Ramdas Vaidyanathan has a new move called "Ram's Mahatma Gambit" -



  • I do not know if anyone has ever thought of this move.  I figured it out a month ago and played it a couple of days ago.

    IAM POSITIVE THIS WILL CHANGE THE GAME FOREVER!

    USSR  T1 :  17 inf + 2 AAA to Buryatia.  F from Moscow to Tinguska . 1 inf in Amur
    UK Pacific Turn 1 : Buy 4 Mechs.  BB from Malaya ( having the Mahatma on Board for a peace mission ) GOES TO Hong Kong , DD from East India to Malaya , TR+2 Inf take Sumatra . Cruiser can go to Ethiopia to do shore bombardment.  3 Inf from Malaya go to Shan State. Move all remaining Inf + AAA + Art to Burma.  2 Inf in Burma to Shan
    ANZAC turn 1 : Buy 1 TR + 1 inf , Take Java with ART+ INF on TR. Land NZ fighters and Queensland fighter all on Java .  DD+ CR to Java . Inf from Malaya moves to Shan state.
    US T1, DD to Borneo  ( as blocker ) .

    USSR T2 : 18 Inf + 2 AAA + F in Amur … ONLY if there are not enough planes to kill them all using Inf+ Art that is already on Manchuria+ Korea.

    Japan has to choose to declare war on W. Allies or Russia… or not declare on either.

    If declaration of war on Western Allies… then US can enter into Atlantic big time immediately !

    if declaration of war on USSR… IJN and IJAF will out of position… take losses and DEI safe for 1-2 turns

    If no declaration of war… and NO TR on Carolines… and if TR on Carolines… not more than 1 CV+ 1 BB…

    UK T2: Buy 4 Mechs + Tank.  BB from Hong Kong ( with the Mahatma ) pays a visit to the Imperial Court of Japan… on SZ 6.  DD from Malaya goes to Kwangsi/Hainan in peace. UK Tr takes Celebes with 1 Inf . Shan State has 7 Inf + 4 Mech+ Art + 3 AAA + 3 ANZAC FTR + 2 FTR + 1 TAc Bomber
    ANZAC T2: Buy 1 F+ Inf . Declares war on Japan.  All TR in SZ 6 and off Hainan are frozen in combat turn for the next turn. Inf from Shan State + Art from Java + 3 Fighters attack Siam and take it. TR + 2 Inf take Dutch New Guinea for bonus. Fighters land in Shan State
    US T2, DD moves to India

    USSR T3 : Take Korea and or Manchuria … Japanese TR cannot load on Combat turn! They are pretty safe.

    UK T3 :  Buy 6 Mechs .  Hit Yunnan. Keep Malaya a dead zone… China will be resurgent.  India and Sydney safe for at least 3 more turns.

    USSR 4 : USSR Inf + AAA  if surviving all withdraw to Amur… or … go to Jehol… really risky!  But if they reach AHNWE… Japan is really really in trouble… because China and UK  Mechs from Yunnan can back Japan to the coast for a long time.

    If you have never seen this move, please call it RAM’S MAHATMA GAMBIT !!!

    This is from Ramdas Vaidyanathan in Puyallup, WA , USA

    PS: Sorry for messing up the Japanese player’s life.  I truly love playing Japan.  This is my humble contribution to this wonderful game that i truly love.



  • You can’t name a maneuver after yourself, man.  Someone has to call it that first.  Sorry to burst your bubble.  Maybe we’ll call it the Mathew Perry move or Arrival of the Black Ships or something.

    The now-defunct Bielefeldt Maneuver was given the name, it didn’t come with one ready-made.


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    I’ve heard of the Bielefeldt Maneuver and have used it to much success before 2nd edition came out. I believe what the OP is identifying is the Hoss Cartwright Gambit.

    I think we will continue to call that strategy the Hoss Cartwright.



  • Why would Japan not declare on the western allies turn 2 like it would normally do?

    The only difference is that the bb is easily killable, and a fighter is moved from moscow to siberia.  I don’t get it.


  • '14 Customizer

    I agree with ghr2… Why would Japan wait until round 3 and even if they did not having the DEI isn’t the end of the game for Japan.  Also I don’t think USA can move the DD from Borneo to India.  But they could in 2 turns.  Also US moving the DD to Borneo does not block anything since the DOW by Anzac does not change the political relationship between USA and Japan.  Its a cheap tactic IMO by using the DOW to stop the loading of Transports.  But what is to stop Japan from Loading the TTs before Mahatma pays a visit to the Imperial Court of Japan?



  • If I got it right, a J2DOW in this situation wil not get it the DEI because of allied blockers?

    I don’t know if that is viable though, since Japan gets to kill blockers easily instead -among which an expensive one (Prince of Wales).
    Anything else of a J2 indeed remains the same. But wait… Japan has the option NOT to DOW the USA, therefore ignoring its blocker(s), and only focus on UK + ANZAC. The USA will be in the war later, but not during Japan’s DOW-turn. Even better, Japan can move fully loaded TRS (+escorts, ofc) into SZ occupied by allied blockers. This prevent the blocks and if the allies retreat another SZ, not much of the DEI is blocked off anymore.

    Siberians are an annoyance for Japan (but shouldn’t be more than that) if they don’t retreat to Moscow ofc. Apart from the ramifications this can have in Europe if Germany comes for Russia in full force (early -and most likely insurmountable- loss of Moscow), Japan could also decide to just J3/4DOW the western allies and focus on Russia + China only, during the first 3 turns of the game ;-). Viable strategy as well.

    Even better if the UK + ANZAC DOW Japan, since that gives Japan freedom to do as it pleases in the Pacific  (DEI) without the USA interfering on any map.



  • The basic idea I guess is to force Japan to declare war earlier so that the USA can get into Europe a turn faster.

    It’s a brilliant tactic for someone who doesn’t expect it, but I’ve seen it three times now in various forms.  Only really usable against n00bs or people who just aren’t any good at Japan    coughs


  • '16 '15 '14

    I’ve had this done once against me… my, that was a yummy battleship.

    I’m definitely on the side of calling it the “Hoss Cartwright Gambit”… it’s about as subtle as Hoss, too…


  • 2020 2019 2018 2017 '16 '15 '14 Customizer '13 '12 '11 '10

    @robbie358:

    Maybe we’ll call it the Mathew Perry move or Arrival of the Black Ships or something.Â

    Or, if one prefers something a little closer to the time frame of WWII, it could perhaps be called the Tanaka Gambit, in reference to the so-called Tanaka Memorial (now generally regarded as a forgery) which purported to lay out Japan’s plans for world domination, with a step-by-step progression of military conquests: first Manchuria, then China, then the USSR, then the Pacific, then the US.



  • I have been reading on various tactics , through the fora… have not seen this tactic mentioned before.  It is already mentioned please let me know where and when.

    You can remove my name… not a problem.  But  at least call it  “The Mahatma Gambit”.  Yes it is an oxymoron, but it is apt.
    Perry will not work, because he went in and opened up his guns at Tokyo/Edo bay.
    The UK BB does not go in guns blazing… rather… in peace.

    For names i offer this:
    The first step please be called  " THE MAHATMA GAMBIT " ,  or ( TMG ) for short…. where the UK BB goes to Hong Kong (SZ # 20) on UK1

    Also, technically there are 2 steps to it:
    STEP 1:
    A) Mahatma Gambit Accepted… where Japan declares war on Western Allies on J2
    or
    B) Mahatma Gambit Declined… where Japan ignores it on J2 and is still at peace with the Western Allies.

    BEFORE STEP 2 there are few things Western Allies and USSR must observe:

    1. ON J2, does Japan keep its TRs loaded  ( ie : Does NOT offload the TRs at the end of their move)
    2. If there are loaded TRs that can hit, ie: SZ 19,20,36,37,41,42, 33,45 etc… you get the picture… then obviously Japan intends to strike on J3.
    3. Should #2 happen, then since HongKong is a PORT, the UK BB can WITHDRAW to SZ 38 or SZ 41 or SZ 42 wherever it feels safe.
    4. Also USSR should observe how many land units are present in Manchuria and Amur as well as air units that can hit either Manchuria or Korea if they attack on USSR3
    5. Lastly, the importance and strength of Japanese navy in the Carolines cannot be understated. If there are enough that can obliterate Queensland or New South Wales ( if Unblocked ) obviously the Gambit though declined , will backfire.

    SHOULD THERE BE ENOUGH DANGER, and should Japan keep TRs loaded , withdraw the UK BB back, do not send the UK DD forward, withdraw everything to safety. It is possible.

    UK and ANZAC on their turn 2, this have the ability to call off their attack.

    Should Japan not take the steps above , it leaves itself open to MIFF… or the MAHATMA’S IMPERIAL FLEET FREEZE  !

    If Mahatma Gambit Declined… then  comes Step 2.  Now you may call Step 2, Perry Gambit or whatever.  My term for this is MAHATMA’S IMPERIAL FLEET FREEZE  or ( MIFF ) for short.
    STEP 2:
    The UK BB goes to SZ 6  , if there are TR buys from J2 or TR moved from the south that are ready to load on J3 … the more # TR the better!  and the
    UK DD goes either to Hainan (SZ 36)  or to HongKong (SZ 20 )  or even Okinawa ( SZ 19)  IN PEACE.  It must go where there are the maximum# of unloaded DDs.

    ANZAC declares war on its Turn 2, and all Japanese TRs that are in the SZ with the UK BB and UK DD Cannot LOAD on Combat turn.

    As I expected, people have not looked into it in detail bar a notable few.

    This move is the perfect counter to a G1 - Major IC build in Romania, where Germany goes to crush USSR on G6 .
    Because … then … if Japan accepts the Mahatma Gambit, US can immediately go to war on US T2 … and it will be in Norway/Med by US 4 … thwarting Moscow’s fall. If Germany is foolhardy to pursue production solely toward taking Moscow… then either Berlin itself or Rome will fall by US 6,7 or 8 due to combined US and UK 1-2 punch.

    The early moves in the A&A game are usually controlled by the Axis.
    Other than the Med/Taranto … there is not much the ALLIES can do to direct the game one way or another.

    This move gives ALLIES the option… Prepare for a J2 attack, and US involvement from US 2…  or… IF DECLINED… Germany will have its way in Europe, but Japan will be in major difficulty, so bad that an Allies KJF strategy will work clinically.

    Japan can “prepare” for the MIFF , ( Declining TMG ) but it handicaps a lot of its major moves!!!

    1. It may have to waste a TR in Carolines on J1 .
    2. On J2, it has to KEEP its TRs LOADED … to prevent MIFF . Right.  Then… these are troops NOT fighting in China
    3. It will probably have to spread out TRs in 3 or 4 different SeaZones so they are not sitting together
    4. The J2 BUY - critical… if has multiple TRs… they are ALL STUCK in MIFF… as these TRs cannot load on J3 combat turn.

    Let us look at what happens if Japan DECLINES TMG and is stuck in the MIFF : For the cost of 1 UK BB and 1 UK DD  total value 28 IPC

    1. Japan loses an entire land troop movement to the mainland Asia… usually about 3-6 TR loads !
    2. ANZAC can  GAIN $10 NO’s and $1 in Siam ( if not enough planes are landed on Siam on J2). The loss of Siam is a major strategic loss, as it the Southernmost outpost Japan has to land planes should it want to get to Malaya or Java/Sumatra…. or want to do an India crush.
    3. The DEI  GAIN $15 are safe for at least one turn.
    4. Malaya is safe for 3 extra turns worth $3 to UK  each turn + $5 bonus for ANZAC each turn.  The reason is that it is a dead killing zone for Japanese troops. If lands Inf/Art there, unless it gambles and lands 4-6 transport loads…. the 3 UK planes and Tank + all Mechs can wipe them out.  Japanese planes cannot land.  And once the Japanese units are Lost… that far South… it is hard to transport them that far again… probably 2 more turn.  GAIN = $24
    5. If Korea and Manchuria are both not defended well, and if either or both fall, it results in a minimum GAIN $3 to USSR
    6. China is actually the main beneficiary getting $ 6  Yunnan bonus from turn 4 to turn 6 at the minimum = GAIN$18 In the game we played China took Yunnan on China 3 and till turn ……9 got its bonus every turn.  On UK3, the UK Tank ( UK2 buy) + 8 Mechs ( UK1 and 2 buy) + 6 Inf + 3 Planes + 3 AAA present such a formidable defense, that Japan cannot take it on. Not when there are bigger fish to fry… not when there are possibly 16 Soviet Inf they have to worry about.
    7. Japan cannot attack Phillippines on J3
    8. 3 ANZAC fighters land on SHAN STATE on ANZAC T2 . These fighters in Asia , will defend Yunnan or Ahnwe , can pick off isolated TRs.  And on ANZAC T4 land on Sikiang or Szechwan after their battle.  On ANZAC 5 they can land in MOSCOW!!! and provide extra support to its defense.

    The monetary gain Japan makes is the $10 for Indo-China on J3,J4  for $20.

    So look at the gains ALLIES get =~ $70  and a loss of $48 ($ 28 for Units) = $22

    If USSR takes a risk… in my opinion a bold move and goes 15 INF + 2AAA  to Jehol on USSR4  … On Japan turn 4 has to choose between killing that stack, taking the Islands, Taking Yunnan, Going to Sydney or Calcutta .
    It is extremely hard to do more than 1 efficiently.

    If the Soviet stack is ignored, it reaches AHNWE , the next turn… with Yunnan in Allied hands… China will get $24  a turn for a very long time.

    If Soviet stack is killed , then the UK + China could take Ahnwe and that becomes a problem for Japan. The 18 Soviet Infantry usually accomplish very little when they do their usual march back to Moscow.

    The Allies lack infantry in Asia… and these 18 put to work on T3 , will make Japan’s life a nightmare.

    On US 5, it can move… so Japan has only J4 and J5 to do what it wants.

    ANZAC- Sydney is also very safe because with the extra $$$ of ANZAC bonuses… its buys are usually planes or tanks… all excellent defensive units. It can hold out against a concerted Japanese attack.

    ANZAC turn 1 buy is very dependent on what lurks in the Carolines. If heavy Japanese Navy + 1 TR… then 3 Inf.  If no Japanese navy, it can get little aggressive.

    As i state again, there are few things Allies can do to influence what the Axis do, esp. what Japan does… this move forces Japan to choose.

    In fact, it makes Germany play honest. If Japan and Germany has planned to Japan holding out till J4 or J5… well, it can, but with TMG and MIFF  , Japan is really handicapped.

    US buy on US 2,3 and 4 can be altered with MIFF.

    MIFF makes Japan weak and vulnerable.  It does not have the DEI money , it has to contend with a resurgent China and with massive US buys in the Pacific on US2,3,4…  Japan will be in a bad position!!!

    So… i hope you have had the patience to read through this all.  If you have… try it!

    And unless this has been explicitly stated in this forum or someother place , please do not start calling it whatever you wish.

    This is  a Gambit.  It is a Gambit of Peace!  The greatest man of peace in those troubled times was The Mahatma.  Give him some credit.  Call this his by his name… : The Mahatma Gambit!

    Thank you

    Ramdas Vaidyanathan



  • The US DD in Borneo and the UK DD in Malaya - both - block the Japanese Navy, should Japan accept TMG  , as well as save the 3 ANZAC FTR on Java +( maybe the ANZAC DD +  maybe ANZAC CRU+ UK CRU) all of which could be in Java. The last 3 ships are upto the discretion of the players depending on how J1 Navy position is.

    Should Japan go J2 strike, the US DD serves much better as a blocker in Borneo.

    And should Japan not do J2 strike , then the US DD has option of going to Sumatra , or toward Southern Australia or toward Queensland Seazone.  It really does not matter as for the next 2 turns it is not involved.

    USSR has option of bringing both TB and F to Tinguska… or even Yensei… if they are really serious about TMG.  If there is an Allied Bid for 6 IPC or more… a Tank or 2 ART  to join the 18 INF will make things all the more interesting for Japan.

    Lastly, as you well know , if the 18 Soviet Divisions start plodding West from USSR1 , Japan gets to use the 10 Inf + Art+ AAA = total value of 39 IPC… that it does Not have to build… that are ready to be loaded on to TR and head South.  I have seen this happen so many times.
    If Japan has to actually BUILD these troops… it takes away from their Naval or Factory build that they could otherwise use their IPC for.

    There have been many recent posts on how hard it is to win with a J4 declaration… and Germany can win , if Japan waits to declare on J5…  as well as If there are any new Strategys  etc… Here is an answer.

    Stars, Elements , Equations , Theorems etc… are names by people who first conceive and declare them.

    Moves should be the same.

    Now there are people wanting to name this … this and that… things that have never been posted… nor relevant.

    I hope you folks are intellectually honest in this matter. That’s all.

    Enjoy … argue… play!



  • Hello again, Mein Herr,

    Long story short, I think this works wonders if catching the Japanese off guard. IMHO, it looks like a cunning part of a KJF strategy for the allies, bringing hell to Japan as early as possible but only once against each Japanese player that doesn’t know of this already. As they say: “Once bitten, twice shy.”

    Three remarks I have:
    1. (This counts for a lot of people here on the forums) allies denying Japan to load its TRS is indeed a known (and loathed as gamey) move. Nonetheless I think we all accept that the allies can do it and won’t burn any opponent from trying ;-).
    So all in all I think the strategy will only work once (and wonderfully at that), versus an unsuspecting opponent. Any1 falling into this trap twice is somehow just not ‘twice shy’. I dare you to use your own processing power to think of possible Japanese countermeasures once he knows of this ploy and doesn’t want to accept the gambit while still being able to take the DEI J4 (or at least, most of it).

    2. Like I said before, it looks like being very effective as part of a KJF strategy but if that’s not what you are planning, I’m afraid Japan will indeed be hindered (if they step into the trap), but nothing major. The allies also must follow through this ploy or else its only effect is to delay Japan 1 turn (again, IF it falls for it). Obviously Mahatma won’t survive a J1. I’d say He can partially hinder a J2 because of the blockers but that greatly depends on where Japan places their TRS and if Japan DOWs both the UK+ANZAC and the USA at the same time. If unsuspected, J3 will be FUBAR for Japan because of the ANZAC2 DOW but J4 is again just as Always. Note that Japan will not be at war with the USA if the ANZAC DOWs, so Japan will still have their 10IPCs from USA to compensate and still can take Hong Kong as well J3.

    3. As sad as it is, everything the allies do early on in the game, comes at a price elsewhere.
    That has always been my major concern with KJF(-like) strategies: Germany can have its way in Europe. KJF strategies typically cost the allies Moscow, which is a huge gambit as well. Also, gambling with the (Indian) UK fleet if Japan does not J1 (and without any further KJF) may result in a mid game Japan convoying the Bay of Bengal (for as long as India still lives), Persian Gulf, Azanean Sea, Mozambique Channel, Cape Basin, Gulf of Guinea (off the Nigerian coast) and even the Brazilian coast. I learned that the hard way, so I prefer to retreat the UK ships to keep them alive and reinforce them a bit (from SA) in order to prevent this.

    Since the Japanese TRS loads from turn 3 typically are meant for taking the DEI + reinforcing Carolines (i.e. all forces needed for its evil plans in Asia are already in place), I don’t think its progress in Asia suffers a lot. In a J4, the Japanese land/air forces are typically aimed at Russia + China already. India is kept in check by the IJAF, the factory built in Shanghai (I believe it is) and the IJN (loaded TRS reach Calcutta a lot faster than the Gurka’s on land if they move out eastwards).

    All in all I like the idea and I think it will make a KJF that much better but I also recognise the dangers for the allies so I wouldn’t call it the allied life-changer we’ve all been waiting for! My honest thoughts about it.



  • @ItIsILeClerc:

    Hello again, Mein Herr,

    Long story short, I think this works wonders if catching the Japanese off guard. IMHO, it looks like a cunning part of a KJF strategy for the allies, bringing hell to Japan as early as possible but only once against each Japanese player that doesn’t know of this already. As they say: “Once bitten, twice shy.”

    Three remarks I have:
    1. (This counts for a lot of people here on the forums) allies denying Japan to load its TRS is indeed a known (and loathed as gamey) move. Nonetheless I think we all accept that the allies can do it and won’t burn any opponent from trying ;-).
    So all in all I think the strategy will only work once (and wonderfully at that), versus an unsuspecting opponent. Any1 falling into this trap twice is somehow just not ‘twice shy’. I dare you to use your own processing power to think of possible Japanese countermeasures once he knows of this ploy and doesn’t want to accept the gambit while still being able to take the DEI J4 (or at least, most of it).

    2. Like I said before, it looks like being very effective as part of a KJF strategy but if that’s not what you are planning, I’m afraid Japan will indeed be hindered (if they step into the trap), but nothing major. The allies also must follow through this ploy or else its only effect is to delay Japan 1 turn (again, IF it falls for it). Obviously Mahatma won’t survive a J1. I’d say He can partially hinder a J2 because of the blockers but that greatly depends on where Japan places their TRS and if Japan DOWs both the UK+ANZAC and the USA at the same time. If unsuspected, J3 will be FUBAR for Japan because of the ANZAC2 DOW but J4 is again just as Always. Note that Japan will not be at war with the USA if the ANZAC DOWs, so Japan will still have their 10IPCs from USA to compensate and still can take Hong Kong as well J3.

    3. As sad as it is, everything the allies do early on in the game, comes at a price elsewhere.
    That has always been my major concern with KJF(-like) strategies: Germany can have its way in Europe. KJF strategies typically cost the allies Moscow, which is a huge gambit as well. Also, gambling with the (Indian) UK fleet if Japan does not J1 (and without any further KJF) may result in a mid game Japan convoying the Bay of Bengal (for as long as India still lives), Persian Gulf, Azanean Sea, Mozambique Channel, Cape Basin, Gulf of Guinea (off the Nigerian coast) and even the Brazilian coast. I learned that the hard way, so I prefer to retreat the UK ships to keep them alive and reinforce them a bit (from SA) in order to prevent this.

    Since the Japanese TRS loads from turn 3 typically are meant for taking the DEI + reinforcing Carolines (i.e. all forces needed for its evil plans in Asia are already in place), I don’t think its progress in Asia suffers a lot. In a J4, the Japanese land/air forces are typically aimed at Russia + China already. India is kept in check by the IJAF, the factory built in Shanghai (I believe it is) and the IJN (loaded TRS reach Calcutta a lot faster than the Gurka’s on land if they move out eastwards).

    All in all I like the idea and I think it will make a KJF that much better but I also recognise the dangers for the allies so I wouldn’t call it the allied life-changer we’ve all been waiting for! My honest thoughts about it.

    I agree, it would work best in a KJF, but if USA is going Europe, then this would be a speed bump for Japan.  The russian armies can easily be isolated since Japan can deadzone manchuria like a boss without much worry.  Losing korea to russia is no big deal since Japan would almost always convoy it into the ground.



  • Hi ItIsILeClerc,

    Thank you for your comments.

    On #2 , If Japan DOWs on either ANZAC or UK or US, its automatically on all Western Allies…. so the US DD automatically becomes a blocker.

    Now, lets go over this plan, assuming Japan “knows” about TMG and MIFF. Assume J1 strike is not in the plans for Japan.

    USSR1 => The F  or F+TB move East, one of the signs of impending TMG. their movement only upto Tinguska and not all the way to Yensei is so that should TMG NOT be played, they can return to Moscow on USSR2 . Hence participate in anything that ensues there from R3 Air Base. It also affects German play! All 18 INF + 2 AAA  ( + any bonus Tank/Art) in Buryatia.  Should Allies NOT play TMG, this stack can reach Moscow on R7… if it starts moving West from USSR2.

    J1 => Player realises TMG is a possibility at this point.
    BUY: Since TMG is only a possibility, will it affect its buy?!  Already, Japan may have to take this into account!?! Which buy will be the most optimum against TMG?
    COMBAT: Usual  Yunnan and Hunan combat ensues.
    NON-COMBAT:
    A)Again, here Japan has to now take into account TMG . Usual move is to move troops to Kiangsu/Kiangsi /Kwangsi. Will it then keep TRs together or separate… unloaded or loaded??? Should they still be loaded, and TMG is not played, then these are troops NOT fighting in China. 
    B) Also, it telegraphs W. Allies to prepare for a J2 strike.  Maybe they will not play a TMG.  Already Japanese play is affected.
    C) What about playing heavy Naval Movement to Carolines and bring 1 TR.  That is one less TR transporting troops to China!
    D) 2-3 CVs in Carolines  means Sumatra , Malaya and possibly Java might not get the full wrath of a J2 strike.

    At end of J1 - Let us suppose they have 2 TR off Kiangsi and 1 TR of Kwangsi  … or… 3 TR off Kiangsi … or take any combination of TRs in SZ 19,20 or 36… or … stretch… 37 (1 TR can reach there… 2 Inf off Siam available). Also let us suppose Japan decides not to do heavy Carolines, not waste a TR movement there on J1.

    Also let us suppose it moves Manchuria troops to Jehol,  some Korea troops to Manchuria.  Or some combination of this. This is a standard J1 move.
    Or uses its TRs to take Inf+ AAA+ Art from Manchuria or Korea .

    Also let us suppose it moves majority of aircraft  South… to either Kiangsu, Kiangsi or… stretch  Kwangsi.  Again this is a standard J1 move too.

    Assume ALLIES confer and decide to try TMG.
    This can be done at this point, and does not have to be planned out ahead of time  ( except the Soviet moves… to keep option alive).

    TMG with KJF  or just TMG  ?!  It depends on what success and builds Germany has had so far.

    And UK1 , ANZAC 1 and US 1 accordingly played.

    Taranto successful? or Tobruk Successful?

    UK CRU in India can go to SUMATRA with TR for protection of TR as well as to help do a MIFF+

    USSR2 => Moves the Soviet 20 to Amur

    J2 =>
    Japan is looking nervously at the Soviet Stack. If it does not have the manpower to kill it without too many losses, it’ll be a headache. Also a strike on it releases the 6 Mongolians.
    If it does go after this USSR stack in Amur, then simultaneous J2 strike against Western Allies will not be effective.
    If it does not kill it, and just do a J2 strike on W. Allies… it has to contend with KJF.

    What is the US1 build?  2 CVs + TR in Pacific, DD in Atlantic?!!  Or CV+BB+ TR in Pacific…DD in Atlantic?

    If US 1 build is BIG in Pacific, Japan MUST re-consider J2 strike.

    If no J2 strike, how can it prepare for a J3 strike? And avoid MIFF?!!

    BUY => Affected!
    A)  If it buys more than 1 TR… UK BB should come to SZ 6 for MIFF  .  yep… the Mahatma will sip Sake and eat Sushi with the Emperor of Japan  :evil:  ( He was a teetotaler and strict vegetarian , for those who did not know)

    NON-COMBAT:
    A) If more than 1 TR in SZ 19 , maybe Malaya DD might come there.  If 2+ either BB or DD will be there drinking Ale and eating Fish and Chips!  :roll:
    B) If J1 buy heavy on TR… and J2 buy heavy on TR… and J1 and J2 movement of TR is evenly placed on SZ 6, SZ 20 and SZ 19 or 36…  … then MIFF+  … the CRU will enjoy Devilled Eggs in HongKong.

    You get the picture.

    The Risk should be  commensurate to the possible punishment.
    After all this…. the ALLIES could still CALL OFF the MIFF , NOT declare war… and withdraw to safety to SZ 38 ( off Burma ) .  US Borneo Blocker to Malaya alone will suffice!!!

    OR ALLIES CAN DEFER !!!  😄

    HOW TO DEFER:

    If J2 preparation ( Buy and Non-Combat ) is such that TMG  looks good…. Japan does not do a J2 strike, but MIFF may NOT be very effective… and game on Europe side looks good for ALLIES, they can take chance with TMG and MIFF DEFERRED !!!

    MIFF DEFERRED means , you Sacrifice the UK BB to the place MOST unloaded or Newly BOUGHT TRs are located.

    The Mahatma , by his very presence radiating peace , keeps Japan from loading the TR on its J3 combat.  😮

    You also sacrifice the UK DD in the next most unloaded TR Seazone.

    All else flee to safety off BURMA

    US 2 BUY Heavy pacific - 2 CV + DD

    UK 2 (India) - Still buys Tank+ 4 Mechs . Does NOT take Celebes. Brings TR with 1 Inf or 2 Inf back to Shan State.  Shan State is stacked with TROOPs, awaiting J3.
    ANZAC 2 - Depending on  Caroline force , has $14 to buy…

    USSR 3 -  Hits Manchuria or Korea if lightly defended. All depends on how much Japan keeps there to defend these territories.  If odds are such , that one strafe can kill majority of the units… BUT NOT ALL - then strike and retreat Back to AMUR.  Use planes wisely.  If heavily defended… wait. Do NOT strike!!!

    J3  - Attack… ?  if so who!!! and where…  gets too complicated from here on.


    Typically, unless Japan builds a Minor IC on Asia on J1 ,  It has a total of 6 Inf+ 2 Art in Ahnwe , 2 I + Art in Chahar  , usually 2 I+ A in Hunan , and whatever it transports on J1.

    A usual J1 buy of 3 TR can be loaded with what is on Japan in the beginning of the game.

    Should the 18 Soviet Inf start marching East, Japan usually starts “borrowing” from Korea/Manchuria. This is a tremendous boon for Japan.

    TMG and MIFF takes these advantages away.


    Hope you enjoyed reading this!



  • If you are a Chess player or are aware of moves, consider this :

    TMG  = Queen Sacrifice to achieve Zugzwang !!!

    The UK BB is the Queen, sacrificed to COMPEL the Japanese player to make a move, any move… that will weaken him  🙂



  • Another thing to remember is that UK Pacific buys should be only Mechs or Mechs + Tanks for first 3-4 turns…  Mobility is important…
    UK T3/4 a Fighter buy might help.

    ANZAC T1 buy , if a fighter… ( should no Japanese navy show up on Carolines on J1) … will be in AHNWE on turn 4

    The key Fulcrum for the W. Allies in Asia  is Yunnan!!!

    Shan State must not fall on J2 or J3 DOW.

    Yunnan must not fall once UK takes it.

    For that, the 3 ANZAC fighters + 3 UK India planes and 3 AAA are crucial.

    And fast moving Mechs and Tanks ( with or without Gurkhas or Chandits)  😉 are essential.

    Once the Chinese start putting Inf to consolidate… and start getting their Yunnan bonus… in a turn or 2 , AHNWE will fall.

    Once Ahnwe falls and is held… with a combo if China+ UK+ USSR? troops… Japan has to pay a heavy price to dislodge that force.



  • @ItIsILeClerc:

    1. (This counts for a lot of people here on the forums) allies denying Japan to load its TRS is indeed a known (and loathed as gamey) move.

    Can someone explain this to me in very simple terms? I’ve seen this mentioned before but am still a bit confuzzled by it…


  • '16 '15 '14

    @MeinHerr:

    If you are a Chess player or are aware of moves, consider this :

    TMG  = Queen Sacrifice to achieve Zugzwang !!!

    The UK BB is the Queen, sacrificed to COMPEL the Japanese player to make a move, any move… that will weaken him  🙂

    As a pretty highly rated FIDE player, your comparison, while compelling, isn’t really relevant.  First of all, Zugzwang means that any move that you make weakens your position (short story: to the point of losing).  Japan has lots of board moves that aren’t losing, but instead still keep troops moving forward.  Secondly, you might be making a queen sacrifice, but I don’t see the 9 pawns worth of compensation….

    Japan can simply move the transports out of the Sea of Japan during the combat move, and move them back during non-com and unload in Korea (or further south depending on your shuttle – you could throw down a harbor and still be able to hit some of the islands next turn), while building several more.  Sure, it does slightly slow down the troop movements, but I will make up for that in future turns – the battleship is COMPLETELY FREE (any dented Japanese BB will heal next turn).

    That BB is so much more valuable in later rounds either in the Pacific or to help support Africa/Med.  You are simply wasting it in this scenario, and having to make an unprovoked declaration to boot.  And I’m not even thinking of all of the other possible responses, but those should suffice for now.

    Also, keeping the Russian troops east sure does help out the European Axis…



  • Question:  Can Germany and Japan wait till turn 4 to declare war on USA/USSR… and will that help them immensely in winning the game?

    Answer before TMG : Yes!

    Answer after TMG : Maybe…??!

    Explanation: If TMG is declined, and it is combined with a KJF strategy, and unless Japan takes countermeasures ( that weaken it) …  Germany may take Moscow on G6… if Soviets play well… G7
    BUT!!!  They still need to take that elusive 8th Victory City!!! Unless Italy took Egypt earlier… or unless Germany can either take Egypt or London by G8 or G9  ( possible , but hard) for the Euopean victory…  It will be game over in Pacific!

    Why?

    Because If Japan declines TMG… and does not play exactly to avoid MIFF… with KJF  ( Massive US Pacific buys) … ANZAC and UK India surging… China taking its Bonus every turn… Tokyo will  fall by US 8 or US 9 .

    I hope people understand this important detail!

    If IJN  ( Japanese Navy)  is sitting and convoying India… and Madagascar and Persia…  i hate to say this… Tokyo will fall earlier!

    Japan without DEI and with a resurgent China is a very very poor country.

    Allied strategy with TMG and MIFF played correctly… COUNTERS the much talked about Axis advantage.



  • @TheMethuselah:

    @ItIsILeClerc:

    1. (This counts for a lot of people here on the forums) allies denying Japan to load its TRS is indeed a known (and loathed as gamey) move.

    Can someone explain this to me in very simple terms? I’ve seen this mentioned before but am still a bit confuzzled by it…

    I can try to explain it with an example (assuming you know the rules regarding this):
    Japan does not DOW and gathers its TRS in some key sea areas, ready to load them next turn for a series of invasions.
    The UK moves a few ships into these key locations and let ANZAC make a DOW. Now Japan is at war with UK as well and during its next turn, cannot load its TRS (hostile SZ because of the UK ships there).

    @ MeinHerr:
    Japan has the freedom to DOW either ANZAC + UK (as a whole, no choice there) or USA or both.
    Often players forget this and get burned somehow because Japan can abuse this.
    If Japan DOWs ANZAC + UK, it is not at war with the USA. The USA may ofc DOW Japan in its own turn after that.

    Furthermore you seem to focus on J4G4 domination countered with KJF. Truth be told, Japan being in trouble is then because the KJF nature of the allied strategy and not so much because of the Queen-sacrifice, but I 'll admit the latter still is a pain in the $$$. I have to agree with Disney that it’s not to the extend of a ‘Zugzwang’.

    With a true KJF I don’t think Japan is going to convoy the hell out of the UK. The few occasions I have seen a KJF Japan went like evasive, bent on just staying alive and not to be reduced to be making < 40 IPCs/turn. Germany just runs rampant getting to >100IPCs/turn (bye bye Moscow) and Italy gets close to 30/turn. So combined axis, with a KJF, the axis can still be making ~170 IPCs/turn. With Moscow dead but dominating the pacific, the allies make ~160IPCs/turn max.
    Because now London and Egypt are in grave danger (if Egypt is not already taken, which is game over, ofc), the USA cannot afford to spend in the Pacific any longer and so if Japan kept the IJN alive and very big (which I believe they can) it can slowly start to recover.



  • Thank you, LeClerc, that makes sense now. Definitely gamey, but good to be aware of next time I play Japan 🙂



  • Hi ItIsLeClerc and everyone following this topic:

    Before i go on… I have 2 questions to all you & all the folks following this topic:

    1. Do you think The Mahatma Gambit changes the bid that Axis offers Allies?

    2. IF SO, WHAT IS THE BID YOU THINK IS CORRECT? Please include what you thought before… and what you would offer now.  Please keep in mind , the bid money is very likely going to USSR in Far East.

    Now… the answers to this question , will speak for itself.

    Thanks


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Before i go on… I have 2 questions to all you & all the folks following this topic:

    1. Do you think The Hoss Cartwright Gambit changes the bid that Axis offers Allies?

    2. IF SO, WHAT IS THE BID YOU THINK IS CORRECT? Please include what you thought before… and what you would offer now.  Please keep in mind , the bid money is very likely going to USSR in Far East.

    Now… the answers to this question , will speak for itself.

    Thanks



  • Hello,

    @ ItIsILeClerc  : Thank you very much for the rule clarification. This means small changes have to be made, but the general idea is still unharmed.

    @ DizzKneeLand33 : Kudos for being a FIDE player.

    Chess is chess and A&A is A&A.  I was making an analogy. It is hard to do such a thing in 2 different games… but with a little imagination… I think yes.

    The BB is the most expensive piece on the board, analogous to the Queen  ( of course the movements are a completely diff issue)

    You want the 9 pawns in compensation…

    Well these are 9 islands (analogous to the 9 pawns ) that The Mahatma Gambit  helps, by stifling Japanese attack on them before they happen, which may otherwise happen on J3 attack:

    1. Java
    2. Sumatra
    3. Celebes
    4. Borneo
    5. Phillippines
    6. Hawaii
    7. Ceylon
    8. Dutch New Guinea
    9. Midway

    So yes… there is a point to be made regarding that analogy.

    Now as far as the Zugzwang… if one fails to use the imagination… and adheres strictly to definitions… may not seem relevant.

    However… look at the turmoil it causes… ( should Japan NOT kill the BB on J2 strike)

    Churchill freaked out when he learnt the Bismark is on the loose in the Atlantic , when the UK ships lost track of it.

    What would Japan’s reaction be , then a full BB can go forth from a Naval Base in Hong Kong.

    Every transport unless it has a fully loaded CV escort is vulnerable!!!

    The Japanese J2 BUY, if it has multiple transports… can be blocked from being loaded!!

    The TRs in Manchuria are in a dilemma…  if they end their movement , and load troops on the TRs… these troops may not be available in Manchuria or Korea for defense, should USSR come in.

    So… yes… with a little imagination… as hard as it may be… a Zugzwang can be envisioned.

    Lastly:  This Gambit yes is a Loathed… gamey… move.  Maybe so…  But that alone is not the point.

    The point is it COMBINES :

    A) TIMING  :  … MIFF happens exactly before USSR attacks Manchuria and Korea.  Earlier KJF strategies always wrote off the Soviet20 … as they would be wiped out.  But MIFF allows the Soviet20 to get in…and get out… or get through!!!  Possibly unscathed!

    B) COORDINATION : The UK BB+DD freeze  happens with help of ANZAC… main beneficiary is China

    C) STRENGTH :  Soviet20 has the Mass of Soviet troops as its advantage. 3 ANZAC planes with a DD+CRU + TR with an ART+ INF  can hit a Strategic target.  UK combines Malaya Inf+ MECHs+  India Units + 3 UK planes + 3 AAA to thwart a Japanese strike.

    finally

    D) PSYCHOLOGY  : So far… the Allies always had to worry… when will Japan strike? The Japanese player was in control.  After The Mahatma Gambit is played , there are usually 2 outcomes as have been detailed before.  If Japan doe NOT do a J2 strike…  then  the Hunter becomes the Prey.  It is now the Japanese player who has to worry … when will the Allies strike?  !!!

    As i have said before… there have been plenty of posts talking about Axis advantage… complaining about Never winning as an Allied player… whining and begging for huge bids for a fair play…NO MORE!

    I have given Hope and ONE small way for the Allied players to get back on even terms.



  • I did a Google search of this arbitarily renamed Move of mine….  cannot find anything by that term.

    Can someone find a HOSS CARTWRIGHT GAMBIT anywhere…? Is so please show it here.  And what did it exactly do?

    If it was around, how come NO ONE in this forum has ever discussed it?!

    It is akin to plagiarism  to take someone’s idea and then sell to under a false/different name.


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