I have been haunting this board for well over a year now and I am very interested in participating in this tournament, which is why I finally got around to registering.
I do have an opinion about the burnout issue, though. I believe that the burnout and turnover rates of the singles tourney was primarily a result of the time limit. I noticed that many of the games had warnings issued and a few of the games were defaulted out because life got in the way of the time limits for some of the paticipants. Nobody can guarantee that they will be available every other day for three months and it shouldn’t be expected of anyone. Although, with teams it should be less demanding because now there will be three players moving before anybody has to post a new move. Also, I can understand imposing a strict time limit for this tourney if the intention is to finish it before the end of the year so that the 2007 Tournament season can be given a longer lifespan and allow for a greater number of entrants. Now, I’m not saying that a relaxed time limit will fix the burnout issue but it might be worth a try if you run into the same problems as the singles tourney.
Note- this is not a dig on the way the other tournament was run because you guys were more than lenient on the time infractions and nobody seemed to get too twisted about it. I was just saying.
Like I said, if the intent is to finish quickly so the 2007 season can have a whole year to play then Switch’s suggestion seems equitable.
Otherwise, I would prefer a double elim to keep a team from getting kicked out because they got hosed by the dice, especially if it’s early. My suggestion would be a best 2 out of 3 with the first 2 games being run similar to the triple-a style. Each team will play one game as the axis and one as the allies running at the same time. The teams playing will negotiate the bid with the knowledge that whatever they will be getting as the axis they will also be giving as the allies so that should keep the bids from getting out of hand. In case of ties, the third game would be an auction bid with the starting point being the bid from the first two games and going from there. I prefer this way because if we are going to declare a team A&A champion, they will have to show their prowess on both sides of the board and it will prevent teams from riding their preferred side all the way to the champoinship. In order to allow for the extra games you should probably start the tournament as soon as 8 teams sign up.
I also like the week off between games. That should help with the burnout.
ADS and LHTR definitely.