<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Alternate Universe axisdominion&#x2F;wheatbeer endgame]]></title><description><![CDATA[<p dir="auto">Should be interesting … hopefully more normal results rolled for remaining battles.</p>
]]></description><link>https://www.axisandallies.org/forums/topic/24367/alternate-universe-axisdominion-wheatbeer-endgame</link><generator>RSS for Node</generator><lastBuildDate>Tue, 07 Apr 2026 02:03:48 GMT</lastBuildDate><atom:link href="https://www.axisandallies.org/forums/topic/24367.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 12 Nov 2014 16:12:19 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Fri, 14 Nov 2014 01:53:29 GMT]]></title><description><![CDATA[<p dir="auto">Sounds great,  thank u</p>
]]></description><link>https://www.axisandallies.org/forums/post/774621</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774621</guid><dc:creator><![CDATA[axis-dominion]]></dc:creator><pubDate>Fri, 14 Nov 2014 01:53:29 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Fri, 14 Nov 2014 01:46:22 GMT]]></title><description><![CDATA[<p dir="auto">Ok, I’ll start a new thread tomorrow and send a PM when G1s ready to go.</p>
]]></description><link>https://www.axisandallies.org/forums/post/774620</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774620</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Fri, 14 Nov 2014 01:46:22 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Fri, 14 Nov 2014 01:41:38 GMT]]></title><description><![CDATA[<p dir="auto">Yes league is good and I do like the LL option.</p>
<p dir="auto">18 is good as well.</p>
<p dir="auto">Let’s do sub in med, inf in Szechwan,</p>
<p dir="auto">Inf in Anglo, alex, and egypt</p>
]]></description><link>https://www.axisandallies.org/forums/post/774619</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774619</guid><dc:creator><![CDATA[axis-dominion]]></dc:creator><pubDate>Fri, 14 Nov 2014 01:41:38 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Fri, 14 Nov 2014 01:24:43 GMT]]></title><description><![CDATA[<p dir="auto">Certainly, I’ll give you Allies +18 again if you want. Do you want a league game or non-league?</p>
<p dir="auto">Also, do you want to agree to start with one low luck reroll option for each side (I sometimes do this to prevent game-ending battles)? Or do you want pure luck no exceptions?</p>
]]></description><link>https://www.axisandallies.org/forums/post/774612</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774612</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Fri, 14 Nov 2014 01:24:43 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Fri, 14 Nov 2014 01:16:42 GMT]]></title><description><![CDATA[<p dir="auto">By same conditions, I mean same options and sides, but I’ll go with a different bid purchase and placement.</p>
]]></description><link>https://www.axisandallies.org/forums/post/774610</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774610</guid><dc:creator><![CDATA[axis-dominion]]></dc:creator><pubDate>Fri, 14 Nov 2014 01:16:42 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Fri, 14 Nov 2014 01:12:12 GMT]]></title><description><![CDATA[<p dir="auto">I don’t think there’s hope for the allies at this point. Your forces are closing in with big numbers, and I don’t see a way to recapture another victory city in time. For one thing, I didn’t consider the weakness in my American naval forces, being without that crucial dd, so your lone sub slowed me down too much. Another thing is you had too many tanks left over from your capture of Volgo, as you scored well above average on that big battle. I could take Novg with the Russians, do a one-two punch on belarus with the anglo-americans, and try to hold Novg for a little longer, but your forces are just too big, and I’ll get overrun before I can capture another VC in time.</p>
<p dir="auto">Well played. I learned a few lessons in this game. For one, I had a chance to save Moscow earlier in the game, but I didn’t give it enough priority and held back a good number of allied planes that were crucial for its defense. I prioritized the offensive campaign over the defense of Moscow. I really thought things were going quite well for the allies on all fronts, but that one crucial mistake cost the game in the end. The terrible loss in Persia could’ve been avoided as well, and I even anticipated you might do a suicidal Jap air blitz there, but once again I ignored my cautious thinking.</p>
<p dir="auto">May I have a rematch, same conditions?</p>
]]></description><link>https://www.axisandallies.org/forums/post/774609</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774609</guid><dc:creator><![CDATA[axis-dominion]]></dc:creator><pubDate>Fri, 14 Nov 2014 01:12:12 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Thu, 13 Nov 2014 21:14:50 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 12</p>
<p dir="auto">Purchase Units - Germans<br />
            Germans buy 1 armour, 3 artilleries, 1 infantry, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Germans<br />
            1 mech_infantry moved from Russia to Nenetsia<br />
            1 mech_infantry moved from Russia to Archangel<br />
            2 mech_infantrys moved from Eastern Poland to Novgorod<br />
            1 tactical_bomber moved from Russia to Novgorod<br />
            1 tactical_bomber moved from Russia to Archangel<br />
            1 tactical_bomber moved from Russia to Nenetsia<br />
            2 bombers moved from Russia to Nenetsia<br />
            2 bombers moved from Russia to Archangel<br />
            2 bombers moved from Russia to Novgorod<br />
            2 bombers moved from Russia to Nenetsia<br />
            1 tactical_bomber moved from Rostov to Archangel<br />
            2 tactical_bombers moved from Rostov to Novgorod</p>
<p dir="auto">Combat - Germans<br />
            Battle in Archangel<br />
                Germans attack with 2 bombers, 1 mech_infantry and 2 tactical_bombers<br />
                British defend with 1 infantry<br />
                    Germans roll dice for 2 bombers, 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 :  2/5 hits<br />
                    British roll dice for 1 infantry in Archangel, round 2 :  1/1 hits<br />
                    1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Archangel<br />
                Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -1<br />
                Casualties for Germans: 1 mech_infantry<br />
                Casualties for British: 1 infantry<br />
            Battle in Nenetsia<br />
                Germans attack with 4 bombers, 1 mech_infantry and 1 tactical_bomber<br />
                British defend with 2 infantry<br />
                    Germans roll dice for 4 bombers, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 :  3/6 hits<br />
                    British roll dice for 2 infantry in Nenetsia, round 2 :  1/2 hits<br />
                    2 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Nenetsia<br />
                Germans win with 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 2<br />
                Casualties for Germans: 1 mech_infantry<br />
                Casualties for British: 2 infantry<br />
            Battle in Novgorod<br />
                Germans attack with 2 bombers, 2 mech_infantrys and 3 tactical_bombers<br />
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry<br />
                    Germans roll dice for 2 bombers, 2 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 :  4/7 hits<br />
                    British roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits<br />
                    1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Novgorod<br />
                Germans win, taking Novgorod from British with 2 bombers, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1<br />
                Casualties for Germans: 1 mech_infantry<br />
                Casualties for British: 1 infantry</p>
<p dir="auto">Non Combat Move - Germans<br />
            2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus<br />
            1 fighter moved from Western Germany to Belarus<br />
            1 armour and 2 mech_infantrys moved from Germany to Eastern Poland<br />
            17 armour moved from Volgograd to Bryansk<br />
            1 mech_infantry moved from Caucasus to Bryansk<br />
            2 tactical_bombers moved from Archangel to Belarus<br />
            1 tactical_bomber moved from Nenetsia to Belarus<br />
            3 tactical_bombers moved from Novgorod to Belarus<br />
            2 bombers moved from Archangel to Bryansk<br />
            4 bombers moved from Nenetsia to Bryansk<br />
            2 bombers moved from Novgorod to Bryansk<br />
            1 carrier, 1 submarine and 1 transport moved from 93 Sea Zone to 95 Sea Zone<br />
            2 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary<br />
            1 infantry moved from Holland Belgium to Western Germany<br />
            2 aaGuns, 5 artilleries and 17 infantry moved from Germany to Poland<br />
            1 aaGun, 3 artilleries and 7 infantry moved from Western Germany to Germany</p>
<p dir="auto">Place Units - Germans<br />
            1 submarine placed in 112 Sea Zone<br />
            3 mech_infantrys placed in Volgograd<br />
            1 armour and 2 mech_infantrys placed in Russia<br />
            7 mech_infantrys placed in Germany<br />
            Germans undo move 3.<br />
            3 artilleries placed in Russia<br />
            1 armour and 2 mech_infantrys placed in Germany<br />
            1 infantry placed in Western Germany</p>
<p dir="auto">Turn Complete - Germans<br />
            Germans collect 49 PUs; end with 49 PUs total<br />
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs<br />
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs<br />
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 49 / 74<br />
    Russians : 9 / 0<br />
    Japanese : 27 / 17<br />
    Americans : 56 / 76<br />
    Chinese : 20 / 28<br />
    British : 25 / 28<br />
    UK_Pacific : 18 / 12<br />
    Italians : 33 / 47<br />
    ANZAC : 18 / 28<br />
    French : 10 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/774518</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774518</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Thu, 13 Nov 2014 21:14:50 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Thu, 13 Nov 2014 20:21:42 GMT]]></title><description><![CDATA[<p dir="auto">Ah Damn, forgot to post it didn’t I. I can’t get to triplea now, you can just go ahead and complete France for me. I think just move the two inf closer to novgorod and that’s it. Thanks.</p>
]]></description><link>https://www.axisandallies.org/forums/post/774497</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774497</guid><dc:creator><![CDATA[axis-dominion]]></dc:creator><pubDate>Thu, 13 Nov 2014 20:21:42 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Thu, 13 Nov 2014 20:13:15 GMT]]></title><description><![CDATA[<p dir="auto">France?</p>
]]></description><link>https://www.axisandallies.org/forums/post/774493</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774493</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Thu, 13 Nov 2014 20:13:15 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Thu, 13 Nov 2014 01:58:14 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 11</p>
<p dir="auto">Purchase Units - ANZAC<br />
            ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - ANZAC<br />
            1 artillery moved from Java to 42 Sea Zone<br />
            1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone<br />
            1 artillery moved from 43 Sea Zone to Borneo<br />
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone<br />
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone<br />
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra<br />
            1 bomber moved from India to Sumatra<br />
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone<br />
                  ANZAC take 42 Sea Zone from Japanese<br />
            1 fighter moved from Queensland to 37 Sea Zone<br />
            1 submarine moved from 35 Sea Zone to 37 Sea Zone</p>
<p dir="auto">Combat - ANZAC<br />
            Battle in Sumatra<br />
                ANZAC attack with 1 artillery, 1 bomber and 1 infantry<br />
                Japanese defend with 1 artillery<br />
                ANZAC win, taking Sumatra from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4<br />
                Casualties for Japanese: 1 artillery<br />
            Battle in Borneo<br />
            Battle in 37 Sea Zone<br />
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine<br />
                Japanese defend with 2 submarines<br />
                ANZAC win, taking Borneo from Japanese, taking 37 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 4<br />
                Casualties for Japanese: 2 submarines<br />
                Casualties for ANZAC: 1 destroyer</p>
<p dir="auto">Non Combat Move - ANZAC<br />
            1 fighter moved from Shan State to Eastern Persia<br />
            1 fighter moved from 37 Sea Zone to Shan State<br />
            1 bomber moved from Sumatra to India</p>
<p dir="auto">Place Units - ANZAC<br />
            1 transport placed in 54 Sea Zone<br />
            1 fighter and 1 infantry placed in Queensland<br />
            ANZAC undo move 2.<br />
            1 artillery and 1 fighter placed in Queensland<br />
            1 infantry placed in New South Wales</p>
<p dir="auto">Turn Complete - ANZAC<br />
            ANZAC collect 18 PUs; end with 18 PUs total<br />
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs<br />
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs</p>
]]></description><link>https://www.axisandallies.org/forums/post/774331</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774331</guid><dc:creator><![CDATA[axis-dominion]]></dc:creator><pubDate>Thu, 13 Nov 2014 01:58:14 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Thu, 13 Nov 2014 01:23:12 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 11</p>
<p dir="auto">Politics - Italians<br />
            Turning on Edit Mode<br />
            EDIT: Removing units owned by Americans from Kweichow: 2 fighters and 1 tactical_bomber<br />
            EDIT: Adding units owned by Americans to Kwangtung: 2 fighters and 1 tactical_bomber<br />
            EDIT: Turning off Edit Mode</p>
<p dir="auto">Purchase Units - Italians<br />
            Italians buy 11 mech_infantrys; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Italians<br />
            1 mech_infantry moved from Egypt to Ethiopia<br />
                  Italians take Ethiopia from British<br />
            1 infantry moved from Iraq to Northwest Persia<br />
                  Italians take Northwest Persia from British</p>
<p dir="auto">Combat - Italians</p>
<p dir="auto">Non Combat Move - Italians<br />
            2 mech_infantrys moved from Ukraine to Belarus<br />
            1 aaGun, 3 artilleries and 8 infantry moved from Trans-Jordan to Iraq<br />
            2 mech_infantrys moved from Egypt to Iraq<br />
            1 bomber moved from Trans-Jordan to Russia<br />
            1 infantry moved from Ukraine to Bryansk<br />
            1 artillery and 2 infantry moved from Rostov to Caucasus<br />
            1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 93 Sea Zone to 95 Sea Zone<br />
            1 artillery and 2 infantry moved from Southern France to France<br />
            2 artilleries and 2 infantry moved from Normandy Bordeaux to France<br />
            1 fighter and 2 mech_infantrys moved from Southern Italy to Western Germany<br />
            1 fighter moved from Germany to Western Germany</p>
<p dir="auto">Place Units - Italians<br />
            3 mech_infantrys placed in Egypt<br />
            3 mech_infantrys placed in Ukraine<br />
            3 mech_infantrys placed in Southern Italy<br />
            Italians undo move 3.<br />
            3 mech_infantrys placed in Southern France<br />
            2 mech_infantrys placed in Southern Italy</p>
<p dir="auto">Turn Complete - Italians<br />
            Italians collect 33 PUs; end with 33 PUs total<br />
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs<br />
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs<br />
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 47 / 75<br />
    Russians : 9 / 0<br />
    Japanese : 35 / 17<br />
    Americans : 56 / 76<br />
    Chinese : 20 / 28<br />
    British : 27 / 28<br />
    UK_Pacific : 14 / 12<br />
    Italians : 33 / 47<br />
    ANZAC : 14 / 24<br />
    French : 10 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/774327</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774327</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Thu, 13 Nov 2014 01:23:12 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Wed, 12 Nov 2014 22:11:28 GMT]]></title><description><![CDATA[<p dir="auto">made a small ncm edit plz use latest</p>
]]></description><link>https://www.axisandallies.org/forums/post/774267</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774267</guid><dc:creator><![CDATA[axis-dominion]]></dc:creator><pubDate>Wed, 12 Nov 2014 22:11:28 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Wed, 12 Nov 2014 22:10:42 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 11</p>
<p dir="auto">Politics - Italians<br />
            Turning on Edit Mode<br />
            EDIT: Removing units owned by Americans from Kweichow: 2 fighters and 1 tactical_bomber<br />
            EDIT: Adding units owned by Americans to Kwangtung: 2 fighters and 1 tactical_bomber<br />
            EDIT: Turning off Edit Mode</p>
]]></description><link>https://www.axisandallies.org/forums/post/774265</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774265</guid><dc:creator><![CDATA[axis-dominion]]></dc:creator><pubDate>Wed, 12 Nov 2014 22:10:42 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Wed, 12 Nov 2014 21:40:17 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 11</p>
<p dir="auto">Purchase Units - British<br />
            British buy 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Purchase Units - UK_Pacific<br />
            UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;</p>
<p dir="auto">Combat Move - British<br />
            1 destroyer moved from 125 Sea Zone to 127 Sea Zone<br />
            1 battleship moved from 125 Sea Zone to 127 Sea Zone<br />
            1 infantry moved from Norway to 125 Sea Zone<br />
            1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone<br />
            1 infantry moved from 127 Sea Zone to Archangel<br />
            1 infantry moved from Norway to 125 Sea Zone<br />
            1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone<br />
            1 infantry moved from 127 Sea Zone to Novgorod<br />
            2 infantry moved from Norway to 125 Sea Zone<br />
            2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone<br />
            2 infantry moved from 127 Sea Zone to Nenetsia<br />
            1 carrier moved from 125 Sea Zone to 127 Sea Zone<br />
            1 fighter moved from Norway to Nenetsia<br />
            1 fighter moved from Norway to Nenetsia<br />
            1 tactical_bomber moved from Norway to Nenetsia<br />
            2 fighters moved from Norway to 127 Sea Zone<br />
            1 bomber moved from Norway to Nenetsia</p>
<p dir="auto">Combat - British<br />
            Battle in 127 Sea Zone<br />
                British attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Americans loiter and taunt with<br />
                Germans defend with 1 submarine<br />
                Units damaged: 1 battleship owned by the British<br />
                British win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is 6<br />
                Casualties for Germans: 1 submarine<br />
            Battle in Archangel<br />
            Battle in Nenetsia<br />
                British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber<br />
                Japanese defend with 1 armour<br />
                British win, taking Archangel from Germans, taking Nenetsia from Japanese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6<br />
                Casualties for Japanese: 1 armour<br />
            Battle in Novgorod</p>
<p dir="auto">Non Combat Move - British<br />
            2 aaGuns moved from Finland to Karelia<br />
            2 fighters moved from 127 Sea Zone to Norway<br />
            1 fighter moved from United Kingdom to Norway<br />
            2 fighters moved from Nenetsia to 127 Sea Zone<br />
            1 bomber moved from Nenetsia to Norway<br />
            1 tactical_bomber moved from Nenetsia to Karelia<br />
            3 cruisers moved from 125 Sea Zone to 127 Sea Zone<br />
            1 aaGun, 4 infantry and 2 mech_infantrys moved from Eastern Persia to Persia<br />
            1 aaGun and 5 infantry moved from West India to Eastern Persia<br />
            1 armour and 1 mech_infantry moved from India to Eastern Persia<br />
            3 infantry moved from India to West India<br />
            1 aaGun moved from India to West India<br />
            1 aaGun moved from Persia to Eastern Persia<br />
            1 transport moved from 125 Sea Zone to 111 Sea Zone<br />
            2 infantry moved from Scotland to 111 Sea Zone<br />
            2 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone<br />
            2 infantry moved from 125 Sea Zone to Norway<br />
            2 armour and 1 mech_infantry moved from Norway to Karelia<br />
            2 artilleries moved from Norway to Finland</p>
<p dir="auto">Place Units - British<br />
            1 destroyer placed in 125 Sea Zone<br />
            1 fighter placed in United Kingdom<br />
            3 infantry placed in Persia<br />
            British undo move 3.<br />
            1 artillery and 2 infantry placed in Persia<br />
            2 infantry placed in Norway</p>
<p dir="auto">Turn Complete - British<br />
            Total Cost from Convoy Blockades: 0<br />
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6,5,5,5,5<br />
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,5<br />
            British collect 28 PUs; end with 28 PUs total</p>
<p dir="auto">Place Units - UK_Pacific<br />
            1 fighter placed in India</p>
<p dir="auto">Turn Complete - UK_Pacific<br />
            Total Cost from Convoy Blockades: 8<br />
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4,1<br />
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,1,4,1,4<br />
            UK_Pacific collect 6 PUs (8 lost to blockades); end with 7 PUs total<br />
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 12 PUs<br />
            Some Units in India change ownership: 1 fighter</p>
]]></description><link>https://www.axisandallies.org/forums/post/774255</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774255</guid><dc:creator><![CDATA[axis-dominion]]></dc:creator><pubDate>Wed, 12 Nov 2014 21:40:17 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Wed, 12 Nov 2014 21:26:15 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 11</p>
<p dir="auto">Purchase Units - Chinese<br />
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open<br />
            Chinese buy 3 artilleries and 3 infantry; Remaining resources: 2 PUs;</p>
<p dir="auto">Combat Move - Chinese<br />
            14 artilleries and 3 infantry moved from Jehol to Manchuria<br />
            1 infantry moved from Tsinghai to Kansu<br />
                  Chinese take Kansu from Japanese<br />
            1 infantry moved from Sikang to Shensi<br />
                  Chinese take Shensi from Japanese<br />
            1 infantry moved from Chahar to Suiyuyan<br />
                  Chinese take Suiyuyan from Japanese</p>
<p dir="auto">Combat - Chinese<br />
            Battle in Manchuria<br />
                Chinese attack with 14 artilleries and 3 infantry<br />
                Japanese defend with 1 aaGun, 6 artilleries, 1 factory_minor and 10 infantry<br />
                6 artilleries owned by the Chinese retreated to Jehol<br />
                Japanese win with 6 artilleries and 1 infantry remaining. Battle score for attacker is -9<br />
                Casualties for Japanese: 1 aaGun and 9 infantry<br />
                Casualties for Chinese: 8 artilleries and 3 infantry</p>
<p dir="auto">Non Combat Move - Chinese<br />
            1 fighter moved from Yunnan to Jehol<br />
            1 infantry moved from Kiangsu to Shantung</p>
<p dir="auto">Place Units - Chinese<br />
            1 infantry placed in Kweichow<br />
            3 artilleries and 2 infantry placed in Jehol</p>
<p dir="auto">Turn Complete - Chinese<br />
            Chinese collect 20 PUs; end with 22 PUs total<br />
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs</p>
]]></description><link>https://www.axisandallies.org/forums/post/774248</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774248</guid><dc:creator><![CDATA[axis-dominion]]></dc:creator><pubDate>Wed, 12 Nov 2014 21:26:15 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Wed, 12 Nov 2014 21:23:45 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 11</p>
<p dir="auto">Purchase Units - Americans<br />
            Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Americans<br />
            1 bomber and 4 fighters moved from Karelia to Novgorod<br />
            1 bomber, 5 fighters and 2 tactical_bombers moved from Norway to Novgorod<br />
            2 fighters and 1 tactical_bomber moved from 125 Sea Zone to Novgorod<br />
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone<br />
            2 artilleries and 2 infantry moved from 20 Sea Zone to Formosa</p>
<p dir="auto">Combat - Americans<br />
            Battle in Formosa<br />
            Battle in Novgorod<br />
                Americans attack with 2 bombers, 11 fighters and 3 tactical_bombers<br />
                Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 fighter and 2 infantry<br />
                Americans win, taking Formosa from Japanese with 2 bombers, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5<br />
                Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry<br />
                Casualties for Italians: 1 fighter and 2 infantry<br />
                Casualties for Americans: 3 fighters</p>
<p dir="auto">Non Combat Move - Americans<br />
            1 armour and 2 mech_infantrys moved from Norway to Karelia<br />
            1 aaGun, 8 artilleries and 10 infantry moved from Norway to 125 Sea Zone<br />
            1 aaGun, 8 artilleries, 10 infantry and 10 transports moved from 125 Sea Zone to 127 Sea Zone<br />
            1 aaGun, 8 artilleries and 10 infantry moved from 127 Sea Zone to Karelia<br />
            1 carrier moved from 125 Sea Zone to 127 Sea Zone<br />
            2 fighters moved from Novgorod to 127 Sea Zone<br />
            4 fighters moved from Novgorod to 125 Sea Zone<br />
            3 tactical_bombers moved from Novgorod to Karelia<br />
            2 bombers moved from Novgorod to Karelia<br />
            1 carrier moved from 125 Sea Zone to 127 Sea Zone<br />
            2 fighters moved from Novgorod to 127 Sea Zone<br />
            2 transports moved from 125 Sea Zone to 123 Sea Zone<br />
            3 artilleries and 3 infantry moved from Iceland to 123 Sea Zone<br />
            3 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone<br />
            3 artilleries and 3 infantry moved from 125 Sea Zone to Norway<br />
            4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone<br />
            1 aaGun moved from Central United States to 101 Sea Zone<br />
            1 aaGun, 4 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 123 Sea Zone<br />
            1 aaGun, 4 artilleries and 5 infantry moved from 123 Sea Zone to Iceland<br />
            2 infantry moved from Korea to 6 Sea Zone<br />
            1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 20 Sea Zone<br />
            2 infantry moved from 20 Sea Zone to Formosa<br />
            2 fighters and 1 tactical_bomber moved from Korea to Kweichow<br />
            2 submarines moved from 71 Sea Zone to 70 Sea Zone</p>
<p dir="auto">Place Units - Americans<br />
            2 transports placed in 101 Sea Zone<br />
            2 artilleries and 2 infantry placed in Central United States<br />
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone<br />
            1 fighter placed in Eastern United States<br />
            2 armour and 1 mech_infantry placed in Korea</p>
<p dir="auto">Turn Complete - Americans<br />
            Americans collect 56 PUs; end with 56 PUs total<br />
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs<br />
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs<br />
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs</p>
]]></description><link>https://www.axisandallies.org/forums/post/774245</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774245</guid><dc:creator><![CDATA[axis-dominion]]></dc:creator><pubDate>Wed, 12 Nov 2014 21:23:45 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Wed, 12 Nov 2014 20:58:08 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 11</p>
<p dir="auto">Purchase Units - Japanese<br />
            Japanese buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;</p>
<p dir="auto">Combat Move - Japanese<br />
            1 infantry moved from Union of South Africa to South West Africa<br />
                  Japanese take South West Africa from British<br />
            1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory<br />
                  Japanese take Rhodesia from British<br />
                  Japanese take Tanganyika Territory from British<br />
            1 armour moved from Samara to Nenetsia<br />
                  Japanese take Nenetsia from Russians<br />
            1 armour and 2 mech_infantrys moved from Kansu to Kazakhstan</p>
<p dir="auto">Combat - Japanese<br />
            Japanese creates battle in territory 41 Sea Zone<br />
            Battle in Kazakhstan<br />
                Japanese attack with 1 armour and 2 mech_infantrys<br />
                British defend with 2 mech_infantrys<br />
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 :  0/3 hits<br />
                    British roll dice for 2 mech_infantrys in Kazakhstan, round 2 :  0/2 hits<br />
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 :  0/3 hits<br />
                    British roll dice for 2 mech_infantrys in Kazakhstan, round 3 :  0/2 hits<br />
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 4 :  0/3 hits<br />
                    British roll dice for 2 mech_infantrys in Kazakhstan, round 4 :  2/2 hits<br />
                    2 mech_infantrys owned by the Japanese lost in Kazakhstan<br />
                    Japanese roll dice for 1 armour in Kazakhstan, round 5 :  1/1 hits<br />
                    British roll dice for 2 mech_infantrys in Kazakhstan, round 5 :  0/2 hits<br />
                    1 mech_infantry owned by the British lost in Kazakhstan<br />
                    Japanese roll dice for 1 armour in Kazakhstan, round 6 :  1/1 hits<br />
                    British roll dice for 1 mech_infantry in Kazakhstan, round 6 :  0/1 hits<br />
                    1 mech_infantry owned by the British lost in Kazakhstan<br />
                Japanese win, taking Kazakhstan from British with 1 armour remaining. Battle score for attacker is 0<br />
                Casualties for Japanese: 2 mech_infantrys<br />
                Casualties for British: 2 mech_infantrys</p>
<p dir="auto">Non Combat Move - Japanese<br />
            1 destroyer moved from 97 Sea Zone to 81 Sea Zone<br />
            1 carrier, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 93 Sea Zone<br />
            2 battleships and 1 carrier moved from 80 Sea Zone to 81 Sea Zone<br />
            1 transport moved from 80 Sea Zone to 81 Sea Zone<br />
            2 fighters moved from 80 Sea Zone to 81 Sea Zone<br />
            1 armour and 1 mech_infantry moved from Suiyuyan to Novosibirsk<br />
            1 armour moved from Shensi to Novosibirsk<br />
            5 fighters and 1 tactical_bomber moved from 39 Sea Zone to Trans-Jordan<br />
            3 carriers moved from 39 Sea Zone to 80 Sea Zone<br />
            3 submarines moved from 41 Sea Zone to 39 Sea Zone<br />
            1 submarine moved from 39 Sea Zone to 80 Sea Zone</p>
<p dir="auto">Place Units - Japanese<br />
            1 armour and 2 mech_infantrys placed in Union of South Africa<br />
            6 infantry placed in Japan</p>
<p dir="auto">Turn Complete - Japanese<br />
            Total Cost from Convoy Blockades: 22<br />
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4,4,1<br />
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1,6,2<br />
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1,5,2,5,2<br />
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4,5,5<br />
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,3,3,5,3,1<br />
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2,5,2<br />
            Japanese collect 17 PUs (22 lost to blockades); end with 17 PUs total</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 50 / 75<br />
    Russians : 9 / 0<br />
    Japanese : 39 / 17<br />
    Americans : 55 / 84<br />
    Chinese : 17 / 23<br />
    British : 25 / 34<br />
    UK_Pacific : 14 / 11<br />
    Italians : 32 / 44<br />
    ANZAC : 14 / 24<br />
    French : 10 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/774237</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774237</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Wed, 12 Nov 2014 20:58:08 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Wed, 12 Nov 2014 20:35:50 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 11</p>
<p dir="auto">Combat Move - Russians<br />
            1 infantry moved from Karelia to Vyborg<br />
                  Russians take Vyborg from Italians</p>
<p dir="auto">Combat - Russians</p>
<p dir="auto">Non Combat Move - Russians<br />
            1 armour moved from Eastern Persia to Persia</p>
<p dir="auto">Turn Complete - Russians</p>
]]></description><link>https://www.axisandallies.org/forums/post/774232</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774232</guid><dc:creator><![CDATA[axis-dominion]]></dc:creator><pubDate>Wed, 12 Nov 2014 20:35:50 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Wed, 12 Nov 2014 20:30:40 GMT]]></title><description><![CDATA[<p dir="auto">yah i just tested it out. it’s very cheap imo</p>
<p dir="auto">disregard the martis as i was just testing it out</p>
]]></description><link>https://www.axisandallies.org/forums/post/774230</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774230</guid><dc:creator><![CDATA[axis-dominion]]></dc:creator><pubDate>Wed, 12 Nov 2014 20:30:40 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Wed, 12 Nov 2014 20:27:22 GMT]]></title><description><![CDATA[<p dir="auto">I believe so long as I can scramble (and force combat inside SZ127), that I have the right to surface … but I’m actually not 100% certain.</p>
]]></description><link>https://www.axisandallies.org/forums/post/774229</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774229</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Wed, 12 Nov 2014 20:27:22 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Wed, 12 Nov 2014 20:25:40 GMT]]></title><description><![CDATA[<p dir="auto">ok so i take it the sub blocks me from conquering with america huh?</p>
<p dir="auto">you’re too sneaky for me…now that i didn’t even consider</p>
]]></description><link>https://www.axisandallies.org/forums/post/774228</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774228</guid><dc:creator><![CDATA[axis-dominion]]></dc:creator><pubDate>Wed, 12 Nov 2014 20:25:40 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Wed, 12 Nov 2014 20:20:43 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 11</p>
<p dir="auto">Politics - Germans</p>
<p dir="auto">Purchase Units - Germans<br />
            Germans repair 0 damage on 2 factory_minors; Remaining resources: 56 PUs;<br />
            Germans buy 2 artilleries, 10 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Germans<br />
            1 mech_infantry moved from Bryansk to Caucasus<br />
                  Germans take Caucasus from British<br />
            1 infantry moved from France to Holland Belgium<br />
                  Germans take Holland Belgium from Americans<br />
            15 armour, 18 artilleries, 7 bombers, 24 infantry and 9 mech_infantrys moved from Tambov to Volgograd<br />
            1 mech_infantry moved from Novosibirsk to Volgograd<br />
            3 armour and 1 mech_infantry moved from Russia to Volgograd<br />
            2 fighters, 6 mech_infantrys and 3 tactical_bombers moved from Bryansk to Volgograd<br />
            3 tactical_bombers moved from Novgorod to Volgograd<br />
            1 bomber moved from Kansu to Volgograd</p>
<p dir="auto">Combat - Germans<br />
            Battle in Volgograd<br />
                Germans attack with 18 armour, 18 artilleries, 8 bombers, 2 fighters, 24 infantry, 17 mech_infantrys and 6 tactical_bombers<br />
                ANZAC defend with 3 fighters; British defend with 1 armour, 1 artillery, 5 fighters and 4 mech_infantrys; Russians defend with 5 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 45 infantry and 8 mech_infantrys; Americans defend with 3 fighters<br />
                    AA fire in Volgograd :  2/15 hits<br />
                    2 fighters owned by the Germans lost in Volgograd<br />
                    Germans roll dice for 18 armour, 18 artilleries, 8 bombers, 24 infantry, 17 mech_infantrys and 6 tactical_bombers in Volgograd, round 2 :  31/91 hits<br />
                    Russians roll dice for 5 aaGuns, 4 armour, 2 artilleries, 14 fighters, 45 infantry and 12 mech_infantrys in Volgograd, round 2 :  25/77 hits<br />
                    26 infantry owned by the Russians, 24 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 5 aaGuns owned by the Russians lost in Volgograd<br />
                    Germans roll dice for 18 armour, 18 artilleries, 8 bombers, 16 mech_infantrys and 6 tactical_bombers in Volgograd, round 3 :  36/66 hits<br />
                    Russians roll dice for 4 armour, 2 artilleries, 14 fighters, 19 infantry and 12 mech_infantrys in Volgograd, round 3 :  23/51 hits<br />
                    19 infantry owned by the Russians, 2 armour owned by the Russians, 1 armour owned by the British, 1 artillery owned by the Russians, 8 mech_infantrys owned by the Russians, 1 artillery owned by the British, 4 mech_infantrys owned by the British, 14 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Volgograd<br />
                    Germans roll dice for 18 armour, 4 artilleries, 8 bombers, 7 mech_infantrys and 6 tactical_bombers in Volgograd, round 4 :  21/43 hits<br />
                    Russians roll dice for 1 armour and 14 fighters in Volgograd, round 4 :  12/15 hits<br />
                    3 fighters owned by the Americans, 1 armour owned by the Russians, 1 armour owned by the Germans, 5 fighters owned by the British, 3 fighters owned by the Russians, 4 artilleries owned by the Germans, 7 mech_infantrys owned by the Germans and 3 fighters owned by the ANZAC lost in Volgograd<br />
                Germans win, taking Volgograd from Russians with 17 armour, 8 bombers and 6 tactical_bombers remaining. Battle score for attacker is 142<br />
                Casualties for ANZAC: 3 fighters<br />
                Casualties for Germans: 1 armour, 18 artilleries, 2 fighters, 24 infantry and 17 mech_infantrys<br />
                Casualties for British: 1 armour, 1 artillery, 5 fighters and 4 mech_infantrys<br />
                Casualties for Russians: 5 aaGuns, 3 armour, 1 artillery, 3 fighters, 45 infantry and 8 mech_infantrys<br />
                Casualties for Americans: 3 fighters</p>
<p dir="auto">Non Combat Move - Germans<br />
            1 aaGun moved from France to Western Germany<br />
            3 artilleries and 2 infantry moved from France to Western Germany<br />
            8 bombers moved from Volgograd to Russia<br />
            3 tactical_bombers moved from Volgograd to Russia<br />
            3 tactical_bombers moved from Volgograd to Rostov<br />
            1 carrier, 1 submarine and 1 transport moved from 97 Sea Zone to 93 Sea Zone<br />
            6 mech_infantrys moved from France to Western Germany<br />
            1 fighter moved from Germany to Western Germany<br />
            2 infantry moved from Germany to Western Germany<br />
            2 armour moved from Germany to Western Germany<br />
            2 armour and 2 mech_infantrys moved from Germany to Eastern Poland<br />
            1 mech_infantry moved from Germany to Eastern Poland<br />
            1 mech_infantry moved from Germany to Eastern Poland<br />
            1 artillery moved from Novgorod to Belarus</p>
<p dir="auto">Place Units - Germans<br />
            1 submarine placed in 127 Sea Zone<br />
            2 infantry placed in Novgorod<br />
            2 mech_infantrys placed in Russia<br />
            3 infantry placed in Western Germany<br />
            2 artilleries, 5 infantry and 1 mech_infantry placed in Germany</p>
<p dir="auto">Turn Complete - Germans<br />
            Germans collect 50 PUs; end with 50 PUs total<br />
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs<br />
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs<br />
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 50 / 75<br />
    Russians : 9 / 0<br />
    Japanese : 35 / 32<br />
    Americans : 55 / 84<br />
    Chinese : 17 / 23<br />
    British : 29 / 34<br />
    UK_Pacific : 14 / 11<br />
    Italians : 32 / 44<br />
    ANZAC : 14 / 24<br />
    French : 10 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/774225</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774225</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Wed, 12 Nov 2014 20:20:43 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Wed, 12 Nov 2014 19:49:15 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 10</p>
<p dir="auto">Combat Move - French</p>
<p dir="auto">Non Combat Move - French<br />
            2 infantry moved from 125 Sea Zone to Norway</p>
<p dir="auto">Turn Complete - French</p>
]]></description><link>https://www.axisandallies.org/forums/post/774215</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774215</guid><dc:creator><![CDATA[axis-dominion]]></dc:creator><pubDate>Wed, 12 Nov 2014 19:49:15 GMT</pubDate></item><item><title><![CDATA[Reply to Alternate Universe axisdominion&#x2F;wheatbeer endgame on Wed, 12 Nov 2014 19:48:27 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 10</p>
<p dir="auto">Purchase Units - ANZAC<br />
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - ANZAC<br />
            1 transport moved from 62 Sea Zone to 54 Sea Zone<br />
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone<br />
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone<br />
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone<br />
            1 fighter moved from Queensland to 42 Sea Zone<br />
            1 bomber moved from India to 42 Sea Zone<br />
            1 artillery and 1 infantry moved from 42 Sea Zone to Java</p>
<p dir="auto">Combat - ANZAC<br />
            Battle in 42 Sea Zone<br />
                ANZAC attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport<br />
                Japanese defend with 1 submarine<br />
                ANZAC win with 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is -2<br />
                Casualties for Japanese: 1 submarine<br />
                Casualties for ANZAC: 1 destroyer<br />
            Battle in Java<br />
                ANZAC attack with 1 artillery and 1 infantry<br />
                Japanese defend with 1 artillery<br />
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1<br />
                Casualties for Japanese: 1 artillery<br />
                Casualties for ANZAC: 1 infantry</p>
<p dir="auto">Non Combat Move - ANZAC<br />
            1 fighter moved from 42 Sea Zone to Shan State<br />
            1 bomber moved from 42 Sea Zone to India<br />
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone<br />
            1 cruiser and 1 destroyer moved from 48 Sea Zone to 54 Sea Zone<br />
            3 fighters moved from Kweichow to Volgograd</p>
<p dir="auto">Place Units - ANZAC<br />
            Turning on Edit Mode<br />
            EDIT: Removing units owned by British from Volgograd: 1 fighter<br />
            EDIT: Turning off Edit Mode<br />
            1 transport placed in 54 Sea Zone<br />
            1 artillery and 1 fighter placed in Queensland</p>
<p dir="auto">Turn Complete - ANZAC<br />
            ANZAC collect 14 PUs; end with 14 PUs total<br />
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs<br />
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs</p>
]]></description><link>https://www.axisandallies.org/forums/post/774213</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/774213</guid><dc:creator><![CDATA[axis-dominion]]></dc:creator><pubDate>Wed, 12 Nov 2014 19:48:27 GMT</pubDate></item></channel></rss>