Japan should be able of taking India mid-game (let’s say round 5-7), but never as soon as round 1-3, as usual in AA50-42. Also, this thread is about a 1942 mod for AAG40, not for the OOB setup, that it’s still undecided if it has advantage or how many advantage could have
Also, with this order, ANZAC cannot act as can opener for USA against Japan, and that’s a very big aid for axis (and if you’re trying ignore Japan as allies, you’re totally toasted in AAG40, specially with this mod)
Russia building a massive airforce then sinking the home fleet of Japan(mostly) allowing the USA to pretty much walk into the Japan and take it. Btw…Russia didn’t share this plan with the other allies they just did it lol.
Ok…. So another question. What would you consider the best naval defense against 1-3 German subs and 2-4 planes?
I superior force. Use the battle calculator to tell you if they’d win or not, and if they would…don’t move in yet. It’s up to you to place your units in harm’s way. The US has the luxury of waiting until they want to or need to move in without fear of someone attacking their capital.
The “best” naval defense depends on what your strategy is. I find carriers essential in the Pacific, and often judge if I have the upper hand by a carrier count of the Allies vs. Japan. If Japan has 6 loaded carriers to your 2, Japan is probably winning at the moment. In Europe, I tend to go with more offshore rolls if I’m feeling offensive, or just stick with destroyers and strat bombers that can land in Gibraltar and England and hit just about anywhere.
Back to your example. I assume the subs are by Western Germany and the planes are in Normandy or carrier based. I’d ask…why do you NEED to move in to Gibraltar this turn to put your fleet at risk? Wait another round and add 4 more destroyers, another carrier and planes, or other round of purchases to your fleet. Germany usually doesn’t have the same capacity to match your purchases if they want to make progress vs. Russia at all. Take your time and build up, then move in.
One easy rule is to add up hits and attack power. If they have 3 subs and 2 ftr 2 tac, that’s 20 atk and 7 hits. make sure you have 1.5 times the number of hits and you’re probably good. Go in with 12 destroyers. or 2 loaded carriers and 4 dds. Carriers are great because they bring extra 4’s into the fight, and if you’re hard up for money, the UK or France can land their planes on your carrier if you’re thinking pure defense.
Im glad we agree on some problems, I just want to find a way to take out Japan without either completly abandon Europe or commit to Europe.
A 60 - 40 economy split should work for the US at the bare minimum
70 - 30 might be better depending on the threat level
UK middle east factory is always a great idea for support
A Norway factory is good for the Allied Power who controls it(Unless it is Russia, because Leningrad Factory)
For the Spanish Beach head what if the UK hit Sweden and/or Norway to contain it , just like we do with Turkey
If you have a “chance” to win a battle you can plan to move your carrier through it on non combat.
Imagine a destroyer is blocking your carrier and you got 2 fighters, you can send 1 to the destroyer and the other 3 spaces away where it would land on your carrier after.
Yes, but that’s not what was asked, so let’s not confuse the issue. It’s not about planning, it’s about whether it’s allowed to moved through a space where combat occurred. And that is allowed.