@DoManMacgee Totally agree with your thoughts. I also thought that Russia just needed to do something to throw the CPs off their game. In regards to the 1 Inf, I think its just an annoying move people made so the opponent couldn’t just grab free IPCs, but I’ll check with some of the other players to make sure that rule was understood right.
Naval Units avoiding battle
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When I enter a sea zone with my capital warships, and the sea zone is occupied by other enemy capital warships, do I have to conduct one round of battle, or
can I just stop my movement, then if on the enemy’s turn they do not attack me, on my turn again I get to keep moving, essentially, the enemy does not stop my movement, they only slow me down.
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You are never required to attack in a sea zone unless you are launching an amphibious assault or amphibious reinforcement from it.
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So naval units only block my movement for one round, is that correct. I move into the sea zone, if they don’t attack me, the next turn I can keep going, exercising my full movement.
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Yes. (Subs and/or transports alone don’t block movement at all.)
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Thanks for answering, Kreighund! These rules are a big departure from the other A&A games.