I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
ah, but you should have edited them in during Japan’s turn, and asked for permission first, as I had already completed Russia’s turn!
I know, I saw your post after I posted the edits. How about I just edit the fighters in Gib to S. Italy since the tanks from Bryansk could have changed a battle for Russia.
i’ve already redone Russia per your NCMs. No problem.
Thanks, I will be more aware before I post in the future.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 bomber moved from Philippines to 54 Sea Zone
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Amur to Manchuria
1 artillery moved from Soviet Far East to Siberia
1 infantry moved from Shantung to Kiangsu
2 fighters and 1 tactical_bomber moved from Shantung to Kiangsu
Combat - Japanese
Battle in Java
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Java from Americans, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kiangsu
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
OOL for seazone 54
you don’t need to ask for such a small battle. sub then dd. there really is no advantage to taking the destroyer first on only 1 hit, as you have the attacking dd with you.
Very good point sir. I seem to be surprised by a lot lately so I thought I would give you the option.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 bomber moved from Philippines to 54 Sea Zone
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Amur to Manchuria
1 artillery moved from Soviet Far East to Siberia
1 infantry moved from Shantung to Kiangsu
2 fighters and 1 tactical_bomber moved from Shantung to Kiangsu
Combat - Japanese
Battle in Java
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Java from Americans, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kiangsu
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is -26
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 bombers and 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from Borneo to 35 Sea Zone
3 tactical_bombers moved from Hainan to Shantung
3 fighters moved from Philippines to Shantung
2 armour moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Shantung
3 infantry moved from Manchuria to Jehol
2 fighters moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Shantung
Place Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
3 infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in Manchuria
Japanese undo move 3.
Japanese undo move 1.
2 transports placed in 19 Sea Zone
Japanese undo move 2.
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in Manchuria
1 destroyer and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Japanese collect 44 PUs (3 lost to blockades); end with 44 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 2 cruisers, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 bomber moved from Queensland to 42 Sea Zone
1 bomber moved from French Indo China to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 2 armour, 1 artillery and 2 infantry
Italians defend with 2 artilleries, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 2 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Finland to Norway
2 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Western United States to Queensland
1 bomber moved from 42 Sea Zone to French Indo China
1 bomber moved from 43 Sea Zone to French Indo China
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 cruisers and 1 destroyer placed in 110 Sea Zone
3 armour placed in Norway
Americans undo move 3.
2 cruisers and 1 destroyer placed in 110 Sea Zone
1 armour placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
2 infantry moved from Anhwe to Jehol
3 artilleries moved from Anhwe to Jehol
3 artilleries and 8 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Jehol
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 3 infantry
Chinese win, taking Jehol from Japanese with 3 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantry
Battle in Kiangsu
Chinese attack with 3 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsu from Japanese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter and 8 infantry moved from Kwangsi to Kiangsi
Place Units - Chinese
2 artilleries and 5 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
Combat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 1 harbour
British win, taking Egypt from Italians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 armour moved from Trans-Jordan to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from 80 Sea Zone to Persia
1 tactical_bomber moved from India to Persia
1 aaGun, 1 artillery and 3 infantry moved from Kwangsi to Kwangtung
4 armour and 3 mech_infantrys moved from French Indo China to Kwangtung
1 infantry moved from Siam to Shan State
1 aaGun, 1 artillery and 4 infantry moved from Shan State to French Indo China
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun, 10 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from French Indo China to Kwangtung
Place Units - British
2 infantry placed in Persia
1 destroyer and 1 transport placed in 110 Sea Zone
1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in French Indo China
1 destroyer and 1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in French Indo China change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 armour moved from Rostov to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 armour
Russians defend with 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in 91 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer, 1 submarine and 3 transports
1 submarine owned by the Americans Submerged
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transports
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
3 aaGuns moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 95 Sea Zone
3 transports moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 armour and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Finland
Germans take Finland from Americans
3 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Volgograd to Samara
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Bryansk to Samara
3 armour moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Northwest Persia
Combat - Germans
Battle in Northwest Persia
Germans attack with 5 armour and 1 mech_infantry
British defend with 3 armour
Germans win, taking Northwest Persia from British with 5 armour remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 armour
Battle in Kazakhstan
Germans attack with 3 armour
Russians defend with 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Samara
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
3 infantry moved from Novgorod to Karelia
10 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 fighter moved from Germany to 112 Sea Zone
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 95 Sea Zone to 112 Sea Zone
1 fighter moved from Southern Italy to Western Germany
4 infantry moved from Germany to Western Germany
4 infantry moved from Germany to Western Germany
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
3 artilleries placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
1 infantry placed in Volgograd
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery moved from Vologda to Urals
1 artillery and 1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 artillery
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 11 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 8 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 35 Sea Zone to Kiangsu
2 carriers moved from 35 Sea Zone to 19 Sea Zone
2 armour, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers moved from Shantung to Kiangsu
1 tactical_bomber moved from 35 Sea Zone to Jehol
2 fighters moved from Japan to Jehol
2 mech_infantrys moved from Manchuria to Jehol
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
Combat - Japanese
Battle in Jehol
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 artilleries
Japanese win, taking Jehol from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Chinese: 3 artilleries
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsu
Japanese attack with 2 armour, 1 artillery, 5 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 5 artilleries and 13 infantry
Japanese win, taking Kiangsu from Chinese with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Chinese: 5 artilleries and 13 infantry
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry
Non Combat Move - Japanese
2 fighters moved from Jehol to 19 Sea Zone
1 tactical_bomber moved from Jehol to Shantung
2 fighters moved from Kiangsu to 19 Sea Zone
2 fighters moved from Kiangsu to Shantung
3 tactical_bombers moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Shantung
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Siberia to Amur
Place Units - Japanese
3 armour placed in Shantung
2 infantry placed in Manchuria
1 transport placed in 19 Sea Zone
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
2 bombers moved from French Indo China to Kazakhstan
3 destroyers moved from 54 Sea Zone to 46 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to Dutch New Guinea
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
3 infantry and 3 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
5 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Norway to Finland
Combat - Americans
Battle in Kazakhstan
Americans attack with 2 bombers
Germans defend with 2 armour
Germans win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 2 armour
Casualties for Americans: 2 bombers
Battle in Finland
Americans attack with 5 armour, 1 artillery, 4 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Finland from Germans with 5 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 transports moved from 110 Sea Zone to 107 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
1 aaGun and 2 armour placed in Norway
3 fighters placed in Normandy Bordeaux
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
1 fighter moved from Kiangsi to Jehol
8 infantry moved from Kiangsi to Kiangsu
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
retreated to Jehol
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Chinese attack with 8 infantry
Japanese defend with 1 armour
Chinese win, taking Kiangsu from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Suiyuyan
Place Units - Chinese
1 infantry placed in Anhwe
2 artilleries and 4 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs