14L G40 Soulblighter (Axis) VS Karl7 (Allies +18)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Southern France
                1 bomber moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Southern France to Southern Italy
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry and 3 transports moved from 99 Sea Zone to 97 Sea Zone
                2 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                2 artilleries and 4 infantry moved from 99 Sea Zone to Syria
                4 infantry moved from Syria to Iraq
                1 artillery and 3 infantry moved from Trans-Jordan to Iraq
                2 fighters moved from Egypt to Iraq
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                2 transports moved from 81 Sea Zone to 97 Sea Zone
                2 infantry moved from France to Northern Italy

    Place Units - Italians
                4 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                3 fighters moved from Queensland to Caroline Islands
                2 aaGuns moved from Queensland to New South Wales
                2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer moved from 33 Sea Zone to 23 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 fighter moved from Normandy Bordeaux to Norway

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from France to Normandy Bordeaux
                2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 2 bombers, 3 fighters, 5 infantry and 2 tactical_bombers
                    French defend with 2 infantry; British defend with 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
                    Germans win, taking Normandy Bordeaux from British with 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Germans: 2 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 1 aaGun and 4 infantry

    Non Combat Move - Germans
                2 fighters moved from Normandy Bordeaux to 112 Sea Zone
                1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                2 bombers moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from Trans-Jordan to Iraq
                1 armour moved from French Equatorial Africa to Egypt
                1 transport moved from 81 Sea Zone to 95 Sea Zone
                2 tactical_bombers moved from Germany to Southern Italy
                1 infantry moved from Slovakia Hungary to Poland
                1 aaGun moved from Germany to Slovakia Hungary
                3 armour moved from France to Northern Italy
                3 infantry moved from Western Germany to Northern Italy
                1 aaGun, 4 artilleries and 12 infantry moved from Novgorod to Karelia
                1 carrier moved from 95 Sea Zone to 97 Sea Zone
                4 infantry moved from Germany to Western Germany
                1 infantry moved from Western Germany to France
                2 armour and 3 mech_infantrys moved from France to Western Germany
                1 infantry moved from Germany to Western Germany
                5 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Northwest Persia to Kazakhstan
                5 infantry moved from Western Germany to France

    Place Units - Germans
                1 carrier, 2 destroyers and 3 submarines placed in 112 Sea Zone
                3 infantry placed in Egypt
                1 artillery and 2 infantry placed in Iraq

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
                Germans collect 42 PUs (1 lost to blockades); end with 42 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 51 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Samara to Kazakhstan
                1 infantry moved from Bryansk to Rostov
                      Russians take Rostov from Japanese
                2 infantry moved from Bessarabia to Romania
                2 infantry moved from Eastern Poland to Poland
                1 fighter moved from Eastern Poland to Romania
                1 fighter moved from Eastern Poland to Poland
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Caucasus
                2 infantry moved from Volgograd to Caucasus
                1 infantry moved from Belarus to Novgorod
                      Russians take Novgorod from Germans

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Romania
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Kazakhstan
                    Russians attack with 3 infantry
                    Germans defend with 1 armour
                    Russians win, taking Kazakhstan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 mech_infantry
                    Russians win, taking Caucasus from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - Russians
                1 infantry moved from Bessarabia to Eastern Poland
                1 fighter moved from Romania to Eastern Poland
                1 fighter moved from Poland to Eastern Poland
                10 infantry moved from Belarus to Novgorod
                2 armour moved from Belarus to Eastern Poland
                1 aaGun moved from Belarus to Novgorod
                1 infantry moved from Belarus to Eastern Poland
                4 infantry moved from Bryansk to Belarus
                8 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                3 infantry moved from Ukraine to Bessarabia
                1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                1 armour and 2 infantry placed in Ukraine
                1 fighter and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs


  • I am going to concede at this point. I am still lacking normal internet and don’t see how I can get back from the early and stupidly simple mistakes I made.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Understood.  The German’s never got going.  NOt sure if it was dice or what.

    But not having good internet can make impossible to play this game!

    See you next league… (which is in a few days I guess)

    GG
    :-D


  • @Karl7:

    Understood.  The German’s never got going.  NOt sure if it was dice or what.

    But not having good internet can make impossible to play this game!

    See you next league… (which is in a few days I guess)

    GG
    :-D

    I can play, I would just waste loads of mb and all it would do is dragging out the game. I mean I could hold on to egypt/middle east, but with Japan already close to bending over, it would be a matter of time. I should have send the Japanese to capture Volgorad at the first or second opportunity. Rather then going back to face the chinese. Had I done that and a few other things, I wouldn’t have given up. But as it is, it is the most sensible thing to do :D.


  • Tho if you or somebody else can look at this game and see where things went wrong and point those out. I am aware that each player plays differently, but still. Might be helpful.

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