Well, thank you all for the comments and I appreciate the good feedback. I have been looking into it more and will certainly be picking it up. Also, the fact that it is a two person game will be easier to find another available player. I am especially interested in the idea of supply tokens and only a set number of available reinforcements. It appears that Battle of the Bulge will certainly take a different skill set and ingenuity to play through than other A&A expansions. Thanks again.
You would have to land supplies at the beaches and move them to the front line units. Units would have to be able to move out of zones with other units. The whole “locked in combat” aspect of D-Day is not in keeping with most of the mechanics of BOTB.
I’m not advocating reckless use of your forces but this game requires player’s to take more risks than other A&A games. I think that Revised lends itself more to a “What will I lose” thinking while BOTB needs to be “What will I gain” thinking. I’ll admit that is a very subtle difference and perhaps simply one of semantics.
In BOTB things don’t have a cost measured in IPCs so a unit’s value or expendability becomes much more situational. You are buying things (ground and time) with the units and you must know when to pay the price and not be afraid to do so.
Put another way, be more concerened with the sure paths to defeat than the uncertain paths to victory. Playing in ways that only preserve your forces is more a sure path to defeat in BOTB than it is in Revised, Pacific and Europe.