You can but it has not been playtested with the map. The ideas have been playtested and they work very well in other games. I am working on changes on the air power thing because its not historical. Both sides had limited air power for each day of the campaign and i plan on spreading out the pain of allied 3/9 planes for the last 4 turns of the game , while i feel many games will progress with the statement " if the germans dont get far by turn 4 they should resign" I want to take the same number of air allocations but spread them out over all the turns ( except no allied air allocations on turn one).
So what im saying it go ahead and post but let me email a better version first to you with these new changes. Ill have it by tomorrow.
Thanks. Never said I wanted the Allies to win!
Have had Allied victories, just not the last two. My wife was unlucky.
Never thought of defence in depth though. Having a stop line like you described. Will look at it later tonight.
You would have to land supplies at the beaches and move them to the front line units. Units would have to be able to move out of zones with other units. The whole “locked in combat” aspect of D-Day is not in keeping with most of the mechanics of BOTB.
So having read the rules it looks like this game will be pretty unpredictable. Even putting a lot of dice on the table it will be up in the air what will get killed and what will have to retreat. Lots of things to manage. Can’t crowd the line too much and not give your troops room to back up can’t get any group too far from the supplies. The key will be when to blitz, and to keep moving before the Allies start pounding the snot out of your trucks with all those aircraft.
Looks like it will be fast paced with lots of action. That twelve sided dice system will take some getting used to. Quite a departure.
Can’t wait for my set to arrive.