Here is a pic of our last game where I took Spain and Sweden with Germany on Turn2 last weekend. I know its the opposite of what your saying but it can help the axis if done early. Besides anything is possible with dice, lol. Â Italy took out Turkey and Germany took Caucasus on G3. Also got Jet power and built and AB in Spain. Â I switched all of my fighters to 262’s. Wish I had a pic of that but my opponent quit before I had a chance to get a one. Â
What you can do for fun, however, is to represent the Flying Tiger fighter using a green P-40 Warhawk sculpt borrowed from the A&A 1941 game. It’s the actual plane model which the Flying Tigers used during the war. This substitution has no effect on game play, but it’s a nice bit of chrome which makes the Flying Tiger unit look more distinctive.
I would not be G40 boxed set for a new rulebook or even for new French unit sculpts. However, I would buy a G40 boxed set for some combination of two or more of these changes:
1. Long standing balance issues were resolved officially instead of with the house rule hodgepodge we use now.
2. Historical inaccurances (Scapa Flow, Iceland, Sierra Leone, etc) were corrected on the map/setup (for instance, Iceland was occupied by the US on July 7th 1941, but the map shows it as a UK territory from the start).
3. There were cool new sculpts for multiple powers, and cleaned up sculpts for units that look too similar (ANZAC cruiser vs destroyer for instance, or corrected the 9 ft tall ANZAC infantry unit).
4. New map! For instance, eastern Russia is vast and would have been a Japanese sinkhole that brought no benefit, but in the G40 map those territories all actually produce income. The Global War map is a much better representation – combined German/Japan strategies that work on the current map would not work on Global War map.
5. Map supports faster setup – MICs and setup bases pre-printed, for instance.
6. Rule changes that allow the US to build bases on other Allies territories.
7. Rule changes to fix unit issues (cruisers!)
8. Separate control markers for UK Pacific vs UK Atlantic
Basically, a couple of big changes or a bunch of small changes make the investment worthwhile IMO.
Fixing NOs could be part of #1 – giving the UK an additional NO of no German navy in the Atlantic other than sea zone 112 would probably help the balance issue. Also, giving Japan an NO that costs it money if it DOESN’T control those islands once at war with the US might help the balance issue.
how due the tech rules work with alpha 3 rules?
This is different from OOB:
Research & Development (that have been modified)
Rockets: Your air bases can now launch rockets. During the Strategic and Tactical Bombing
Raid step of your Conduct Combat phase each turn, each of your operative air bases can make
a single rocket attack against an enemy industrial complex, air base, or naval base within 4
spaces of it. This attack does one die roll of damage to that facility. Rockets may not be fired
over neutral territories.
Improved Mechanized Infantry: Each of your mechanized infantry units that are paired up
with a tank or artillery now has an attack value of 2. Also, your mechanized infantry may now
blitz without being paired with a tank.
Improved Shipyards: Change the IPC cost of cruisers to ‘9’.