Back to the OP. One other point I’m coming to see is devastating is to land 4 ground units on Kwangsi J1. These units really make a big difference in being able to hold on to Yunnan. While you can’t get the TTs back to Japan J2 unless you combine a Naval base on Hainan or Kwangsi, the main game in Asia isn’t to get Japanese land units on Asia but to deny the Burma Rd. If you can do that, your one step on the way to Axis victory in the Pacific. One of the land units can come from Okinawa, two from Japan so you are only relocating one unit within Asia, the artillery from Manchuria, but in a very advantageous way.
i actually usually point out misstakes in my opponents moves. That way I can be certain that I win because of better strategy, not better tactics.
very difficult to suprise someone if you tell them that they are exposing themselves to certain moves.
Purchase - 30 IPC
1 BB via SZ112
All Aircraft less the Tac in Poland and the Ftr in Hungary
2 SS via SZ117 and SZ118
2 SS via SZ108 and SZ103
1 SS via SZ124
2 Inf/Art via Holland
3 Arm S.Germany
4 Mech, 1 Art, 3 Inf via W.Germany
3 Arm, 2 Inf via Holland
1 Ftr via Hungary
1 Tac via Poland
6 Inf, 2 Art via S.France
3 Arm via Poland, Hungary and Romania
2 Inf via Hungary
1 Inf via Romania
Only thing to realistically note about this move is that if you sink all the ships in SZ110 and the BB is remaining, retreat to SZ112.
1 Inf via Norway
1 Inf via Romania
1 CR via SZ114
1 TT w/ 2 Inf from Poland to Norway
2 Ftr via SZ110
All remaining Aircraft from France and SZ110
Place 1 CV, 1 DD, 1 SS in SZ112
Notes about this opener:
I like this opener due to the fact that provided the SS score hits in both SZ106 and SZ91 that you effectively eliminate units into England via Canada and help Italy in the Med. Further, your SS are in a location (SZ106 and 91) that if the DD in SZ109 survives, that the UK has to choose one of the two to hit.
Your fleet in SZ112 has the following in it:
1 CV (with 2 Ftr)
It also has the possibility of a tipped BB as well as 3 aircraft to scramble out of W.Germany. This will most likely deter England from sending its SZ111 fleet against your fleet. The preservation of your fleet in SZ112 is paramount to allowing for SS builds on G2 and G3 to keep England in a defensive posture until the US establishes a presence of a fleet in Europe.
In example, the UK is going to have to face multiple SS from varied locations and it does not have enough DD to address them all, which enables Germany to establish a convoy on SZ109 as early as G2. This convoy will probably survive until the 4th round before the US and England can remove your SS and fleet and regain control of the Atlantic. This is beneficial to enabling a march on Moscow if the Allies cannot just waltz in with TT once the US enters the war. Further, for every SS you purchase at 6 IPC - England has to spend 8 IPC on a DD to attack it with. This creates a 2 IPC per SS advantage for Germany on top of any Convoy damage England takes.
The drawback to this is that Germany will probably not make significant headway into Russia until G4 - but it also enables Japan to work its magic of getting China under control while establishing an AB in Northern China to fly in its entire starting Air Force in support of your delayed entrance into Russia. Many Japanese players will not buy into this tactic, but from an Axis perspective, If Germany owns Moscow then the fight is for Egypt - which Japan can assist with via its fleet sailing PAST Calcutta and into the Med. A combined Japanese/Italian move against Egypt is almost impossible to stop - especially if Germany is providing air cover out of W.Germany once Moscow falls.
correction in 112 reason, you will need to judge whether you can afford to lose air or a ship if he is lucky enough to get 2 hits. Just remember what you bought and how much you can afford to replace air. I would lose a ship over air cause a ship does not help you sealion or barb as much as your air does.