I’ve tried this cheesy move two or three times, and barring the best possible situation (Japan has 4 unloaded transports you can deny them, and they DOW next round anyway to get the Philippines), it’s more a hindrance than a help to the Allies. I don’t think I’ll be using it in the future.
I can see the math and I understand what you’re saying, I just never see the Germans come out with enough to chew through the stack of 14 infantry in their first round attacks, and my counter-attack is usually very devistating. Germany only has a very small window to pull of a sealion, if they can’t do it on the third turn, its not going to happen. Again, since this will take 3 turns to develop, there are too many variables to consider, what the Germans buy, what units they move to where, the effects of strategic warfare (bombings and subs), what the Russians are doing, but im confident that that stack of forces would be enough to hold London in the event of a G3 sealion, somewhat
There are three things that affect strategy. You and your opponents/teammates, the setup, and the dice.
Because there is no affect of dice G1 for instance, the only factors are you and the setup. This comes down to the fact that the setup offers some moves and you pick the best one.
1. Yes, you can still move the navy that didn’t participate in combat into and/or through the sea zone during non-combat move. Once all the enemy ships in a sea zone are destroyed, the sea zone is no longer considered hostile and there is no restriction of movement into or through it during non-combat movement.
Also remember that you can ignore enemy transports and submarines when moving through sea zones. They don’t make a sea zone hostile.
2. Yes, they can.
another example of this in action is attacking an enemy sub. He might (and probably will) submerge, but its up to the defender so the attacker needs to send enough hardware to the sz to win if the enemy defends.