I think you basically HAVE to sink the Sz91 Cruiser.
It’s not an option, it’s not a potential strike. It’s a MUST.
I’m also toying with the idea of clearing the navy off of Southern France…
For the European axis to have a GOOD game (Which makes life easy) Italy has to be a major player, and HAS to be protected by Germany, with efforts made by German units to secure Italian NO’s.
If this is the case, (and I think it may be) how would you do it? IE: Where would you reposition your ressources? It seems to me you cna only get your two subs down there. 1 sub on each 111 and 110 then?
Probably have to ignore one of the two SZ’s or risk losing aircraft in the process which is counter productive when you trade aircraft for cruisers.
Just see the game notes for the TripleA map of Global 1940 2nd Edition.
There it says:
Below is a list of rules that the TripleA game engine either does not enforce, or enforces incorrectly, at this point. Each item starts with a code in parentheses that represents how you may fix or correct the rule.
(PE) = Player Enforced = You must be aware of the rule and must follow it. The engine will not stop you from breaking the rule.
Rules specific to 1940 the engine does not do, but you must follow:
(PE) You are not allowed to blitz or move any units through Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.
So it is true, TripleA “allows” your move, but players have to be aware that it is against the rules (and for this drop it).