Though our game is not over (we’ve made a commitment to put in a couple of hours tonight), here are some general observations.
The rule amendments have shifted the balance making things easier for the Allies in terms of staying power and options. Axis gains in this weekend’s game had more to do with good dice rolls, focused play, and weak Allied coordination than any balance issues.
If we had used the 80 IPC starting cash, or 48 IPC income from word go for Russia, a chimp could’ve played them successfully. As it was, increased Soviet forces caused a slowdown on Japan’s and Germany’s push. If the Russian player had been more aggressive, especially against Japan….
The UK fleet is harder to sink now. It can be done, but luck and a willingness to accept higher German air and naval casualties --with possibly no payoff-- are needed. More UK planes make things rougher for the Germans.
15 IPCs starting cash for Italy is a bit low but “manageable”.
No further reduction to Axis forces should take place.
6 IPC German tanks are a boon to the Russians and made for more diverse purchasing and tactical choices for the German player.
Germany should start with a paratroop unit and an air transport.
We liked the old fortification rules better but it seems the new ones, or some variation thereof, will be the case.
We’d like to see the U.S. start out with a Marine or two somewhere (even if they cannot build more before war breaks out). Japan starts with SNLF. The Americans should have Marines as they existed well before the war started (so went the argument).
We’re not satisfied with Vichy yet. For instance, having a Vichy transport in the Med which can’t even transport Vichy units is frustrating.
Communist China’s reinforcements are a PITA for Japan. The new Chinese placement allowance is too. If you wanted to make things tougher for Japan, pat yourselves on the back; a Japanese player won’t :wink:.
Japan’s sneak attack is ok but the old two-impulse one from the Xeno days was better (in my opinion :-D).
Tangential stuff:
Engineers would be cool :mrgreen:.
We recommend Global '39 players try playing with resource markers. They add a new dimension and depth to the game.
The consensus is we cannot wait for '36, the expansions (especially amphibious warfare) and new pieces.
Thanks for reading, considering our/my findings, and following our game this weekend.
I’ll post more pics later,
Koba