Yep, you should be able to knock out both their big fleets (plus the Canadian ships) G1 setting them back for quite awhile. With a couple subs here and there and the Luftwaffe you can keep them from building ships around England for a couple turns and they are forced to build a starter fleet off Canada. Even building off Canada isn’t to easy early on if the wolf pack is in tact because of the 1:1 detection ratio, and there is no airbase to scramble in Canada when they see your subs. It forces them to spend $ on ships, and less on resources elsewhere.
Long distance game
-
would anyone be interested in giving a long distance game a try. would require excel, skype, and trust.
-
It would be quite a feat and it would take some time.
I’d be interested after working with the new rules and/or the new '36 map comes out. My excel skills are not what they should be so I’d have to practice a bit to be comfortable and not hold you up.
I use a lot optional rules and pieces and we’d have to work out and agree on rules etc. (no biggie, I’m flexible)
It’s a good suggestion and thank you for posting the offer in the forum.
I’ll think on it and talk to the guys in my playgroup about it.
-
just message me personally if you want to give it a try
-
I’m really interested to find out if anybody has figured out how to play a distance game of A&A. By chance have you had a chance to try and test out some rules? I grew up playing the original A&A but now as a busy adult it’s hard to find a large block of hours to crank out a game. Would be much easier for a busy lifestyle to run turn based distance games and I think if it can be figured out a lot of people would benefit from it. Thanks!
-
It would be nice if they could put it on triple a