Simplifying units interactions of Transports, Submarines, Destroyers & planes

  • '17 '16

    @crusaderiv:

    A single defending DD is enough to block all attacking subs surprise strike.
    Not sure at all with that….no sense…

    It seems a non-sense, but it is OOB rule.
    Otherwise, “1 DD blocks 1 Sub” makes Destroyer defense weaker than Sub defense when an attacking Sub get a hit on a surprise strike.
    The defending sub can still roll @1 his own surprise strike roll while the defending Destroyer is immediatly removed.

    This also makes defending Destroyer, against a surprise strike hit, almost the same on defense than a carrier.
    Same defense @2, immediatly removed from play if hit by a sub surprise strike roll.

  • Customizer

    Why not just let DD bombard @2, no ASW. Make ASW a tech applicable to surface warships and aircraft. To counter this add tech to super subs as such: Super Submarines now attack +1 additionally subs may submerge after the first round of fire if the enemy has ASW tech.


  • It seems a non-sense, but it is OOB rule.
    So what…
    The sub must have the advantage when they attack not the destroyer.

  • '17 '16

    @crusaderiv:

    It seems a non-sense, but it is OOB rule.
    So what…
    The sub must have the advantage when they attack not the destroyer.

    IMO, Submarines already get the advantage over Destroyers because of their cheaper price:
    4 Subs A8 D4 C24 against 3 DDs A6 D6 C24 No surprise strike.
    AAcalc:
    Overall %*: A. survives: 78.2% D. survives: 18.8% No one survives: 3%
    For the same cost, Subs are 4 times better.

    Their survival even rise at least 5% higher if we give a first strike to the outnumbering sub:
    Overall %*: A. survives: 83.5% D. survives: 16.5% No one survives: 0%
    (I input this data to get an approximation: 1 Subs A2 first strike + 3 DDs A2 against 3 Carriers Defending @2, keeping the sub as the last casualty)

    That’s another reason to rather prefer OOB rules about 1 DD blocking all Subs surprise strike.


    However, maybe the 1:1 rule can be kept if playing with plain Classic Transport.
    That way, it becomes the defender decision to choose a transport unable to defend @1 because it is taken as casualties instead of a Destroyer.
    This would let the Destroyer his reaction roll @2 against Sub while transports are used as fodder.

    This can become a way to see some Submarines destroying transports while being sunk by Destroyers defense.
    This can figure somehow and provide the feel of an Atlantic battle in a game where there is no merchant’s convoy like 1942.2.
    Some subs surprise the defender convoy but usually attacking the less defended and slower unit in it.

    @CWO:

    WWII battleships were not slow, especially the modern ones of 1930s and 1940s vintage. The “slowest” modern battleships had a maximum speed of about 27 knots, and the fastest ones of all, the Iowa class, could do better than 33 knots, which on par with what a typical true destroyer could do and better than a destroyer escort could do. As a rough generalization, you could say that the WWII battleships which dated from the WWI era weren’t fast enough to keep up with carrier task forces, and hence tended to be used for shore-bombardment and convoy-escort duties, so there would be some justification in giving them special treatment regarding speed…but in terms of A&A naval units, the only ones that would realistically (based on real-life average performance in WWII) be too slow to retreat would be naval transports.

    In fact, Destroyers defending against Submarine attacking and sinking transports have totally disappear and can no more happen with the OOB Taken Last rule for Transport.

    This documentary provides interesting infos on US Submarines working in the Pacific Theatre of Operation.
    It shows how it was a seldom occasion to sink a surface warship because of their speed.
    The main explanation starts around 32 minutes to 36 minutes. Especially 32m.30s to 33 m.
    SUBMARINE WARFARE OF WORLD WAR II - Military History (documentary)
    https://www.youtube.com/watch?v=QzZYDa_nA0w

  • '17 '16

    @toblerone77:

    Why not just let DD bombard @2, no ASW. Make ASW a tech applicable to surface warships and aircraft. To counter this add tech to super subs as such: Super Submarines now attack +1 additionally subs may submerge after the first round of fire if the enemy has ASW tech.

    Interesting option to compensate for a less efficient Destroyer.

    However, such a bombard would totally makes cruisers obsolete.
    2 Cruisers bombard @3 Cost 24 while 3 Destroyers bombard @2, same cost.
    In both case you get 6 points for bombardment but you increase the number of possible hits with DDs.
    Making it a better unit than cruiser.

    If it goes that way, the bombardment should be slightly weaker.
    I think you provide many other ways to make DDs bombard in at least 2 threads (1 in 1942.2 and the other in House rules).

    I’m not playing with Tech, but your idea could also be appealing to someone willing to add some historical depiction of the evolution of this warfare making them available during specific timeframe game round progression.

    Example, during the first three rounds all Subs vs DDs is played 1:1.
    At the beginning of the fourth to the sixth, 1 DD unit is now blocking all surprise strike, but 1:1 against submerge.
    At the seventh till the end, DDs are treated like OOB.

    So this could describe the evolution of technology in the subwarfare from an Allies perspective.
    Supersubmarine abilities can be develop at specific timeframe also.

  • '17 '16

    Here is a very interesting but long post on our matter at hand, author is Justin Royek (if anyone knows him):

    Dear BGG and AA community of gamers,

    I have decided to make a variant pertaining to destroyer-submarine interactions, that would in my opinion better reflect submarine warfare in World War II as seen in the Axis & Allies game.

    The current rules say that having a destroyer present negates a submarine’s first-shot stealth attack.
    This is unrealistic because many submarine captains could sneak up undetected from enemy destroyers guarding a convoy because of a method called “silent running”

    Silent running is a method where submarines run as quietly as possible to avoid detection by enemy destroyers. Submarines often used this is the North Atlantic to avoid being detected. Most of the time, a destroyer did not know a submarine was there until a ship in the convoy was hit and/or sinking, then something was going on for sure.

    But the game does not allow for submarines to utilize their silent running capabilities when dealing with enemy ships with a destroyer was present, when World War II submarine skippers were able to sneak up into a convoy even though a destroyer was present because the sensors on the destroyer cannot pick it up because the sub is silent.

    For example, an account by a US submariner in World War II.

    It happened on the submarine USS Puffer when it was rigged to “run silent, run deep” to avoid detection by a Japanese destroyer. Everything was shut off – air conditioning, refrigeration and fans. “Anything that would make noise and betray us to the enemy was shut off,” said the Mount Kisco, N.Y., native. To maintain silence, the crew stood in water a few inches deep from condensation, walked around in stocking feet and ate with their hands.

    The rule that says that a submarine cannot submerge with a destroyer present is foolhardy because any sane submariner would submerge their boat when a destroyer is attacking them to prevent their boat from being blown to bits. This rule goes against common sense in relation to submarine warfare and allows you to be blown to bits by a destroyer. This is like a rule that says that you cannot go prone on a battlefield because a sniper is present or something like. It’s absolutely ridiculous that your submarine cannot submerge when a destroyer is present!

    This goes against one of the fundamental elements of submarine warfare. To submerge when under attack by an enemy destroyer. To take him on the surface is suicide because you’ll get rammed and or blown to bits.

    Another rule that submarines cannot fire at air units is also inaccurate because submarines of the period traveled mostly on the surface as their batteries did not allow them to travel for long periods of time underwater. These are not nuclear submarines we are dealing with in this game that aren’t equipped with AA guns.

    Submarines shot down air units attacking them during the war. For example, a submarine at Pearl Harbor shot down a Japanese Zero during the surprise attack on Pearl Harbor.

    **My new rule will allow destroyers to roll after a submarine fires it’s first shot attack.

    Submarines and destroyers will fire first before all other naval units will do so.
    The attacker or defender must fire their submarine’s first shot attack first. Then any attacking or defending destroyers roll.**

    The defender has 2 destroyers, one rolls a “2” a hit, the other a “3” a miss.

    The attacker’s submarine’s 5 submarines fire like this. 3 submarines roll a “2” a “1” and a “3” 2 hits and 1 miss and the other two roll a “4” a miss and a “1” a hit. Any hits incurred from a first-shot attack by a submarine and a destroyer’s depth charge rolls are sunk also.

    Destroyers often left their convoys to attack submarines that were sighted after sinking a ship in the convoy. The other submarines in the pack were able to sneak past these destroyers because the enemy destroyers were distracted with the other submarines in the pack, which enabled other submarines to attack other ships in the convoy and sink them, which caused losses among ships in the convoy. The British had few destroyers early in the war to counteract U-boats.

    Destroyers were not designed to defend against enemy submarines, they were designed mostly as fleet escort ships or to hunt down enemy torpedo boats. The name destroyer comes from the designation of the ship’s role as a torpedo-boat destroyer. Destroyers were usually not designed to take on subs. However a new class of ship was called a destroyer escort or DE as it was known. These were ships designed to take on enemy submarines.

    They had sub hunters like corvettes, not the car though. They had hunter-killer groups that were composed of destroyers and carriers. The destroyers had sonar to hunt enemy subs. Sonar did not always detect a submarine because the submarine’s were [remaining silent?]

    The rule that a destroyer always detects a submarine, is therefore unrealistic because it goes against the real capabilities of sonar systems, which can only detect a submarine if it makes any noise.

    I will also allow submarines to move into a sea zone occupied by a destroyer during non-combat phase because no combat is going on and submarines are using their silent running capabilities to inhabit sea zones inhabited by destroyers. Submarines were often able to move into sea zones inhabited by destroyers because of their stealthy silent-running capabilities and the minimizing of noise made by the boat.

    You’d have to pretty suicidal to not submerge when a destroyer is attacking you.

    Destroyers usually didn’t attack submarines until a ship in the convoy or task force was hit and or sinking. Submarines could conduct sneak attacks against enemy destroyers.
    http://en.wikipedia.org/wiki/Silent_running_(submarine)
    http://books.google.com/books?id=wHhpv6YgYgUC&pg=PA60&lpg=PA…

    http://books.google.com/books?id=tCjTUVCa6H4C&pg=PA77&lpg=PA

    http://books.google.com/books?id=Tzp58htKLkEC&pg=PA65&lpg=PA

    Submarines could always sneak into a sea zone undetected if a destroyer was present because of silent running, which enabled them to be undetected. This makes more sense in the game to equip submarines with silent running capabilities.

    I am going to make it so that a submarine’s first shot strike is not negated by a destroyer and submarines can transit through sea zones inhabited by enemy destroyers to another hostile sea zone. When doing this, a submarine does not have to stop and conduct combat with a hostile destroyer in a hostile sea zone.

    If a sub goes through a sea zone with a destroyer, just like an air unit goes through a hostile territory with an AA gun in it, a destroyer will roll a die roll for the destroyer. The die roll is a standard “2” or less for a standard destroyer’s die roll. This is to simulate destroyer attacks on subs.

    In World War II, German U-boats were able to travel through the Straits of Gibraltar into the Mediterranean, through sea zones inhabited by British destroyers. The cunning tactics of the German U-boat skippers (Herr Kaleuns as they were known) and silent running, enabled them to sneak past the ships guarding the Straits into the Mediterranean to submarine bases at La Spezia to assist their Italian brothers in arms in the Mediterranean and sink British shipping there.

    The idea that subs have cannot go through a sea zone inhabited by a hostile destroyer goes against the historical realities of naval submarine warfare. Submarines were often able to sneak in undetected. A submarine can choose whether or not to do combat in a sea zone with a hostile destroyer.

    http://boardgamegeek.com/thread/754134/submarine-destroyer-interaction

  • '17 '16

    Continue from precedent post:

    Air units can attack submarines with a destroyer present.
    Air units routinely attacked submarines without a destroyer present at night because they had radar. The radar enabled them to see in the dark. Another thing I will add is that air units can attack submarines without a destroyer present if their nation has radar capability technology.

    I am going to allow air units to attack without a destroyer present because submarines mostly traveled on the surface at this time. The rule saying that an air unit cannot attack a sub without a destroyer present makes it seem like submarines of the World War II period travel underwater all the time. This makes submarines like the nuclear submarines of today that travel purely underwater, which is unrealistic as submarines mostly traveled on the surface because of their limited underwater endurance as their electric batteries did not permit them to stay under for a long time.

    Air units frequently attacked submarines without a destroyer present. Especially long range aircraft, like the Short Sunderland flying boat or the PBY Catalina, which often detected submarines traveling on the surface because a guy in the airplane had a pair of binoculars during long hours of sub patrols of boring mundane work. When a periscope was spotted or a surfaced submarine, they would go into attack. It didn’t matter if a destroyer was present or not. Air units will coordinate with destroyers when attacking submarines though. The destroyer’s roll will be enhanced. When air units attack with a destroyer present, their capabilities will be enhanced like a tank enhances a tactical bomber’s attack roll to a “4” or less.

    Many navies had dedicated anti-submarine warfare (ASW) aircraft dedicated to hunting enemy submarines. They often attacked without a destroyer present because the submarines they often spotted, attacked, and sank often traveled on the surface to charge their batteries or were cruising on the surface. Submarines in World War II cruised on the surface.

    Many U-boats were sunk by patrol aircraft out at sea.
    Hudsons began to receive ASV radar in early 1940, and were assigned specifically to antisubmarine duty beginning in August of 1940 from Aldergrove, Northern Ireland. In March, 1941 No. 269 Squadron began operations from Iceland. One of the Hudson’s first successes against U-boats was on August 27, 1941, when an Iceland-based Hudson bombed and damaged U-570 and, after repeated strafing passes, observed the U-boat crew to surrender. The Hudson circled the U-boat and called additional aircraft and ships to the scene. U-570 was indeed captured intact, although the crew had thrown the Enigma machine and codebooks overboard. Hudsons went on to achieve two dozen additional successes against U-boats. An Africa-based RAF Hudson of No. 608 Squadron was the first aircraft to sink a U-boat with rockets.
    http://uboat.net/allies/aircraft/hudson.htm

    http://uboat.net/boats/u656.htm

    Sunk without a destroyer present.

    I will make a new rule that says that when attacking a submarine with air units, the destroyer’s attack role will be boosted by a “3” or less because the destroyer’s capabilities are being boosted by the use of aircraft attacking the submarine. Air units no longer need to have a destroyer present to attack submarines.

    Destroyers did not always detect enemy submarines. The idea that a destroyer magically detects a submarine goes against the realities of naval warfare.

    Submarine detection by destroyers was a hit or miss affair as spotting with sonar was not always precise because subs could use tricks like putting on some noise for example to “give away” their position and then disappear, which would give destroyers the false impression that a submarine was there, when in fact it wasn’t and the submarine had evaded detection.

    Sonar was primitive back then and could only estimate the depth of a submarine, not give its exact depth and it could only get so close. Depth charges were often set to an estimated depth and often exploded at an estimated depth based on earlier readings and estimations and exploded at a pre-determined depth, which enabled them to escape because they could hear the depth charge explosion and dive deeper and a destroyer’s screw noise or propeller noise often obscured sonar readings because the screws created noise that often hid the submarine contact. The screws of the destroyer often obscured contacts.

    http://uboat.net/history/aircraft_losses.htm

    Many aircraft were shot down by enemy submarines during the war. Submarines did indeed fire back at air units. The Germans even had an order that said that U-boats had to shoot back at aircraft.
    http://uboat.net/history/fight_back_order.htm

    In return the U-boats shot down at least 28 aircraft (with many more severely damaged). This is important since many works on the subject give the impression that the RAF victory over the bay in 1943 had been almost free.

    U-155 14 Jun 1943 Aircraft attack, aircraft shot down:
    Polish Mosquito HJ648 (307 Sqdn RAF/B, pilot S/L S. Szablowski)

    At 09.29 hours, four Mosquito aircraft (3 from 307 Polish Sqdn RAF and 1 from 410 Sqdn RCAF) attacked a group of 5 outbound boats (U-68, U-155, U-159, U-415 and U-634) in the Bay of Biscay. The leading Mosquito first strafed U-68 and then U-155, but its port engine stopped after being hit by AA fire and the aircraft was forced to make a belly landing back at the base in Predannack. A second Mosquito, piloted by F/O J. Pelka, attacked too but its guns did not fire and the remaining aircraft did not attack due to the intense AA fire.

    Many aircraft were shot down by submarines during World War II. The idea that submarines cannot fire at air units is completely wrong and ridiculous because subs had AA guns to shoot back at aircraft and often did shoot down and fire at air units.

    http://uboat.net/allies/merchants/ships/3255.html

    An example of how a U-boat slipped through the screen of destroyers and sank the carrier, USS Block Island.
    On 29 May 1944, U-549 slipped undetected through the screen of the hunter-killer group TG 21.11, formed around the USS Block Island (CVE 21) and fired at 20.13 hours three T-3 torpedoes on the carrier, one or two of them struck and caused her to sink northeast of Canary Islands.

    U-boats slipped through destroyers undetected. Destroyers usually responded when a ship was hit or a torpedo was fired from a submarine, detected by the ship’s sonar.

    I am going to make it so that only a destroyer can fire after a submarine does its first-shot attack.
    No other naval units, other than a destroyer, may fire back at a submarine after its first-shot attack.
    Destroyers can still be selected as casualties after a submarine’s first shot attack. After they are hit and after they’ve rolled, they are sunk and removed from play, along with any other vessels hit during a sub’s first shot attack.

    http://books.google.com/books?id=6z7quhWS-BoC&pg=PA139&lpg=P…

    Audacity’s fighters sighted a submarine, 22 miles from the convoy, which is beyond the range of destroyers. The Martlets or Wildcat fighters attacked the submarine with a destroyer present, but the presence of the destroyer did not cause affect the air units ability to prosecute the submarine, nor did the air units have to attack with a destroyer present, even though they did.

    My new rule allows for air units to attack submarines regardless of whether or not a destroyer is present. Air units can still attack submarines with a destroyer present.
    U-131 fires back, an example of a submarine firing at air units, and shoots down one of the attacking aircraft.

    A submarine can still submerge if a destroyer attacks with air units present. I will add that too.

    Admiral Doenitz wrote.

    “The worst feature was the present of the aircraft carrier. Small fast, maneuverable aircraft circled the convoy continuously, so that when it was sighted, it forced the boats were forced to submerge or withdraw. The presence of enemy aircraft also prevented any protracted shadowing or homing procedures by German aircraft. The sinking of the aircraft carrier is therefore of particular importance not only in this case, but in every future convoy action.”

    http://books.google.com/books?id=Tzp58htKLkEC&pg=PA65&lpg=PA…

    Any carrier aircraft present with a carrier also attack the submarine after its first shot attack.

    It goes like this. Submarine fires its first shot attack, then any destroyers that the attacker or defender possesses along with any carrier aircraft attack the submarine. Any ships hit by the submarine are removed from play and any subs hit by the destroyers are also removed from play.

    Then all other ships roll their die rolls as if it were normal combat.
    **Phases go like this.

    1. Attacking/defending submarines fire first (first-shot attacks). Any of the attacker’s or defender’s destroyers or air units roll next after the submarine conducts its first-shot. Any casualties incurred from these moves are removed from play. Air units may be selected as casualties, as the submarine can shoot back at air units and is using its AA guns to protect itself from aerial attack.

    Ships other than destroyers may be selected as casualties. Any ships or air units hit are removed from play.

    2. All other naval units that survived the first-shot attacks or depth charge attacks on the submarines roll as if it were regular combat.

    3. Repeat as necessary until A. the submarine submerges or withdraws or B. the attacker’s units are all destroyed or C. The defender’s units are all destroyed or D. Both attacking and defending units are destroyed at the same time.**

    Tactical bomber’s attack roll is boosted to a 4 or less when a submarine is present to simulate the use of Focke Wulf Fw 200 Condor aircraft that attacked convoys or ships with U-boats present. Condor maritime patrol aircraft attacked convoys with U-boats present and were such that CAM ships and were a significant threat to convoys that the Royal Navy had to deploy carrier airplanes to stop Condor attacks on convoys. The Condors were a threat to convoys early in the war. Tactical bombers are boosted by a submarine now.
    This only applies for the attacker. Tactical bombers are not boosted on defense.

    A destroyer’s roll is not boosted on defense either. If the defender has a carrier and aircraft and the defender has a destroyer, then the destroyer’s die roll is not boosted to a 3 or less. It is just defending the convoy and or task force anyway.

    The destroyer is doing its convoy protection or escort roll. This special technique of the destroyer shall be called a “fleet defense” roll. This fleet defense option is only exercised after a submarine has fired its first-shot attack and incurred any casualties.

    In most cases during a convoy attack with destroyers escorting it, the submarine fired first and its stealth capability was not negated, in fact boosted by the fact that the submarine was able to sneak in undetected to the convoy or fleet in question and sink some ships. The submarine’s stealth attack is actually being boosted and/or used to good effect when a destroyer is present. When a submarine attacks ships with a destroyer present, it uses it stealth attacks anyway.

    So, the idea that a submarine’s stealth attack can’t be used with a destroyer present goes against the very role and the very way that submarines work in real-life tactics. Destroyer-submarine interaction does not work the way it is presented in the game. Submarines use their stealth attack when destroyers are present, it doesn’t matter if they are because whether or not they are there is irrelevant, to achieve maximum surprise.

    A submarine uses its stealth first-shot attack when a destroyer is present in that sea zone to prevent it from being detected and/or blown to bits by the destroyer. The roll afterwards simulates a depth charge attack by destroyers in response to a submarine attack, which is more realistic based on the actual accounts of submariners that attacked convoys during the war and the actual capabilities of a destroyer’s sonar systems.

    So, I changed it to better reflect actual real-life capabilities of ASW Anti-Submarine Warfare tactics.

    http://books.google.com/books?id=Tzp58htKLkEC&lpg=PA65&ots=P…

    http://boardgamegeek.com/thread/754134/submarine-destroyer-interaction

  • Customizer

    @Baron:

    @toblerone77:

    Why not just let DD bombard @2, no ASW. Make ASW a tech applicable to surface warships and aircraft. To counter this add tech to super subs as such: Super Submarines now attack +1 additionally subs may submerge after the first round of fire if the enemy has ASW tech.

    Interesting option to compensate for a less efficient Destroyer.

    However, such a bombard would totally makes cruisers obsolete. You are correct. I would suggest mostly obsolete as they are now. This was a K.I.S.S. solution.
    2 Cruisers bombard @3 Cost 24 while 3 Destroyers bombard @2, same cost.
    In both case you get 6 points for bombardment but you increase the number of possible hits with DDs.
    Making it a better unit than cruiser.

    If it goes that way, the bombardment should be slightly weaker.
    I think you provide many other ways to make DDs bombard in at least 2 threads (1 in 1942.2 and the other in House rules). Yep.

    I’m not playing with Tech, but your idea could also be appealing to someone willing to add some historical depiction of the evolution of this warfare making them available during specific timeframe game round progression. Either option could be good. ASDIC/SONAR was a development that progressed during the war. Using tech could simulate this.

    Example, during the first three rounds all Subs vs DDs is played 1:1.
    At the beginning of the fourth to the sixth, 1 DD unit is now blocking all surprise strike, but 1:1 against submerge.
    At the seventh till the end, DDs are treated like OOB.

    So this could describe the evolution of technology in the subwarfare from an Allies perspective.
    Supersubmarine abilities can be develop at specific timeframe also.

    IMO I think tech is a good approach to resolving many issues in the game but it’s not for everyone. The other is customization, again not for everyone. From my own perspective; I think starting all nations on a more equal playing field and offering tech to create more powerful weapons, is preferable to weakening units or making it more difficult to cause hits.


  • Geez….a lot of writing…
    I’m going to print it and analysed it…OK ?  :-D


  • You might run out of paper.  :-D


  • You might run out of paper.

    :-D…LOL…No it’s ok. I work at home and have some extra paper…But now the printer suffer a first shot attack!!!


  • What no destroyer in your driveway ? Shame on you !  :lol:

  • '17 '16

    @crusaderiv:

    You might run out of paper.

    :-D…LOL…No it’s ok. I work at home and have some extra paper…
    But now the printer suffer a first shot attack!!!

    :-D :-D :-D

    It is a very very very long post.
    I know it is confusing, his house rules are inside historical and game comments.
    I tried to bold some points but it is almost as it is on the website.
    Sorry.


  • I agree that the OOB rules are at best overly simplistic and at worst inaccurate in depicting the way submarines in WWII interacted with surface ships and aircraft.  A game rule set which tried to model the full variety and complexity of these historical interactions would be hopelessly complicated and impractical.

    I do, however, want to comment about a couple of elements in Justin Royek’s long post (reproduced by Baron Munchhausen).  One has to do with the assumption (expressed, for example, in the sentence “Sonar did not always detect a submarine because the submarine’s were [remaining silent?]”) that subs could evade sonar detection simply by not making any noise.  This actually applies only to one sonar detection technique: passive sonar, which involves using hydrophones to listen for sub noises.  It has no effect on the other sonar detection technique: active sonar, which involves sending high-frequency sounds pulses (“pings”) into the water and then listening for an echo as a pulse bounces off a sub’s hull and gets reflected back to the destroyer.  Active sonar could, of course, be fooled to some degree by various techniques: sitting on the bottom (in shallow waters), hiding under a temperature or salinity inversion layer in the water, or staying on the surface (at night).  But the point is that simply staying silent does not in itself make a sub undetectable to sonar.

    The other element has to do with this paragraph:

    “Destroyers were not designed to defend against enemy submarines, they were designed mostly as fleet escort ships or to hunt down enemy torpedo boats. The name destroyer comes from the designation of the ship’s role as a torpedo-boat destroyer. Destroyers were usually not designed to take on subs. However a new class of ship was called a destroyer escort or DE as it was known. These were ships designed to take on enemy submarines.”

    It’s true that destroyers were not originally designed as ASW platforms.  As Justin Royek notes, “torpedo-boat destroyers” originated as ships intended to protect larger vessels against attacks by torpedo boats.  As destroyers evolved, however, it was discovered that they were extremely versatile (and comparatively cheap) high-speed ships which could perform a variety of useful functions in support of other vessels (“maids of all work”).  One function, ironically, was to supersede torpedo boats as surface-attack torpedo launchers.  Another function was anti-submarine warfare.  Destroyers proved very good in this role because (unlike larger ships like cruisers and destroyers) they were very fast and agile.  Smaller ships that were good at ASW, like corvettes and frigates (the latter also called destroyer escorts), had comparable agility to destroyers, and were indeed specifically intended as ASW ships, but they were somewhat less capable in that role than destroyers because they were slower (and in the case of corvettes, which had single screws, a lot slower).  Destroyers also had the advantage of being much bigger than corvettes, so they were more livable for their crews on extended missions, more stable in rough water, and could carry a greater load of depth charges.  Frigates / destroyer escorts, which were also sometimes called “twin-screw corvettes”, filled a niche roughly in between the covette and the fully-fledged destroyer, though perhaps a bit closer to the destroyer side than to the corvette side.

    Anyway, with regard to A&A, it’s certainly true that the rules don’t reflect WWII submarine warfare and ASW in a detailed and accurate way – but on the other hand, it’s perfectly reasonable for the rules to depict destroyers as having ASW abilities.  One can argue about what the specific details of how those capablities should be expressed as combat values, but the capabilities themselves have a real historical basis.


  • What no destroyer in your driveway ?
    Shame on you !

    No destroyer but I have something better… She Wolf of the SS in my bed room… 8-)


  • @crusaderiv:

    No destroyer but I have something better… She Wolf of the SS in my bed room… 8-)

    Do you mean the lady herself or just the DVD of the movie?


  • The idea that subs have cannot go through a sea zone inhabited by a hostile destroyer goes against the historical realities of naval submarine warfare. Submarines were often able to sneak in undetected. A submarine can choose whether or not to do combat in a sea zone with a hostile destroyer.
    Totally agree…

    I am going to make it so that a submarine’s first shot strike is not negated by a destroyer and submarines can transit through sea zones inhabited by enemy destroyers to another hostile sea zone. When doing this, a submarine does not have to stop and conduct combat with a hostile destroyer in a hostile sea zone.
    Correct…

    If a sub goes through a sea zone with a destroyer, just like an air unit goes through a hostile territory with an AA gun in it, a destroyer will roll a die roll for the destroyer. The die roll is a standard “2” or less for a standard destroyer’s die roll. This is to simulate destroyer attacks on subs.
    Sorry it’s not the same at all… silent running remember…


  • Well I mostly agree with the comments and idea.

    • I love the idea about the carrier aircraft defend after a first shot attack and I think I will add it.

    I already used most of the rules enumerated in the text.
    But I would like to change some like this one: Destroyer always take the first hit after a sub first shot attack.
    I think the Attacker Sub must choose is target and the principal target was: cargo, transport carrier and Battleship.

    One think is sure, I’ll keep my the sonar and anti sub patrol rules.
    (Plane and destroyer must find the sub before to attack, 2 or less).
    And I think is the best way…

    Also, I don’t have doubt that some sub shoot planes but which was the percentage of efficiency?
    Sub defend at 1 against airplane…is it fair?

    AL


  • The lady herself of course… :-P

  • '17 '16

    @Baron:

    However, maybe the 1:1 rule can be kept if playing with plain Classic Transport.
    That way, it becomes the defender decision to choose a transport unable to defend @1 because it is taken as casualties instead of a Destroyer.
    This would let the Destroyer his reaction roll @2 against Sub while transports are used as fodder.

    This can become a way to see some Submarines destroying transports while being sunk by Destroyers defense.
    This can figure somehow and provide the feel of an Atlantic battle in a game where there is no merchant’s convoy like 1942.2
    .
    Some subs surprise the defender convoy but usually attacking the less defended and slower unit in it.

    @CWO:

    WWII battleships were not slow, especially the modern ones of 1930s and 1940s vintage. The “slowest” modern battleships had a maximum speed of about 27 knots, and the fastest ones of all, the Iowa class, could do better than 33 knots, which on par with what a typical true destroyer could do and better than a destroyer escort could do. As a rough generalization, you could say that the WWII battleships which dated from the WWI era weren’t fast enough to keep up with carrier task forces, and hence tended to be used for shore-bombardment and convoy-escort duties, so there would be some justification in giving them special treatment regarding speed…but in terms of A&A naval units, the only ones that would realistically (based on real-life average performance in WWII) be too slow to retreat would be naval transports.

    In fact, Destroyers defending against Submarine attacking and sinking transports have totally disappear and can no more happen with the OOB Taken Last rule for Transport.
    This documentary provides interesting infos on US Submarines working in the Pacific Theatre of Operation.
    It shows how it was a seldom occasion to sink a surface warship because of their speed.
    The main explanation starts around 32 minutes to 36 minutes. Especially 32m.30s to 33 m.
    SUBMARINE WARFARE OF WORLD WAR II - Military History (documentary)
    https://www.youtube.com/watch?v=QzZYDa_nA0w

    Hi CWO Marc,
    I have the impression that submarines’ targets were rarely Destroyers. That most of the time, it wasn’t warships but merchants ships. And when attacking warships, it was mainly Carriers, Battleships and Cruisers.
    Destroyers were too fast, maneuverable, and too well equiped to try to sink them.
    Am I wrong?

    If I’m right, then it seems not very historical and inaccurate to let subs sink Destroyers instead of troop transport ships.
    So the Taken last rule is less interesting from the sub warfare tactics POV while, from surface vessel POV, it was certainly strange to use transports as cannon fodders for costlier surface warships, such as Carrier and Battleship.

    Also, thanks for your additional historical comments on Justin Royek assumptions.

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