Global 1942 Scenario by Larry Harris


  • This scenario is fun, and a lot less stressful for the allies. Haven’t played enough turns to decide just yet, but I think this might be allies favored.

  • '18 '17 '16

    ImperialDefence and I have played a number of times. It is a different game from G40. It has its positives and negatives. I would certainly recommend the game for face to face matches with a limited amount of time. I feel that there are fewer options for many of the countries compared to G40. But it certainly gets you into the fight right away.


  • This could be the worst setup of all time from a historical perspective.  At least since the MB 1985 where Japan was setup to attack Hawaii in 1942 somehow.

    When is it supposed to be?  Japan took Burma in January 1942.  If it is supposed to be January, then they should have yet to invade Java and take Malaya.  Worst of all, the US Marines didn’t invade the Solomon Islands until AUGUST.  If it’s supposed to be August, Japan should have the Aleutians.  The Solomons should have an airbase.

    On the other side of the board, the US is setup to do Torch, which happened in November.  US forces should be in England, let alone Australia. The USSR is setup to attach Karkov, which happened in May.  El Alamein is about to happen, so it appears to be July.


  • We played our first game of this scenario last week. We’re all new to Global (and we only played 1942 a couple of times a year), so I didn’t expect to complete a game. We called it a draw with a lean towards the Axis. Japan was out of control, but Germany seemed to be in a bit of trouble.

    The biggest issue we had was with the rules. We’ve enjoyed 42 for several years and had the rules down pretty good. But Global is insane. We are all very thankful to Larry for the Global 42 scenario.

    Sorry the attached picture is upside down.

    AxisAndAllies.jpg


  • We tried this scenario and it is simply awful! First of all the Russians who go first can push Germany almost completely out of Russia altogether on the first turn! :-o Then the Japs who have a big navy are in a heap of trouble due to 3 large groups of U.S. naval vessels in the Pacific that dont really represent the actual naval strengths in early 1942. The U.S. task force in the Solomons is months ahead of schedule and a U.S. battleship in the Pearl Harbor spot in early '42? The game is totally a defensive contest for the Axis. They start out making 54 and 48 respectively and they need every bit of it to stay afloat! I dont know how much play-testing this scenario has had but this one seems to be an afterthought!

  • Customizer

    @GN. The scenario is designed for tournament play to allow for it to be played at conventions and the like in a shorter period of time than OOB G40.

    If you’re looking for something more like G40 there are a few scenarios designed by forum members you should search for. Midnight Express and Oztea are two site members who have made some scenarios for Global set in 42 and 43.

    Good Luck.

  • '14

    I don’t understand the anger that some have towards this set up. Ok yes you can argue the historical accuracy, but c’mon, at the end of the day you are playing A&A. Lets face it, we all know the standard moves, and how to counter them, so it all comes down to luck in the dice. All you do is wait around and wait for someone to make a mistake then pounce. New set ups bring in new strategies, which is the best part. Its a brand new game using parts you already have. No need to spend, sometimes $100’s of, dollars to get a new experience. Just have fun

  • Sponsor

    @wartorn:

    I don’t understand the anger that some have towards this set up. Ok yes you can argue the historical accuracy, but c’mon, at the end of the day you are playing A&A. Lets face it, we all know the standard moves, and how to counter them, so it all comes down to luck in the dice. All you do is wait around and wait for someone to make a mistake then pounce. New set ups bring in new strategies, which is the best part. Its a brand new game using parts you already have. No need to spend, sometimes $100’s of, dollars to get a new experience. Just have fun

    Although I agree that this is a new experience playing A&A without spending for a new game, I don’t agree with everyone knowing the standard moves in Global during many 5 player group games. Opening strategies maybe, but after round 2 the board always looks different from game to game due to different philosophies players will incorprate no matter how experienced they are.


  • I agree. Games in our group always end up wildly different.
    The 1942 scenario is fun to play on occasion simply because it is so different. My biggest gripe with it is that it fails to make games go any faster. 1942 games seem to take just as long as 1940 games.

  • Customizer

    Well like the scenario or hate it. It does keep the game healthy. Axis & Allies can be a huge investment for a gamer. Although not the same type of game, a game like Flames of War, Bolt Action, M44 and various other war games thrive on scenarios and such. This keeps those franchises healthy.

    So while some may not care for this scenario it does extend the longevity and replayability of the game.

  • '14

    @Young:

    @wartorn:

    I don’t understand the anger that some have towards this set up. Ok yes you can argue the historical accuracy, but c’mon, at the end of the day you are playing A&A. Lets face it, we all know the standard moves, and how to counter them, so it all comes down to luck in the dice. All you do is wait around and wait for someone to make a mistake then pounce. New set ups bring in new strategies, which is the best part. Its a brand new game using parts you already have. No need to spend, sometimes $100’s of, dollars to get a new experience. Just have fun

    Although I agree that this is a new experience playing A&A without spending for a new game, I don’t agree with everyone knowing the standard moves in Global during many 5 player group games. Opening strategies maybe, but after round 2 the board always looks different from game to game due to different philosophies players will incorporate no matter how experienced they are.

    I did meant for it to read opening moves. Because no one knows what anyone will do after the opening moves, need I remind you (jiggy, jiggy, jiggy!!!)

  • '18 '17 '16

    My friend ImperialDefence and I have played G42 countless times at this point since we compete at GenCon. Like G40 there is a bid. However the bid in G42 typically goes to the Axis, whereas the bid in G40 typically goes to the allies. If you play it enough you will find opening strategies that make sense such as eliminating the USA Solomon Fleet. Yes, a good Allied player will generally push the Germans out of Russia in the first turn, but you will typically find the Russians and Germans situated for a stand off on their border, while an attack on London still remains a possibility.  As with any scenario or new game, this one requires a new approach and the development of some different strategies.

    While my friends and I still like to play G40, we enjoy G42 as well. I hope with time you too will come to like the set up.

  • Liaison TripleA '11 '10

    How is the balance?

    And is this any good?

  • '18 '17 '16

    The balance is almost as good as Global 1940 without the political timing of the declarations of war. The Allies have a slight edge despite how the initial set up appears. I would recommend a bid for the Axis powers to provide balance just as I would advise a bid to the Allies in G40.

    We enjoy playing the game almost as much as G40.


  • Maybe I’m missing something obvious, but I don’t really buy that G42 is Allied favored. India will fall Round 4 no matter what and the Eastern Front stabilizes for the Axis pretty quickly with the US being tied up preventing a Japanese win in the Pacific.

  • '18 '17 '16

    We have played this scenario more than most. We played it countless timesfor over a year. We’ve played it at the GenCon tournament for the last 2 years. Perhaps my friends and I are mistaken due to playing each other so often and we’ve become trapped in the same old moves for countless games.

    If you’re interested in a game via TripleA, let me know.


  • @siparo:

    We have played this scenario more than most. We played it countless timesfor over a year. We’ve played it at the GenCon tournament for the last 2 years. Perhaps my friends and I are mistaken due to playing each other so often and we’ve become trapped in the same old moves for countless games.

    If you’re interested in a game via TripleA, let me know.

    I am looking to play more Global on TripleA as well.


  • Hi,

    How does the scenario handle the “originally controlled territories”. Are they the territories from G40 or the status quo at the start of G42? Thanks for the clarification.

    chrz

  • Official Q&A

    As always, the emblems printed on the map determine original control.

  • 2024 '22 '21 '19 '15 '14

    I think it would be cool if the game Global map board had 6 possible set ups or scenarios by year, all printed as a set up chart addendum to the rulebook. Same core rules, just different territory ownership and starting unit set ups.

    1940: Expert difficulty. Longest scenario, slowest build up, with the most involved rules and most deliberate gameplay pace.
    Focus primarily on the Political dimension and Declarations of War between players. Designed as the “all night” or “multi-session” scenario. Realistically a scenario at this scale should be designed with the 1v1, head to head style of gameplay in mind.

    1941: Moderate difficulty. A slightly accelerated version of the above, but beginning with total war conditions. Still a long scenario, with a fairly slow build up, just at a slightly faster pace than the 1940 game, on account of no DoW rules and more starting units. Focus on mobilization and early purchasing. Again designed to work well in a 1v1, head to head match.

    1942: Moderate difficulty. Moderate length scenario. Fairly involved unit start, but a somewhat faster build up than the two earlier scenarios. Representing the Axis at their greatest extent, with roughly balanced starting forces. As the basic 1942 scenario proposed in this thread attempts to do. The familiar A&A game, modeled on the Classic experience. This game should be designed with a more free form team-player experience in mind, such as the 2v2 or 3v3 match.

    1943: Moderate difficulty. Similar flavor to 1942, but with a different unit set up and a more accelerated pace. A many-headed-hydra sort of match, with the scenarios that follow focusing as well on the multi. I think this game might be fun if designed for the uneven-match 1v2, or 2v3 etc.

    1944: Wild difficulty. Short scenario, fast set up. Focuses heavily on technology. The fast pace of this should make it ideal for quick games, either head to head or multi player.

    1945: Wild difficulty. Shortest scenario, fastest set up. Focuses on the Post War balance of power. This last scenario might be conceived in such a way to allow the war to continue beyond its historical end-date, and to build a certain Cold War flavor into the game. Perhaps returning to the Political dimension, like a funhouse mirror reflection of the 1940 scenario, except here it is a “cold” DoW between the USSR and the Western Powers. This one would probably be fun as a 3 player game, Free For All, 1v1v1. Or perhaps as a head to head match, with some sort of cascading technology feature, or mechanic whereby the contest is really Allies vs Allies, and the Axis are there mainly as an hour glass in the competition. Or perhaps both ideas in mind, for the short 1v1 and the multi. This game might include strategic weapons as a resolution mechanism: the ABCs. Though maybe we don’t want to go there with A&A? People seem to have a fascination with the Atomic since the Allies achieved it, but the Bio-Chem not so much, even though that was where the Axis had the edge. Its the dark side though either way, and a hard sell. Probably best to just leave it alone and pretend the war ends on conventional terms. It would still be cool for the Soviet player to have a 1945 start date, since we could build them out to be at their zenith, war with Japan etc.

    A game map like that would have substantial replay value, and a better statistical chance that 1 out of the 6 scenarios will score a hit, and be balanced by sides OOB.
    :-D

    Clearly the most complex and rules intensive year would be 1940, since this pre-dates Soviet and USA entry, and the Pacific war versus Japan, but all the rest could be designed with a more moderate difficulty level. Basically, as the war goes on, with each scenario you can strip things down a bit, to put the emphasis on a different style of gameplay. Keeping the same Total War situation and rules, just with a different flavor in each year. I think 6 years would be cool, since you could do the whole 1d6 analogy. And the basic 6 player ideal. I mean, you could probably print a set up chart for each year on just a couple pages at the end of the rulebook. I still pine and dream for a 3rd edition printing of 1940 Global, that might include such a concept.

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