7.0 Clarification


  • 2020 2019 2018 '16 '15 '11 '10

    Sounds good. I won’t be playing until next weekend anyway so the clarifications will most likely be out before that.

    I send feedback when we are done. Maybe some pics too.



  • Sorry about your medical issues! When will 7.1 be out? In the next couple days?

    We not going to play simply because we not sure about the clarifications (especially when special units can be bought?, Japan sneak attack BEFORE turn 3?, 80 IPC Russia?, etc.).

    I don’t think the Axis stand a chance now and no one we play with wants to play them but that is not really that important. Clarifications/cleanup are all that matter at this point.



  • Did anyone else notice that the UK starts out with 3 more infantry, 3 more fighters, and 3 more destroyers? Was this playtested with the no Germany 2nd naval attack impulse also? I feel like I’m missing something.

    Thanks,
    Bill



  • Germany can no longer take Norway and get their bonus because they can’t use their navy to attack for the 2nd impulse. They possibly could do it, but they would have to destroy the Denmark navy 1st impulse instead of letting it roll after the Denmark falls.

    The Russian 6 ipc national advantage is still in play? Was any of these new rules playtested at all or is it just ideas thrown onto paper?



  • Sorry, my last remark was a bit harsh.


  • 2019 2018 2017 '16 '15 '14 Customizer '13

    Bill, yes I did notice extra UK pieces plus the minor factory can be up graded to a major factor in India.
    We have a game in 2 weeks so be nice to see correction

    Maybe give Germanys naval back to attack on 2nd impulse.
    Take 80 icp’s away from Russia but let them keep all new pieces on setup.
    Let Japan have sneak attack but has to use before turn 6.
    In our games Japan doesn’t attack until anywhere from turn 3 to turn 6.


  • 2020 2019 2018 '16 '15 '11 '10

    I noticed the UK re-reinforcements as well. As Germany I generally do not invade Norway by sea anyway and do not end up with the bonus until after declaring war on the USSR and going into Norway via Finland. Regardless, I am with you SS regarding the changes you mentioned.

    Saying that, it looks like they want us to play it out as presented. We’ll give it a whirl the weekend of the 20/21st and see how it shakes down.


  • 2019 2018 2017 '16 '15 '14 Customizer '13

    Be Great to get your imput before our game on the 27th.


  • '14

    All these were play tested. The group that tested had issues with the Axis being way too strong. I now know that I cant please everyone.  Lol.  Ill make necessary corrections and clarifications and will have a 7.1 by sat morning.  It wont be perfect and im sure we will have a 10.0 in a few years but I think thats what makes this game and forum really cool.


  • 2019 2018 2017 '16 '15 '14 Customizer '13

    8-)



  • @billcallaway:

    Germany can no longer take Norway and get their bonus because they can’t use their navy to attack for the 2nd impulse.

    How often do you attempt take norway turn 1?



  • Not sure if these were excluded due to balance issues however Italy and Japan both fielded paratroopers.

    In fact, Italy was the first nation to perform a paradrop in 1927. They deployed the Folgore Division which was similar in size to the German paratrooper wing.

    The Japanese deploy 3 battalions (1 regiment) which is 1/3rd to 1/6th of other axis force sizes. They were restricted to the SNLF and conducted drops in support of amphibious actions at Menado and West Timor. Given there small size and their poor equipment they may exist below the scale of Global War, however given the number or troopers other nations can deploy the Japanese would be able to deploy at least 1 paratrooper. The poor equipment was due to Japan’s poor understanding of doctrine regarding paratroopers, at the time they were formed no one had conducted a combat drop. They were thought to need very light weapons for more a more garrison style role rather than machine guns and mortars for heavy action.



  • I take Denmark by land 1st impulse so their navy has to roll, then on 2nd impulse I take Norway. I do it every single time so I can get the bonus. It has to be done for the extra cash but it can cost you a plane if Norway gets lucky.



  • I agree with SS too but it’s as the designer says you can’t please everyone. Clarifications will be fine at this point. I’ll play the Axis alone against my friends because they don’t want to play them now but that’s ok.



  • @billcallaway

    there are not 3 more destroyers to UK (compare with setup 6.1), there are the same 9 destroyers, only in other sea zones!!!


  • 2019 2018 2017 '16 '15 '14 Customizer '13

    Just started setting up board and looking at the new setups. Looks like Russia’s Eastern front is in Novosibirsk!  lol  Didn’t really notice it until I did the setup.
    Don’t see Japan gettin to Moscow. Seems like Japan is being forced to India.


  • 2020 2019 2018 '16 '15 '11 '10

    Thanks for the recon SS.

    In retrospect, as radical as the changes are to Novosibirsk, I am surprised no Russian navy showed up off of Vladivostok!

    I seem to remember a small one there in Zeno’s World at War.

    Anyway, I’ve been thinking hard shoulder to the USSR (maybe grab a bit of buffer from the eastern territories) and drive for FEC, DEI, and beat up China along the way. It’ll have to be quick though and if the rolls go bad it may mean turtle time. It looks like Japan is going to be forced to declare war early by slapping FEC (maybe USSR too) hard with the sneak attack. I don’t see a Pearl Harbour happening.

    Then again, I’m still thinking about a more conservative game if the sneak attack by turn 2 is still in force by the time we play. All that new junk in Novosibirsk is a bit intimidating. Are the small gains worth it to get the US after me earlier on?

    Please keep the reports/impressions coming.



  • @ Tiger - you said the new rules were going to be up Friday, but in another post you said Saturday. Which is it? The reason I ask is someone is driving 60 miles and staying the night so I don’t want him here a day early. We are not playing until the official rules are up.

    @ koba - I really hope they meant Japan sneak attack after turn 3 - because it’s more realistic and because Japan will do very poorly if they have to use in 1st or 2nd turn.



  • @billcallaway:

    I take Denmark by land 1st impulse so their navy has to roll, then on 2nd impulse I take Norway. I do it every single time so I can get the bonus. It has to be done for the extra cash but it can cost you a plane if Norway gets lucky.

    Interesting, how do you deal with the UK fleet?  I know that I like to take out as many uk ships as possible turn 1, then Norway can be delt with turn 2 or 3.


  • 2020 2019 2018 '16 '15 '11 '10

    It definitely will be a tough go for Japan. The beauty of the old sneak attack rules was that the Allies knew it might be coming but there were a few turns of drama beforehand. Now (if it remains the case), the “sneak” has been taken out of the sneak attack. Maybe it would have been better to give Japan a two impulse like Germany which she had to use by the end of turn three or something.

    When I get home I’ll be setting up the map right away and getting the lay of the land. I’m sure SS will be giving us some more info as seeing is believing.  😮

    Past that, we’ll see what Tigerman sends us.



  • @SS:

    As you probably seen US starts at 0 and rolls 2 d12’s also on first turn.

    I have seen this but what has me questioning it is on the setup sheet at the top right hand corner. it saids
    production 80, starting IPC 20. a different IPC start then their countries production value. This is true for many of the powers. so the way I take it is (using US for example) the US gets 20IPC to spend on round 1 to buy new units. then roll the 2d12 to collect income adding to each round til at war.


  • 2019 2018 2017 '16 '15 '14 Customizer '13

    US gets 20 icp’s to spend on first turn. Then they roll 2d12’s at end of turn 1 for income and hope you don’t roll snake eyes.  😄  Then US has only 2 icp’s to spend on turn 2.  :x      But Japan and Germany are hopin you do.

    Thats part of the confusion for some people that you stated.



  • @SS:

    US gets 20 icp’s to spend on first turn. Then they roll 2d12’s at end of turn 1 for income and hope you don’t roll snake eyes.  😄  Then US has only 2 icp’s to spend on turn 2.  :x       But Japan and Germany are hopin you do.

    Thats part of the confusion for some people that you stated.

    Thank you,  I thought I was the only one confused and was like am I reading this wrong or what.


  • '14

    @koba:

    It definitely will be a tough go for Japan. The beauty of the old sneak attack rules was that the Allies knew it might be coming but there were a few turns of drama beforehand. Now (if it remains the case), the “sneak” has been taken out of the sneak attack. Maybe it would have been better to give Japan a two impulse like Germany which she had to use by the end of turn three or something.

    When I get home I’ll be setting up the map right away and getting the lay of the land. I’m sure SS will be giving us some more info as seeing is believing.  😮

    Past that, we’ll see what Tigerman sends us.

    The original 1.0 rules had Japan’s sneak attack exactly the same as Germany. I may put this back into play and tone it down just a bit to see what happens….playtest of course.


  • '14

    Im wotking on the discrepancies right now.  This is what im changing for the 7.1v

    1 Russia starting cash will be 15. Russia will receive full production income every turn but still have to roll to get to 48 for a declaration of war.

    2 Japan sneak attack has to be done before the start of turn 7….so turns 1-6

    3. German navy can be used on second impulse.

    Any other clarifications or discrepancies please post or PM me. Ill be looking all weekend!!


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