Whackamatt (Axis) vs. dawgoneit (Allies +15)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Northwest Persia
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                3 fighters moved from United Kingdom to French West Africa
                3 fighters moved from Scotland to United Kingdom
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Northwest Persia
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                3 fighters moved from United Kingdom to French West Africa
                3 fighters moved from Scotland to United Kingdom
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 artillery and 1 mech_infantry
                    Germans defend with 2 armour
                    Germans win with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 artillery and 1 mech_infantry
                Battle in Normandy Bordeaux
                    British attack with 1 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 2 aaGuns
                    British win, taking Normandy Bordeaux from Germans with 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 aaGuns
                Battle in Holland Belgium

    Non Combat Move - British

    Place Units - British
                3 armour placed in Egypt
                1 artillery, 1 infantry and 1 mech_infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,1,5,1,2,3
                British collect 34 PUs (3 lost to blockades); end with 34 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 8 infantry; Remaining resources: 1 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Combat Move - Italians
                1 artillery moved from Northern Italy to 97 Sea Zone
                2 armour moved from Southern Italy to 97 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 99 Sea Zone to Turkey
                1 fighter moved from Alexandria to Turkey
                2 fighters moved from 98 Sea Zone to Turkey
                2 armour, 4 artilleries and 10 infantry moved from Alexandria to Egypt
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 destroyers moved from 98 Sea Zone to 99 Sea Zone
                1 carrier and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                      Italians take 97 Sea Zone from British

    Combat - Italians
                Battle in Turkey
                    Italians attack with 2 armour, 1 artillery, 3 fighters and 3 infantry
                    Neutral_True defend with 8 infantry
                    Italians win, taking Turkey from Neutral_True with 1 armour and 3 fighters remaining. Battle score for attacker is 5
                    Casualties for Neutral_True: 8 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 3 infantry
                Battle in Egypt
                    Italians attack with 2 armour, 4 artilleries and 10 infantry
                    ANZAC defend with 1 infantry; French defend with 2 infantry; British defend with 5 armour, 3 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
                    British win with 5 armour and 1 artillery remaining. Battle score for attacker is -16
                    Casualties for ANZAC: 1 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 2 artilleries, 7 infantry and 1 mech_infantry
                    Casualties for Italians: 2 armour, 4 artilleries and 10 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 carrier and 1 destroyer
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 carrier and 1 destroyer
                EDIT: Turning off Edit Mode
                2 fighters moved from Turkey to 98 Sea Zone
                1 fighter moved from Turkey to Northwest Persia
                2 aaGuns moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Malaya to Queensland

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Combat Move - French

    Turn Complete - French

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 3 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Northwest Persia to Persia
                      Germans take Persia from British
                1 armour moved from Persia to Eastern Persia
                      Germans take Eastern Persia from British
                6 armour moved from Rostov to 100 Sea Zone
                1 artillery and 3 infantry moved from Western Germany to Holland Belgium
                2 artilleries and 3 infantry moved from Southern France to 93 Sea Zone
                2 infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern France to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Southern France to Holland Belgium
                1 tactical_bomber moved from Western Germany to Holland Belgium
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour and 1 transport moved from 100 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Syria
                5 armour and 5 transports moved from 100 Sea Zone to 98 Sea Zone
                5 armour moved from 98 Sea Zone to Egypt
                2 armour and 1 mech_infantry moved from Caucasus to Iraq
                1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Iraq
                2 fighters and 2 tactical_bombers moved from Romania to Egypt
                1 mech_infantry moved from Rostov to Kazakhstan
                      Germans take Kazakhstan from Russians
                4 artilleries and 6 infantry moved from Bryansk to Russia
                3 fighters and 2 tactical_bombers moved from Romania to 113 Sea Zone

    Combat - Germans
                Battle in Iraq
                    Germans attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
                    Germans win, taking Iraq from British with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Trans-Jordan
                Battle in Syria
                Battle in Normandy Bordeaux
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Trans-Jordan from British, taking Syria from French, taking Normandy Bordeaux from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Egypt
                    Germans attack with 5 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 5 armour, 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Egypt from British with 4 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
                    Casualties for British: 5 armour and 1 artillery

    Non Combat Move - Germans
                1 carrier and 1 destroyer moved from 100 Sea Zone to 98 Sea Zone
                2 fighters moved from Egypt to 98 Sea Zone
                3 aaGuns moved from Caucasus to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
                2 tactical_bombers moved from Egypt to Alexandria
                3 aaGuns moved from Southern France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Holland Belgium to 113 Sea Zone
                1 tactical_bomber moved from Holland Belgium to Western Germany

    Place Units - Germans
                3 infantry placed in France
                2 armour, 5 infantry and 3 mech_infantrys placed in Western Germany
                3 armour placed in Volgograd
                3 fighters placed in Romania

    Turn Complete - Germans
                Germans collect 78 PUs; end with 78 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Chahar to Central Mongolia
                      Russians take Central Mongolia from Mongolians
                1 infantry moved from Chahar to Buyant-Uhaa
                      Russians take Buyant-Uhaa from Mongolians
                1 infantry moved from Timguska to Olgiy
                      Russians take Olgiy from Mongolians
                1 infantry moved from Yakut S.S.R. to Dzavhan
                      Russians take Dzavhan from Mongolians
                1 infantry moved from Yakut S.S.R. to Ulaanbaatar
                      Russians take Ulaanbaatar from Mongolians
                1 aaGun and 3 infantry moved from Yakut S.S.R. to Dzavhan
                1 infantry moved from Timguska to Novosibirsk
                2 infantry moved from Chahar to Central Mongolia

    Turn Complete - Russians

    Territory Summary for Russians :

    Korea : 1 aaGun
        Olgiy : 1 flag, 3 infantry
        Dzavhan : 1 flag, 1 aaGun and 5 infantry
        Central Mongolia : 1 flag, 3 infantry
        Buyant-Uhaa : 1 flag, 3 infantry
        Ulaanbaatar : 1 flag, 2 infantry
        Novosibirsk : 1 infantry
        112 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 78 / 109
        Russians : 11 / 0
        Japanese : 12 / 21
        Americans : 65 / 90
        Chinese : 23 / 29
        British : 25 / 34
        UK_Pacific : 20 / 25
        Italians : 15 / 26
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 16 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 21 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Sumatra to 41 Sea Zone
                2 battleships, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 carrier and 2 fighters moved from 55 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Java

    Non Combat Move - Japanese

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,3,5,1,4,6,2,1,3,6,3,6,1,2,5
                Japanese collect 8 PUs (8 lost to blockades); end with 29 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 mech_infantry moved from West India to Eastern Persia
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery moved from Hainan to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                1 battleship, 1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from French Indo China to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 mech_infantry moved from West India to Eastern Persia
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery moved from Hainan to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                1 battleship, 1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from French Indo China to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia

    Combat - Americans
                Battle in Sumatra
                Battle in Eastern Persia
                    Americans attack with 1 bomber and 2 mech_infantrys
                    Germans defend with 1 armour
                    Americans win, taking Sumatra from Japanese, taking Eastern Persia from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Americans
                1 bomber moved from Eastern Persia to India
                1 armour moved from West India to Afghanistan
                      Americans take Afghanistan from Neutral_True
                2 armour moved from India to Afghanistan
                1 armour moved from Yunnan to Sikang
                1 infantry moved from India to West India
                1 mech_infantry moved from Burma to West India
                1 armour moved from Burma to West India
                1 artillery moved from Burma to India
                1 infantry moved from Burma to India
                1 artillery moved from French Indo China to Siam
                1 artillery moved from Shan State to Burma
                1 armour moved from French Indo China to Burma
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                3 armour moved from Buryatia to Dzavhan
                1 artillery and 2 infantry moved from Amur to Buryatia
                1 artillery and 1 infantry moved from Korea to Amur
                1 armour moved from Korea to Buryatia
                2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 armour and 1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 armour and 1 infantry moved from 89 Sea Zone to Venezuela
                      Americans take Venezuela from Neutral_True
                1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Iceland to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to French Guiana
                1 armour moved from Western United States to Southeast Mexico
                1 artillery and 4 infantry moved from Western United States to Mexico
                2 aaGuns and 3 infantry moved from Central United States to Southeast Mexico

    Place Units - Americans
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 armour, 1 artillery and 1 infantry placed in Korea
                1 carrier and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 69 PUs; end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                10 infantry moved from Burma to Yunnan
                4 infantry moved from Szechwan to Sikang
                13 infantry moved from Hopei to Shensi

    Place Units - Chinese
                1 artillery placed in Kansu
                2 infantry placed in Kansu
                4 infantry placed in Tsinghai
                1 artillery and 1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 factory_upgrade and 1 infantry; Remaining resources: 2 PUs;

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British

    Non Combat Move - British
                1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 carriers, 2 cruisers, 3 destroyers and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
                3 fighters moved from United Kingdom to French West Africa
                1 aaGun moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 87 Sea Zone
                2 aaGuns and 2 infantry moved from 87 Sea Zone to French West Africa

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in Union of South Africa
                7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Place Units - UK_Pacific
                Units in India being upgraded or consumed: 1 factory_minor
                1 factory_upgrade and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 1 infantry

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 factory_minor and 3 infantry; Remaining resources: 5 PUs;

    Combat Move - Italians
                1 armour moved from Turkey to Iraq
                2 fighters moved from 98 Sea Zone to 80 Sea Zone
                1 fighter moved from Northwest Persia to 80 Sea Zone
                2 destroyers moved from 99 Sea Zone to 81 Sea Zone
                1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                1 carrier moved from 98 Sea Zone to 81 Sea Zone

    Combat - Italians
                Battle in 80 Sea Zone
                    Italians attack with 3 fighters
                    British defend with 1 cruiser, 1 destroyer and 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 cruiser, 1 destroyer and 1 transport
                    Casualties for Italians: 2 fighters
                Battle in 81 Sea Zone
                    Italians attack with 1 carrier and 3 destroyers
                    French defend with 1 destroyer
                    Units damaged: 1 carrier owned by the Italians
                    Italians win with 1 carrier and 3 destroyers remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 80 Sea Zone to Iraq
                1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
                3 transports moved from 99 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 factory_minor placed in Turkey
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

  • '20 '18 '17 '15

    I believe that’s game, dawg.  Germany got enough VCs to win, and I don’t see any way for ANZAC / FRANCE to steal one back.


  • nice game :wink:

    well played #1.png
    well played #2.jpg

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