Looks clean! I dig it :-D
And for option 2, if a player wanted, they could easily include Newfoundland or Eire as well (depending on player preference) since both those territories are at zero IPCs it would not really effect the game beyond aesthetics. This way everyone is happy. Simple set up, option 1 or option 2. Easy
Also, about the names…
I like the name “British” for the British Empire which would encompass UK, India etc. for the joined UK/UK Pacific faction. And the other name being something like “Commonwealth Dominions” rather than British Commonwealth, so it could still have the word ‘Dominions’ in it, which is a badass sounding word after all!) I am speaking here from the perspective of TripleA, or card formats and stats columns, where the ability to make clear abbreviations can be important. So you could use “B” and “CD” for short, which has a nice alphabetical flow. Or even just B (british) and D (dominions) to prevent any confusion whatsoever with China.
B and D, so in the stats column, or when describing the turn order in the simplest 1 letter structure…
‘British’ Empire = B
Commonwealth ‘Dominions’ = D
The Dominions, or simply Dominion as in “a Dominion infantry unit”, or “the Dominion fighter.” This will be much better for simple abbreviations, and simple reference. So that the boxed game sequence can be described as follows:
G-R-J-A-C-B-I-D-F
Germany, Russia, Japan, America, China, Britain, Italy, Dominions, France
Germans, Russians, Japanese, Americans, Chinese, British, Italians, Dominions, French (if you prefer)
or in the case of adjectives/adverbs…
German, Russian, Japanese, American, Chinese, British, Italian, Dominion, French
G
R
J
A
C
B
I
D
F
with the cleanest possible abbreviation lines for stats columns. 8-)
@Young:
New Production Unit Profiles:
Industrial Complex:
Produces up to 10 units
Maximum damage 20
Unoperational at 10 damage
Capable of building all units
May never be purchased
Immediately downgraded to a Minor Factory once captured
Major Factory:
Produces up to 5 units
Maximum damage 10
Unoperational at 5 damage
Capable of building all units
May never be purchased, or upgraded to an Industrial Complex
Immediately downgraded to a Minor Factory once captured
Minor Factory:
Produces up to 3 units
Maximum damage 6
Unoperational at 3 damage
May only build units that cost 10 IPCs or less
May be purchased at a cost of 12 IPCs
May be placed on any territory with an IPC value of 2 or greater.
May be upgraded to a Major factory for 10 IPCs*
There are only two conditions in which a nation may upgrade a production unit:
*1. The original owner of a territory containing a minor factory may upgrade it to a major factory for 10 IPCs, but only if the minor factory in question was already downgraded from a major factory or Industrial Complex due to capture.
2. Once they are at war, the United States may immediately upgrade all their major factories to industrial complexes free of charge.
New Single UK Economy:
The British economy is no longer split between London and Calcutta, instead, the United Kingdom collects only one income for all territories owned on the map with London as it’s capital. The UK must relinquish all IPCs each time an Axis power captures London, however, the UK may retain all IPC’s if Calcutta is captured, as it is no longer a capital city.
New Commonwealth Nation:
At the beginning of the game, one of the following options must be chosen by the player, or players controlling the Allied powers.
Commonwealth Option #1
All territories with an ANZAC and Canadian roundel on them will now be know as the British Commonwealth. This new nation will replace ANZAC in the game round sequence, and all British beige starting units on Canadian territories must now be replaced with ANZAC gray pieces (including the sea units in sea zone #106). This powers starting income will be 17 IPCs, and the United Kingdom’s will be 38 IPCs.
Commonwealth Option #2
All territories with an ANZAC and Canadian roundel on them, as well as South Africa and South West Africa will now be know as the British Commonwealth. This new nation will replace ANZAC in the game round sequence, and all British beige starting units on Canadian and South African territories must now be replaced with ANZAC gray pieces (including the sea units in sea zones #106 and #71). This powers starting income will be 20 IPCs, and the United Kingdom’s will be 35 IPCs.
Political Situation
The Commonwealth nation is at war with Germany and Italy to start the game, however, they may not collect national objectives until they are at war with all the Axis powers. The Commonwealth nation does not have a capital, and as long as the Commonwealth controls Ottawa and/or Sydney, they may collect an income and build units. However, if both Ottawa and Sydney are under enemy control, the Commonwealth must immediately relinquish all IPCs to the bank, and remove their roundel from the income tracker until at least 1 of these two original victory cities are liberated.
Map Board Adjustments
_If you are using a G40 2nd Edition map and playing option #1, you must put a commonwealth roundel on Western Canada.
If you are using a G40 2nd Edition map and playing option #2, you must put a commonwealth roundel on Western Canada, as well as South Africa and Western South Africa._
New National Objectives
All national objectives for the United Kingdom and ANZAC have been removed, and are now replaced with the following:
United Kingdom:
5 IPCs if the United States are at war with the Axis powers
5 IPCs if the Allies control Gibraltar, Egypt, India, and Malaya
5 IPCs if there are no Axis Submarines in the Atlantic (any sea zone west of Denmark and Gibraltar straits including #128 and #127)
British Commonwealth:
5 IPCs if the Commonwealth controls all their original territories
5 IPCs if the Allies control Borneo, Sumatra, Java, and Celebes
5 IPCs if the Commonwealth has at least 1 land unit on an original German territory
The following national objectives for the United States and Japan, are in addition to the already existing national objectives for each nation.
United States:
5 IPCs if the Allies control Borneo, Sumatra, Java, and Celebes
5 IPCs if at least 1 American strategic bomber has made a successful SBR on a German production unit
Japan:
5 IPCs if Japan Controls all Chinese original territories
The following national objectives are a modification of the existing Soviet Union national objective called “national prestige”, which has now been removed.
Soviet Union:
5 IPCs if sea zone #125 is free of Axis warships, and the Allies control Archangel
5 IPCs if there are no Allied units on original Soviet Union territories
New Setup Modifications
- All minor industrial complexes now become major factories
- The major industrial complex in India now becomes a major factory
- Add 1 Commonwealth fighter to Ontario
Great work