Once again, I must gripe about Factories! :-D
Honestly, we have to make a choice. Do we want factory purchasing strategy to be part of the game, or don’t we?
If we want it to be part of the game, than we should open things up and make the unit flexible. In which case a cost at 12 ipcs (3 lower than the old regular factory, is going to be more fun.)
If we don’t, then we should go to the other extreme, eliminate the unit from the purchase roster and just place them wherever it is we want them to go at the outset, so that players don’t have to deal with them as a purchase problem. I’m fine with either approach.
Trying to go somewhere in between just introduces confusion, and anyway, as always, the issue is mainly to do with Japan balance. In my view Larry has already effectively killed the original A&A “factory strategy” game, by placing restrictions on where new factories can go (i.e. not on islands, not anywhere less than a value of X, not anywhere that isn’t an “original” territory.) etc
If you are going to place so many restrictions on where newly purchases factories can go, then the way I approach things, I think it’d be better to eliminate the unit altogether, and hard balance the locations from the outset. Because then its one less thing players have to worry about, and one less place where confusion can enter into the game. Then you could eliminate the whole problem of “restricting” them to original territories at a value of 2 or more. My thinking on this subject is all over the Larry boards, and I have gone basically from one extreme to the other. For years and years, I favored dropping the regular factory to a cost of 12, because I felt that 15 was prohibitive. As time goes on, and more weird factory rules are introduced, I now lean towards eliminating them from the roster altogether. I either want a purchasable unit that is fun to play with, or else I think get rid of it as a “Unit” and turn it into just a feature of the gameboard like a VC, or a printed IPC value. Something that is just a fact of the game, so you don’t have to think about where to purchase, or how to deal with Japan dropping a train.
So now we are at G40, which does not have a gamemap that can function absent the new factory system. In other words, you can’t go back to the old system, because the printed IPC values on the map are too low to support the old factory. Basically we are forced into the new system by the map values.
In Halifax is was suggested for simplicity that we remove some of the complexity involved by giving players only 1 purchase option instead of 2 (this was done using the knp suggestion to get a third tier with the factories.) So basically 1 step back 2 steps forward. Even though we introduce a new factory, we simplify the roster, by taking ICs and Majors out of the unit roster.
Now only Minors are left…
Questions: will anyone buy them? If so, where? Are minors in such locations desirable?
If not, does making the factory more expensive really prohibit such strats, and is it worth it, given how nerfed the unit is already (in terms of where it can go)? And finally if Minor factories are desirable then wouldn’t it make sense to have them cost slightly less, 12 instead of 15?
**ps. Might I make one “minor” suggestion for clarity? :-D Instead of referring to these things with the names used so far, wouldn’t it make sense to call them…
Major Industrial Complex (no purchase)
Minor Industrial Complex (no purchase)
And then Factory, Base, Hub or something else (purchase)**
To distinguish this last one from the 2 types you can’t buy? I just think the shorthand “Minor” is not the most helpful to describe the one that can be bought. If there are two types that are fixed from the outset, then those should be the “Major/Minor”, and have the purchase option Unit with a different name. Something that sounds more like a familiar unit name and generic: Factory Base, Factory Hub, Factory etc.
If the first two types cannot be bought, then I think it makes sense to refer to them as Industrial Complexes (Major/Minor), As no Inustrial Complex should be available for purchase as a unit. Its stupid to have a unit that costs 30 anyway ipcs heheh. So there, that’s handled, but now the name for the purchaseable unit…
How bout a name that makes a little more sense as something that can be bought. Like Factory Base, since its reasonably familiar and fits the old games.