Allied setup additions for balance (new poll)
Has to be a Minor, in this case. Perhaps with a second Minor in West India! (Or would that be too much of a gift to Japan?)
Some sort of compensation would have to be made though.
Final Run last edited by
But why does Japan have 21 Air? It is too powerful a tool. I think that ruins the game.
Yeah even after OOB Japan still has way to many damn planes. Makes it too easy for them to hold territory in this game.
also why Japan can get to 70 income and earn more than the US.
I can see what your point to an extent, it would be a bit more historically accurate if America had a somewhat larger IPC income.
As for Japan, if they occupy chunks of China, French Indochina, Malaya and the DEI like they did in the real war then their income should be close to the USA’s. Remember after most of the Japanese advances in 1941-1942, the Japanese held an area of more than 3 million square miles that contained about one fifth of all the population on earth, along with an almost infinite supply of Tin, Oil and other raw materials. If the Japanese were able to thwart U.S. submarines attempting to attack their convoys, these resources might have been put to good use in industrialized Japan. And if the they were able to somehow impress the various Asian peoples into war machine of the “Co-Prosperity Sphere” they could have potentially been the worlds greatest power by far.
ItIsILeClerc last edited by
I think Japan’s flexibility with their many planes is the main concern of most people here?
Why not remove x number of Japanese planes across the map and replace them with x numer of art/inf in Japan. That’s more true to history and forces Japan to make real choices.
No more taking India J4 AND swing back with all that starting aircraft into Sydney/Hawai, forcing the USA to have ~570TUV in the Pacific to prevent sudden death.
Japan should still be able to get to 80-100IPC wiping out India, DEI, China and a large part of Russia by J9 but it shouldn’t be able to stay at rough parity with the USN at the same time AND gain superiority again by returning all the startup-air…
I calculated that this little trick forces the USA to spend no more than ~160IPCs in Europe if it fears its Japanese opponent will go for that J9 Calcutta + Hawaii trick (know thy enemy…). Less even, if the USA applies less early pressure in the Pacific (applying more in Europe first).
Instead of island hoping as the US, you are forced to cower off Queensland, united with the piddly Anzac fleet, as venturing out means the destruction of your only resources.
Air units are the most flexible, because of the superior range. Japan is, therefore, in a very strong position. Until it starts to lose a large number of those planes, the Allies are stuck waiting.
Hence my Japanese Air gripe.
trulpen last edited by
Sounds like you guys are leaning towards an Allied auto win. How did the tweaks turn out?
Japan will become a true power-house only if you let them. The challenge for the Allies in the Pacific is to work together in order to harass and try to strategically set-back Japan. They might be terrifying with those 21 planes, but they can’t be everywhere all at once. It’s all zen.
I think Japan is pretty easy to play the first 4-5 rounds, but then things might get real messy for them. If the Allies manage to put enough pressure on the board.
Another nice feature of the game is that both sides get pretty tricky decisions to make. Especially the US has to choose how to divide it’s resources and impact.
Young Grasshopper, you made some extra NOs that I think might make up some good balance of the game. Especially the 5 extra IPC to US and USSR, 3 extra to ANZAC and usually about 2 extra to UK. How has the experience been with them?
Bomber in Moscow, possible 1 more fighter or Fighter-Bomber but near manchuria
Remove some Japanese planes, but replace them with another ship(s), probably combination of transport ( AP) and more infantry
Add BB in Hawaii
Combine the Italian fleet so it cant be wiped out
Possible add 1-2 infantry in or near Egypt for UK