I will attempt to answer what I can here. I will note rules in red, and my opinion in blue
I do have some other questions about the Chinese factions. Some are carry over from before, but not answered definitively by the game’s creators.
Was the word original intended to be in the text under Nat Chinese (#8 pg29). It says the Nat Chinese can capture original Red Chinese territories instead of liberating them. There are only two original Red Chinese territories in the game, so are the Nat Chinese allowed to capture (or retake) unoccupied territories from the Reds that aren’t original Red Chinese. This could be interpreted that they can not capture Red Chinese territories that aren’t original, which would prevent them from taking back their own territories from the Reds (which would be silly, but fixes the double dipping thing LOL).
Liberating a territory by definition means restoring it to it’s original owner after taking it from an invader. If Nat Chinese take control of a Japanese held territory that was originally Com Chinese owned, they capture for themselves instead of returning control of it to Com China. And, although omitted from the rules, the vice versa would also be true. I will be sure to include that in the next revision.
This question may actually help solve the “double china income” problem. I am still working on that. If we only allow a Chinese faction to take a territory from the other Chinese faction when captured from an Axis country, it would solve the problem, right? In other words, Chinese can’t take from each other unless they are taking it from the Japanese. Let me know.
Both Chinese powers are on on the Allies side, can they both be on the same territory. Russian units could back up the either Chinese powers, are the Chinese allowed to reinforce each other?
No, they can’t occupy the same territory. That is what is meant in the rules when it says they cannot attack each other.
When the Japanese capture a Chinese capital do they get the income stored there. Rules don’t say specifically (that I saw anyway), but do say the only exceptions are for Russia & UK (stored income goes to bank), so I would think YES the Japanese also capture the income from both Chinese factions. Being the Chinese can capture unoccupied territories from each other, would that include capturing income if that territory is a capital. This could be a good move to keep Chinese income from falling into Japanese hands. I Know that in G40 the Chinese income isn’t transferred (Chinese keep it for later), but that game doesn’t have Chinese capitals either.
Since the Chinese taking each other’s territories is still a bit up in the air, I will only comment on Axis powers capturing Chinese capitals. Yes, they would capture the income stored there as well.
The Communist China rules (pg29) don’t list territories the Red Chinese can enter or not enter (FEC or French to be exact). Rules do say the Reds can attack an axis power w/Russia as long as both are at war with that axis power. So they can liberate or capture Japanese held territories with a joint venture, and I would imagine they could also attack Japanese held territories by themselves outside of the Chinese borders just like the Nat Chinese (although this would be difficult with just inf). Are the Red Chinese limited to French territories, and Hong Kong (like the Nat Chinese) or can they enter any original UK FEC territory by design (just as Russia could). Furthermore can the Red Chinese leave China and NCM into orig FEC or Russian owned territories to seek refuge or reinforce (this last one is doubtful).
Since the rules don’t address this, and we’ve never had it come up, I will offer my personal opinion. I would only allow the Com Chinese to move within the confines of Com China, Nat China, Japanese controlled China, and Hong Kong. Remember, they were not friends with the French or the Brits. Hong Kong could be considered a special case perhaps. I will pose this to the group and get an official ruling
Sorry guys, Coach misread the question! I talked it over with him today. Wild Bill, as usual, you are correct on this one too. The advantage to having Russia at war with Japan is they can combine their attack with the Communist Chinese. The CC can indeed attack Japan from turn 1. China can’t afford to wait for anything if they are going to slow down the Japanese!
Thanks guys. Please keep the questions coming. This is great stuff!
We already know that Russia and Communist China attack together.
You didn’t answer the questions I asked.
1. Can Communist China enter FEC territories?
2. Can Communist or Nationalist China enter Russian Territories?
comm Chinese can but nationalist can not
3. Can Communist or Nationalist China enter Neutral Territories?
comm chinese can nationalists can not
It should be the same for Nat China. Szechwan falls, China can’t build no more whether they have 3 or more territories worth 3 icp’s or more.
If it’s liberated then they will get 6 icp’s and any non captured territories and can start building again.
If they have some money left and Szechwan is captured, they should have to give money to attacker. I would like to try this in a game.
The rule is as long as they have territories worth total of 3 icp’s or more, they can build and place in those territories.
Thank you for all the interest. Much appreciated.
Just got a new computer, last one pooped the bed in the middle of map making.
I am working on new refurbished version of this game.
I am excited at this opportunity to give this version a face lift and a make over with emphasis on keeping the game streamlined and not overly and unnecessarily complex in nature while adding new elements to the game.
After getting some actual experience at other A+A varients out there, I have been introduced to alot of good and bad ideas.
But these varients all have one thing in common. They are all overly complex with much of it unnecessary and only achieves adding unwanted extra time to play. I am a firm believer in the Keep it simple stupid (KISS) method.
With that said, stay tuned for updates.
A d12 system will be used.
Game start date will be 1939 before polish invasion and politics will be a part of the game. In fact politics and the political landscape will play a huge role in how each game unfolds. My intent is that no 2 games played will be the same.
Technology will also play a major part for all the powers and may also influence the political landscape of each game.
I envision a gaming experience in which the players control the fate of their respective nations, and not necessarily follow the traditional and historical paths used by previous games or history.
The basic game mechanics will not change much, but the players freedom of choice of actions will.