• I enjoyed reading your response. I will have to give tanks some more thought. I think infantry, artillery, and a fighter are higher priorities than tanks at 6 IPCs a pop though.

  • Customizer

    I tend to see tanks as a way of breaking a stalemate for a side that have an income advantage, but cannot defeat the enemy with conventional forces. A large stack(5+) can be devastating, 1 or 2 are little use. This foreshadows 1940 when the French had more and better tanks than Germany, but used them in small numbers supporting infantry, while the Germans used mass formations of panzers to smash through the French lines.


  • Flashman,

    I am on round 16 of the latest game. AH had been adding a tank or two over several rounds. Once they had acquired a stack of 5 tanks to pair with the Infantry and artillery, they were able to smash their way to Rome on turn 12. It is turn 16. The central powers have a combined IPC value of 58. The Allies have a combined 108 IPCs coming in. I am thinking it is time to end this game.


  • I like the idea of $5 armor……in our games we have figured out that once again airpower is key and a better buy than armor…air superiority is important and devastating because it boosts your artillery to defend or attack @4 or less


  • @corporal:

    I like the idea of $5 armor……in our games we have figured out that once again airpower is key and a better buy than armor…air superiority is important and devastating because it boosts your artillery to defend or attack @4 or less

    Agreed. That is why I don’t think Armor are priced appropriately. Fighters are always a better buy because air superiority is huge!


  • This post is deleted!

  • Our game have 3 different tanks.
                      cost  att def
    Light            5      2    2    (4 for USSR)
    Medium        6      3    3    (5 for a USSR)
    Heavy          7      4    4
    Also, all defender and attacker tank can retreat after one round of combat.


  • :-D :-D :-D  Your rules are great!


  • I agree in that at 6, tanks are a little expensive. But the main power they of course provide is their ability, not their numerical score. And that ability in this 1-round combat WWI game matters. Big time. At 5 they would pay for themselves too easily and be too mass-able.

    My friends and I play with them having a defensive value of 2 at all times. It’s not much of an increase, but it’s something. Tanks have their uses, and they’re a much easier to stomach when they aren’t worthless on defense.

    Also, Britain can pretty much decide the Ottomans die (faster) by buying some tanks. They always seem super-effective on that front.


  • Your rules are great!…

    LOL… :roll:


  • Oh look, a WWI tanks thread where people show up and start posting about WWII tank houserules.

    Imperious Leaders draconian house rule policy has ruined WWI house ruling.

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