Vold vs Wheatbeer (Allies +10)

  • '17

    The US has a 98% shot to sink SZ97 (with all those Axis transports) … do you want to reevaluate your German NCM?

  • '17

    Well, let me know whether you want to adjust or if I just show no mercy and I’ll proceed.

  • '13

    I generally take my licks, I find them to be educational.  In this case, the only way I can restructure my NCM to be helpful is to pull GER fighters.  If I do that, you stand a better chance of pulling a Denmark can opener and taking Berlin.

    My mistake was back in Italy, I neglected to purchase a fighter for cover so I could pull the Germans.

    So it will not be pretty, but roll on  :x

  • '17

    scramble SZ112?

    trying both actually in this case

  • '13

    Looks like I better hold off on the scramble.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 3 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 carrier, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
                2 bombers moved from United Kingdom to 97 Sea Zone
                2 bombers moved from Gibraltar to 97 Sea Zone
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
                1 fighter moved from 110 Sea Zone to Denmark
                4 fighters moved from United Kingdom to 112 Sea Zone
                2 fighters moved from Gibraltar to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                4 fighters moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 112 Sea Zone
                    Americans attack with 1 carrier, 2 destroyers, 7 fighters, 2 submarines and 2 transports
                    Germans defend with 3 destroyers
                        Americans roll dice for 2 submarines in 112 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 carrier, 2 destroyers, 7 fighters and 2 transports in 112 Sea Zone, round 2 :  3/9 hits
                        Germans roll dice for 3 destroyers in 112 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans and 3 destroyers owned by the Germans lost in 112 Sea Zone
                    Americans win with 1 carrier, 2 destroyers, 7 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 18
                    Casualties for Germans: 3 destroyers
                    Casualties for Americans: 1 submarine
                Battle in Denmark
                    Americans attack with 2 artilleries, 1 fighter and 2 infantry
                    Germans defend with 1 airfield, 2 fighters and 1 tactical_bomber
                        Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Denmark, round 2 :  2/5 hits
                        Germans roll dice for 2 fighters and 1 tactical_bomber in Denmark, round 2 :  2/3 hits
                        1 tactical_bomber owned by the Germans, 2 infantry owned by the Americans and 1 fighter owned by the Germans lost in Denmark
                        Americans roll dice for 2 artilleries and 1 fighter in Denmark, round 3 :  2/3 hits
                        Germans roll dice for 1 fighter in Denmark, round 3 :  1/1 hits
                        1 artillery owned by the Americans and 1 fighter owned by the Germans lost in Denmark
                    Americans win, taking Denmark from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Germans: 2 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in 97 Sea Zone
                    Americans attack with 4 bombers and 1 submarine
                    Germans defend with 3 destroyers and 6 transports; Italians defend with 2 destroyers and 1 transport
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 bombers in 97 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 5 destroyers and 7 transports in 97 Sea Zone, round 2 :  3/5 hits
                        1 submarine owned by the Americans, 2 destroyers owned by the Germans and 2 bombers owned by the Americans lost in 97 Sea Zone
                        Americans roll dice for 2 bombers in 97 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 3 destroyers and 7 transports in 97 Sea Zone, round 3 :  3/3 hits
                        1 destroyer owned by the Germans and 2 bombers owned by the Americans lost in 97 Sea Zone
                    Germans win with 2 destroyers and 7 transports remaining. Battle score for attacker is -30
                    Casualties for Germans: 3 destroyers
                    Casualties for Americans: 4 bombers and 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                4 fighters and 3 tactical_bombers moved from Northwest Persia to Egypt
                5 fighters moved from 112 Sea Zone to United Kingdom
                1 fighter moved from Denmark to Norway
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 110 Sea Zone to 107 Sea Zone
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                2 infantry moved from Alaska to 1 Sea Zone
                2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
                2 infantry moved from 10 Sea Zone to Western United States
                1 artillery and 1 infantry moved from British Columbia to Western United States
                1 submarine moved from 2 Sea Zone to 10 Sea Zone
                4 fighters moved from 16 Sea Zone to 26 Sea Zone
                2 fighters moved from Eastern United States to 106 Sea Zone
                2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 artillery and 3 infantry placed in Central United States
                2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
                3 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
                Americans collect 69 PUs; end with 70 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    Production/PUs Summary :

    Germans : 63 / 86
        Russians : 3 / 0
        Japanese : 17 / 19
        Americans : 69 / 90
        Chinese : 23 / 31
        British : 32 / 38
        UK_Pacific : 19 / 22
        Italians : 18 / 18
        ANZAC : 16 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Anhwe
                2 artilleries and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 63 / 86
        Russians : 3 / 0
        Japanese : 17 / 19
        Americans : 69 / 90
        Chinese : 23 / 29
        British : 32 / 38
        UK_Pacific : 19 / 22
        Italians : 18 / 18
        ANZAC : 16 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British repair 0 damage on 1 factory_minor; Remaining resources: 32 PUs;
                British buy 1 aaGun, 2 artilleries, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
                1 infantry moved from 114 Sea Zone to Germany
                1 infantry moved from Urals to Evenkiyskiy
                      UK_Pacific take Evenkiyskiy from Germans
                1 infantry moved from Timguska to Yenisey
                      UK_Pacific take Yenisey from Germans
                1 infantry moved from Novosibirsk to Kazakhstan
                      British take Kazakhstan from Germans
                1 infantry moved from Novosibirsk to Samara
                      British take Samara from Germans

    Combat - British
                Battle in Germany
                    British captures 86PUs while taking Germans capital
                    British converts factory_major into different units

    Non Combat Move - British
                1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Gibraltar to Egypt
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 fighters moved from Northwest Persia to Egypt
                1 aaGun and 2 artilleries moved from Novosibirsk to Tsinghai
                2 infantry moved from Kansu to Tsinghai
                2 fighters and 1 tactical_bomber moved from Novosibirsk to Eastern Persia
                2 artilleries moved from Eastern Persia to Persia
                3 artilleries moved from West India to Eastern Persia
                1 artillery and 1 infantry moved from India to West India
                2 armour and 1 mech_infantry moved from India to West India
                2 artilleries and 10 infantry moved from Northwest Persia to Iraq
                1 armour and 10 mech_infantrys moved from Iraq to Egypt
                1 infantry moved from Northwest Persia to Iraq

    Place Units - British
                1 aaGun and 2 artilleries placed in Egypt
                1 fighter and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 39 PUs; end with 126 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
                UK_Pacific collect 16 PUs (5 lost to blockades); end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour, 1 artillery and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 54 / 0
        Russians : 3 / 0
        Japanese : 17 / 19
        Americans : 69 / 90
        Chinese : 23 / 29
        British : 39 / 126
        UK_Pacific : 21 / 21
        Italians : 18 / 18
        ANZAC : 16 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    gratz - I’m done.  To say my head and heart have not been in this for a few months is a drastic understatement.

    Have a good Holiday season  :-D

    V

  • '17

    Thanks, hope yours is pleasant as well  :-)

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