@Robert:
I like your idea on the germans key to victory. I have found it very effective to buy a bomber a turn and use all of them to bomb the IPC’s right out of the russians. I also buy bombers with the japenese and bomb the russians with that. I really find now need for africa but if possible I could use the IPC’s. I really need some tips in africa because I find it hard to hold of the russians for the first few turns and I don’t have enough money for Africa.
I understand the pressure that the Russians can put on you. More than likely they will go after you with 90% of their forces. However, to put pressure in africa only really takes 1 inf 1 armor a turn. With my proposed plane a turn that adds up to 18 IPC which means that 22 IPC can go after Russia. The Russians will have to do something about the Japs encroaching on their territories, they make 24 IPC and I don’t think it is out of the realm of possibility that they will spend more than 2 IPC (not even an infantry) a turn to fight the japs. At worst you see a stalemate on the eastern front. I am basing this on the starting out $ each country recieves because there is no way to know exactly how the game will evolve turns into it (the game is a dice rolling game, and things change). However, any $ the Russians gain against the Germans, will be lost to $ lost to the japs. Conversely, any $ lost in Eurupe will be gained in Africa. So for simplicity sake I am using the starting out IPC.
As to how to stop the Russians, the game has not changed so much as to not have the same “territory swap” that was in the original game. The Germans or Russians will only move up when they have an overwhelming force to hold the territory taken. To go 1/2 a$$ed means that the forces spent there will be destroyed at great cost to the original attacker.
In most of my games 90% of allied forces go against Germany. The people I play against do not really spend any IPC in the pacific, or against the Japs in general barring the few Infantry the Russians buy to delay the Japs. So playing Germany most times I have to be able to fight all 3 allied powers, and hold out for the Japs to gain enough power to make their move.
That was the way to play in the old game, and the people I play against refuse to adapt to the new game thinking that is the only way to play. I have played the other countries and showed how diff. strategies can be effective, but they just chalk it up to me being lucky or what not, and never really consider doing these things themselves.
Suffice to say, I am used to having the whole burden of the allied attack come on me when I play Germany. I know I can’t win against those odds, but it has taught me to pick and chose my fights (which is why I like a strong German airforce so much - versatility).
I would love play a game (online, or whatever) with someone who has a different strategy other than kill germany first, and pay little attention to Japan. That is my biggest shortcoming in the game.
Any takers?