@gamerman01 Hello I will take my turn soon,. I’m quite busy. I will get to it this weekend, it’s a busy week for me.
Cow (allies +13) vs. Bold
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair 0 damage on 1 harbour; Remaining resources: 33 PUs;
British buy 3 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Persia to Iraq
5 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
2 fighters moved from Persia to Iraq
1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany -
Scramble orders for west germany. I assume you scramble it is your best odds.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair 0 damage on 1 harbour; Remaining resources: 33 PUs;
British buy 3 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Persia to Iraq
5 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
2 fighters moved from Persia to Iraq
1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western GermanyCombat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 destroyer and 1 transport
Germans defend with 1 fighter
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Western Germany
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_major and 1 harbour
British converts factory_major into different units
Battle in Trans-Jordan
British attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British winBritish win, taking Western Germany from Germans with 1 artillery and 1 infantry remaining with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Iraq from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Iraq to Persia
5 fighters and 1 tactical_bomber moved from Trans-Jordan to PersiaPlace Units - British
3 artilleries placed in Persia
1 fighter and 2 mech_infantrys placed in Union of South Africa
British undo move 2.
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
British collect 37 PUs (3 lost to blockades); end with 37 PUs totalTurn Complete - UK_Pacific
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In case you disagree with the scramble.
:roll 2d6:
^ use this
Rolling 2d6:
(5, 5)^ use this if above didnt work.
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Rolling 1d6:
(4) -
Rolling 1d6:
(5)arty
Rolling 1d6:
(1)fig
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If you are positive you wouldnt scramble vs 1 dd and instead defend against 1 inf 1 arty, you can have west germany.
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I just throw stuff at you, at this point as long as usa and uk throw stuff around it will be fine.
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I need to get a naval base on portugal real soon for usa lol.
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i think i would have taken my chances with the fighter against the inf, art - your destroyers and subs are deadly.
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you would chance your 1 fighter against 2d6 instead of 1d6 haha. I am still curious how you are going to win this game. I do not really see Russia going anywhere or Japan sticking around in the middle east for long.
You kind of set america back into an every other round 36 man drop lol.
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Allies just grow in income at this point, even with loss of egypt it is not a big deal.
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@Cow:
you would chance your 1 fighter against 2d6 instead of 1d6 haha. I am still curious how you are going to win this game. I do not really see Russia going anywhere or Japan sticking around in the middle east for long.
You kind of set america back into an every other round 36 man drop lol.
yeah 36 man drop is gonna be awesome.
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your attacking subs and destroyers have not missed this game i think.
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china is HUGE - i’m thinking about trying to conquer them
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dang you shot down my italian bomber :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 unit repaired.
1 bomber moved from France to GibraltarCombat - Italians
Strategic bombing raid in Gibraltar
1 bomber killed by AA
Bombing raid in Gibraltar causes 0 damage total.Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
3 aaGuns, 5 artilleries and 18 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
3 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 81 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 95 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Belarus: 3 infantry
EDIT: Adding units owned by Italians to Eastern Poland: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Italians collect 10 PUs (2 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
loss of that bomber is pretty tough. lol
well, i wonder if your aa gun will also shoot down my german bomber :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 mech_infantry moved from Malaya to Shan State
ANZAC take Shan State from Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 submarine moved from 62 Sea Zone to 42 Sea Zone
5 destroyers and 6 submarines moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Szechwan to PersiaCombat - ANZAC
Battle in Siam
Battle in West India
Battle in French Indo ChinaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 31 PUs; end with 32 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs -
skipping france from here on out until it gets liberated





