@DoManMacgee Hi DMM & thanks for the response… Really appreciate that these forums have experienced players who weigh in on things. It was OOB with a 12 bid.
That’s pretty much what Japan did - eliminate the threats and take back the 2 islands as advantageously as possible while still consolidating the fleet. I was just surprised how long it then took for Japan to have any pressure westward. India, in spite of losing 2 men on the initial Kwangtung foray, stayed around for quite a while (minimal investment for a KGF).
What helped, no doubt, was that Russia traded unfavourably in the initial Caucasus strafe (dice game, lost 3 inf to Germany’s 2, and took W Russia at odds) and the Germans (rather than push hard back immediately), decided to save the Med fleet with a carrier. This made the Egypt / Africa game interesting, but maybe a different buy on G1 and the Germans win sooner. Always tough to say.
But, as many have pointed out here, the Axis have such a strong start in this game it was nice to have a hotly contested battle!
UK India Fleet
What do you do with this? I was thinking of destroying the Japan destroyer and transport in sz 61 with the cruser and fighter and retreat with the carrier to the coast of africa. The plane can land in Szechwan.
That’s the standard move for KGF. For KJF, attack SZ 37 with the Indian fleet, the Australian fleet and the Egyptian fighter.
I likely do either one of the following:
1. Try moving all fleet to Med sea and find ways to travel back to British sea zone. This is more likely if Eygpt is safe on 1st round. I sometimes land my fighters there as well, depending on situation.
2. Use to disturb Japan’s land attack or send all the fleet to attack or weaken Japanese fleet.
MarineIguana last edited by
Yes, #1 is the optimal move in most games. Destroying the sz61 transport is essential for delaying Japan’s take of India. With the sz61 sunk, UK can hold out in India until R6 even with optimized Japan pressure. The carrier and transport can be reliably brought to UK by round 4 to start pressuring Germany.
#2 is very risky. The main problem with #2 is that it uses the entire UK pacific fleet to destroy some of Japan’s naval fleet. Unless the US follows up with a full pacific commitment, japan can use the extra transport and absence of UK naval pressure to aggressively pressure and take India by round 4-5.
A third option to consider is to move the india fleet into the Med if germany failed to deadzone the seazone next to egypt. This allows UK to destroy the med fleet R2 and allows the UK fleet to travel to UK as early as R3. Often, germany will sacrifice air to sink the UK ships in the Med which is also a good outcome for the allies. Overall, this provides the most possible pressure against germany. This is probably the best of the 3 options in my view, but is contingent on a Germany mistake of failing to deadzone sz15.
80+% of my games against good axis players, I do #1.