WW2 in Europe/ Europe at war Questions and suggestions
So after having read the rule book and getting a feel for the game and its mechanics, I’m now ready to play a more serious (solo) game. However, I do still have a fairly large number of questions:
1.) Does attacking artillery also fire in the shore bombardment step? The rules suggest that it does as it states: “artillery that fired in step 2 cannot fire now” or something along those lines (land combat sequence).
Mt 2cts: I suggest renaming “shore bombardment” into “opening fire” when it comes to land combat. I’d also go for giving both sides a choice: Either fire your artillery in the opening fire step and any casualties caused are removed immediately (firing side’s choice on a roll of “1”) or attack/ defend during each round of normal combat along with other units. In this case any casualties caused are always the owning player’s choice.
2.) I still don’t really get that under some units it is stated that on die rolls of “2” they can choose which unit is hit, but then strangely enough it goes on to say that this is always the owning player’s choice. What exactly does the firing player get to choose then?!
My 2 cts: allow the firing player to choose the target rather than the owning player (and on a 3 or 4 in case of a tactical bomber, for instance, the owning player decides.
3.) Can the Russians attack the lone Polish infantry on their side of the demarcation line in Fall ‘39? The rules say they may move into the areas designated to them, but it doesn’t say anything about attacking.
My 2 cts: Allow it! This is also what happened historically!
4.) Illustration Page 9 advanced rules: Assuming Belgium is being attacked here for the first time and is therefore suffering from the penalties related to “surprise attack”, how can they possibly reinforce Liege from Brussels as the rules state that units suffering from surprise attack may not move, neither in the movement phase nor in the blitzkrieg phase. Or is this done by “British” units (as the Belgians are now represented by British units after having been attacked) using British redeployment points? From the example I certainly don’t get that impression…I assume this is a faulty illustration??
5.) Does the UK collect money from the neutral territories whose forces it represents? I guess not, but just wanted to make sure…
6.) Do neutrals get to build any forces if they are not defeated at the end of a turn?
My 2 cts: I’d allow them to build units up to the value of the territories they still control, as long as they are still in possession of their capital (to be placed in box 1)
7.) Can ships belonging to belligerent nations pass through ports [with ships in them] belonging to neutral powers? (I.e. French and British ships, for example, while not yet at war with Italy could pass through the sea zone containing the port of Tripoli or French ships could trace a convoy through the sea zone containing the port of Barcelona).
My 2 cts: I’d leave it to the nations controlling the port; they can either allow it or deny it. A denial would not be a declaration of war!
8.) Please emphasize in the rules that if the Axis attacks either the USA or the USSR prior to Spring 1942 both can only receive up to 25% of their income. This is a bit vague.
9.) Why do fighters have such a low combat value when it comes to attacking ground units? (and why such a high one while attacking other air units)?
10.) If I understand it correctly the “4” combat value of fighters is only used in air to air combat? (I.e. escorts vs interceptors and when air units ONLY meet in a certain territory? (for instance in order to pin enemy air units there?)
11.) Was an air-to-air combat phase deliberately left out of the land combat sequence? It would make sense to me if attacking and defending aircraft would first engage one another and that any surviving fighters and tactical bombers (from both sides) would then get to make a(n) (pre-emptive) attack against an enemy ground unit of their choice.
12.) Do naval units exercise sea control while still neutral? (i.e. would Italian naval units and tac bombers -that are still neutral in 1939- inflict movement penalties on e.g. a British convoy?
My 2 cts: No. Not until they are at war with one another do such penalties apply
13.) While a (major) nation is neutral, does it receive supply automatically or does a convoy still need to be established to receive supplies from overseas?
14.) Is it possible for naval units of befriended nations to ever share a port together at the end of a turn? (E.g. British ships in a French port; when dropping off transported units the rules state a transport must return to its port of origin, so e.g. a British transport transporting a unit to Brest would have to return to Bristol rather than remaining in Brest, right?)
15.) The text underneath “Minor flag space” differs significantly between the basic and advanced rules. Is this intentional? For example, in the basic rules it says that units located in a minor flag space only suffer the movement penalty in case of a surprise attack, but this is not listed in the advanced rules.
16.) Why does Italy receive money from the start for Tripoli while the UK doesn’t for its African territories? Because the UK is at war and Italy is still neutral?
17.) Are British and French naval units also bound by the rules governing surprise attack in Fall ’39? If so, this seems like the time for the Germans to attack e.g. Scapa flow!! If so, would the port bonus apply regardless?
18.) It took me a long time before I got the air redeployment example. Air units can only land/refuel/rebase on “factory spaces”, right? And not on NRZ’s? I take it they can also refuel on carriers?
19.) Can air units with a movement value ever fly from the US to Britain or is the only way to do this by means of transporting them by ship? (refueling on Iceland still doesn’t give them enough movement points).
20.) The US starts with $20, however its income is $50 (1/4 of 200). Is this correct? Or do they get to spend $20 on their first turn and afterwards $50? If I’m not mistaken neutral countries do not get to actually buy and place units until activated?(But they do get them to advance up the build boxes?)
21.) How is a convoy set up to the Pacific holding box? (simply to the “picture”?)
22.) What happens when a convoy needs to spend more than 10 mp’s? Does this then count against [naval] rp’s? Do rp’s then need to be saved from the redeployment phase?
please post whatever rules you got written down. Its hard to follow strategy for games we don’t know the rules for, unless you are doing NOTHING except using the complete AAE rules for AAR verbatum, which still requires some rules to conform it to AAR.
Your reading to far into it. Just US,BRITIAN,and Russia against a well fortified GERMANY.Bridges must be taken to speed advance before Germany can blow them. Allies must hold supply lines,Germany can sabatoge and counter attack. Simple and fun.
I have it, but am holding onto it for further playtesting on the set-ups.
Europe is being slightly changed in terms of the map, and there will be some minor additions to the rules. These changes will probably be part of the map/rule package I am looking into producing. Pacific would be released this way as well if all falls together.
I have the W@W board game; however, I unfortunately haven’t been able to muster up a group of friends to play it yet – although, I have reviewed the rules a bit. Also, I am currently in the process of playing my first PBEM game (A&A), so I’m still learning the ropes a lil’ bit. I’m in if I won’t slow up things any and of course if additional players are still needed.