G40 Fortunes of War - Delta

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    @Ben_D:

    Hey, this is coming along well too, I’m probably going to end up using these ideas in my next game, hopefully this weekend.  I must say I’m impressed with it.  I’m enthused about the French buff, they needed something desperate lol.

    Thats awesome, be sure to let us know how your friends like them, and if you see any game mechanic problems when you play test it for us.

    Would it make sense to add Denmark to the Atlantic wall?  I think I read somewhere (wiki I think? Idk…) that it was considered as a potential spot to land.  I think it was also considered as part of a counter-intelligence / misinformation campaign to throw Hitler off too as to where the Allies actually wanted to land, don’t quote me on it though.  Also, after thinking about what if scenarios of Spain being officially involved in the war on the Axis side, would the Atlantic Wall have been extended down to Spain?  Who knows, right?  Spain becomes pro Axis once Paris and Russian city are under Euro-Axis control in my games, so it gets involved most of the time.

    Denmark and Spain can be left out, as long as we cover the closest points across the English Channel, we should be safe historically and without getting crazy.

    Another thing: the Chinese ability to build artillery through having American support (Flying Tigers) is preferable to what the OOB thing is, but I’d like to find out how you came up with it.  The OOB rule emphasizes the usefulness of the road, how vital it is, because almost everything came from there supplies-wise for the Nationalists.  It doesn’t really matter much to me which way it goes, I’m just asking out of curiosity.

    I do understand the significance of the Burma road for China to get artillery sent to them from the Brits, but this is purely a game play issue as my players want to buy at least 1 any time they like, and the Russian player plays China in our games so it’s more fun for them to build something other than infantry.

    Great effort on these projects man, hopefully they get officially recognized or endorsed eventually.  That’d be SICK, lol.

    Cheers, and thanks for contributing.


  • @Young:

    Around the Clock Bombing
    At the beginning of any game round (before Germany’s turn), the United Kingdom may announce once per game, an “around the clock bombing campaign” which will last for one complete round. This means that any allied strategic bombers stationed on London upon the announcement, may conduct a SBR on the turn of their allies (who also have at least 1 strategic bomber on London) as well as on their own turn.Â

    This is clever idea.  One modification I’d strongly recommend, however, would be for the rule to say “any American strategic bombers” rather than “any allied strategic bombers”.  RTCB only became possible once the Americans got involved because only the Americans had the capacity to bomb Germany in daylight.  The RAF bombed Germany at night out of necessity (given that it was highly inaccurate, and thus far from ideal) because their early-war attempts to bomb Germany by day resulted in very high casualties for Bomber Command.  The non-American Allied squadrons operating out of Britain were no better off.  Things changed with the arrival of the US 8th Air Force because the Americans had a different bombing philosophy and different equipment.  They felt that daylight bombing (in principle more precise than night-time bombing) could be conducted at an acceptable casualty level by flying heavily-armed B-17s in tight formations that would provide overlapping fields of defensive fire against enemy fighters.  This approach gave mixed results until later in the war, when long-range Allied escort fighters arrived on the scene – but the point is that the house rule should only allow American strategic bombers to enhance normal British night-time bombing with a supplementary daylight bombing run.  (This would, of course, mean that the house rule would only become operational after the US enters the war, but that’s fine because it’s more realistic.  On a lighter note, one could quibble about how the US 8th Air Force would have viewed the concept of Britain being the one to declare the institution of RTCB – but it’s fine to skip that issue for gaming purposes.)

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    CWO Marc,

    Thanks for that, I did make some edits for USA and UK bombers only so that Russia couldn’t loop hole the rule and allow 3 attacks per turn. As for the UK making the announcement, it was meant to pay respect to “bomber Harris” who I’m to understand came up with the concept of ATCB.

    Also, the accuracy of recreating a concept of night time vs day time bombing was not really my goal. It was to represent the devastation “around the clock bombing” caused, but without totally unbalancing the game (hence the 1 round only). I understand your logic about the inaccuracy of night time bombing, however, there is much to be said about the raging fires of the day time raids that helped navigate the British bombers during their night missions. I would suggest to people if they like, they could house rule that throughout an entire ATCB game round, UK bombers do not receive the +2 damage bonus even if they have “base support”.

    As always, thanks for making Delta rules as historically accurate as possible, you’ve been a tremendous help.

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    Today I removed the “Beach Head” rule and added this…

    Enola Gay
    During the SBR step in the combat phase of America’s 12th turn, they may use 1 American strategic bomber (including a Boeing Fortress) to drop an atomic bomb on 1 enemy territory within range of the chosen air unit. If the strategic bomber passes all air defenses (using same rules as SBRs) than that bomber will have successfully dropped it’s payload with the following damage: All facilities on the targeted enemy territory immediately sustain maximum damage, and the IPC value of the territory has now been reduced to zero.

    Hello,

    Recently a few A&A.org members collaborated on a simple house rule variant called “Halifax Rules” in order to balance 1940 Global 2nd Edition in a way that is both fun and fair. These rules are based on 3 game mechanics which are a single economy for the United Kingdom, the creation of a small Commonwealth nation, and a 3rd production unit that may build up to 5 units. You can view the thread here…

    http://www.axisandallies.org/forums/index.php?topic=34111.0

    For a long time the G40 community has been looking for something universal to balance the game between the two sides. However, Larry Harris does not seem interested in addressing the problem, and the forum members can’t agree on which house rules to implement, so we always fall back and use the boring bid system.

    Halifax rules offers something that players have been wanting for a long time, like freedom to spend the UK income where they wish, and with less restrictions. The idea of a Commonwealth nation has been around since to conception of the 1939 Variant Global War. Halifax is particularly special because Krieghund himself has called the project “interesting” and has even offered his own ideas to improve the set.

    All I’m asking is to visit the thread, read the house rule, and give it a +1 rating if you like it. If you can find time to play test it and share your results with the rest of the community… that would be fantastic. However, all we need right now is your vote. If we can unite the G40 community around this, we could get sticky thread status, and hopefully an endorsement from Krieghund… this is our goal.

    Thank you

    YG

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