G40 Fortunes of War - Delta



  • This thread is for G40 Fortunes of War of the A&A 1940 Global house rule set called Delta. Each part can easily be played separately, however, all 3 parts were created to work together.

    You can find Strategic Advantages by following this link…
    http://www.axisandallies.org/forums/index.php?topic=33734.msg1291427#msg1291427

    You can find Strategic Objectives by following this link…
    http://www.axisandallies.org/forums/index.php?topic=33734.0

    and you can find the entire Delta rule set in one thread by following this link…
    http://www.axisandallies.org/forums/index.php?topic=33735.0

    Fortunes of War

    Fortunes of War is a collection of additional rules to represent historic circumstances, or practical game play mechanics that I have always wanted to be in A&A in some form or another.

    Base Support
    Strategic Bombers conducting SBRs only receive a +2 damage bonus if they have departed from an airbase.

    Russian Winter
    During their purchase new units phase of each turn, Russia may choose to roll an attempt @6 on 1 die in order to trigger a severe Russian winter. They may decide to make an attempt during a turn, or pass and save it for a later round. If / when successful, Russia will make a second roll, and Germany must remove from the board that many infantry units (their choice) currently on original Russian territories, and immediately when the winter is triggered. Also, add 1 for every 10 German infantry units on original Russian territories (rounded like so… 24 infantry units =+2 / 25 infantry units =+2 / 26 infantry units =+3 etc…). There may only be 1 Russian winter triggered per game.

    Atlantic Wall
    The defense value of all German infantry, and AA artillery units on Normandy, Holland/Belgium, and/or Denmark has increased by 1 during enemy amphibious assaults from an adjacent sea zone.

    Around the Clock Bombing
    At the beginning of any game round (before Germany’s turn), the United Kingdom may announce once per game, an “around the clock bombing campaign” which will last for one complete round. This means that any American strategic bombers (including the “Boeing Fortresses” SA), and British strategic bombers stationed on London upon the announcement, may conduct a SBR on the turn of their respective ally, as well as on their own turn.

    The Manhattan Project

    The Research:
    During their purchase new units phase of each turn, America may make a progress roll using 1 die, and then adding that amount to all previous progress rolls in order to reach a total of 30.

    The Mission:
    Once research is complete, America may use 1 strategic bomber (including a Boeing Fortress) to drop an atomic bomb on 1 enemy territory within range of the chosen air unit. Any American strategic bomber can be used during the SBR step of the combat movement phase of any turn. However, the air unit must pass all air defenses using regular SBR rules, and if shot down… America may choose a different bomber, and attempt a new mission during a future turn. There may be only 1 successful drop per game.

    The Damage:
    If an American strategic bomber successfully delivers its payload, all facilities on the targeted enemy territory immediately sustain maximum damage, and the IPC value of the territory has now been reduced to zero.

    The Aftermath:
    Original facilities on the destroyed territory may be repaired and used immediately upon becoming operational, and the territory will recover 1 IPC each round after being destroyed, up to its original value.

    Fifth Column
    During their purchase new units phase of each turn, Germany may roll an attempt @6 on 1 die in order to influence a Strict Neutral territory of their choice into joining the Nazi cause. They may decide to make an attempt during a turn, or pass and save it for a later round. If / when successful, Germany will immediately take control of the standing army on the chosen strict neutral territory without the need of occupying it first, and without provoking the remaining strict neutral territories into joining the allies. There may only be one successful propaganda attempt per game (this rule is void if all strict neutrals turn pro-axis).

    Kamikaze Honor
    Japan may now use their available kamikaze tokens in designated kamikaze sea zones during any combat situation (not just defense).

    French Resistance
    France may immediately place 3 free infantry units on Paris every time it is liberated.

    Political Sovereignty
    A change in the neutrality status of Strict Neutral territories in South America has no influence over Strict Neutral territories anywhere else, and vise versa.

    Brothers in Arms
    In the event of a 6 player group game, the United Kingdom will play France, the United States will play ANZAC, and the Soviet Union will play China.


  • 2017 '16

    Base Support
    Strategic Bombers conducting SBRs only receive a +2 damage bonus if they have departed from an airbase.

    I like this one.


  • 2017 '16

    Atlantic Wall
    Germany may place 1 free infantry on Normandy, and 1 free infantry on Holland Belgium, during every place new units phase in which they own both territories.

    Seems a big advantage.
    Did you read on other thread about this idea (adapted from 1914):

    Atlantic Wall
    Every Artillery unit place on Normandy, and/ or Holland Belgium get a Defensive preemptive strike @2 against amphibious assault.

    If you don’t like, no problem.



  • @Baron:

    Base Support
    Strategic Bombers conducting SBRs only receive a +2 damage bonus if they have departed from an airbase.

    I like this one.

    Not mine… I’m not 100% sure, but I think it may have came from Crustable… was it yours Barron?



  • @Baron:

    Atlantic Wall
    Germany may place 1 free infantry on Normandy, and 1 free infantry on Holland Belgium, during every place new units phase in which they own both territories.

    Seems a big advantage.
    Did you read on other thread about this idea (adapted from 1914):

    Atlantic Wall
    Every Artillery unit place on Normandy, and/ or Holland Belgium get a Defensive preemptive strike @2 against amphibious assault.

    If you don’t like, no problem.

    I like that one better, but what does preemptive mean in this context? do they get a 1st round “surprise strike” during the landing (before the attacker rolls for land units)?.


  • 2017 '16

    @Young:

    @Baron:

    Base Support
    Strategic Bombers conducting SBRs only receive a +2 damage bonus if they have departed from an airbase.

    I like this one.

    Not mine… I’m not 100% sure, but I think it may have came from Crustable… was it yours Barron?

    No.
    It comes from G40 Enhanced but don’t know if Uncrustable or some of the other posters.



  • @Baron:

    @Young:

    @Baron:

    Base Support
    Strategic Bombers conducting SBRs only receive a +2 damage bonus if they have departed from an airbase.

    I like this one.

    Not mine… I’m not 100% sure, but I think it may have came from Crustable… was it yours Barron?

    No.
    It comes from G40 Enhanced but don’t know if Uncrustable or some of the other posters.

    Oh!, well I think it’s one of the best house rules I’ve seen for Global, the kind that Larry himself could easily endorse.


  • 2017 '16

    @Young:

    @Baron:

    Atlantic Wall
    Germany may place 1 free infantry on Normandy, and 1 free infantry on Holland Belgium, during every place new units phase in which they own both territories.

    Seems a big advantage.
    Did you read on other thread about this idea (adapted from 1914):

    Atlantic Wall
    Every Artillery unit place on Normandy, and/ or Holland Belgium get a Defensive preemptive strike @2 against amphibious assault.

    If you don’t like, no problem.

    I like that one better, but what does preemptive mean in this context? do they get a 1st round “surprise strike” during the landing (before the attacker rolls for land units)?.

    Yes, it means before the attacker rolls but only against grounds and air (not against warships).

    Since Germany have to pay for each Artillery unit (usually Art are more offensive oriented unit with the +1A Inf bonus) and keep them stationned there, I’m inclined to let the preemptive strike for the entire battle (and it is simpler).

    Anyway, the Allies invaders have the advantage of deciding where and when they will hit (they can make an eval of when they still have an advantage over German’s units).


  • 2017 '16

    About Atlantic Wall, I read that many Germany’s player prefer to fall back all their units 1 territory instead of letting them crushed by many Shore bombardments.

    Is it a better strategy?

    If true, maybe you need to take this into account while defining an Atlantic Wall HR.



  • @Baron:

    About Atlantic Wall, I read that many Germany’s player prefer to fall back all their units 1 territory instead of letting them crushed by many Shore bombardments.

    Is it a better strategy?

    If true, maybe you need to take this into account while defining an Atlantic Wall HR.

    If that’s the case, sometimes I find that you gotta sweeten the pot a bit…

    Atlantic Wall
    Each artillery unit on Normandy, and/ or Holland Belgium will receive a defensive “surprise strike” against enemy land units making an amphibious assault onto their respective territories. This special defensive strike takes place at the beginning of each combat round (similar to submarine surprise strikes). Casualties from this “surprise strike” are immediately removed from the battle board. Also, each AA artillery unit on either territory now receives 4 chances to hit @1 instead of 3.


  • 2017 '16

    @Young:

    @Baron:

    @Young:

    @Baron:

    Base Support
    Strategic Bombers conducting SBRs only receive a +2 damage bonus if they have departed from an airbase.

    I like this one.

    Not mine… I’m not 100% sure, but I think it may have came from Crustable… was it yours Barron?

    No.
    It comes from G40 Enhanced but don’t know if Uncrustable or some of the other posters.

    Oh!, well I think it’s one of the best house rules I’ve seen for Global, the kind that Larry himself could easily endorse.

    From what I read about SBR on Harris Game Design, I think Larry and others greatly want to increase the interest of doing SBR and risking StB units.

    At least, this HR doesn’t really affect the UK vs Germany confrontation.

    Here is the mathematical difference between both:

    Starting from base: D6+2 (avg 5.5) * 5/6 (because of AAA IC hit 1/6) = 27.5 IPCs/6 = 4.583 IPCs/StB - 2 IPCs = 2.583 IPCs damage / StB run

    Regular SBR: D6 (avg 3.5) * 5/6 (because of AAA IC hit 1/6) = 17.5 IPCs/6 = 2.917 IPCs/StB - 2 IPCs = 0.917 IPCs damage / StB run



  • @Baron:

    @Young:

    @Baron:

    @Young:

    @Baron:

    Base Support
    Strategic Bombers conducting SBRs only receive a +2 damage bonus if they have departed from an airbase.

    I like this one.

    Not mine… I’m not 100% sure, but I think it may have came from Crustable… was it yours Barron?

    No.
    It comes from G40 Enhanced but don’t know if Uncrustable or some of the other posters.

    Oh!, well I think it’s one of the best house rules I’ve seen for Global, the kind that Larry himself could easily endorse.

    From what I read about SBR on Harris Game Design, I think Larry and others greatly want to increase the interest of doing SBR and risking StB units.

    At least, this HR doesn’t really affect the UK vs Germany confrontation.

    Here is the mathematical difference between both:

    Starting from base: D6+2 (avg 5.5) * 5/6 = 27.5 IPCs/6 =  4.583 IPCs/StB - 2 IPCs = 2.583 IPCs/ StB run

    Regular SBR: D6 (avg 3.5) * 5/6 = 17.5 IPCs/6 =  2.917 IPCs/StB - 2 IPCs = 0.917 IPCs/ StB run

    All I know is that it helps India hold on a tad longer.


  • 2017 '16

    @Young:

    @Baron:

    About Atlantic Wall, I read that many Germany’s player prefer to fall back all their units 1 territory instead of letting them crushed by many Shore bombardments.

    Is it a better strategy?

    If true, maybe you need to take this into account while defining an Atlantic Wall HR.

    If that’s the case, sometimes I find that you gotta sweeten the pot a bit…

    Atlantic Wall
    Each artillery unit on Normandy, and/ or Holland Belgium will receive a defensive “surprise strike” against enemy land units making an amphibious assault onto their respective territories. This special defensive strike takes place at the beginning of each combat round (similar to submarine surprise strikes). Casualties from this “surprise strike” are immediately removed from the battle board. Also, each AA artillery unit on either territory now receives 4 chances to hit @1 instead of 3.

    This will decrease the number of AAA unit needed to protect the coast.
    Maybe you should use the radar bonus for this 2 territories only.
    So, each AAA stationned in Normandy, and/ or Holland Belgium will defend @2 against up to 3 planes on the first round.

    Now, a Germany’s player will have a reason to have an heavily garded Atlantic Wall, and not to withdraw inland.


  • 2017 '16

    All I know is that it helps India hold on a tad longer.

    It makes more sense historically because Japan were not prone to carpet bombing as in European theater.
    So, unless they want to invest into an Airbase, they won’t get the +2 bonus.

    Same thing for USA making SBR on Japan…



  • I made it simple, now players may defend those territories if anything but to kill a lot of allied units.

    Atlantic Wall
    the defense value of all infantry and AA artillery units on Normandy, and/ or Holland Belgium fighting against enemy units making an amphibious assault onto their respective territories, has now increased by 1.


  • Customizer

    I would almost counter “Atlantic Wall” with an idea of my own called " The Great Crusade" Meaning: If London is controlled by the UK, SZ110 is free of enemy warships, and Normandy/Bordeaux is in Allied Control; all US and UK transports may now ship/bridge 1 additional infantry unit per transport in SZ110 during non-combat movement phase after round !.

    This may be too much or un-needed YG, but it just came to mind and I thought I’d share.



  • @toblerone77:

    I would almost counter “Atlantic Wall” with an idea of my own called " The Great Crusade" Meaning: If London is controlled by the UK, SZ110 is free of enemy warships, and Normandy/Bordeaux is in Allied Control; all US and UK transports may now ship/bridge 1 additional infantry unit per transport in SZ110 during non-combat movement phase after round !.

    This may be too much or un-needed YG, but it just came to mind and I thought I’d share.

    I gave your idea a spin in my head and this is what came out…

    Atlantic Wall
    the defense value of all infantry and AA artillery units on Normandy, and/ or Holland Belgium fighting against enemy units making an amphibious assault onto their respective territories, has now increased by 1.

    Beach Head
    the defense value of all allied infantry and AA artillery units on Normandy, and/ or Holland Belgium has now increased by 1. However, it must be occupied by a multi-national force, and at least 1 land unit had to arrive onto their respective territory via amphibious assault.

    What do you think about the proposed Strategic Objectives?


  • Customizer

    @Young:

    @toblerone77:

    I would almost counter “Atlantic Wall” with an idea of my own called " The Great Crusade" Meaning: If London is controlled by the UK, SZ110 is free of enemy warships, and Normandy/Bordeaux is in Allied Control; all US and UK transports may now ship/bridge 1 additional infantry unit per transport in SZ110 during non-combat movement phase after round !.

    This may be too much or un-needed YG, but it just came to mind and I thought I’d share.

    I gave your idea a spin in my head and this is what came out…

    Atlantic Wall
    the defense value of all infantry and AA artillery units on Normandy, and/ or Holland Belgium fighting against enemy units making an amphibious assault onto their respective territories, has now increased by 1.

    Beach Head
    the defense value of all allied infantry and AA artillery units on Normandy, and/ or Holland Belgium has now increased by 1 (if held by multi-national forces).

    That is pretty cool. I like that better that idea better than mine. I also like that it is a pretty direct balance for either side that really fits well.

    Again, kudos YG!



  • @toblerone77:

    @Young:

    @toblerone77:

    I would almost counter “Atlantic Wall” with an idea of my own called " The Great Crusade" Meaning: If London is controlled by the UK, SZ110 is free of enemy warships, and Normandy/Bordeaux is in Allied Control; all US and UK transports may now ship/bridge 1 additional infantry unit per transport in SZ110 during non-combat movement phase after round !.

    This may be too much or un-needed YG, but it just came to mind and I thought I’d share.

    I gave your idea a spin in my head and this is what came out…

    Atlantic Wall
    the defense value of all infantry and AA artillery units on Normandy, and/ or Holland Belgium fighting against enemy units making an amphibious assault onto their respective territories, has now increased by 1.

    Beach Head
    the defense value of all allied infantry and AA artillery units on Normandy, and/ or Holland Belgium has now increased by 1. However, the occupying force must be multi-national, and at least 1 land unit had to arrive onto their respective territory via amphibious assault.

    That is pretty cool. I like that better that idea better than mine. I also like that it is a pretty direct balance for either side that really fits well.

    Again, kudos YG!

    Thanks Tobler, but I wouldn’t have even thought about creating a counter rule to “Atlantic Wall” without your post.

    WOW, I just realized that the secondary house rules listed after Strategic Objectives all have tiles that are 2 words long… I kinda like that.

    …and thanks again for yet another +1 vote  😄



  • Hey, this is coming along well too, I’m probably going to end up using these ideas in my next game, hopefully this weekend.  I must say I’m impressed with it.  I’m enthused about the French buff, they needed something desperate lol.

    Would it make sense to add Denmark to the Atlantic wall?  I think I read somewhere (wiki I think? Idk…) that it was considered as a potential spot to land.  I think it was also considered as part of a counter-intelligence / misinformation campaign to throw Hitler off too as to where the Allies actually wanted to land, don’t quote me on it though.  Also, after thinking about what if scenarios of Spain being officially involved in the war on the Axis side, would the Atlantic Wall have been extended down to Spain?  Who knows, right?  Spain becomes pro Axis once Paris and Russian city are under Euro-Axis control in my games, so it gets involved most of the time.

    Another thing: the Chinese ability to build artillery through having American support (Flying Tigers) is preferable to what the OOB thing is, but I’d like to find out how you came up with it.  The OOB rule emphasizes the usefulness of the road, how vital it is, because almost everything came from there supplies-wise for the Nationalists.  It doesn’t really matter much to me which way it goes, I’m just asking out of curiosity.

    Great effort on these projects man, hopefully they get officially recognized or endorsed eventually.  That’d be SICK, lol.



  • @Ben_D:

    Hey, this is coming along well too, I’m probably going to end up using these ideas in my next game, hopefully this weekend.  I must say I’m impressed with it.  I’m enthused about the French buff, they needed something desperate lol.

    Thats awesome, be sure to let us know how your friends like them, and if you see any game mechanic problems when you play test it for us.

    Would it make sense to add Denmark to the Atlantic wall?  I think I read somewhere (wiki I think? Idk…) that it was considered as a potential spot to land.  I think it was also considered as part of a counter-intelligence / misinformation campaign to throw Hitler off too as to where the Allies actually wanted to land, don’t quote me on it though.  Also, after thinking about what if scenarios of Spain being officially involved in the war on the Axis side, would the Atlantic Wall have been extended down to Spain?  Who knows, right?  Spain becomes pro Axis once Paris and Russian city are under Euro-Axis control in my games, so it gets involved most of the time.

    Denmark and Spain can be left out, as long as we cover the closest points across the English Channel, we should be safe historically and without getting crazy.

    Another thing: the Chinese ability to build artillery through having American support (Flying Tigers) is preferable to what the OOB thing is, but I’d like to find out how you came up with it.  The OOB rule emphasizes the usefulness of the road, how vital it is, because almost everything came from there supplies-wise for the Nationalists.  It doesn’t really matter much to me which way it goes, I’m just asking out of curiosity.

    I do understand the significance of the Burma road for China to get artillery sent to them from the Brits, but this is purely a game play issue as my players want to buy at least 1 any time they like, and the Russian player plays China in our games so it’s more fun for them to build something other than infantry.

    Great effort on these projects man, hopefully they get officially recognized or endorsed eventually.  That’d be SICK, lol.

    Cheers, and thanks for contributing.


  • 2020 2019 2018 2017 '16 '15 '14 Customizer '13 '12 '11 '10

    @Young:

    Around the Clock Bombing
    At the beginning of any game round (before Germany’s turn), the United Kingdom may announce once per game, an “around the clock bombing campaign” which will last for one complete round. This means that any allied strategic bombers stationed on London upon the announcement, may conduct a SBR on the turn of their allies (who also have at least 1 strategic bomber on London) as well as on their own turn.Â

    This is clever idea.  One modification I’d strongly recommend, however, would be for the rule to say “any American strategic bombers” rather than “any allied strategic bombers”.  RTCB only became possible once the Americans got involved because only the Americans had the capacity to bomb Germany in daylight.  The RAF bombed Germany at night out of necessity (given that it was highly inaccurate, and thus far from ideal) because their early-war attempts to bomb Germany by day resulted in very high casualties for Bomber Command.  The non-American Allied squadrons operating out of Britain were no better off.  Things changed with the arrival of the US 8th Air Force because the Americans had a different bombing philosophy and different equipment.  They felt that daylight bombing (in principle more precise than night-time bombing) could be conducted at an acceptable casualty level by flying heavily-armed B-17s in tight formations that would provide overlapping fields of defensive fire against enemy fighters.  This approach gave mixed results until later in the war, when long-range Allied escort fighters arrived on the scene – but the point is that the house rule should only allow American strategic bombers to enhance normal British night-time bombing with a supplementary daylight bombing run.  (This would, of course, mean that the house rule would only become operational after the US enters the war, but that’s fine because it’s more realistic.  On a lighter note, one could quibble about how the US 8th Air Force would have viewed the concept of Britain being the one to declare the institution of RTCB – but it’s fine to skip that issue for gaming purposes.)



  • CWO Marc,

    Thanks for that, I did make some edits for USA and UK bombers only so that Russia couldn’t loop hole the rule and allow 3 attacks per turn. As for the UK making the announcement, it was meant to pay respect to “bomber Harris” who I’m to understand came up with the concept of ATCB.

    Also, the accuracy of recreating a concept of night time vs day time bombing was not really my goal. It was to represent the devastation “around the clock bombing” caused, but without totally unbalancing the game (hence the 1 round only). I understand your logic about the inaccuracy of night time bombing, however, there is much to be said about the raging fires of the day time raids that helped navigate the British bombers during their night missions. I would suggest to people if they like, they could house rule that throughout an entire ATCB game round, UK bombers do not receive the +2 damage bonus even if they have “base support”.

    As always, thanks for making Delta rules as historically accurate as possible, you’ve been a tremendous help.



  • Today I removed the “Beach Head” rule and added this…

    Enola Gay
    During the SBR step in the combat phase of America’s 12th turn, they may use 1 American strategic bomber (including a Boeing Fortress) to drop an atomic bomb on 1 enemy territory within range of the chosen air unit. If the strategic bomber passes all air defenses (using same rules as SBRs) than that bomber will have successfully dropped it’s payload with the following damage: All facilities on the targeted enemy territory immediately sustain maximum damage, and the IPC value of the territory has now been reduced to zero.

    Hello,

    Recently a few A&A.org members collaborated on a simple house rule variant called “Halifax Rules” in order to balance 1940 Global 2nd Edition in a way that is both fun and fair. These rules are based on 3 game mechanics which are a single economy for the United Kingdom, the creation of a small Commonwealth nation, and a 3rd production unit that may build up to 5 units. You can view the thread here…

    http://www.axisandallies.org/forums/index.php?topic=34111.0

    For a long time the G40 community has been looking for something universal to balance the game between the two sides. However, Larry Harris does not seem interested in addressing the problem, and the forum members can’t agree on which house rules to implement, so we always fall back and use the boring bid system.

    Halifax rules offers something that players have been wanting for a long time, like freedom to spend the UK income where they wish, and with less restrictions. The idea of a Commonwealth nation has been around since to conception of the 1939 Variant Global War. Halifax is particularly special because Krieghund himself has called the project “interesting” and has even offered his own ideas to improve the set.

    All I’m asking is to visit the thread, read the house rule, and give it a +1 rating if you like it. If you can find time to play test it and share your results with the rest of the community… that would be fantastic. However, all we need right now is your vote. If we can unite the G40 community around this, we could get sticky thread status, and hopefully an endorsement from Krieghund… this is our goal.

    Thank you

    YG


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