14L G40 bonusbent (axis) - Whackamatt (Allies+10)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour moved from Jehol to Suiyuyan
                      Chinese take Chahar from Japanese
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Okinawa to 19 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 infantry moved from 36 Sea Zone to French Indo China
                4 fighters and 1 tactical_bomber moved from Korea to Yenisey
                2 fighters moved from Western United States to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                3 destroyers moved from 106 Sea Zone to 91 Sea Zone
                2 submarines moved from 104 Sea Zone to 91 Sea Zone
                2 bombers moved from United Kingdom to Gibraltar
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from French West Africa to Egypt
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Yakut S.S.R.

    Combat - Americans
                Battle in French Indo China
                Battle in Gibraltar
                    Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Italians defend with 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking French Indo China from Japanese, taking Gibraltar from Italians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Americans
                2 bombers moved from Gibraltar to French West Africa
                1 armour and 1 mech_infantry moved from Western United States to Eastern United States
                1 fighter moved from Western United States to 101 Sea Zone

    Place Units - Americans
                1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Korea
                4 infantry placed in Eastern United States
                1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 14 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British repair 0 damage on 1 factory_minor; Remaining resources: 19 PUs;
                British buy 3 aaGuns; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 artillery and 3 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                2 artilleries and 4 infantry moved from Burma to Shan State
                2 infantry moved from Burma to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 1 artillery and 6 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - British
                1 aaGun moved from Burma to Yunnan

    Place Units - British
                3 aaGuns placed in Egypt

    Turn Complete - British
                British collect 26 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
                UK_Pacific collect 8 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 armour moved from Iraq to Syria
                      Italians take Syria from French
                1 armour moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Southern Italy to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 2 artilleries, 1 fighter and 2 infantry
                    British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
                    Italians win, taking Gibraltar from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Northwest Persia to Greece
                1 bomber moved from Northwest Persia to Southern Italy
                1 submarine moved from 83 Sea Zone to 70 Sea Zone

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 destroyer placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 2 transports; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Anhwe to Hopei
                      Chinese take Hopei from Japanese
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Tobruk to Alexandria
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 armour, 1 artillery and 5 infantry moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland
                1 fighter moved from Queensland to Western Australia
                2 submarines moved from 6 Sea Zone to 20 Sea Zone

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 harbour and 1 infantry
                    ANZAC win, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                3 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 13 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Samara to Russia
                1 infantry moved from Tambov to Russia
                3 armour moved from Volgograd to Russia
                23 armour, 22 artilleries, 3 fighters, 14 infantry and 13 mech_infantrys moved from Bryansk to Russia
                2 armour and 1 mech_infantry moved from Western Ukraine to Russia
                3 armour moved from Ukraine to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Vologda to Russia
                1 mech_infantry moved from Nenetsia to Russia
                1 mech_infantry moved from Urals to Russia
                2 fighters moved from Caucasus to Russia
                2 tactical_bombers moved from Caucasus to Russia
                5 bombers moved from Caucasus to Russia


  • So, here it goes. All or nothing in Moscow  :roll:


  • Well, you got luck during the first round with 48 hits. No need to finish the battle. A shame considered I had 75 % to win the battle before the first round and now 1 % after the first round  :-)

    I concede.

  • '20 '18 '17 '15

    Well played, Sir!  About as close as they get.

Suggested Topics

  • 131
  • 60
  • 40
  • 64
  • 53
  • 75
  • 113
  • 1.9k
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.0k

Users

39.3k

Topics

1.7m

Posts