Fighters are great for Germany. I think every other round they should be building at least 1 fighter to replenish losses. However, I do not ascribe to the Germany’s on the defense theater of thought.
Once you get it in your head you are defensive with your power you are going to loose the battle. No nation can fight a defensive war against an aggressor and win. This is why the South invaded the North in the Civil War (they did so too late, IMHO.) Likewise, the option of 100% infantry is a turtling maneuver that slows you down WAY too much, in AAR. (in classic it’s a different story, you don’t have 3 eastern fronts to defend, only 1.)
With Germany you have GOT to keep a ratio of 3:1 infantry to armor and at least 5 fighters to defend France. More would be extremely better!!!
Go on the offensive IMMEDIATELY. Keep hammering away. Leave Fin/Nor and Karelia empty if you have too, but put as many troops on the Muscovite border as humanly possible as fast as humanly possible. This will force Russia to consider pulling eastern troops away from Japan, meaning Japan doesn’t have to kill htem, just gobble up the land.
Remember, it’s going to take 3 rounds for America to get that BB to England. That’s 3 rounds you have to destroy any British forces you can find, so that when that BB does make it, it’s not as protected. (A few subs will help here.)
Buy 1 Carrier R1
Buy 1 Fighter R2
Buy 1 Sub R3
Buy 1 Fighter R4
Buy 1 Sub R5
5 Subs, 1 DD, 1 Trn, 1 CV, 2 Fig is a pretty strong offensive force. Especially if you can manage to get the BB/Trn from the Med to join it.
But in order to do that, you have GOT to be grabbing land.
1: Are you sure the Superfortresses aren’t too strong? Then again, it is historically accurate.
2: what happens as you lose tanks with the Ger. heavy tanks?
I know you tested all these new rules, and I’m sure you made a decision. I assume that the first is a heavy tank, and then every 4th after that.
1. The superfortresses advantage is now counterable for the Axis, but cost a lot to develop Jet Fighters! However to old rule of mine that I have in these revised NAs may be a better choice since now the U.S. needs to develop heavy bombers as well. This variant with one additional die per bomber in a SBR is not really playtested! But compared to the original one, I am sure it wont be worse to the Axis as long as they can counter it with jets!
Damage caused by heavy superfortresses (Heavy Bombers development and Superfortresses advantage) against an IC protected by jets (Jet Fighter development):
5/63(1/61+1/62+1/63+1/64+1/65+1/66) + 5/61/610 IPCs = 10,1 IPCs
Damage caused by AA fire and intercepting jets (on a 1:1 ratio for fighters and bombers) on bombers in a SBR:
1/615 + 3/615 = 10 IPCs
This means that the German and Japanese player needs to develop Jet Fighters to an average cost of 30 IPCs and have as many fighters protecting each IC as there are U.S. heavy superfortresses within reach for a potential SBR! The allies would just have a slight advantage to the axis if conducting a SBR with heavy superfortresses, it is even less then for a regular bomber that conducts a SBR on an IC only protected by an AA gun!
2. this is from another thread about “Heavy Tanks”:
First cycle of combat:
Put the first 2 tanks on 3 and every third tank on 4. Repeat this until all tanks are on your battleboard. At the end of the combat remove casualties.
Second cycle of combat:
Remove all remaining tanks from battleboard and redeploy them by putting the first 2 on 3 and every third tank on 4. Repeat that until all your remaining tanks are on the battelboard… and so on!
Weapons development is a viable option now since you can choose what you get instead of spending a lot of $ and getting super subs.
Even though it’s six times as easy to get the tech you want, the risk associated with it doesn’t translate well into consistent strategies. If you roll 9 die of tech (45 IPCs) you have an almost 20% chance of NOT achieving the tech. That sounds pretty bad, doesn’t it? Ironically super subs is the only tech that I try for, and only if I’m the US and gunning after Japan. Rockets are pretty good for Germany but I really can’t find space in my economy to throw away 30+ IPCs for an uncertain tech. If you’re a habitual gambler or feel like you’re playing against superior player so you need to take your chances, then I would say tech. Otherwise, it isn’t going to win you a whole lot of games unless you are already winning.
One part of the game that I have not explored is the option of the US going into the pacific in a big way. Of course, the pressure off Germany is a huge reason not to do it, and it was hardly ever done in the old game. But the increased value of the islands make it more attractive.
This is pretty fun to do if you have all the Allies cooperating against Japan. You can really make Japan squirm if the US is dumping all cash into a navy while Russia/UK swipe the Asian territories away. If the US smartly maneuvers the navy and researches super subs right before a big battle, likely Japan is going to be staring at an 8 IPC paycheck and squatting on his capital for the rest of the game. But yeah, taking pressure off Germany is a pretty big no-no. You’re leaving 10 IPCs in Africa alone to Germany (couple more in trans-jordan/persia as well) and letting him hammer Russia with full strength, which is much harder to defend against than a Japanese attempt. I admit I’m not an expert though; I haven’t taken that many games to conclusion in a real bonafide KJF strategy. It’s hard to say if the Allies can recover or not once Germany kills Russia; perhaps taking the Japanese mainland gives the Allies too good of a position to retake, but then again maybe Germany takes too many IPCs and can overrun the UK in short order and then the US.
Is it more popular to play with 5 players or just have one person be the axis and one the allies. At the end of the game once one side is completely destroyed, do you play world domination. My friends and I on Saturdays when we have hours to sit and play continue the game once one side is destroyed and play every man for himself, it definitely makes the game more interesting while you are mopping up the decimated side.