G40 14L captain walker (axis) vs dawgoneit (allies +10) game 4

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 4 artilleries, 1 factory_minor, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 artillery and 3 infantry moved from Holland Belgium to Normandy Bordeaux
                4 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Denmark to Normandy Bordeaux
                1 mech_infantry moved from Vologda to Russia
                1 mech_infantry moved from Urals to Russia
                1 mech_infantry moved from Novosibirsk to Russia
                1 infantry moved from Samara to Russia
                1 artillery and 3 infantry moved from Tambov to Russia
                3 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers moved from Volgograd to Russia
                7 artilleries and 1 infantry moved from Bryansk to Russia
                1 mech_infantry moved from Ukraine to Russia
                5 armour, 8 infantry and 1 mech_infantry moved from Bryansk to Russia
                20 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Novgorod to Russia
                1 infantry moved from France to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 3 bombers, 4 fighters, 8 infantry and 1 tactical_bomber
                    British defend with 2 infantry; Americans defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery, 3 bombers, 4 fighters, 8 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  9/17 hits
                        Americans roll dice for 2 armour, 1 artillery and 4 infantry in Normandy Bordeaux, round 2 :  4/7 hits
                        2 infantry owned by the British, 1 artillery owned by the Americans, 4 infantry owned by the Germans, 2 armour owned by the Americans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 3 bombers, 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 4 infantry
                    Casualties for British: 2 infantry
                    Casualties for Americans: 2 armour, 1 artillery and 2 infantry
                Battle in Russia
                    Germans attack with 8 armour, 8 artilleries, 2 fighters, 14 infantry, 27 mech_infantrys and 3 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 5 armour, 9 artilleries, 1 factory_major, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
                        AA fire in Russia :  2/5 hits
                        2 fighters owned by the Germans lost in Russia
                        Germans roll dice for 8 armour, 8 artilleries, 14 infantry, 27 mech_infantrys and 3 tactical_bombers in Russia, round 2 :  14/60 hits
                        Russians roll dice for 4 aaGuns, 5 armour, 9 artilleries, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  15/37 hits
                        10 infantry owned by the Russians, 14 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 8 armour, 8 artilleries, 26 mech_infantrys and 3 tactical_bombers in Russia, round 3 :  12/45 hits
                        Russians roll dice for 5 armour, 9 artilleries, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  12/27 hits
                        8 infantry owned by the Russians, 1 artillery owned by the Russians, 3 mech_infantrys owned by the Russians and 12 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 8 armour, 8 artilleries, 14 mech_infantrys and 3 tactical_bombers in Russia, round 4 :  10/33 hits
                        Russians roll dice for 5 armour, 8 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 4 :  4/15 hits
                        2 armour owned by the Russians, 8 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 8 armour, 8 artilleries, 10 mech_infantrys and 3 tactical_bombers in Russia, round 5 :  14/29 hits
                        Russians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Russia, round 5 :  3/5 hits
                        1 tactical_bomber owned by the Russians, 3 armour owned by the Russians, 1 fighter owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
                    Germans captures 3PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 8 armour, 8 artilleries, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for Germans: 2 fighters, 14 infantry and 20 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 5 armour, 9 artilleries, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                3 tactical_bombers moved from Russia to Bryansk
                2 aaGuns moved from Bryansk to Rostov
                2 artilleries moved from Ukraine to Rostov
                2 artilleries and 1 infantry moved from Belarus to Bryansk
                3 infantry moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                5 mech_infantrys moved from Eastern Poland to Bryansk
                3 bombers, 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Normandy Bordeaux to France
                2 infantry moved from Western Germany to Denmark
                1 artillery and 1 infantry moved from Norway to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
                3 mech_infantrys moved from Germany to Eastern Poland
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 factory_minor placed in Yugoslavia
                1 artillery and 2 infantry placed in Volgograd
                1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
                Germans undo move 3.
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                Germans undo move 3.
                1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
                1 artillery and 2 infantry placed in France
                1 artillery and 2 infantry placed in Western Germany
                2 infantry and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 71 PUs; end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag, 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter and 3 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
        Germany : 1 factory_major, 4 infantry and 5 mech_infantrys
        Denmark : 1 aaGun and 7 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 armour, 2 artilleries, 4 infantry, 6 mech_infantrys and 3 tactical_bombers
        Rostov : 1 flag, 2 aaGuns and 2 artilleries
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 3 mech_infantrys
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 8 armour, 8 artilleries, 1 factory_minor and 7 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 1 infantry
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 1 destroyer and 1 submarine
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Bulgaria : 1 flag
        Yugoslavia : 1 flag, 1 factory_minor
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 71 / 99
        Russians : 0 / 0
        Japanese : 46 / 48
        Americans : 55 / 77
        Chinese : 2 / 3
        British : 35 / 40
        UK_Pacific : 21 / 21
        Italians : 13 / 18
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Japanese

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 bombers moved from Philippines to Borneo
                1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
                5 fighters and 2 tactical_bombers moved from Philippines to Kwangsi
                2 carriers and 2 destroyers moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers
                    British defend with 3 armour, 3 artilleries and 2 infantry; Chinese defend with 1 airfield
                        Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 :  2/2 hits
                        Japanese roll dice for 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers in Kwangsi, round 2 :  8/17 hits
                        Chinese roll dice for 3 armour, 3 artilleries and 2 infantry in Kwangsi, round 2 :  3/8 hits
                        2 infantry owned by the British, 3 armour owned by the British, 3 infantry owned by the Japanese and 3 artilleries owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 3 artilleries, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 3 armour, 3 artilleries and 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Borneo
                    Japanese attack with 2 bombers and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Borneo, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Shantung to Hopei
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                4 fighters moved from Kwangsi to 36 Sea Zone
                2 bombers moved from Borneo to Kiangsi
                3 fighters and 4 tactical_bombers moved from Kwangsi to Kiangsi
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                2 infantry and 1 mech_infantry placed in Shantung
                1 artillery and 1 infantry placed in Japan
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
        Kwangsi : 1 flag, 1 airfield and 3 artilleries
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag, 1 artillery, 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag, 1 mech_infantry
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 2 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 artillery
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag
        43 Sea Zone : 1 transport
        36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 71 / 99
        Russians : 0 / 0
        Japanese : 51 / 51
        Americans : 55 / 77
        Chinese : 1 / 3
        British : 35 / 40
        UK_Pacific : 17 / 21
        Italians : 13 / 18
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    hey Wayne, in future rounds I’m going to just play through Russia’s turn if that’s ok with you ( they don’t have any units on the board)

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 bombers moved from Philippines to Borneo
                1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
                5 fighters and 2 tactical_bombers moved from Philippines to Kwangsi
                2 carriers and 2 destroyers moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers
                    British defend with 3 armour, 3 artilleries and 2 infantry; Chinese defend with 1 airfield
                        Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 :  2/2 hits
                        Japanese roll dice for 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers in Kwangsi, round 2 :  8/17 hits
                        Chinese roll dice for 3 armour, 3 artilleries and 2 infantry in Kwangsi, round 2 :  3/8 hits
                        2 infantry owned by the British, 3 armour owned by the British, 3 infantry owned by the Japanese and 3 artilleries owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 3 artilleries, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 3 armour, 3 artilleries and 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Borneo
                    Japanese attack with 2 bombers and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Borneo, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Shantung to Hopei
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                4 fighters moved from Kwangsi to 36 Sea Zone
                2 bombers moved from Borneo to Kiangsi
                3 fighters and 4 tactical_bombers moved from Kwangsi to Kiangsi
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                2 infantry and 1 mech_infantry placed in Shantung
                1 artillery and 1 infantry placed in Japan
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Timguska: 1 artillery
                EDIT: Adding units owned by Japanese to Kansu: 1 artillery
                EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
                EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
        Kwangsi : 1 flag, 1 airfield and 3 artilleries
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag, 1 artillery, 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag, 1 aaGun
        Manchuria : 1 flag
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 artillery
        Hopei : 1 flag, 1 mech_infantry
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 2 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag
        43 Sea Zone : 1 transport
        36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 71 / 99
        Russians : 0 / 0
        Japanese : 51 / 51
        Americans : 55 / 77
        Chinese : 1 / 3
        British : 35 / 40
        UK_Pacific : 17 / 21
        Italians : 13 / 18
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    I re-posted because I forgot two ncm… haven’t finished my first cup of coffee yet so I’m still a little groggy!


  • I have been trying to get this dead horse going for a while. no matter how many times I kick it the thing wont budge.
    well the allies are the horse and we could hook a chain up to it and drag it along but I think the chain will break after a while.
    so I give you the win.
    and have a refill on that cup of coffee.
    because the grim reaper has come a calling on me.

    sk1.jpg

  • '23 '21 '20 '19 '17 '16 '15 '13

    The allies are staged so they can really hurt Japan, but Germany is getting ready to sweep down into Caucasus…and I don’t think the allies could stop that.
    Good game Wayne!
    Do you want to play another? ( it doesn’t have to be a league game… we could play just for fun…and to try out wild strategies!)


  • I would love to play. I am addicted. its hard to get many people to play for fun. there is a ton of other games. I love this one also. we can play at least one more league game also. I just love the game of war. so any thing you want to play is line with me. thanks for some great games.

    at least I didn’t blow up like this guy

    Blowing my top.jpg

  • '23 '21 '20 '19 '17 '16 '15 '13

    which side do you prefer?
    Have you ever played with tech? I haven’t, so if you want to try that we can do that also.


  • sure lets try tech. I have to go to work soon so if you want axis again so you can get it started that’s cool.
    we can give everyone a roll at the beginning of they’re turn if you want. we can edit they’re money back so it don’t cost them anything also. we might have to give them 5 ipc’s before they’re purchase to do it though. we don’t have to do a bid either. I never played with tech either. not sure how it works but I think it will be a blast.
    my email is wagggster1@yahoo.com

  • '23 '21 '20 '19 '17 '16 '15 '13

    let’s just play with regular tech rules…if a nation wants to try for tech then they can pay for the token.
    I’ll get a game up for us on Sunday and let you know when everything is ready!


  • cool

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