@Gargantua:
I was in a group game, where we were winning, and my “allied” UK partner, got wiped from the game, after the germans rolled a last ditch fluke shot on Paratroopers, and took the London Capital.
It was all downhill from there, as no one was in range of taking it back immediately (Blocked) and he was able to build off of U.K.
But would you say that this actually enhanced the gaming experience?
This is exactly the reason I don’t like the R&D rules, it is a bit too much based on luck and once earned changes the entire (delicate) balance of the game.
I hear this from the previous posts, though I would be very interested in how and why R&D deserves a place in the game based on long-term strategies…
(I can remember from the original setup it made strategic sence to invest in developments, but the game back then was less complicated and less delicately balanced)