@Make_It_Round:
Hey folks,
Have a quick question for you. I noticed that in PBEM games the attacker generally handles the casualty choices in combat for both players. However, in some cases, where multiple rounds of combat are involved, or in some tricky naval engagements, I can see that the defender would no doubt prefer the autonomy to make these important choices. How is this difficulty generally handled?
Best,
MIR
I had this exact same question so I searched the forums. I thought I’d bump this rather than start a new thread.
This seems like it could be a game losing factor in the naval battles he suggested. Perhaps an opponent might choose to lose his carrier so that the fighters can fight one more round and then crash into the ocean, or perhaps he wants the opposite. And what if you combat move into a submarine, how do you know if we wants to submerge it or sacrifice it and take down a ship.
Even if the answers to these examples are obvious and I"m not aware, maybe noone would ever in their life sac a sub or something. But surely there must be SOME situation where it is not appropriate for the attacker to choose casualties even if they do their best to remain unbiased.