Here is a saved game “rough draft” edit of the China set up above, for use with TripleA. Right now it uses the standard turn order, but that can altered if desired. All edits to achieve the set up are logged in the game history.
Note how China is no longer a separate nation but instead placed under direct USA control.
Check the stats column for the total Money, Production, and TUV for the United States.
Burma units may be edited into the appropriate territories per the rules above.
There are no co-located units here, all roundel substitutions in play according to the rules above, including for the Commonwealth (represented here in the save edit by ANZAC at 20, Eire south Africa etc.
It is up to the player to enforce the production rules via the edit mode, or to adjust territory possession as necessary (in the case of liberated territories). Example if Japan takes Hunan, and the Americans then liberate it, the game will show Hunan as Chinese, edit possession back to United states. The same thing for the Commonwealth, or if UK pacific territories reappear after conquest/liberation, edit them back to the appropriate power. Otherwise it works as normal, just remember to enforce the factories at 10, 5, 3.
Edit any Soviet Japan Nap conditions you wish.
If no DoW is desired, then you can have all Axis declare in the first round.
VC or Combat bonuses may be edited into the IPC totals at the end of the turn to augment or replace NOs if desired.
Savegame attached below… the next step would be to create an xml gamefile reflecting the new production units, and the Commonwealth faction (while removing UK pacific and China). Eliminate the politics phase, and create a simple NO option on the VCs. Adjust the turn order to the one outlined above.
Halifax china mod no-colocation.jpg
G40 Halifax 2 China to USA.tsvg