Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
Ya Moscow looks to be in trouble.
How come Mongolia remained neutral?
Ya that threw me off too but then I remembered the attack you did with Russia against my Japanese troops in northern china can’t remember the name of the province but it was bordering Mongolia and triggering them not to turn for you.
Which attack was that? I realle cant recall attacking Japanese troops in China near the Mongolian border…
I will of course check up on that myself…. :-)
Ah. On R3 I attacked Japanese forces in Suiyuyan. I didnt think it would prevent the Mongolia-event to trigger. Lesson learned I suppose.
I will get my turn out later today. Sorry for the delay.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 3 bombers, 4 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Reseting Bonus Movement of Units
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from Western United States to Wake Island
1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 2 fighters, 6 infantry, 1 mech_infantry, 4 submarines and 5 transports moved from 64 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Western United States to Queensland
Place Units - Americans
3 bombers placed in Western United States
4 destroyers placed in 10 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
5 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
11 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
1 artillery placed in Hunan
1 artillery placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Will play the UK soon. Need to switch train first though.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - British
British buy 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 artillery and 2 infantry moved from Shan State to French Indo China
2 fighters moved from Egypt to Tobruk
1 tactical_bomber moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry and 1 mech_infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry and 1 mech_infantry moved from 76 Sea Zone to British Somaliland
1 fighter moved from Belgian Congo to British Somaliland
Combat - British
British creates battle in territory 106 Sea Zone
Battle in British Somaliland
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking 106 Sea Zone from Germans, taking British Somaliland from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British win, taking French Indo China from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Tobruk
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Tobruk from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Tobruk to Egypt
1 tactical_bomber moved from Tobruk to Egypt
1 fighter moved from British Somaliland to 76 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
2 aaGuns moved from Burma to India
8 infantry moved from Burma to India
2 artilleries moved from Burma to Yunnan
2 mech_infantrys moved from Burma to Yunnan
2 mech_infantrys moved from Burma to Hunan
2 infantry moved from French West Africa to French Central Africa
1 bomber moved from French West Africa to Egypt
1 transport moved from 83 Sea Zone to 85 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Persia
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
British collect 28 PUs (4 lost to blockades); end with 28 PUs total
Place Units - UK_Pacific
5 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 5 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
2 cruisers moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Eastern Poland to Bryansk
1 bomber moved from Southern Italy to Bryansk
Combat - Italians
Battle in Morocco
Italians attack with 2 artilleries and 2 infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Algeria
Battle in Bryansk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Russians win, taking Algeria from French with 1 infantry remaining. Battle score for attacker is -18
Casualties for Italians: 1 armour and 1 bomber
Non Combat Move - Italians
1 armour moved from Romania to Western Ukraine
4 destroyers moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
3 submarines placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Apparently Bryansk is un takeable lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
Reseting Bonus Movement of Units
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Apparently Bryansk is un takeable lol
If only I had known that before I retreated back to Moscow…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 5 bombers; Remaining resources: 2 PUs;
Combat Move - Germans
5 submarines moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Vologda to Novosibirsk
3 bombers moved from Novgorod to Novosibirsk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Western Ukraine to Ukraine
10 armour, 5 artilleries, 19 infantry and 10 mech_infantrys moved from Western Ukraine to Bryansk
3 bombers moved from Southern Italy to Ukraine
4 bombers moved from Western Germany to Ukraine
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 destroyer and 5 submarines
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 destroyer and 5 submarines remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Bryansk
Germans attack with 10 armour, 5 artilleries, 21 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 10 armour, 5 artilleries, 21 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 7 bombers, 1 infantry and 1 mech_infantry
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 7 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Novosibirsk
Germans attack with 3 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 3 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
7 bombers moved from Ukraine to Western Ukraine
2 aaGuns moved from Western Ukraine to Bryansk
3 bombers moved from Novosibirsk to Western Ukraine
7 infantry moved from Archangel to Smolensk
2 fighters moved from 112 Sea Zone to Novgorod
2 fighters and 1 tactical_bomber moved from Western Germany to Western Ukraine
3 tactical_bombers moved from Southern Italy to Western Ukraine
1 fighter and 1 tactical_bomber moved from Greece to Western Ukraine
1 carrier, 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to Denmark
1 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
2 submarines moved from 105 Sea Zone to 92 Sea Zone
Place Units - Germans
5 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 39 PUs;
Russians buy 3 aaGuns, 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
16 infantry moved from Siberia to Amur
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
25 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Amur
Russians attack with 16 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 28 infantry
Germans defend with 7 infantry
23 infantry owned by the Russians retreated to Russia
Germans win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Russians
2 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Szechwan to Russia
Place Units - Russians
3 aaGuns, 1 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs
I think it is fairly obvious I am not going to turn this. You can have go at Moscow if you wish or we can call it now.
Sending the US to the East was of course not wise, but I was probably gonna lose in Asia as well :|
I think I will just post the result now. Lol…