G40 L14 MrCunego (axis) vs Odonis (allies+12) no tech


  • To a good close game


  • Test summary from TripleA, engine version: 1.8.0.1, time: 09:20:38


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 1

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to New Guinea: 1 artillery
                EDIT: Changing PUs for ANZAC from 10 to 11
                EDIT: Turning off Edit Mode
                Germans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 fighter moved from Norway to 111 Sea Zone
                1 submarine moved from 103 Sea Zone to 106 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 armour moved from Holland Belgium to Normandy Bordeaux
                1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                1 tactical_bomber moved from Germany to 111 Sea Zone
                1 infantry moved from Romania to Yugoslavia


  • usual scramble orders

  • '20 '19 '18 '15 '13

    Scramble 3 FTRs in 110SZ


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 1

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to New Guinea: 1 artillery
                EDIT: Changing PUs for ANZAC from 10 to 11
                EDIT: Turning off Edit Mode
                Germans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 fighter moved from Norway to 111 Sea Zone
                1 submarine moved from 103 Sea Zone to 106 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 armour moved from Holland Belgium to Normandy Bordeaux
                1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                1 tactical_bomber moved from Germany to 111 Sea Zone
                1 infantry moved from Romania to Yugoslavia

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                        1 transport owned by the British lost in 106 Sea Zone
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  0/1 hits
                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer and 1 transport
                Battle in France
                    Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                        Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in France, round 2 :  3/17 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 :  2/11 hits
                        2 infantry owned by the French, 2 infantry owned by the Germans and 1 aaGun owned by the French lost in France
                        Germans roll dice for 5 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in France, round 3 :  3/15 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in France, round 3 :  5/9 hits
                        3 infantry owned by the French, 4 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in France
                        Germans roll dice for 5 armour, 2 artilleries and 3 mech_infantrys in France, round 4 :  4/10 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 4 :  3/6 hits
                        1 infantry owned by the French, 1 armour owned by the British, 1 artillery owned by the British, 1 artillery owned by the French and 3 mech_infantrys owned by the Germans lost in France
                        Germans roll dice for 5 armour and 2 artilleries in France, round 5 :  2/7 hits
                        French roll dice for 1 armour and 1 fighter in France, round 5 :  1/2 hits
                        1 armour owned by the French, 1 fighter owned by the French and 1 artillery owned by the Germans lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 5 armour and 1 artillery remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 artillery, 6 infantry and 4 mech_infantrys
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Yugoslavia
                    Germans attack with 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Yugoslavia, round 2 :  4/11 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 :  0/5 hits
                        4 infantry owned by the Neutral_Allies lost in Yugoslavia
                    7 infantry owned by the Germans and 2 artilleries owned by the Germans retreated to Greater Southern Germany
                    Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 4 infantry
                Battle in 111 Sea Zone
                    Germans attack with 2 bombers, 1 fighter, 2 submarines and 2 tactical_bombers
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                        Germans roll dice for 2 submarines in 111 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 111 Sea Zone, round 2 :  4/5 hits
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 :  1/3 hits
                        1 cruiser owned by the British, 1 battleship owned by the British, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
                    Germans win with 2 bombers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 34
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 3 fighters, 1 submarine and 2 tactical_bombers
                    French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 1 battleship, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 :  1/6 hits
                        British roll dice for 3 fighters in 110 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Germans
                        British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 :  2/3 hits
                        1 cruiser owned by the British, 1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 :  2/5 hits
                        British roll dice for 1 battleship, 1 cruiser and 3 fighters in 110 Sea Zone, round 3 :  4/5 hits
                        1 cruiser owned by the French, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 2 fighters owned by the Germans and 1 battleship owned by the Germans lost in 110 Sea Zone
                    retreated to 110 Sea Zone
                    British win with 1 battleship and 2 fighters remaining. Battle score for attacker is -33
                    Casualties for Germans: 1 battleship, 3 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for French: 1 cruiser and 1 fighter
                    Casualties for British: 1 cruiser
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 infantry owned by the French and 1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 :  1/2 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 3 :  1/1 hits
                        1 artillery owned by the French and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for French: 1 artillery and 1 infantry
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 fighter moved from 111 Sea Zone to 112 Sea Zone
                2 bombers moved from 111 Sea Zone to Western Germany
                1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
                1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 tactical_bomber moved from 111 Sea Zone to Western Germany
                1 fighter moved from Yugoslavia to Southern Italy
                1 tactical_bomber moved from Yugoslavia to Western Germany

    Place Units - Germans
                1 carrier, 1 submarine and 1 transport placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 38 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs


  • uhh effective scramble and less effective german fleet and airforce.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                1 aaGun moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                2 infantry moved from Baltic States to Belarus
                1 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 armour and 1 mech_infantry moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 aaGun moved from Russia to Bryansk
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 artillery moved from Novgorod to Belarus
                1 infantry moved from Caucasus to Rostov
                5 infantry moved from Amur to Sakha
                6 infantry moved from Buryatia to Yakut S.S.R.
                5 infantry moved from Sakha to Buryatia
                1 infantry moved from Sakha to Siberia
                1 aaGun moved from Sakha to Buryatia

    Place Units - Russians
                1 fighter and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Japanese
                6 infantry moved from Manchuria to Amur
                1 armour moved from Japan to 6 Sea Zone
                1 armour and 1 transport moved from 6 Sea Zone to 4 Sea Zone
                1 armour moved from 4 Sea Zone to Soviet Far East
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 fighter moved from Korea to Siberia
                1 fighter and 1 tactical_bomber moved from Manchuria to Siberia
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 bombers moved from Japan to Yunnan
                1 artillery and 2 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                1 fighter moved from Formosa to Hunan
                1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
                1 fighter and 1 tactical_bomber moved from Japan to Amur

    Combat - Japanese
                Battle in Soviet Far East
                Battle in Hunan
                    Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Hunan, round 2 :  2/7 hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Siberia
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Siberia, round 2 :  0/5 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Siberia, round 3 :  2/5 hits
                        Russians roll dice for 1 infantry in Siberia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  4/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 :  2/4 hits
                        2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Amur
                    Japanese attack with 1 fighter, 6 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Amur, round 2 :  3/8 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Siberia to Manchuria
                1 fighter moved from Siberia to Manchuria
                1 fighter and 1 tactical_bomber moved from Amur to Jehol
                2 infantry moved from Shantung to Jehol
                1 artillery and 1 infantry moved from Shantung to Anhwe
                2 infantry moved from Korea to Amur
                1 mech_infantry moved from Manchuria to Amur
                2 infantry moved from Korea to Manchuria
                1 fighter moved from Okinawa to Kwangsi
                2 bombers moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                1 factory_minor placed in Shantung

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 carrier, 1 harbour and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 64 Sea Zone
                1 artillery and 1 infantry moved from 64 Sea Zone to Central America
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 fighter moved from Philippines to Guam
                1 fighter moved from Western United States to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 cruiser, 1 submarine and 1 transport moved from 26 Sea Zone to 64 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
                1 bomber moved from Central United States to Eastern United States
                1 armour moved from Central United States to Central America
                1 artillery and 1 infantry moved from 64 Sea Zone to Central America

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 harbour placed in Southeast Mexico

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Szechwan to Yunnan
                2 infantry moved from Kweichow to Yunnan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Szechwan to Yunnan
                2 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma
                1 infantry moved from Shensi to Szechwan
                2 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 infantry placed in Kweichow
                1 infantry placed in Hopei
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 1

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 unit repaired.
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone

  • '20 '19 '18 '15 '13

    Scramble to repel Taranto?

    OOL?


  • lets try a scramble and hope for a better result against the royal A.F. this time.
    OOL: hit battleship, cruiser, german fighter, it fighter x2 and final hit on battleship

  • '20 '19 '18 '15 '13

    ok, so I need to finish the rolling here on the forum as I thoguht I had scrambled your ftrs but clearly did not….

  • '20 '19 '18 '15 '13

    Rd1:

    1 hit for Brit

    2 hit for Italy +

    DiceInput ErrorThere was an error in your dice throw: “3” is not correct syntax.

  • '20 '19 '18 '15 '13

    DiceRolls: 3@4; Total Hits: 23@4: (2, 1, 5)

  • '20 '19 '18 '15 '13

    Brit loses a/c, destroyer and CRuiser.

    Rd 2:

    FTRDiceRolls: 2@3; Total Hits: 02@3: (6, 6)

    TAC, BMBDiceRolls: 2@4; Total Hits: 22@4: (3, 4)

  • '20 '19 '18 '15 '13

    Brit hits x 2

    Ital Rd 2:

    DiceRolls: 1@3; Total Hits: 11@3: (1)

    DiceRolls: 4@4; Total Hits: 24@4: (1, 6, 2, 5)

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