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Chaos in the Balkans:
Hungary and Romania are at war, Germany has annexed Austria, Yugoslavia suffered an unfortunate die role and has been forced to disintegrate into a Pro-Fascist Croatian state and a smaller Serbia. Italy managed to seize Albania without loss, and Czechoslovakia is reinforcing its border with the Nazis.
The UK has pledged to declare war on any power invading Greece.
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Swedish Disaster:
The Swedes attempted to peacefully take over Norway to prevent any major nations from entering Scandinavia, but the plan backfired. Not only did another unfortunate die role cause the Norwegians to resist, but the German and British players were offended by the assault, and Germany turned a blind eye to a British force that liberated the Norwegians and devastated Sweden’s hopes of a powerful, neutral, United Scandinavian state.
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Spain in Flames:
The civil war rages on in Spain, just as a deadly naval encounter ended in mutual annihilation for the Nationalists and Republicans. The free world does not want a Fascist Spain, and the U.S. Player has sent generous air aid to the Republicans. With Franco’s Army of Africa having headed for the mainland, I, as France, took advantage and seized their Moroccan colony. Unfortunately, I earned a -1 diplomacy points for this “aggressive” act.
Changed turn sequence for Axis and Allies World War 1
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I would like to make a rule change for Axis and Allies World War 1 1914. For game turn one
have each nation take its turn as stated in the rules. For the next game turns each each nation will move as an ally. In other words all of the Central Powers will take their turn then all the Allies taking their turn. I found this sped up the game. All players were involved in the game instead of waiting for each player to take its turn. What I didn’t like allied nations could defend together but they cannot attack together. This made no sense historically. There are many times allied nations went on the offensive together… your thoughts and comments please -
My thoughts are ‘this should be in the house rules section.’
Anyway, its a nice house rule but its not anything unique.
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Sounds interesting. How about just using “1 player/ turn” option, where if a player owns both UK and France, but none else, he can move with just those two in an attack? Not as extreme (or interesting), but a little more realistic in some ways.