Improved historicity of Fighters G40 SBR escort, interception & Night bombing


  • 2017 '16

    This thread is for small twist in the current OOB G40 SBR escort and interception rules
    The idea came from a discussion below but is not intented to revised everything. Just this specific aspect of G40 SBR on IC, AB and NB.
    Thanks to think about it with in this limits.
    There is another thread for discussing about SBR and in 1914 version of G40.

    @Baron:

    Air-to-Air phase (Dogfight):
    All planes (Fg,TcB, StB) inside A-to-A phase roll A/D @1. Remove casualties.
    Defending fighters then roll a second cycle inside the phase. Remove casualties.
    Then, all attacking Fgs can roll for a second cycle. Remove casualties.
    Proceed to SBR over IC, NB or AB.
    AAA fires against StB and TcB
    Then roll damage as OOB.

    For my part, this is a complete breakthrough to get a HR for SBR and intercept in G40.

    It will have a better historical feel than the actual OOB all @1.
    Fighters get a special treatment on the second cycle.
    A second chance to make a hit.
    I gave preemptive to defender because everyone agree that defending planes have a little superiority over attacking ones. The first cycle is a regular because, even defending planes have to scramble and can be caught off guard. They get the superiority once in the air.

    I will probably put this on a different thread for discussion and improvement of the actual OOB SBR of G40.

    Do you think it could make the job?
    Add an interesting value for Fighters intercepting and defending?
    Does this affect too drastically the SBR of IC, AB, NB?

    If forgot to mention: as OOB, TcB and StB didn’t get a defense roll in an SBR, they aren’t part of it.
    Only defending Fgs can intercept Bombers and escorts.
    The first cycle of SBR interception phase is as OOB.
    Only the second cycle is different.
    Intercepting Fgs roll @1 preemptive while escorting Fgs roll @1 regular.


  • 2017 '16

    I will summarize 3 ways of doing G40 SBR with Fgs escort and interceptor which could be use as 3 different historical tactics by the attacker trying to whether reduce the enemy’s air power or the IC production while better protecting StBs.

    First, is A) the Close-Escort Mission, which is done as OOB SBR.

    Second, is B) the Offensive Counter-Air Mission, which gives Fgs A1 first strike and D1 but an opportunity to roll a second time against bombers in A-to-A dogfight.

    Third, is C) the Night Bombing Mission, in which Fgs units cannot participate neither offense nor defense.


    A) Close-Escort Mission, as OOB
    Air-to-Air phase
    All attacking planes (Fg,TcB, StB) inside roll A@1.
    All defending Fgs roll D@1.
    Remove casualties.

    Bombing phase
    Proceed to SBR over IC, NB or AB.
    AAA fires @1 against StB and TcB
    Then roll damage as OOB: StB D6+2, TcB D6.


    B) the Offensive Counter-Air Mission, Fgs are actively chasing intercepting Fgs
    Air-to-Air phase
    First cycle:
    All attacking Fgs can roll A@1. Remove casualties.
    All other attacking planes (TcBs, StBs) roll A@1.
    All defending Fgs roll D@1.
    Remove casualties.

    Second cycle:
    Then, defending Fgs roll D@1 a second time inside the A-to-A phase.
    And all hits in this second cycle are allocated first to bombers, if any. Remove casualties.
    All surviving attacking Fgs can now roll A@1 in this second cycle. Remove casualties.

    Bombing phase
    Proceed to SBR over IC, NB or AB.
    AAA fires @1 against StB and TcB
    Then roll damage as OOB: StB D6+2, TcB D6.


    C) the Night Bombing Mission

    Night Bombing phase
    Proceed directly to SBR over IC, NB or AB.

    AAA fires @1/D12 against StB and TcB or
    @Baron:

    “Historical” light projector “search and spot” in the night sky:
    Each StB/TcB is spotted on a 3 or less.

    Then roll to A@1 on spotted StB with AA gun: on “1” roll a spotted StB/TcB is destroyed.
    (Work as the usual in-built AAA in IC.)

    All surviving StBs bombard roll for damage: (1D6+2)/2 rounded down against IC.

    All surviving TcBs bombard roll for damage (1D6)/2 rounded down, minimum 1 IPC, against IC.


    @Baron:

    Trying to depict the two escorting fighters tactics with an additional HR inside the actual G40 OOB SBR escort and interception rules, I come to this:
    It would be an attacker’s choice whether he chooses the close-escort mission or an Offensive Counter-Air mission.

    Close-escort mission:
    When playing as OOB SBR (all @1), it is like Fgs are providing close-escort to bombers.

    Offensive Counter-Air mission version A:
    Air-to-Air combat phase in SBR with Fgs actively chasing intercepting Fgs
    :
    All attacking Fgs can roll A@1. Remove casualties.
    All other planes (TcBs, StBs and defending Fgs) roll A/D @1. Remove casualties.
    Then, defending Fgs roll D@1 a second cycle inside the A-to-A phase.
    And all hits in this second cycle are allocated to bombers. Remove casualties.

    Proceed to SBR over IC, NB or AB.
    AAA fires against StB and TcB.
    Then roll damage as OOB.

    I think it is a way to simulate the two tactics at a Strategical level game.
    It can give a better historical feel and variation of attacking SBR strategy, at least on this point, than just the actual OOB.
    Attacking Fighters get a preemptive strike, and any hit is also a way of protecting bombers,
    while defending Fgs get special treatment on the second cycle: a second chance to make a hit @1 on bombers specifically.

    In addition, maybe the comparison can provide us a way to explain why Fgs are not better than bombers and stay A/D @1:

    the escorts are restricted in their role, they have limited ability to score hits, however, by staying close to the bombers they make it more likely that they will be taken as a casualty, the losing player gets to decide their losses.

    If on the other hand, the escorts are allowed to pursue interceptors, they are more effective at shooting them down, but in that case, they are not as effective at protecting the bombers, therefore, the interceptors get to choose their hits.

    On one part, we can say that for escorting Fgs providing cover impaired all of them, moving at a slower pace and keeping an eye on bombers.
    On the other part, defending interceptors are also somewhat impaired by the defensive formation of Bombers and Fgs, so they didn’t get any advantage of the “flying over homeland territory” would normally provide against less manoeuvrable target.
    So, after all, Fgs get A1D1 while the rest of TcBs and StBs just getting A1 but D0.
    (And based upon IPC cost, it is just enough to say a Fg unit is slightly better than the rest.)


    In summary, about Offensive Counter-Air mission :
    The first cycle is a regular for defending planes, because they have to scramble and can be caught off guard by attacking Fgs. They get the superiority once in the air.

    The first cycle of SBR interception phase is as OOB, except for attacking Fgs.
    The second cycle is for surviving defending Fgs which get an advantage since there is no close-escort Fgs for Bombers.

    In addition, this can provide a distinctive ability toward Fgs vs TcBs.


    This HR was only a way to depict in game term this historical tactics, but if there is already a way to rationalize it inside OOB rules, feel free to develop it, so it can add a layer of historical depiction and feeling toward Fighter unit.

    EDIT:
    Here is another way of depicting this Offensive Counter Air-Mission version B:

    What could happened historically?
    A typical example from the Battle of Britain:
    A flight of Ju88, He111 and Do17 Bombers sent in to bomb British ABs with a group of 109’s in support.
    A group of Spitfires and Hurricanes comes up to intercept.
    The 109s jump the interceptors.
    The interceptors try to blow by the escorts and get at the bombers.

    Escorts are flying in ahead of the Bombers and meet the interceptors before the wing of Bombers.

    Escorts and Interceptors fight one round.
    Escorts and interceptors roll on A/D@1. Remove casualties.
    Then, escorting and intercepting Fgs and Bombers all roll on A/D@1. Remove casualties, but Bombers are taken as casualties.
    Then, AAA fire, remove casualties.
    Proceed to bombing damage.


Log in to reply
 

Suggested Topics

  • 1
  • 9
  • 5
  • 1
  • 6
  • 6
  • 3
  • 1
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

58
Online

13.9k
Users

34.2k
Topics

1.3m
Posts