Dawgoneit Allies -VS- ShrimpBoatChef Axis


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Combat Move - British
                1 mech_infantry moved from Burma to Siam
                      UK_Pacific take Siam from Japanese
                2 armour moved from Burma to Kwangsi
                5 armour moved from Burma to Szechwan
                3 mech_infantrys moved from Iraq to Caucasus
                1 fighter moved from Turkmenistan to Szechwan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - British
                British repair 2 damage on 1 factory_major; Remaining resources: 18 PUs;
                British buy 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Burma to Siam
                      UK_Pacific take Siam from Japanese
                2 armour moved from Burma to Kwangsi
                5 armour moved from Burma to Szechwan
                3 mech_infantrys moved from Iraq to Caucasus
                1 fighter moved from Turkmenistan to Szechwan

    Combat - British
                Battle in Kwangsi
                    British attack with 2 armour
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for British: 2 armour
                Battle in Szechwan
                    British attack with 5 armour and 1 fighter
                    Japanese defend with 3 armour and 1 artillery
                    British win, taking Szechwan from Japanese with 4 armour and 1 fighter remaining. Battle score for attacker is 16
                    Casualties for Japanese: 3 armour and 1 artillery
                    Casualties for British: 1 armour

    Non Combat Move - British
                1 fighter moved from Szechwan to Yunnan
                3 armour moved from Eastern Persia to Northwest Persia
                3 armour moved from Egypt to Iraq
                1 carrier and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone

    Place Units - British
                6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,4
                UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Rostov to Volgograd
                      Italians take Volgograd from Russians
                1 armour moved from Yenisey to Buryatia
                      Italians take Yakut S.S.R. from Russians
                      Italians take Buryatia from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                1 aaGun moved from Tambov to Volgograd
                1 armour moved from Timguska to Samara
                1 tactical_bomber moved from Southern Italy to Ukraine
                1 artillery moved from Northern Italy to Southern Italy
                1 armour moved from Southern Italy to Yugoslavia
                1 mech_infantry moved from Southern France to Yugoslavia
                1 artillery moved from Southern France to France
                1 infantry moved from Northern Italy to France
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Northern Italy to Yugoslavia
                1 artillery and 1 infantry moved from Bulgaria to Greece

    Place Units - Italians
                2 transports placed in 97 Sea Zone
                1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 29 PUs; end with 29 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 45 Sea Zone to 36 Sea Zone
                2 infantry moved from New Zealand to 63 Sea Zone
                2 artilleries moved from New Zealand to 63 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 transport moved from 55 Sea Zone to 62 Sea Zone
                1 submarine moved from 62 Sea Zone to 34 Sea Zone
                1 armour moved from Malaya to Yunnan
                1 artillery moved from Malaya to Shan State


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 45 Sea Zone to 36 Sea Zone
                2 infantry moved from New Zealand to 63 Sea Zone
                2 artilleries moved from New Zealand to 63 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone
                2 artilleries moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 62 Sea Zone to 34 Sea Zone
                1 transport moved from 55 Sea Zone to 62 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 45 Sea Zone to 36 Sea Zone
                2 infantry moved from New Zealand to 63 Sea Zone
                2 artilleries moved from New Zealand to 63 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone
                2 artilleries moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 62 Sea Zone to 34 Sea Zone
                1 transport moved from 55 Sea Zone to 62 Sea Zone

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 3 artilleries and 3 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        ANZAC roll dice for 3 artilleries and 3 infantry in Caroline Islands, round 2 :  1/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 3 artilleries and 2 infantry in Caroline Islands, round 3 :  0/5 hits
                        Japanese roll dice for 1 artillery in Caroline Islands, round 3 :  0/1 hits
                        ANZAC roll dice for 3 artilleries and 2 infantry in Caroline Islands, round 4 :  2/5 hits
                        Japanese roll dice for 1 artillery in Caroline Islands, round 4 :  1/1 hits
                        1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 armour moved from Malaya to Yunnan
                1 artillery moved from Malaya to Shan State

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Yunnan : 1 armour
        Shan State : 1 artillery
        Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        33 Sea Zone : 3 transports
        36 Sea Zone : 1 submarine
        34 Sea Zone : 1 submarine
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 submarine and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 6 / 0
        Japanese : 37 / 42
        Americans : 56 / 76
        Chinese : 4 / 3
        British : 32 / 32
        UK_Pacific : 15 / 10
        Italians : 29 / 34
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.600
            Median : 3.000
            Variance : 0.947
            Standard Deviation : 0.973
            Total rolls : 20

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 infantry
        Eire : 1 flag

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 6 / 0
        Japanese : 37 / 42
        Americans : 56 / 76
        Chinese : 4 / 3
        British : 32 / 32
        UK_Pacific : 15 / 10
        Italians : 29 / 34
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.600
            Median : 3.000
            Variance : 0.947
            Standard Deviation : 0.973
            Total rolls : 20

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 76 PUs;
                Germans buy 1 armour, 2 artilleries, 1 battleship, 1 carrier, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 transports moved from 111 Sea Zone to 112 Sea Zone
                5 armour moved from Western Germany to 112 Sea Zone
                3 armour and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                3 infantry moved from Normandy Bordeaux to 110 Sea Zone
                3 armour and 3 infantry moved from 110 Sea Zone to United Kingdom
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                2 armour and 2 infantry moved from 110 Sea Zone to United Kingdom
                7 transports moved from 111 Sea Zone to 112 Sea Zone
                4 armour moved from Western Germany to 112 Sea Zone
                3 artilleries moved from Western Germany to 112 Sea Zone
                4 infantry moved from Western Germany to 112 Sea Zone
                4 armour, 3 artilleries, 4 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
                4 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
                4 armour, 7 artilleries and 12 infantry moved from Scotland to United Kingdom
                3 fighters and 2 tactical_bombers moved from Norway to United Kingdom
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                1 bomber moved from Germany to United Kingdom
                7 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
                2 tactical_bombers moved from France to United Kingdom
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 submarine moved from 111 Sea Zone to 104 Sea Zone
                1 fighter moved from 111 Sea Zone to 110 Sea Zone
                1 fighter moved from 111 Sea Zone to 110 Sea Zone
                13 artilleries and 2 infantry moved from Rostov to Caucasus


  • scramble??


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 76 PUs;
                Germans buy 1 armour, 2 artilleries, 1 battleship, 1 carrier, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 transports moved from 111 Sea Zone to 112 Sea Zone
                5 armour moved from Western Germany to 112 Sea Zone
                3 armour and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                3 infantry moved from Normandy Bordeaux to 110 Sea Zone
                3 armour and 3 infantry moved from 110 Sea Zone to United Kingdom
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                2 armour and 2 infantry moved from 110 Sea Zone to United Kingdom
                7 transports moved from 111 Sea Zone to 112 Sea Zone
                4 armour moved from Western Germany to 112 Sea Zone
                3 artilleries moved from Western Germany to 112 Sea Zone
                4 infantry moved from Western Germany to 112 Sea Zone
                4 armour, 3 artilleries, 4 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
                4 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
                4 armour, 7 artilleries and 12 infantry moved from Scotland to United Kingdom
                3 fighters and 2 tactical_bombers moved from Norway to United Kingdom
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                1 bomber moved from Germany to United Kingdom
                7 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
                2 tactical_bombers moved from France to United Kingdom
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 submarine moved from 111 Sea Zone to 104 Sea Zone
                1 fighter moved from 111 Sea Zone to 110 Sea Zone
                1 fighter moved from 111 Sea Zone to 110 Sea Zone
                13 artilleries and 2 infantry moved from Rostov to Caucasus

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in United Kingdom
                    Germans attack with 13 armour, 10 artilleries, 8 bombers, 6 fighters, 21 infantry and 7 tactical_bombers
                    French defend with 1 infantry; British defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 33 infantry and 1 mech_infantry; Americans defend with 2 fighters
                        AA fire in United Kingdom :  5/12 hits
                        5 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 :  0/2 hits
                        Germans roll dice for 13 armour, 10 artilleries, 8 bombers, 1 fighter, 21 infantry and 7 tactical_bombers in United Kingdom, round 2 :  27/60 hits
                        British roll dice for 4 aaGuns, 3 artilleries, 2 fighters, 34 infantry and 1 mech_infantry in United Kingdom, round 2 :  18/40 hits
                        22 infantry owned by the British, 1 infantry owned by the French, 15 infantry owned by the Germans, 3 artilleries owned by the Germans and 4 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 13 armour, 7 artilleries, 8 bombers, 1 fighter, 6 infantry and 7 tactical_bombers in United Kingdom, round 3 :  21/42 hits
                        British roll dice for 3 artilleries, 2 fighters, 11 infantry and 1 mech_infantry in United Kingdom, round 3 :  6/17 hits
                        11 infantry owned by the British, 2 fighters owned by the Americans, 3 infantry owned by the Germans, 1 mech_infantry owned by the British, 3 artilleries owned by the British and 3 artilleries owned by the Germans lost in United Kingdom
                    Germans captures 32PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 13 armour, 4 artilleries, 8 bombers, 1 fighter, 3 infantry and 7 tactical_bombers remaining. Battle score for attacker is 30
                    Casualties for Germans: 6 artilleries, 5 fighters and 18 infantry
                    Casualties for French: 1 infantry
                    Casualties for British: 4 aaGuns, 3 artilleries, 33 infantry and 1 mech_infantry
                    Casualties for Americans: 2 fighters
                Battle in Caucasus
                    Germans attack with 13 artilleries and 2 infantry
                    British defend with 3 mech_infantrys; Russians defend with 1 aaGun, 3 artilleries, 1 factory_minor and 7 infantry
                        Germans roll dice for 13 artilleries and 2 infantry in Caucasus, round 2 :  6/15 hits
                        Russians roll dice for 1 aaGun, 3 artilleries, 7 infantry and 3 mech_infantrys in Caucasus, round 2 :  4/13 hits
                        5 infantry owned by the Russians, 2 infantry owned by the Germans, 2 artilleries owned by the Germans and 1 aaGun owned by the Russians lost in Caucasus
                        Germans roll dice for 11 artilleries in Caucasus, round 3 :  5/11 hits
                        Russians roll dice for 3 artilleries, 2 infantry and 3 mech_infantrys in Caucasus, round 3 :  2/8 hits
                        2 infantry owned by the Russians, 3 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Caucasus
                        Germans roll dice for 9 artilleries in Caucasus, round 4 :  6/9 hits
                        Russians roll dice for 3 artilleries in Caucasus, round 4 :  0/3 hits
                        3 artilleries owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 9 artilleries remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 artilleries and 2 infantry
                    Casualties for British: 3 mech_infantrys
                    Casualties for Russians: 1 aaGun, 3 artilleries and 7 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 aaGun moved from Rostov to Ukraine
                1 aaGun moved from Rostov to Caucasus
                1 aaGun moved from Rostov to Caucasus
                2 armour and 1 mech_infantry moved from Shensi to Hunan
                1 armour moved from Yugoslavia to 97 Sea Zone
                2 mech_infantrys moved from France to Western Germany
                2 armour moved from Yugoslavia to Western Germany
                7 bombers moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                2 tactical_bombers moved from United Kingdom to Scotland
                4 tactical_bombers moved from United Kingdom to 110 Sea Zone
                4 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - Germans
                1 battleship and 1 carrier placed in 110 Sea Zone
                1 armour placed in Normandy Bordeaux
                Germans undo move 2.
                1 armour and 2 mech_infantrys placed in Ukraine
                6 infantry placed in Western Germany
                Germans undo move 3.
                1 infantry placed in Normandy Bordeaux
                2 artilleries placed in France
                Germans undo move 4.
                2 artilleries and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 67 PUs; end with 99 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 119 PUs


  • the server I think is full it wont let me post at the moment. I will try it again in the morning. I am sorry it took me an extra couple of days. I was bed ridden with the flu for 2 days. feeling better now though. talk to you later

    Wayne


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Combat Move - Russians
                3 infantry moved from French Indo China to Kwangsi


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Combat Move - Russians
                3 infantry moved from French Indo China to Kwangsi

    Combat - Russians
                Battle in Kwangsi
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Kwangsi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Kwangsi, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Kwangsi, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kwangsi
                    Russians win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Kwangsi : 2 infantry
        French Indo China : 1 aaGun and 2 infantry

    Production/PUs Summary :

    Germans : 67 / 119
        Russians : 4 / 0
        Japanese : 36 / 42
        Americans : 56 / 76
        Chinese : 5 / 3
        British : 26 / 0
        UK_Pacific : 15 / 10
        Italians : 29 / 34
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 4.250
            Median : 5.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Kiangsi to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
                1 bomber moved from Kiangsu to Kwangsi
                1 submarine moved from 6 Sea Zone to 33 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Kiangsi to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
                1 bomber moved from Kiangsu to Kwangsi
                1 submarine moved from 6 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 :  5/6 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 3 transports
                        3 transports owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for ANZAC: 3 transports

    Non Combat Move - Japanese
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 20 Sea Zone to 16 Sea Zone
                1 carrier, 2 fighters, 1 submarine and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
                1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 infantry moved from Anhwe to Hunan

    Place Units - Japanese
                1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
                1 destroyer and 1 submarine placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
                Japanese collect 36 PUs (1 lost to blockades); end with 36 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 4 armour, 1 artillery, 1 cruiser, 3 destroyers and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 armour moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                4 armour moved from French Indo China to Hunan
                1 bomber moved from French Indo China to Hunan
                1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 mech_infantry moved from Tobruk to Egypt
                1 infantry moved from Algeria to Tunisia
                1 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                3 mech_infantrys moved from Central United States to 101 Sea Zone
                1 cruiser, 1 destroyer, 3 mech_infantrys, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 carriers, 1 cruiser, 4 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 mech_infantry moved from Central United States to Eastern United States
                2 infantry moved from Western United States to Central United States


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 4 armour, 1 artillery, 1 cruiser, 3 destroyers and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 armour moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                4 armour moved from French Indo China to Hunan
                1 bomber moved from French Indo China to Hunan
                1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 mech_infantry moved from Tobruk to Egypt
                1 infantry moved from Algeria to Tunisia
                1 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                3 mech_infantrys moved from Central United States to 101 Sea Zone
                1 cruiser, 1 destroyer, 3 mech_infantrys, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 carriers, 1 cruiser, 4 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 mech_infantry moved from Central United States to Eastern United States
                2 infantry moved from Western United States to Central United States

    Combat - Americans
                Battle in Southern France
                Battle in Wake Island
                Battle in Hunan
                    Americans attack with 4 armour and 1 bomber
                    Japanese defend with 1 infantry; Germans defend with 2 armour and 1 mech_infantry
                        Americans roll dice for 4 armour and 1 bomber in Hunan, round 2 :  1/5 hits
                        Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Hunan, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Hunan
                        Americans roll dice for 3 armour and 1 bomber in Hunan, round 3 :  2/4 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Hunan, round 3 :  1/3 hits
                        1 armour owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Hunan
                        Americans roll dice for 2 armour and 1 bomber in Hunan, round 4 :  1/3 hits
                        Japanese roll dice for 1 armour in Hunan, round 4 :  1/1 hits
                        1 armour owned by the Germans and 1 armour owned by the Americans lost in Hunan
                    Americans win, taking Southern France from Italians, taking Wake Island from Japanese, taking Hunan from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for Americans: 3 armour
                Battle in 104 Sea Zone
                    Americans attack with 2 destroyers, 4 fighters and 1 submarine
                    Germans defend with 1 destroyer and 2 submarines
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers and 4 fighters in 104 Sea Zone, round 2 :  1/6 hits
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                        Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 3 :  2/5 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans, 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer and 2 submarines
                    Casualties for Americans: 2 destroyers and 1 submarine

    Non Combat Move - Americans
                4 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 bomber moved from Hunan to French Indo China

    Place Units - Americans
                3 armour placed in French Indo China
                1 armour, 1 artillery and 4 infantry placed in Eastern United States
                1 cruiser and 3 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Hunan : 1 armour
        Anhwe : 1 armour
        Guam : 1 airfield
        Wake Island : 1 airfield and 2 infantry
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Alaska : 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
        Aleutian Islands : 2 armour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        French Indo China : 1 flag, 1 airfield, 3 armour, 1 bomber, 1 factory_minor and 1 harbour
        Java : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        31 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 submarine
        25 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 1 factory_major and 2 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Egypt : 1 mech_infantry
        Morocco : 1 infantry
        Algeria : 1 artillery and 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 armour and 1 infantry
        104 Sea Zone : 1 destroyer
        93 Sea Zone : 1 transport
        101 Sea Zone : 1 cruiser and 3 destroyers
        91 Sea Zone : 2 carriers, 4 cruisers, 3 destroyers, 4 fighters, 3 mech_infantrys, 3 submarines and 3 transports

    Production/PUs Summary :

    Germans : 67 / 119
        Russians : 4 / 0
        Japanese : 34 / 36
        Americans : 59 / 77
        Chinese : 7 / 3
        British : 26 / 0
        UK_Pacific : 15 / 10
        Italians : 26 / 34
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.878
            Median : 4.000
            Variance : 0.604
            Standard Deviation : 0.777
            Total rolls : 49

    Null / Other
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.900
            Median : 4.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.900
            Median : 4.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 4.250
            Median : 5.000
            Variance : 1.304
            Standard Deviation : 1.142
            Total rolls : 24


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Germans

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Yunnan : 2 infantry
        Kansu : 1 infantry

    Production/PUs Summary :

    Germans : 66 / 119
        Russians : 4 / 0
        Japanese : 33 / 36
        Americans : 59 / 77
        Chinese : 9 / 15
        British : 26 / 0
        UK_Pacific : 15 / 10
        Italians : 26 / 34
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.878
            Median : 4.000
            Variance : 0.604
            Standard Deviation : 0.777
            Total rolls : 49

    Null / Other
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.900
            Median : 4.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.900
            Median : 4.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 4.250
            Median : 5.000
            Variance : 1.304
            Standard Deviation : 1.142
            Total rolls : 24


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Combat Move - British
                2 armour moved from Szechwan to Kwangsi
                1 mech_infantry moved from Siam to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 armour moved from Szechwan to Kwangsi
                1 mech_infantry moved from India to Yunnan
                1 armour moved from Szechwan to Kazakhstan
                      British take Kazakhstan from Italians
                3 infantry moved from India to West India
                3 armour moved from Northwest Persia to Persia
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 armour moved from Iraq to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from Szechwan to Kwangsi
                1 mech_infantry moved from Siam to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 armour moved from Szechwan to Kwangsi
                1 mech_infantry moved from India to Yunnan
                1 armour moved from Szechwan to Kazakhstan
                      British take Kazakhstan from Italians
                3 infantry moved from India to West India
                3 armour moved from Northwest Persia to Persia
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 armour moved from Iraq to Egypt

    Combat - British
                Battle in Kwangsi
                    British attack with 3 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 3 armour, 1 fighter and 1 mech_infantry in Kwangsi, round 2 :  3/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 3 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter moved from Kwangsi to French Indo China

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Kwangsi : 3 armour and 1 mech_infantry
        Siam : 1 flag
        Yunnan : 1 mech_infantry
        India : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Malaya : 1 harbour
        Kazakhstan : 1 flag, 1 armour
        French Indo China : 1 fighter
        West India : 3 infantry
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 airfield
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        93 Sea Zone : 1 flag
        109 Sea Zone : 1 destroyer
        Iraq : 1 flag, 2 armour
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 3 armour
        91 Sea Zone : 1 carrier and 1 destroyer

    Production/PUs Summary :

    Germans : 66 / 119
        Russians : 4 / 0
        Japanese : 32 / 36
        Americans : 59 / 77
        Chinese : 10 / 15
        British : 27 / 0
        UK_Pacific : 15 / 15
        Italians : 25 / 34
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 13 times
                5 was rolled 8 times
                6 was rolled 12 times
            Average roll : 3.776
            Median : 4.000
            Variance : 0.772
            Standard Deviation : 0.879
            Total rolls : 58

    Null / Other
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.833
            Median : 4.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.833
            Median : 4.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 4.250
            Median : 5.000
            Variance : 1.304
            Standard Deviation : 1.142
            Total rolls : 24

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