Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Dawgoneit Allies -VS- ShrimpBoatChef Axis
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - British
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
2 armour moved from Burma to Kwangsi
5 armour moved from Burma to Szechwan
3 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Turkmenistan to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - British
British repair 2 damage on 1 factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
2 armour moved from Burma to Kwangsi
5 armour moved from Burma to Szechwan
3 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Turkmenistan to SzechwanCombat - British
Battle in Kwangsi
British attack with 2 armour
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 2 armour
Battle in Szechwan
British attack with 5 armour and 1 fighter
Japanese defend with 3 armour and 1 artillery
British win, taking Szechwan from Japanese with 4 armour and 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 3 armour and 1 artillery
Casualties for British: 1 armourNon Combat Move - British
1 fighter moved from Szechwan to Yunnan
3 armour moved from Eastern Persia to Northwest Persia
3 armour moved from Egypt to Iraq
1 carrier and 2 destroyers moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
6 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,4
UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Rostov to Volgograd
Italians take Volgograd from Russians
1 armour moved from Yenisey to Buryatia
Italians take Yakut S.S.R. from Russians
Italians take Buryatia from RussiansCombat - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 aaGun moved from Tambov to Volgograd
1 armour moved from Timguska to Samara
1 tactical_bomber moved from Southern Italy to Ukraine
1 artillery moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern France to Yugoslavia
1 artillery moved from Southern France to France
1 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Bulgaria to GreecePlace Units - Italians
2 transports placed in 97 Sea Zone
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 36 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 armour moved from Malaya to Yunnan
1 artillery moved from Malaya to Shan State -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 36 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 36 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 3 artilleries and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 3 artilleries and 3 infantry in Caroline Islands, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 3 artilleries and 2 infantry in Caroline Islands, round 3 : 0/5 hits
Japanese roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
ANZAC roll dice for 3 artilleries and 2 infantry in Caroline Islands, round 4 : 2/5 hits
Japanese roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits
1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 armour moved from Malaya to Yunnan
1 artillery moved from Malaya to Shan StatePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Yunnan : 1 armour
Shan State : 1 artillery
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
33 Sea Zone : 3 transports
36 Sea Zone : 1 submarine
34 Sea Zone : 1 submarine
54 Sea Zone : 1 transport
62 Sea Zone : 1 submarine and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 59 / 81
Russians : 6 / 0
Japanese : 37 / 42
Americans : 56 / 76
Chinese : 4 / 3
British : 32 / 32
UK_Pacific : 15 / 10
Italians : 29 / 34
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.600
Median : 3.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.750
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 infantry
Eire : 1 flagProduction/PUs Summary :
Germans : 59 / 81
Russians : 6 / 0
Japanese : 37 / 42
Americans : 56 / 76
Chinese : 4 / 3
British : 32 / 32
UK_Pacific : 15 / 10
Italians : 29 / 34
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.600
Median : 3.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.750
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 76 PUs;
Germans buy 1 armour, 2 artilleries, 1 battleship, 1 carrier, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 armour moved from Western Germany to 112 Sea Zone
3 armour and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 armour and 3 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to United Kingdom
7 transports moved from 111 Sea Zone to 112 Sea Zone
4 armour moved from Western Germany to 112 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
4 armour, 3 artilleries, 4 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
4 armour, 7 artilleries and 12 infantry moved from Scotland to United Kingdom
3 fighters and 2 tactical_bombers moved from Norway to United Kingdom
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to United Kingdom
7 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from France to United Kingdom
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 111 Sea Zone to 104 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
13 artilleries and 2 infantry moved from Rostov to Caucasus -
scramble??
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 76 PUs;
Germans buy 1 armour, 2 artilleries, 1 battleship, 1 carrier, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 armour moved from Western Germany to 112 Sea Zone
3 armour and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 armour and 3 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to United Kingdom
7 transports moved from 111 Sea Zone to 112 Sea Zone
4 armour moved from Western Germany to 112 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
4 armour, 3 artilleries, 4 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
4 armour, 7 artilleries and 12 infantry moved from Scotland to United Kingdom
3 fighters and 2 tactical_bombers moved from Norway to United Kingdom
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to United Kingdom
7 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from France to United Kingdom
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 111 Sea Zone to 104 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
13 artilleries and 2 infantry moved from Rostov to CaucasusCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in United Kingdom
Germans attack with 13 armour, 10 artilleries, 8 bombers, 6 fighters, 21 infantry and 7 tactical_bombers
French defend with 1 infantry; British defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 33 infantry and 1 mech_infantry; Americans defend with 2 fighters
AA fire in United Kingdom : 5/12 hits
5 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits
Germans roll dice for 13 armour, 10 artilleries, 8 bombers, 1 fighter, 21 infantry and 7 tactical_bombers in United Kingdom, round 2 : 27/60 hits
British roll dice for 4 aaGuns, 3 artilleries, 2 fighters, 34 infantry and 1 mech_infantry in United Kingdom, round 2 : 18/40 hits
22 infantry owned by the British, 1 infantry owned by the French, 15 infantry owned by the Germans, 3 artilleries owned by the Germans and 4 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 13 armour, 7 artilleries, 8 bombers, 1 fighter, 6 infantry and 7 tactical_bombers in United Kingdom, round 3 : 21/42 hits
British roll dice for 3 artilleries, 2 fighters, 11 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/17 hits
11 infantry owned by the British, 2 fighters owned by the Americans, 3 infantry owned by the Germans, 1 mech_infantry owned by the British, 3 artilleries owned by the British and 3 artilleries owned by the Germans lost in United Kingdom
Germans captures 32PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 13 armour, 4 artilleries, 8 bombers, 1 fighter, 3 infantry and 7 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 6 artilleries, 5 fighters and 18 infantry
Casualties for French: 1 infantry
Casualties for British: 4 aaGuns, 3 artilleries, 33 infantry and 1 mech_infantry
Casualties for Americans: 2 fighters
Battle in Caucasus
Germans attack with 13 artilleries and 2 infantry
British defend with 3 mech_infantrys; Russians defend with 1 aaGun, 3 artilleries, 1 factory_minor and 7 infantry
Germans roll dice for 13 artilleries and 2 infantry in Caucasus, round 2 : 6/15 hits
Russians roll dice for 1 aaGun, 3 artilleries, 7 infantry and 3 mech_infantrys in Caucasus, round 2 : 4/13 hits
5 infantry owned by the Russians, 2 infantry owned by the Germans, 2 artilleries owned by the Germans and 1 aaGun owned by the Russians lost in Caucasus
Germans roll dice for 11 artilleries in Caucasus, round 3 : 5/11 hits
Russians roll dice for 3 artilleries, 2 infantry and 3 mech_infantrys in Caucasus, round 3 : 2/8 hits
2 infantry owned by the Russians, 3 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Caucasus
Germans roll dice for 9 artilleries in Caucasus, round 4 : 6/9 hits
Russians roll dice for 3 artilleries in Caucasus, round 4 : 0/3 hits
3 artilleries owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 9 artilleries remaining. Battle score for attacker is 28
Casualties for Germans: 4 artilleries and 2 infantry
Casualties for British: 3 mech_infantrys
Casualties for Russians: 1 aaGun, 3 artilleries and 7 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 aaGun moved from Rostov to Ukraine
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Shensi to Hunan
1 armour moved from Yugoslavia to 97 Sea Zone
2 mech_infantrys moved from France to Western Germany
2 armour moved from Yugoslavia to Western Germany
7 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 tactical_bombers moved from United Kingdom to Scotland
4 tactical_bombers moved from United Kingdom to 110 Sea Zone
4 tactical_bombers moved from 110 Sea Zone to Normandy BordeauxPlace Units - Germans
1 battleship and 1 carrier placed in 110 Sea Zone
1 armour placed in Normandy Bordeaux
Germans undo move 2.
1 armour and 2 mech_infantrys placed in Ukraine
6 infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in Normandy Bordeaux
2 artilleries placed in France
Germans undo move 4.
2 artilleries and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 99 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 119 PUs -
the server I think is full it wont let me post at the moment. I will try it again in the morning. I am sorry it took me an extra couple of days. I was bed ridden with the flu for 2 days. feeling better now though. talk to you later
Wayne
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - Russians
3 infantry moved from French Indo China to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - Russians
3 infantry moved from French Indo China to KwangsiCombat - Russians
Battle in Kwangsi
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Kwangsi, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kwangsi
Russians win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Kwangsi : 2 infantry
French Indo China : 1 aaGun and 2 infantryProduction/PUs Summary :
Germans : 67 / 119
Russians : 4 / 0
Japanese : 36 / 42
Americans : 56 / 76
Chinese : 5 / 3
British : 26 / 0
UK_Pacific : 15 / 10
Italians : 29 / 34
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.250
Median : 5.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.667
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 submarine moved from 6 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 5/6 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 3 transports
3 transports owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 21
Casualties for ANZAC: 3 transportsNon Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 carrier, 2 fighters, 1 submarine and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Anhwe to HunanPlace Units - Japanese
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Japanese collect 36 PUs (1 lost to blockades); end with 36 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 cruiser, 3 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
4 armour moved from French Indo China to Hunan
1 bomber moved from French Indo China to Hunan
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
1 cruiser, 1 destroyer, 3 mech_infantrys, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 cruiser, 4 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from Central United States to Eastern United States
2 infantry moved from Western United States to Central United States -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 cruiser, 3 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
4 armour moved from French Indo China to Hunan
1 bomber moved from French Indo China to Hunan
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
1 cruiser, 1 destroyer, 3 mech_infantrys, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 cruiser, 4 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from Central United States to Eastern United States
2 infantry moved from Western United States to Central United StatesCombat - Americans
Battle in Southern France
Battle in Wake Island
Battle in Hunan
Americans attack with 4 armour and 1 bomber
Japanese defend with 1 infantry; Germans defend with 2 armour and 1 mech_infantry
Americans roll dice for 4 armour and 1 bomber in Hunan, round 2 : 1/5 hits
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Hunan
Americans roll dice for 3 armour and 1 bomber in Hunan, round 3 : 2/4 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Hunan, round 3 : 1/3 hits
1 armour owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Hunan
Americans roll dice for 2 armour and 1 bomber in Hunan, round 4 : 1/3 hits
Japanese roll dice for 1 armour in Hunan, round 4 : 1/1 hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in Hunan
Americans win, taking Southern France from Italians, taking Wake Island from Japanese, taking Hunan from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 3 armour
Battle in 104 Sea Zone
Americans attack with 2 destroyers, 4 fighters and 1 submarine
Germans defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers and 4 fighters in 104 Sea Zone, round 2 : 1/6 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 3 : 2/5 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans, 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 2 destroyers and 1 submarineNon Combat Move - Americans
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Hunan to French Indo ChinaPlace Units - Americans
3 armour placed in French Indo China
1 armour, 1 artillery and 4 infantry placed in Eastern United States
1 cruiser and 3 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Hunan : 1 armour
Anhwe : 1 armour
Guam : 1 airfield
Wake Island : 1 airfield and 2 infantry
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
Aleutian Islands : 2 armour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag, 1 airfield, 3 armour, 1 bomber, 1 factory_minor and 1 harbour
Java : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
31 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Egypt : 1 mech_infantry
Morocco : 1 infantry
Algeria : 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 armour and 1 infantry
104 Sea Zone : 1 destroyer
93 Sea Zone : 1 transport
101 Sea Zone : 1 cruiser and 3 destroyers
91 Sea Zone : 2 carriers, 4 cruisers, 3 destroyers, 4 fighters, 3 mech_infantrys, 3 submarines and 3 transportsProduction/PUs Summary :
Germans : 67 / 119
Russians : 4 / 0
Japanese : 34 / 36
Americans : 59 / 77
Chinese : 7 / 3
British : 26 / 0
UK_Pacific : 15 / 10
Italians : 26 / 34
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.878
Median : 4.000
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 49Null / Other
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 4.250
Median : 5.000
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from GermansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 2 infantry
Kansu : 1 infantryProduction/PUs Summary :
Germans : 66 / 119
Russians : 4 / 0
Japanese : 33 / 36
Americans : 59 / 77
Chinese : 9 / 15
British : 26 / 0
UK_Pacific : 15 / 10
Italians : 26 / 34
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.878
Median : 4.000
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 49Null / Other
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 4.250
Median : 5.000
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - British
2 armour moved from Szechwan to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 armour moved from Szechwan to Kwangsi
1 mech_infantry moved from India to Yunnan
1 armour moved from Szechwan to Kazakhstan
British take Kazakhstan from Italians
3 infantry moved from India to West India
3 armour moved from Northwest Persia to Persia
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from Iraq to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Szechwan to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 armour moved from Szechwan to Kwangsi
1 mech_infantry moved from India to Yunnan
1 armour moved from Szechwan to Kazakhstan
British take Kazakhstan from Italians
3 infantry moved from India to West India
3 armour moved from Northwest Persia to Persia
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from Iraq to EgyptCombat - British
Battle in Kwangsi
British attack with 3 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 armour, 1 fighter and 1 mech_infantry in Kwangsi, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Kwangsi to French Indo ChinaPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 3 armour and 1 mech_infantry
Siam : 1 flag
Yunnan : 1 mech_infantry
India : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Kazakhstan : 1 flag, 1 armour
French Indo China : 1 fighter
West India : 3 infantry
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 airfield
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
93 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer
Iraq : 1 flag, 2 armour
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour
91 Sea Zone : 1 carrier and 1 destroyerProduction/PUs Summary :
Germans : 66 / 119
Russians : 4 / 0
Japanese : 32 / 36
Americans : 59 / 77
Chinese : 10 / 15
British : 27 / 0
UK_Pacific : 15 / 15
Italians : 25 / 34
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 13 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.776
Median : 4.000
Variance : 0.772
Standard Deviation : 0.879
Total rolls : 58Null / Other
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.833
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Japanese Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.833
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5British Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 4.250
Median : 5.000
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 24