Dawgoneit Allies -VS- ShrimpBoatChef Axis


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 tactical_bomber moved from Southern Italy to Southern France
                1 fighter moved from Western Germany to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 mech_infantry moved from Southern Italy to Southern France
                1 armour moved from Kazakhstan to Turkmenistan
                1 mech_infantry moved from Tambov to Rostov
                      Italians take Rostov from Russians
                1 armour moved from Samara to Timguska
                      Italians take Timguska from Russians
                1 armour moved from Urals to Yenisey
                      Italians take Evenkiyskiy from Russians
                      Italians take Yenisey from Russians

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 93 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Turkmenistan
                    Italians attack with 1 armour
                    British defend with 1 fighter
                        Italians roll dice for 1 armour in Turkmenistan, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter in Turkmenistan, round 2 :  1/1 hits
                        1 armour owned by the Italians lost in Turkmenistan
                    Russians win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in Southern France
                    Italians attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 :  4/4 hits
                        Americans roll dice for 1 artillery in Southern France, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
                1 fighter moved from 93 Sea Zone to Southern Italy
                2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 armour and 1 mech_infantry moved from Romania to Ukraine
                1 aaGun moved from Russia to Tambov
                1 artillery and 1 infantry moved from Greece to Bulgaria
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour, 1 artillery and 1 infantry placed in Northern Italy
                Italians undo move 1.
                1 armour placed in Southern Italy
                2 artilleries and 1 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from Borneo to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
                1 transport moved from 43 Sea Zone to 55 Sea Zone
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 42 Sea Zone to 35 Sea Zone


  • scramble orders please


  • MAX @ Phillipines


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from Borneo to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
                1 transport moved from 43 Sea Zone to 55 Sea Zone
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 42 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
                Battle in 35 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer and 2 fighters
                    1 submarine owned by the ANZAC retreated to 45 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in New Zealand
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    ANZAC win, taking New Zealand from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Malaya
                    ANZAC attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 1 armour and 1 harbour
                    ANZAC win, taking Malaya from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 infantry
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • france


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Combat Move - French

    Combat - French

    Non Combat Move - French
                1 infantry moved from Eire to Scotland

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 bomber, 1 destroyer, 9 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                2 armour, 1 artillery and 3 infantry moved from Germany to 113 Sea Zone
                3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries and 3 infantry moved from Norway to 113 Sea Zone
                2 armour, 6 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 111 Sea Zone
                2 armour, 6 artilleries and 9 infantry moved from 111 Sea Zone to Scotland
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Norway to 110 Sea Zone
                2 armour and 1 mech_infantry moved from Kazakhstan to Shensi
                4 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
                11 armour and 3 mech_infantrys moved from Bryansk to Caucasus
                2 fighters moved from 104 Sea Zone to United Kingdom
                5 bombers moved from Western Germany to United Kingdom
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone


  • scramble? Intercept? None of the above? Need to know. Thanks.


  • none


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 bomber, 1 destroyer, 9 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                2 armour, 1 artillery and 3 infantry moved from Germany to 113 Sea Zone
                3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries and 3 infantry moved from Norway to 113 Sea Zone
                2 armour, 6 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 111 Sea Zone
                2 armour, 6 artilleries and 9 infantry moved from 111 Sea Zone to Scotland
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Norway to 110 Sea Zone
                2 armour and 1 mech_infantry moved from Kazakhstan to Shensi
                4 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
                11 armour and 3 mech_infantrys moved from Bryansk to Caucasus
                2 fighters moved from 104 Sea Zone to United Kingdom
                5 bombers moved from Western Germany to United Kingdom
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in Shensi
                    Germans attack with 2 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Germans win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Air Battle in United Kingdom
                    Germans attacks with 7 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Battle in Scotland
                    Germans attack with 2 armour, 6 artilleries and 9 infantry
                    French defend with 1 infantry; British defend with 1 aaGun, 1 airfield and 2 infantry
                        Germans roll dice for 2 armour, 6 artilleries and 9 infantry in Scotland, round 2 :  5/17 hits
                        British roll dice for 1 aaGun and 3 infantry in Scotland, round 2 :  0/3 hits
                        2 infantry owned by the British, 1 infantry owned by the French and 1 aaGun owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 2 armour, 6 artilleries and 9 infantry remaining. Battle score for attacker is 14
                    Casualties for French: 1 infantry
                    Casualties for British: 1 aaGun and 2 infantry
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/5 hits
                    Bombing raid in United Kingdom rolls: 4,5,4,8 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in United Kingdom causes 23 damage total.  Damaged units is as follows: factory_major = 20, airfield = 3
                Battle in Caucasus
                    Germans attack with 15 armour and 6 mech_infantrys
                    British defend with 8 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 15 armour and 6 mech_infantrys in Caucasus, round 2 :  10/21 hits
                        British roll dice for 8 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 :  4/10 hits
                        8 armour owned by the British, 1 mech_infantry owned by the British, 1 artillery owned by the British and 4 mech_infantrys owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from British with 15 armour and 2 mech_infantrys remaining. Battle score for attacker is 40
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for British: 8 armour, 1 artillery and 1 mech_infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Germans
                1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 104 Sea Zone to 111 Sea Zone
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                2 armour moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery moved from Holland Belgium to 110 Sea Zone
                3 infantry moved from Holland Belgium to 110 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 111 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 111 Sea Zone to Scotland
                2 fighters moved from 110 Sea Zone to Western Germany
                1 destroyer moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to 111 Sea Zone
                1 fighter moved from United Kingdom to 111 Sea Zone
                5 bombers moved from United Kingdom to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Norway
                1 fighter moved from 110 Sea Zone to Norway
                3 tactical_bombers moved from 110 Sea Zone to Western Germany
                2 armour moved from Normandy Bordeaux to Western Germany
                1 aaGun moved from Holland Belgium to Western Germany
                2 mech_infantrys moved from Northern Italy to France
                7 armour moved from Northern Italy to Western Germany
                3 armour moved from Greece to Yugoslavia
                3 aaGuns, 13 artilleries and 2 infantry moved from Bryansk to Rostov
                1 destroyer moved from 104 Sea Zone to 111 Sea Zone
                1 submarine moved from 114 Sea Zone to 112 Sea Zone

    Place Units - Germans
                4 artilleries and 6 infantry placed in Western Germany
                3 infantry placed in Normandy Bordeaux
                1 bomber and 2 tactical_bombers placed in France
                Germans undo move 3.
                1 bomber placed in Germany
                2 tactical_bombers placed in France
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Combat Move - Russians
                3 artilleries and 25 infantry moved from Volgograd to Caucasus


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Combat Move - Russians
                3 artilleries and 25 infantry moved from Volgograd to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 3 artilleries and 25 infantry
                    Germans defend with 15 armour, 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 3 artilleries and 25 infantry in Caucasus, round 2 :  6/28 hits
                        Germans roll dice for 15 armour and 2 mech_infantrys in Caucasus, round 2 :  9/17 hits
                        9 infantry owned by the Russians, 4 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus
                        Russians roll dice for 3 artilleries and 16 infantry in Caucasus, round 3 :  5/19 hits
                        Germans roll dice for 11 armour in Caucasus, round 3 :  6/11 hits
                        6 infantry owned by the Russians and 5 armour owned by the Germans lost in Caucasus
                        Russians roll dice for 3 artilleries and 10 infantry in Caucasus, round 4 :  5/13 hits
                        Germans roll dice for 6 armour in Caucasus, round 4 :  3/6 hits
                        3 infantry owned by the Russians and 5 armour owned by the Germans lost in Caucasus
                        Russians roll dice for 3 artilleries and 7 infantry in Caucasus, round 5 :  0/10 hits
                        Germans roll dice for 1 armour in Caucasus, round 5 :  0/1 hits
                        Russians roll dice for 3 artilleries and 7 infantry in Caucasus, round 6 :  1/10 hits
                        Germans roll dice for 1 armour in Caucasus, round 6 :  0/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 44
                    Casualties for Germans: 15 armour and 2 mech_infantrys
                    Casualties for Russians: 18 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    French Indo China : 1 aaGun and 5 infantry
        Volgograd : 1 aaGun and 1 factory_minor
        Caucasus : 3 artilleries, 1 factory_minor and 7 infantry

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 10 / 0
        Japanese : 41 / 46
        Americans : 56 / 79
        Chinese : 2 / 3
        British : 32 / 36
        UK_Pacific : 13 / 7
        Italians : 25 / 25
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 20 times
                2 was rolled 16 times
                3 was rolled 22 times
                4 was rolled 18 times
                5 was rolled 12 times
                6 was rolled 28 times
            Average roll : 3.603
            Median : 3.500
            Variance : 1.304
            Standard Deviation : 1.142
            Total rolls : 116

    Germans Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 10 times
            Average roll : 3.722
            Median : 3.500
            Variance : 0.743
            Standard Deviation : 0.862
            Total rolls : 36

    Russians Combat
                1 was rolled 15 times
                2 was rolled 10 times
                3 was rolled 15 times
                4 was rolled 14 times
                5 was rolled 8 times
                6 was rolled 18 times
            Average roll : 3.550
            Median : 3.500
            Variance : 0.861
            Standard Deviation : 0.928
            Total rolls : 80


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Combat Move - Russians
                3 artilleries and 25 infantry moved from Volgograd to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 3 artilleries and 25 infantry
                    Germans defend with 15 armour, 1 factory_minor and 2 mech_infantrys
                    Russians win, taking Caucasus from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 44
                    Casualties for Germans: 15 armour and 2 mech_infantrys
                    Casualties for Russians: 18 infantry

    Non Combat Move - Russians

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Volgograd: 1 aaGun
                EDIT: Adding units owned by Russians to Caucasus: 1 aaGun
                EDIT: Turning off Edit Mode


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Kweichow to Szechwan
                3 armour moved from Kwangsi to Szechwan
                3 submarines moved from 39 Sea Zone to 37 Sea Zone
                      Japanese take 41 Sea Zone from Americans
                2 fighters moved from Philippines to 37 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Kweichow to Szechwan
                3 armour moved from Kwangsi to Szechwan
                3 submarines moved from 39 Sea Zone to 37 Sea Zone
                      Japanese take 41 Sea Zone from Americans
                2 fighters moved from Philippines to 37 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters and 3 submarines
                    ANZAC defend with 2 transports; Americans defend with 1 carrier and 1 cruiser
                        Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 :  2/3 hits
                        1 carrier owned by the Americans lost in 37 Sea Zone
                        Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 cruiser and 2 transports in 37 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 2 fighters in 37 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 cruiser and 2 transports in 37 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the Americans lost in 37 Sea Zone
                        2 transports owned by the ANZAC lost in 37 Sea Zone
                        Japanese roll dice for 2 submarines in 37 Sea Zone, round 4 :  0/2 hits
                    Japanese win, taking 37 Sea Zone from Neutral with 2 fighters and 2 submarines remaining. Battle score for attacker is 36
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 2 transports
                    Casualties for Americans: 1 carrier and 1 cruiser
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 fighter in 25 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Szechwan
                    Japanese attack with 3 armour, 1 artillery and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Szechwan, round 2 :  3/5 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 3 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 infantry moved from Shan State to Yunnan
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                3 armour, 1 artillery and 2 infantry moved from Kwangsi to Kwangtung
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Jehol to Anhwe
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from 37 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from 25 Sea Zone to Kiangsu

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                1 fighter, 1 submarine and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total


  • Dawg: hoping we can play this one to the END also


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 2 destroyers, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 carriers, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
                4 fighters moved from 92 Sea Zone to 91 Sea Zone
                2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from French Indo China to Shan State
                      UK_Pacific take Shan State from Japanese
                1 armour moved from Shan State to French Indo China
                2 armour moved from French Indo China to Yunnan
                1 bomber moved from French Indo China to Yunnan
                1 submarine moved from 43 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 2 destroyers, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 carriers, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
                4 fighters moved from 92 Sea Zone to 91 Sea Zone
                2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from French Indo China to Shan State
                      UK_Pacific take Shan State from Japanese
                1 armour moved from Shan State to French Indo China
                2 armour moved from French Indo China to Yunnan
                1 bomber moved from French Indo China to Yunnan
                1 submarine moved from 43 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Yunnan
                    Americans attack with 2 armour and 1 bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 armour and 1 bomber in Yunnan, round 2 :  3/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Yunnan
                    Americans win, taking Yunnan from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in 91 Sea Zone
                    Americans attack with 2 carriers, 3 cruisers, 4 destroyers, 4 fighters, 2 infantry, 2 submarines and 1 transport
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 carriers, 3 cruisers, 4 destroyers, 4 fighters and 1 transport in 91 Sea Zone, round 2 :  4/11 hits
                        Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 91 Sea Zone
                    Americans win with 2 carriers, 3 cruisers, 4 destroyers, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Yunnan to French Indo China
                1 mech_infantry moved from Tunisia to Tobruk
                2 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Morocco to Algeria

    Place Units - Americans
                3 armour placed in French Indo China
                3 transports placed in 101 Sea Zone
                1 cruiser, 2 destroyers and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Yunnan : 1 armour
        Guam : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Alaska : 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
        Aleutian Islands : 2 armour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        French Indo China : 1 flag, 1 airfield, 4 armour, 1 bomber, 1 factory_minor and 1 harbour
        Java : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport
        25 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 1 factory_major and 4 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 2 fighters
        Morocco : 1 armour, 1 artillery and 2 infantry
        Algeria : 2 infantry
        Tobruk : 1 mech_infantry
        104 Sea Zone : 1 destroyer
        101 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 3 transports
        91 Sea Zone : 2 carriers, 3 cruisers, 4 destroyers, 4 fighters, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 10 / 0
        Japanese : 40 / 42
        Americans : 56 / 76
        Chinese : 2 / 3
        British : 32 / 36
        UK_Pacific : 14 / 7
        Italians : 25 / 25
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.346
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 26

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.364
            Median : 3.000
            Variance : 1.048
            Standard Deviation : 1.024
            Total rolls : 22


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Yunnan : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 10 / 0
        Japanese : 39 / 42
        Americans : 56 / 76
        Chinese : 3 / 3
        British : 32 / 36
        UK_Pacific : 14 / 7
        Italians : 25 / 25
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.346
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 26

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.364
            Median : 3.000
            Variance : 1.048
            Standard Deviation : 1.024
            Total rolls : 22

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