Someone suggested to me the idea of using Global War 1936 lend-lease paths instead of moving units for Tech. It would definitely cleaner on the board. I am just trying to think about the advantages and disadvantages to each method. What do y’all think?
"Micro" IC's – Cost 5 -- Can build 1 unit per turn!
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… Players can build a “Micro” Industrial Complex on any territory with a value of 1 or more (except for islands).
What do you think? Would this adversely affect Global 1940 or would the new strategic options be fair and fun?
_Should there be a limit on unit types that it can build?
For example:
- Ground units only?
- Cannot build units that cost over 8 IPCs?
- Infantry only?_ (I may prefer this one)
Your input is appreciated!
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I’ve read discussions about this before but they were called barracks and you could produce up to 3 inf. per turn. I don’t remember the cost
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With the newer titles you have blank factory tiles that would work well for your ideas as well as the tiles marked “3” and “10” from the Global games.