@victoryfirst I attacked Rome and removed the two USA troops there. If you wanted to remove the Italians instead, let me know.
If you want me to skip Russia and do Germany’s turn, let me know that too. 😃
:roll: 3@3 1@4
Rolls: 1@4 3@3; Total Hits: 31@4: (3)3@3: (5, 2, 3)
Ha! Sorry about the messing around, I forgot how to do it. You can edit the 3 hits on your turn please. Thanks,
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 24
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 3 infantry
EDIT: Turning off Edit Mode
Japanese buy 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
1 submarine moved from 60 Sea Zone to 49 Sea Zone
2 fighters moved from 60 Sea Zone to 59 Sea Zone
2 fighters moved from 60 Sea Zone to 49 Sea Zone
1 fighter moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from 60 Sea Zone to 49 Sea Zone
Combat - Japanese
Battle in 49 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 59 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 59 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans lost in 59 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Kwantung to China
3 fighters moved from 59 Sea Zone to 60 Sea Zone
3 fighters moved from 49 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
1 artillery moved from 60 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
2 infantry placed in Sinkiang
1 destroyer, 2 submarines and 1 transport placed in 60 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Territory Summary for Japanese :
Manchuria : 1 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
Soviet Far East : 1 flag
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Hawaiian Islands : 1 flag
French Equatorial Africa : 1 flag
Sinkiang : 1 flag, 1 aaGun, 1 factory and 2 infantry
Wake Island : 1 infantry
Evenki National Okrug : 1 flag
Buryatia S.S.R. : 1 flag, 1 armour, 1 artillery and 2 infantry
China : 1 flag, 1 aaGun and 1 infantry
Japan : 1 factory and 4 infantry
Caroline Islands : 2 infantry
59 Sea Zone : 1 destroyer
49 Sea Zone : 1 submarine
60 Sea Zone : 1 battleship, 3 carriers, 3 destroyers, 6 fighters, 6 submarines and 3 transports
Production/PUs Summary :
Russians : 18 / 22
Germans : 31 / 34
British : 31 / 32
Japanese : 31 / 31
Americans : 55 / 58
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 5 infantry and 4 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer moved from 48 Sea Zone to 49 Sea Zone
2 bombers moved from East Indies to 49 Sea Zone
2 fighters moved from 48 Sea Zone to 49 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines moved from 48 Sea Zone to 59 Sea Zone
1 battleship moved from 35 Sea Zone to 59 Sea Zone
1 cruiser moved from 35 Sea Zone to 59 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Anglo Egypt to Belgian Congo
British take Belgian Congo from Japanese
1 artillery and 2 infantry moved from India to French Indochina
Americans take French Indochina from Japanese
1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Kwantung
1 armour and 1 infantry moved from East Indies to 37 Sea Zone
1 armour, 3 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 armour and 3 infantry moved from 35 Sea Zone to India
1 fighter moved from Norway to Russia
Combat - Americans
Battle in 59 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 59 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 59 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 49 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Japanese lost in 49 Sea Zone
Americans win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kwantung
Non Combat Move - Americans
2 fighters moved from 49 Sea Zone to 59 Sea Zone
2 destroyers moved from 48 Sea Zone to 59 Sea Zone
2 bombers moved from 49 Sea Zone to Borneo
3 destroyers moved from 34 Sea Zone to 36 Sea Zone
1 transport moved from 34 Sea Zone to 37 Sea Zone
Place Units - Americans
3 infantry placed in Norway
4 submarines placed in 48 Sea Zone
1 armour, 1 bomber and 2 infantry placed in East Indies
Turn Complete - Americans
Americans collect 61 PUs; end with 63 PUs total
Territory Summary for Americans :
Midway : 1 infantry
Formosa : 1 flag
Belgian Congo : 1 infantry
India : 1 armour and 3 infantry
Philipine Islands : 1 flag, 1 artillery
Western United States : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Kwantung : 1 flag, 1 artillery and 1 infantry
Borneo : 1 flag, 2 bombers and 1 factory
East Indies : 1 flag, 1 armour, 1 bomber, 1 factory and 2 infantry
Norway : 1 flag, 2 armour, 1 factory and 3 infantry
French Indochina : 1 flag, 1 artillery and 2 infantry
Solomon Islands : 1 flag
Ukraine S.S.R. : 1 flag
Eastern United States : 1 aaGun and 1 factory
Russia : 1 fighter
New Guinea : 1 flag
59 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 submarines and 1 transport
37 Sea Zone : 1 transport
36 Sea Zone : 3 destroyers
49 Sea Zone : 1 destroyer
48 Sea Zone : 4 submarines
35 Sea Zone : 2 transports
Production/PUs Summary :
Russians : 18 / 22
Germans : 31 / 34
British : 32 / 32
Japanese : 24 / 31
Americans : 61 / 63
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 25
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 armour moved from Russia to Sinkiang
1 armour moved from Caucasus to Sinkiang
1 infantry moved from Russia to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Anglo Egypt to Libya
Russians take Libya from Germans
1 infantry moved from Caucasus to West Russia
Combat - Russians
Battle in Sinkiang
Russians attack with 2 armour and 2 infantry
Japanese defend with 1 aaGun, 1 factory and 2 infantry
Russians roll dice for 2 armour and 2 infantry in Sinkiang, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sinkiang
Russians roll dice for 2 armour and 1 infantry in Sinkiang, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits
Russians roll dice for 2 armour and 1 infantry in Sinkiang, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Sinkiang, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Sinkiang
Russians roll dice for 2 armour in Sinkiang, round 5 : 2/2 hits
Japanese roll dice for 1 infantry in Sinkiang, round 5 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Non Combat Move - Russians
Place Units - Russians
1 artillery and 2 infantry placed in Caucasus
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Territory Summary for Russians :
Caucasus : 1 aaGun, 5 artilleries, 1 factory, 2 fighters and 15 infantry
Sinkiang : 1 armour
Evenki National Okrug : 1 infantry
Libya : 1 flag, 1 infantry
Ukraine S.S.R. : 1 infantry
West Russia : 1 infantry
Belorussia : 1 flag, 1 infantry
Russia : 1 aaGun, 1 factory and 5 infantry
Production/PUs Summary :
Russians : 22 / 22
Germans : 28 / 34
British : 32 / 32
Japanese : 21 / 31
Americans : 63 / 63
I got “unknown error, post a bug to the tripleA develpment team” when trying to upload the turn. You’ve seen this before?
maybe the server’s down. see other posts, or try later, or copy-paste the game history here, and attach savegame
The server is full yes. If you send me your email, I can email the file instead
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 25
Purchase Units - British
British buy 1 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 4 transports moved from 5 Sea Zone to 6 Sea Zone
8 infantry moved from United Kingdom to 6 Sea Zone
8 infantry moved from 6 Sea Zone to Western Europe
1 bomber moved from Caucasus to Western Europe
Combat - British
Battle in Western Europe
British attack with 1 bomber and 8 infantry
Germans defend with 1 aaGun and 5 infantry
AA fire in Western Europe : 0/1 hits
British roll dice for 1 battleship and 3 cruisers in Western Europe, round 2 : 3/4 hits
British roll dice for 1 bomber and 8 infantry in Western Europe, round 2 : 1/9 hits
Germans roll dice for 5 infantry in Western Europe, round 2 : 1/5 hits
1 infantry owned by the British and 4 infantry owned by the Germans lost in Western Europe
British roll dice for 1 bomber and 7 infantry in Western Europe, round 3 : 1/8 hits
Germans roll dice for 1 infantry in Western Europe, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 1 bomber and 7 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from Western Europe to United Kingdom
1 armour moved from India to Caucasus
Place Units - British
1 armour placed in India
3 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Territory Summary for British :
Australia : 3 infantry
India : 1 aaGun, 1 armour and 1 factory
United Kingdom : 1 aaGun, 3 artilleries, 1 bomber, 1 factory and 5 infantry
Western Europe : 1 flag, 1 aaGun and 7 infantry
New Zealand : 1 infantry
Caucasus : 1 armour
West Russia : 1 flag
6 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 4 transports
Production/PUs Summary :
Russians : 20 / 22
Germans : 33 / 39
British : 35 / 35
Japanese : 21 / 31
Americans : 57 / 63
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 destroyers and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to Alaska
Japanese take Alaska from Americans
1 submarine moved from 60 Sea Zone to 49 Sea Zone
1 fighter moved from 60 Sea Zone to 49 Sea Zone
1 infantry moved from Manchuria to Kwantung
1 infantry moved from China to Kwantung
2 fighters moved from 60 Sea Zone to Kwantung
2 fighters moved from 60 Sea Zone to Kwantung
1 fighter moved from 60 Sea Zone to 49 Sea Zone
1 infantry moved from Yakut S.S.R. to Novosibirsk
Japanese take Novosibirsk from Russians
Combat - Japanese
Battle in 49 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 49 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwantung
Japanese attack with 4 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters and 2 infantry in Kwantung, round 2 : 0/6 hits
Americans roll dice for 1 artillery and 1 infantry in Kwantung, round 2 : 0/2 hits
Japanese roll dice for 4 fighters and 2 infantry in Kwantung, round 3 : 3/6 hits
Americans roll dice for 1 artillery and 1 infantry in Kwantung, round 3 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwantung
Japanese win, taking Kwantung from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 infantry moved from Japan to 60 Sea Zone
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
1 aaGun moved from China to Kwantung
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
4 fighters moved from Kwantung to 60 Sea Zone
2 fighters moved from 49 Sea Zone to 60 Sea Zone
Place Units - Japanese
5 infantry placed in Japan
2 destroyers placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total
Territory Summary for Japanese :
Alaska : 1 flag, 2 infantry
French West Africa : 1 flag
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 infantry
Italian East Africa : 1 flag
Kwantung : 1 aaGun and 1 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 2 infantry
Hawaiian Islands : 1 flag
French Equatorial Africa : 1 flag
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 2 infantry
China : 1 flag
Japan : 1 factory and 5 infantry
Caroline Islands : 2 infantry
63 Sea Zone : 1 transport
49 Sea Zone : 1 submarine
60 Sea Zone : 1 battleship, 3 carriers, 5 destroyers, 6 fighters, 5 submarines and 2 transports
Production/PUs Summary :
Russians : 18 / 22
Germans : 33 / 39
British : 35 / 35
Japanese : 28 / 28
Americans : 52 / 63
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 25
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 destroyers, 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from French Indochina to Kwantung
1 infantry moved from French Indochina to China
Americans take China from Japanese
1 armour moved from India to Kwantung
1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 3 submarines moved from 59 Sea Zone to 60 Sea Zone
3 destroyers moved from 36 Sea Zone to 60 Sea Zone
4 submarines moved from 48 Sea Zone to 60 Sea Zone
2 bombers moved from Borneo to 60 Sea Zone
1 bomber moved from East Indies to 60 Sea Zone
1 armour moved from East Indies to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Italian East Africa
British take Italian East Africa from Japanese
1 transport moved from 59 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 48 Sea Zone
3 infantry moved from India to Persia
Combat - Americans
Battle in Kwantung
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Kwantung, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwantung, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Kwantung
Americans roll dice for 1 armour and 1 artillery in Kwantung, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwantung
Americans win, taking Kwantung from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 60 Sea Zone
Americans attack with 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 8 destroyers, 4 fighters and 7 submarines
Japanese defend with 1 battleship, 3 carriers, 5 destroyers, 6 fighters, 5 submarines and 2 transports
Americans roll dice for 7 submarines in 60 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 5 submarines in 60 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 8 destroyers and 4 fighters in 60 Sea Zone, round 2 : 8/20 hits
Japanese roll dice for 1 battleship, 3 carriers, 5 destroyers, 6 fighters and 2 transports in 60 Sea Zone, round 2 : 9/15 hits
Units damaged: 1 battleship owned by the Americans
7 submarines owned by the Americans , 1 destroyer owned by the Americans , 5 destroyers owned by the Japanese and 5 submarines owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 7 destroyers and 4 fighters in 60 Sea Zone, round 3 : 6/19 hits
Japanese roll dice for 1 battleship, 3 carriers, 6 fighters and 2 transports in 60 Sea Zone, round 3 : 5/10 hits
5 destroyers owned by the Americans , 3 carriers owned by the Japanese and 3 fighters owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 60 Sea Zone, round 4 : 9/14 hits
Japanese roll dice for 1 battleship, 3 fighters and 2 transports in 60 Sea Zone, round 4 : 3/4 hits
2 transports owned by the Japanese , 2 destroyers owned by the Americans , 1 cruiser owned by the Americans , 3 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 60 Sea Zone
Americans win with 1 battleship, 3 bombers, 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 88
Casualties for Japanese: 1 battleship, 3 carriers, 5 destroyers, 6 fighters, 5 submarines and 2 transports
Casualties for Americans: 1 cruiser, 8 destroyers and 7 submarines
Non Combat Move - Americans
3 bombers moved from 60 Sea Zone to Philipine Islands
1 aaGun, 1 artillery and 2 infantry moved from Western United States to Western Canada
Place Units - Americans
1 destroyer placed in 48 Sea Zone
2 destroyers placed in 37 Sea Zone
1 artillery and 1 infantry placed in Borneo
1 artillery and 1 infantry placed in East Indies
1 infantry placed in Western United States
1 fighter placed in Borneo
2 armour placed in Sinkiang
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
1 unit repaired.
Territory Summary for Americans :
Midway : 1 infantry
Formosa : 1 flag
Persia : 3 infantry
Belgian Congo : 1 infantry
Philipine Islands : 1 flag, 1 artillery and 3 bombers
Italian East Africa : 1 armour
Western United States : 1 factory and 1 infantry
Kwantung : 1 flag, 1 aaGun, 1 armour and 1 artillery
Borneo : 1 flag, 1 artillery, 1 factory, 1 fighter and 1 infantry
East Indies : 1 flag, 1 artillery, 1 factory and 3 infantry
French Indochina : 1 flag
Solomon Islands : 1 flag
Sinkiang : 1 aaGun, 2 armour and 1 factory
Eastern United States : 1 aaGun and 1 factory
Russia : 1 fighter
New Guinea : 1 flag
Western Canada : 1 aaGun, 1 artillery and 2 infantry
China : 1 infantry
34 Sea Zone : 1 transport
37 Sea Zone : 2 destroyers and 2 transports
48 Sea Zone : 1 destroyer and 1 transport
60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser and 4 fighters
Production/PUs Summary :
Russians : 18 / 22
Germans : 33 / 39
British : 36 / 35
Japanese : 22 / 28
Americans : 57 / 59
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 26
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Sinkiang to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 infantry moved from West Russia to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 infantry moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
4 infantry moved from Russia to Novosibirsk
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 3/4 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits
2 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 5 infantry in Novosibirsk, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
Place Units - Russians
1 artillery and 3 infantry placed in Caucasus
1 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total
Territory Summary for Russians :
Novosibirsk : 1 armour and 5 infantry
Karelia S.S.R. : 1 aaGun and 1 infantry
Caucasus : 1 aaGun, 5 artilleries, 1 factory, 2 fighters and 11 infantry
Evenki National Okrug : 1 infantry
Libya : 1 flag
Ukraine S.S.R. : 1 flag, 1 artillery and 1 infantry
West Russia : 6 infantry
Russia : 1 aaGun, 1 armour, 1 factory and 1 infantry
Production/PUs Summary :
Russians : 25 / 26
Germans : 28 / 39
British : 36 / 35
Japanese : 20 / 28
Americans : 57 / 59
Hey!
I think that’s game?
Yep. Here is the point where I give up. Well played.
This was the game that resembled the war the most of all the games I’ve played. It was really a war of attrition, where the axis were slowly grinded down by the allies - just like in the real war.
If you’re up for a rematch I’m game.
Well played as well! so much fun. I enjoy non-traditional games the most because it gets outside of the usual discernible patterns.
I am out for a rematch for now though, I kind of can’t find the strength in me to start a brand new game. I really enjoyed our game, in fact the funnest i’ve ever had, live or in person!
Sure. I didn’t mean we have to start one right away. I also need some “rest” after this lengthy game. Send me a message if you want a rematch in the future
/JEB