JEB (Axis) vs Atease (Allies) Spring 42


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 24

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 5 infantry and 4 submarines; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 destroyer moved from 48 Sea Zone to 49 Sea Zone
                2 bombers moved from East Indies to 49 Sea Zone
                2 fighters moved from 48 Sea Zone to 49 Sea Zone
                2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines moved from 48 Sea Zone to 59 Sea Zone
                1 battleship moved from 35 Sea Zone to 59 Sea Zone
                1 cruiser moved from 35 Sea Zone to 59 Sea Zone
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                2 infantry moved from East Indies to 37 Sea Zone
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from Anglo Egypt to Belgian Congo
                      British take Belgian Congo from Japanese
                1 artillery and 2 infantry moved from India to French Indochina
                      Americans take French Indochina from Japanese
                1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 59 Sea Zone
                1 artillery and 1 infantry moved from 59 Sea Zone to Kwantung
                1 armour and 1 infantry moved from East Indies to 37 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                1 armour and 3 infantry moved from 35 Sea Zone to India
                1 fighter moved from Norway to Russia

    Combat - Americans
                Battle in 59 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 59 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 59 Sea Zone
                    Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 49 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 49 Sea Zone, round 2 :  2/5 hits
                        1 submarine owned by the Japanese lost in 49 Sea Zone
                    Americans win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Kwantung

    Non Combat Move - Americans
                2 fighters moved from 49 Sea Zone to 59 Sea Zone
                2 destroyers moved from 48 Sea Zone to 59 Sea Zone
                2 bombers moved from 49 Sea Zone to Borneo
                3 destroyers moved from 34 Sea Zone to 36 Sea Zone
                1 transport moved from 34 Sea Zone to 37 Sea Zone

    Place Units - Americans
                3 infantry placed in Norway
                4 submarines placed in 48 Sea Zone
                1 armour, 1 bomber and 2 infantry placed in East Indies

    Turn Complete - Americans
                Americans collect 61 PUs; end with 63 PUs total

    Territory Summary for Americans :

    Midway : 1 infantry
        Formosa : 1 flag
        Belgian Congo : 1 infantry
        India : 1 armour and 3 infantry
        Philipine Islands : 1 flag, 1 artillery
        Western United States : 1 aaGun, 1 artillery, 1 factory and 2 infantry
        Kwantung : 1 flag, 1 artillery and 1 infantry
        Borneo : 1 flag, 2 bombers and 1 factory
        East Indies : 1 flag, 1 armour, 1 bomber, 1 factory and 2 infantry
        Norway : 1 flag, 2 armour, 1 factory and 3 infantry
        French Indochina : 1 flag, 1 artillery and 2 infantry
        Solomon Islands : 1 flag
        Ukraine S.S.R. : 1 flag
        Eastern United States : 1 aaGun and 1 factory
        Russia : 1 fighter
        New Guinea : 1 flag
        59 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 submarines and 1 transport
        37 Sea Zone : 1 transport
        36 Sea Zone : 3 destroyers
        49 Sea Zone : 1 destroyer
        48 Sea Zone : 4 submarines
        35 Sea Zone : 2 transports

    Production/PUs Summary :

    Russians : 18 / 22
        Germans : 31 / 34
        British : 32 / 32
        Japanese : 24 / 31
        Americans : 61 / 63


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 25

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Sinkiang
                1 infantry moved from Kazakh S.S.R. to Sinkiang
                1 armour moved from Russia to Sinkiang
                1 armour moved from Caucasus to Sinkiang
                1 infantry moved from Russia to Evenki National Okrug
                      Russians take Evenki National Okrug from Japanese
                1 infantry moved from West Russia to Belorussia
                      Russians take Belorussia from Germans
                1 infantry moved from Caucasus to Ukraine S.S.R.
                1 infantry moved from Anglo Egypt to Libya
                      Russians take Libya from Germans
                1 infantry moved from Caucasus to West Russia

    Combat - Russians
                Battle in Sinkiang
                    Russians attack with 2 armour and 2 infantry
                    Japanese defend with 1 aaGun, 1 factory and 2 infantry
                        Russians roll dice for 2 armour and 2 infantry in Sinkiang, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Sinkiang, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sinkiang
                        Russians roll dice for 2 armour and 1 infantry in Sinkiang, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Sinkiang, round 3 :  0/1 hits
                        Russians roll dice for 2 armour and 1 infantry in Sinkiang, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Sinkiang, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Sinkiang
                        Russians roll dice for 2 armour in Sinkiang, round 5 :  2/2 hits
                        Japanese roll dice for 1 infantry in Sinkiang, round 5 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Sinkiang
                    Russians win, taking Sinkiang from Japanese with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 armour and 2 infantry

    Non Combat Move - Russians

    Place Units - Russians
                1 artillery and 2 infantry placed in Caucasus
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

    Territory Summary for Russians :

    Caucasus : 1 aaGun, 5 artilleries, 1 factory, 2 fighters and 15 infantry
        Sinkiang : 1 armour
        Evenki National Okrug : 1 infantry
        Libya : 1 flag, 1 infantry
        Ukraine S.S.R. : 1 infantry
        West Russia : 1 infantry
        Belorussia : 1 flag, 1 infantry
        Russia : 1 aaGun, 1 factory and 5 infantry

    Production/PUs Summary :

    Russians : 22 / 22
        Germans : 28 / 34
        British : 32 / 32
        Japanese : 21 / 31
        Americans : 63 / 63

  • '16

    I got “unknown error, post a bug to the tripleA develpment team” when trying to upload the turn. You’ve seen this before?


  • maybe the server’s down. see other posts, or try later, or copy-paste the game history here, and attach savegame

  • '16

    The server is full yes. If you send me your email, I can email the file instead


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 25

    Purchase Units - British
                British buy 1 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 4 transports moved from 5 Sea Zone to 6 Sea Zone
                8 infantry moved from United Kingdom to 6 Sea Zone
                8 infantry moved from 6 Sea Zone to Western Europe
                1 bomber moved from Caucasus to Western Europe

    Combat - British
                Battle in Western Europe
                    British attack with 1 bomber and 8 infantry
                    Germans defend with 1 aaGun and 5 infantry
                        AA fire in Western Europe :  0/1 hits
                        British roll dice for 1 battleship and 3 cruisers in Western Europe, round 2 :  3/4 hits
                        British roll dice for 1 bomber and 8 infantry in Western Europe, round 2 :  1/9 hits
                        Germans roll dice for 5 infantry in Western Europe, round 2 :  1/5 hits
                        1 infantry owned by the British and 4 infantry owned by the Germans lost in Western Europe
                        British roll dice for 1 bomber and 7 infantry in Western Europe, round 3 :  1/8 hits
                        Germans roll dice for 1 infantry in Western Europe, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Europe
                    British win, taking Western Europe from Germans with 1 bomber and 7 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 5 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from Western Europe to United Kingdom
                1 armour moved from India to Caucasus

    Place Units - British
                1 armour placed in India
                3 artilleries and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Territory Summary for British :

    Australia : 3 infantry
        India : 1 aaGun, 1 armour and 1 factory
        United Kingdom : 1 aaGun, 3 artilleries, 1 bomber, 1 factory and 5 infantry
        Western Europe : 1 flag, 1 aaGun and 7 infantry
        New Zealand : 1 infantry
        Caucasus : 1 armour
        West Russia : 1 flag
        6 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 4 transports

    Production/PUs Summary :

    Russians : 20 / 22
        Germans : 33 / 39
        British : 35 / 35
        Japanese : 21 / 31
        Americans : 57 / 63

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 25

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 60 Sea Zone
                2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
                2 infantry moved from 63 Sea Zone to Alaska
                      Japanese take Alaska from Americans
                1 submarine moved from 60 Sea Zone to 49 Sea Zone
                1 fighter moved from 60 Sea Zone to 49 Sea Zone
                1 infantry moved from Manchuria to Kwantung
                1 infantry moved from China to Kwantung
                2 fighters moved from 60 Sea Zone to Kwantung
                2 fighters moved from 60 Sea Zone to Kwantung
                1 fighter moved from 60 Sea Zone to 49 Sea Zone
                1 infantry moved from Yakut S.S.R. to Novosibirsk
                      Japanese take Novosibirsk from Russians

    Combat - Japanese
                Battle in 49 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 49 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 49 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kwantung
                    Japanese attack with 4 fighters and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 4 fighters and 2 infantry in Kwantung, round 2 :  0/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Kwantung, round 2 :  0/2 hits
                        Japanese roll dice for 4 fighters and 2 infantry in Kwantung, round 3 :  3/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Kwantung, round 3 :  1/2 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwantung
                    Japanese win, taking Kwantung from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 infantry moved from Japan to 60 Sea Zone
                2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
                1 aaGun moved from China to Kwantung
                2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                4 fighters moved from Kwantung to 60 Sea Zone
                2 fighters moved from 49 Sea Zone to 60 Sea Zone

    Place Units - Japanese
                5 infantry placed in Japan
                2 destroyers placed in 60 Sea Zone

    Turn Complete - Japanese
                Japanese collect 28 PUs; end with 28 PUs total

    Territory Summary for Japanese :

    Alaska : 1 flag, 2 infantry
        French West Africa : 1 flag
        Soviet Far East : 1 flag
        Novosibirsk : 1 flag, 1 infantry
        Italian East Africa : 1 flag
        Kwantung : 1 aaGun and 1 infantry
        Yakut S.S.R. : 1 flag, 1 artillery and 2 infantry
        Hawaiian Islands : 1 flag
        French Equatorial Africa : 1 flag
        Wake Island : 1 infantry
        Buryatia S.S.R. : 1 flag, 1 armour and 2 infantry
        China : 1 flag
        Japan : 1 factory and 5 infantry
        Caroline Islands : 2 infantry
        63 Sea Zone : 1 transport
        49 Sea Zone : 1 submarine
        60 Sea Zone : 1 battleship, 3 carriers, 5 destroyers, 6 fighters, 5 submarines and 2 transports

    Production/PUs Summary :

    Russians : 18 / 22
        Germans : 33 / 39
        British : 35 / 35
        Japanese : 28 / 28
        Americans : 52 / 63


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 25

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 3 destroyers, 1 fighter and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from French Indochina to Kwantung
                1 infantry moved from French Indochina to China
                      Americans take China from Japanese
                1 armour moved from India to Kwantung
                1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 3 submarines moved from 59 Sea Zone to 60 Sea Zone
                3 destroyers moved from 36 Sea Zone to 60 Sea Zone
                4 submarines moved from 48 Sea Zone to 60 Sea Zone
                2 bombers moved from Borneo to 60 Sea Zone
                1 bomber moved from East Indies to 60 Sea Zone
                1 armour moved from East Indies to 37 Sea Zone
                1 armour and 1 transport moved from 37 Sea Zone to 34 Sea Zone
                1 armour moved from 34 Sea Zone to Italian East Africa
                      British take Italian East Africa from Japanese
                1 transport moved from 59 Sea Zone to 37 Sea Zone
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 transport moved from 35 Sea Zone to 48 Sea Zone
                3 infantry moved from India to Persia

    Combat - Americans
                Battle in Kwantung
                    Americans attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun and 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 1 infantry in Kwantung, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kwantung, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Kwantung
                        Americans roll dice for 1 armour and 1 artillery in Kwantung, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kwantung, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwantung
                    Americans win, taking Kwantung from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 60 Sea Zone
                    Americans attack with 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 8 destroyers, 4 fighters and 7 submarines
                    Japanese defend with 1 battleship, 3 carriers, 5 destroyers, 6 fighters, 5 submarines and 2 transports
                        Americans roll dice for 7 submarines in 60 Sea Zone, round 2 :  3/7 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 5 submarines in 60 Sea Zone, round 2 :  0/5 hits
                        Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 8 destroyers and 4 fighters in 60 Sea Zone, round 2 :  8/20 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 5 destroyers, 6 fighters and 2 transports in 60 Sea Zone, round 2 :  9/15 hits
                    Units damaged: 1 battleship owned by the Americans
                        7 submarines owned by the Americans , 1 destroyer owned by the Americans , 5 destroyers owned by the Japanese and 5 submarines owned by the Japanese lost in 60 Sea Zone
                        Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 7 destroyers and 4 fighters in 60 Sea Zone, round 3 :  6/19 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 6 fighters and 2 transports in 60 Sea Zone, round 3 :  5/10 hits
                        5 destroyers owned by the Americans , 3 carriers owned by the Japanese and 3 fighters owned by the Japanese lost in 60 Sea Zone
                        Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 60 Sea Zone, round 4 :  9/14 hits
                        Japanese roll dice for 1 battleship, 3 fighters and 2 transports in 60 Sea Zone, round 4 :  3/4 hits
                        2 transports owned by the Japanese , 2 destroyers owned by the Americans , 1 cruiser owned by the Americans , 3 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 60 Sea Zone
                    Americans win with 1 battleship, 3 bombers, 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 88
                    Casualties for Japanese: 1 battleship, 3 carriers, 5 destroyers, 6 fighters, 5 submarines and 2 transports
                    Casualties for Americans: 1 cruiser, 8 destroyers and 7 submarines

    Non Combat Move - Americans
                3 bombers moved from 60 Sea Zone to Philipine Islands
                1 aaGun, 1 artillery and 2 infantry moved from Western United States to Western Canada

    Place Units - Americans
                1 destroyer placed in 48 Sea Zone
                2 destroyers placed in 37 Sea Zone
                1 artillery and 1 infantry placed in Borneo
                1 artillery and 1 infantry placed in East Indies
                1 infantry placed in Western United States
                1 fighter placed in Borneo
                2 armour placed in Sinkiang

    Turn Complete - Americans
                Americans collect 57 PUs; end with 59 PUs total
                1 unit repaired.

    Territory Summary for Americans :

    Midway : 1 infantry
        Formosa : 1 flag
        Persia : 3 infantry
        Belgian Congo : 1 infantry
        Philipine Islands : 1 flag, 1 artillery and 3 bombers
        Italian East Africa : 1 armour
        Western United States : 1 factory and 1 infantry
        Kwantung : 1 flag, 1 aaGun, 1 armour and 1 artillery
        Borneo : 1 flag, 1 artillery, 1 factory, 1 fighter and 1 infantry
        East Indies : 1 flag, 1 artillery, 1 factory and 3 infantry
        French Indochina : 1 flag
        Solomon Islands : 1 flag
        Sinkiang : 1 aaGun, 2 armour and 1 factory
        Eastern United States : 1 aaGun and 1 factory
        Russia : 1 fighter
        New Guinea : 1 flag
        Western Canada : 1 aaGun, 1 artillery and 2 infantry
        China : 1 infantry
        34 Sea Zone : 1 transport
        37 Sea Zone : 2 destroyers and 2 transports
        48 Sea Zone : 1 destroyer and 1 transport
        60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser and 4 fighters

    Production/PUs Summary :

    Russians : 18 / 22
        Germans : 33 / 39
        British : 36 / 35
        Japanese : 22 / 28
        Americans : 57 / 59


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 26

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Sinkiang to Novosibirsk
                1 infantry moved from Russia to Novosibirsk
                1 infantry moved from West Russia to Karelia S.S.R.
                      Russians take Karelia S.S.R. from Germans
                1 infantry moved from Caucasus to Ukraine S.S.R.
                2 fighters moved from Caucasus to Ukraine S.S.R.
                1 artillery moved from Caucasus to Ukraine S.S.R.
                4 infantry moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Ukraine S.S.R.
                    Russians attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Ukraine S.S.R., round 2 :  3/4 hits
                        Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Ukraine S.S.R.
                    Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Novosibirsk
                    Russians attack with 1 armour and 5 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 5 infantry in Novosibirsk, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 armour and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Ukraine S.S.R. to Caucasus
                1 infantry moved from Caucasus to West Russia
                1 infantry moved from Caucasus to West Russia
                1 infantry moved from Caucasus to West Russia
                1 infantry moved from Caucasus to West Russia
                1 infantry moved from Caucasus to West Russia
                1 infantry moved from Caucasus to West Russia

    Place Units - Russians
                1 artillery and 3 infantry placed in Caucasus
                1 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Novosibirsk : 1 armour and 5 infantry
        Karelia S.S.R. : 1 aaGun and 1 infantry
        Caucasus : 1 aaGun, 5 artilleries, 1 factory, 2 fighters and 11 infantry
        Evenki National Okrug : 1 infantry
        Libya : 1 flag
        Ukraine S.S.R. : 1 flag, 1 artillery and 1 infantry
        West Russia : 6 infantry
        Russia : 1 aaGun, 1 armour, 1 factory and 1 infantry

    Production/PUs Summary :

    Russians : 25 / 26
        Germans : 28 / 39
        British : 36 / 35
        Japanese : 20 / 28
        Americans : 57 / 59


  • Hey!

    I think that’s game?

  • '16

    Yep. Here is the point where I give up. Well played.

    This was the game that resembled the war the most of all the games I’ve played. It was really a war of attrition, where the axis were slowly grinded down by the allies - just like in the real war.

    If you’re up for a rematch I’m game.


  • Well played as well! so much fun. I enjoy non-traditional games the most because it gets outside of the usual discernible patterns.

    I am out for a rematch for now though, I kind of can’t find the strength in me to start a brand new game. I really enjoyed our game, in fact the funnest i’ve ever had, live or in person!

  • '16

    Sure. I didn’t mean we have to start one right away. I also need some “rest” after this lengthy game. Send me a message if you want a rematch in the future
    /JEB

Suggested Topics

  • 15
  • 7
  • 16
  • 39
  • 143
  • 43
  • 102
  • 170
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.0k

Users

39.3k

Topics

1.7m

Posts