But of course!
JEB (Axis) vs Atease (Allies) Spring 42
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Ha! Sorry about the messing around, I forgot how to do it. You can edit the 3 hits on your turn please. Thanks,
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 24
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 3 infantry
EDIT: Turning off Edit Mode
Japanese buy 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
1 submarine moved from 60 Sea Zone to 49 Sea Zone
2 fighters moved from 60 Sea Zone to 59 Sea Zone
2 fighters moved from 60 Sea Zone to 49 Sea Zone
1 fighter moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from 60 Sea Zone to 49 Sea ZoneCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 59 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 59 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans lost in 59 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Kwantung to China
3 fighters moved from 59 Sea Zone to 60 Sea Zone
3 fighters moved from 49 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
1 artillery moved from 60 Sea Zone to Buryatia S.S.R.Place Units - Japanese
2 infantry placed in Sinkiang
1 destroyer, 2 submarines and 1 transport placed in 60 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs totalTerritory Summary for Japanese :
Manchuria : 1 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
Soviet Far East : 1 flag
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Hawaiian Islands : 1 flag
French Equatorial Africa : 1 flag
Sinkiang : 1 flag, 1 aaGun, 1 factory and 2 infantry
Wake Island : 1 infantry
Evenki National Okrug : 1 flag
Buryatia S.S.R. : 1 flag, 1 armour, 1 artillery and 2 infantry
China : 1 flag, 1 aaGun and 1 infantry
Japan : 1 factory and 4 infantry
Caroline Islands : 2 infantry
59 Sea Zone : 1 destroyer
49 Sea Zone : 1 submarine
60 Sea Zone : 1 battleship, 3 carriers, 3 destroyers, 6 fighters, 6 submarines and 3 transportsProduction/PUs Summary :
Russians : 18 / 22
Germans : 31 / 34
British : 31 / 32
Japanese : 31 / 31
Americans : 55 / 58 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 5 infantry and 4 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 48 Sea Zone to 49 Sea Zone
2 bombers moved from East Indies to 49 Sea Zone
2 fighters moved from 48 Sea Zone to 49 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines moved from 48 Sea Zone to 59 Sea Zone
1 battleship moved from 35 Sea Zone to 59 Sea Zone
1 cruiser moved from 35 Sea Zone to 59 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Anglo Egypt to Belgian Congo
British take Belgian Congo from Japanese
1 artillery and 2 infantry moved from India to French Indochina
Americans take French Indochina from Japanese
1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Kwantung
1 armour and 1 infantry moved from East Indies to 37 Sea Zone
1 armour, 3 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 armour and 3 infantry moved from 35 Sea Zone to India
1 fighter moved from Norway to RussiaCombat - Americans
Battle in 59 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 59 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 59 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 49 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Japanese lost in 49 Sea Zone
Americans win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in KwantungNon Combat Move - Americans
2 fighters moved from 49 Sea Zone to 59 Sea Zone
2 destroyers moved from 48 Sea Zone to 59 Sea Zone
2 bombers moved from 49 Sea Zone to Borneo
3 destroyers moved from 34 Sea Zone to 36 Sea Zone
1 transport moved from 34 Sea Zone to 37 Sea ZonePlace Units - Americans
3 infantry placed in Norway
4 submarines placed in 48 Sea Zone
1 armour, 1 bomber and 2 infantry placed in East IndiesTurn Complete - Americans
Americans collect 61 PUs; end with 63 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Formosa : 1 flag
Belgian Congo : 1 infantry
India : 1 armour and 3 infantry
Philipine Islands : 1 flag, 1 artillery
Western United States : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Kwantung : 1 flag, 1 artillery and 1 infantry
Borneo : 1 flag, 2 bombers and 1 factory
East Indies : 1 flag, 1 armour, 1 bomber, 1 factory and 2 infantry
Norway : 1 flag, 2 armour, 1 factory and 3 infantry
French Indochina : 1 flag, 1 artillery and 2 infantry
Solomon Islands : 1 flag
Ukraine S.S.R. : 1 flag
Eastern United States : 1 aaGun and 1 factory
Russia : 1 fighter
New Guinea : 1 flag
59 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 submarines and 1 transport
37 Sea Zone : 1 transport
36 Sea Zone : 3 destroyers
49 Sea Zone : 1 destroyer
48 Sea Zone : 4 submarines
35 Sea Zone : 2 transportsProduction/PUs Summary :
Russians : 18 / 22
Germans : 31 / 34
British : 32 / 32
Japanese : 24 / 31
Americans : 61 / 63 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 25
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 armour moved from Russia to Sinkiang
1 armour moved from Caucasus to Sinkiang
1 infantry moved from Russia to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Anglo Egypt to Libya
Russians take Libya from Germans
1 infantry moved from Caucasus to West RussiaCombat - Russians
Battle in Sinkiang
Russians attack with 2 armour and 2 infantry
Japanese defend with 1 aaGun, 1 factory and 2 infantry
Russians roll dice for 2 armour and 2 infantry in Sinkiang, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sinkiang
Russians roll dice for 2 armour and 1 infantry in Sinkiang, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits
Russians roll dice for 2 armour and 1 infantry in Sinkiang, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Sinkiang, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Sinkiang
Russians roll dice for 2 armour in Sinkiang, round 5 : 2/2 hits
Japanese roll dice for 1 infantry in Sinkiang, round 5 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Russians
Place Units - Russians
1 artillery and 2 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Caucasus : 1 aaGun, 5 artilleries, 1 factory, 2 fighters and 15 infantry
Sinkiang : 1 armour
Evenki National Okrug : 1 infantry
Libya : 1 flag, 1 infantry
Ukraine S.S.R. : 1 infantry
West Russia : 1 infantry
Belorussia : 1 flag, 1 infantry
Russia : 1 aaGun, 1 factory and 5 infantryProduction/PUs Summary :
Russians : 22 / 22
Germans : 28 / 34
British : 32 / 32
Japanese : 21 / 31
Americans : 63 / 63 -
I got “unknown error, post a bug to the tripleA develpment team” when trying to upload the turn. You’ve seen this before?
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maybe the server’s down. see other posts, or try later, or copy-paste the game history here, and attach savegame
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The server is full yes. If you send me your email, I can email the file instead
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 25
Purchase Units - British
British buy 1 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 4 transports moved from 5 Sea Zone to 6 Sea Zone
8 infantry moved from United Kingdom to 6 Sea Zone
8 infantry moved from 6 Sea Zone to Western Europe
1 bomber moved from Caucasus to Western EuropeCombat - British
Battle in Western Europe
British attack with 1 bomber and 8 infantry
Germans defend with 1 aaGun and 5 infantry
AA fire in Western Europe : 0/1 hits
British roll dice for 1 battleship and 3 cruisers in Western Europe, round 2 : 3/4 hits
British roll dice for 1 bomber and 8 infantry in Western Europe, round 2 : 1/9 hits
Germans roll dice for 5 infantry in Western Europe, round 2 : 1/5 hits
1 infantry owned by the British and 4 infantry owned by the Germans lost in Western Europe
British roll dice for 1 bomber and 7 infantry in Western Europe, round 3 : 1/8 hits
Germans roll dice for 1 infantry in Western Europe, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 1 bomber and 7 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Western Europe to United Kingdom
1 armour moved from India to CaucasusPlace Units - British
1 armour placed in India
3 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTerritory Summary for British :
Australia : 3 infantry
India : 1 aaGun, 1 armour and 1 factory
United Kingdom : 1 aaGun, 3 artilleries, 1 bomber, 1 factory and 5 infantry
Western Europe : 1 flag, 1 aaGun and 7 infantry
New Zealand : 1 infantry
Caucasus : 1 armour
West Russia : 1 flag
6 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 4 transportsProduction/PUs Summary :
Russians : 20 / 22
Germans : 33 / 39
British : 35 / 35
Japanese : 21 / 31
Americans : 57 / 63 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 destroyers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to Alaska
Japanese take Alaska from Americans
1 submarine moved from 60 Sea Zone to 49 Sea Zone
1 fighter moved from 60 Sea Zone to 49 Sea Zone
1 infantry moved from Manchuria to Kwantung
1 infantry moved from China to Kwantung
2 fighters moved from 60 Sea Zone to Kwantung
2 fighters moved from 60 Sea Zone to Kwantung
1 fighter moved from 60 Sea Zone to 49 Sea Zone
1 infantry moved from Yakut S.S.R. to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 49 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwantung
Japanese attack with 4 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters and 2 infantry in Kwantung, round 2 : 0/6 hits
Americans roll dice for 1 artillery and 1 infantry in Kwantung, round 2 : 0/2 hits
Japanese roll dice for 4 fighters and 2 infantry in Kwantung, round 3 : 3/6 hits
Americans roll dice for 1 artillery and 1 infantry in Kwantung, round 3 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwantung
Japanese win, taking Kwantung from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
2 infantry moved from Japan to 60 Sea Zone
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
1 aaGun moved from China to Kwantung
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
4 fighters moved from Kwantung to 60 Sea Zone
2 fighters moved from 49 Sea Zone to 60 Sea ZonePlace Units - Japanese
5 infantry placed in Japan
2 destroyers placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs totalTerritory Summary for Japanese :
Alaska : 1 flag, 2 infantry
French West Africa : 1 flag
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 infantry
Italian East Africa : 1 flag
Kwantung : 1 aaGun and 1 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 2 infantry
Hawaiian Islands : 1 flag
French Equatorial Africa : 1 flag
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 2 infantry
China : 1 flag
Japan : 1 factory and 5 infantry
Caroline Islands : 2 infantry
63 Sea Zone : 1 transport
49 Sea Zone : 1 submarine
60 Sea Zone : 1 battleship, 3 carriers, 5 destroyers, 6 fighters, 5 submarines and 2 transportsProduction/PUs Summary :
Russians : 18 / 22
Germans : 33 / 39
British : 35 / 35
Japanese : 28 / 28
Americans : 52 / 63 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 25
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 destroyers, 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from French Indochina to Kwantung
1 infantry moved from French Indochina to China
Americans take China from Japanese
1 armour moved from India to Kwantung
1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 3 submarines moved from 59 Sea Zone to 60 Sea Zone
3 destroyers moved from 36 Sea Zone to 60 Sea Zone
4 submarines moved from 48 Sea Zone to 60 Sea Zone
2 bombers moved from Borneo to 60 Sea Zone
1 bomber moved from East Indies to 60 Sea Zone
1 armour moved from East Indies to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Italian East Africa
British take Italian East Africa from Japanese
1 transport moved from 59 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 48 Sea Zone
3 infantry moved from India to PersiaCombat - Americans
Battle in Kwantung
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Kwantung, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwantung, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Kwantung
Americans roll dice for 1 armour and 1 artillery in Kwantung, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwantung
Americans win, taking Kwantung from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 60 Sea Zone
Americans attack with 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 8 destroyers, 4 fighters and 7 submarines
Japanese defend with 1 battleship, 3 carriers, 5 destroyers, 6 fighters, 5 submarines and 2 transports
Americans roll dice for 7 submarines in 60 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 5 submarines in 60 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 8 destroyers and 4 fighters in 60 Sea Zone, round 2 : 8/20 hits
Japanese roll dice for 1 battleship, 3 carriers, 5 destroyers, 6 fighters and 2 transports in 60 Sea Zone, round 2 : 9/15 hits
Units damaged: 1 battleship owned by the Americans
7 submarines owned by the Americans , 1 destroyer owned by the Americans , 5 destroyers owned by the Japanese and 5 submarines owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 7 destroyers and 4 fighters in 60 Sea Zone, round 3 : 6/19 hits
Japanese roll dice for 1 battleship, 3 carriers, 6 fighters and 2 transports in 60 Sea Zone, round 3 : 5/10 hits
5 destroyers owned by the Americans , 3 carriers owned by the Japanese and 3 fighters owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 60 Sea Zone, round 4 : 9/14 hits
Japanese roll dice for 1 battleship, 3 fighters and 2 transports in 60 Sea Zone, round 4 : 3/4 hits
2 transports owned by the Japanese , 2 destroyers owned by the Americans , 1 cruiser owned by the Americans , 3 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 60 Sea Zone
Americans win with 1 battleship, 3 bombers, 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 88
Casualties for Japanese: 1 battleship, 3 carriers, 5 destroyers, 6 fighters, 5 submarines and 2 transports
Casualties for Americans: 1 cruiser, 8 destroyers and 7 submarinesNon Combat Move - Americans
3 bombers moved from 60 Sea Zone to Philipine Islands
1 aaGun, 1 artillery and 2 infantry moved from Western United States to Western CanadaPlace Units - Americans
1 destroyer placed in 48 Sea Zone
2 destroyers placed in 37 Sea Zone
1 artillery and 1 infantry placed in Borneo
1 artillery and 1 infantry placed in East Indies
1 infantry placed in Western United States
1 fighter placed in Borneo
2 armour placed in SinkiangTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
1 unit repaired.Territory Summary for Americans :
Midway : 1 infantry
Formosa : 1 flag
Persia : 3 infantry
Belgian Congo : 1 infantry
Philipine Islands : 1 flag, 1 artillery and 3 bombers
Italian East Africa : 1 armour
Western United States : 1 factory and 1 infantry
Kwantung : 1 flag, 1 aaGun, 1 armour and 1 artillery
Borneo : 1 flag, 1 artillery, 1 factory, 1 fighter and 1 infantry
East Indies : 1 flag, 1 artillery, 1 factory and 3 infantry
French Indochina : 1 flag
Solomon Islands : 1 flag
Sinkiang : 1 aaGun, 2 armour and 1 factory
Eastern United States : 1 aaGun and 1 factory
Russia : 1 fighter
New Guinea : 1 flag
Western Canada : 1 aaGun, 1 artillery and 2 infantry
China : 1 infantry
34 Sea Zone : 1 transport
37 Sea Zone : 2 destroyers and 2 transports
48 Sea Zone : 1 destroyer and 1 transport
60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser and 4 fightersProduction/PUs Summary :
Russians : 18 / 22
Germans : 33 / 39
British : 36 / 35
Japanese : 22 / 28
Americans : 57 / 59 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 26
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Sinkiang to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 infantry moved from West Russia to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 infantry moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
4 infantry moved from Russia to NovosibirskCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 3/4 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits
2 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 5 infantry in Novosibirsk, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West RussiaPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 armour and 5 infantry
Karelia S.S.R. : 1 aaGun and 1 infantry
Caucasus : 1 aaGun, 5 artilleries, 1 factory, 2 fighters and 11 infantry
Evenki National Okrug : 1 infantry
Libya : 1 flag
Ukraine S.S.R. : 1 flag, 1 artillery and 1 infantry
West Russia : 6 infantry
Russia : 1 aaGun, 1 armour, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 25 / 26
Germans : 28 / 39
British : 36 / 35
Japanese : 20 / 28
Americans : 57 / 59 -
Hey!
I think that’s game?
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Yep. Here is the point where I give up. Well played.
This was the game that resembled the war the most of all the games I’ve played. It was really a war of attrition, where the axis were slowly grinded down by the allies - just like in the real war.
If you’re up for a rematch I’m game.
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Well played as well! so much fun. I enjoy non-traditional games the most because it gets outside of the usual discernible patterns.
I am out for a rematch for now though, I kind of can’t find the strength in me to start a brand new game. I really enjoyed our game, in fact the funnest i’ve ever had, live or in person!
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Sure. I didn’t mean we have to start one right away. I also need some “rest” after this lengthy game. Send me a message if you want a rematch in the future
/JEB