JEB (Axis) vs Atease (Allies) Spring 42


  • I always saw bad dice as bad intel, tactical decision errors, bad weather, etc. Shit happens.


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 cruiser, 1 submarine and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
                2 infantry moved from Western United States to 55 Sea Zone
                1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                1 bomber moved from United Kingdom to Germany
                1 fighter moved from United Kingdom to Russia
                1 infantry moved from Alaska to Western Canada

    Combat - Americans
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 5 and costs: 5 production.
                    Bombing raid costs 5  production in Germany

    Non Combat Move - Americans
                1 bomber moved from Germany to United Kingdom
                1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to United Kingdom
                2 infantry moved from Eastern United States to Eastern Canada

    Place Units - Americans
                1 cruiser and 1 submarine placed in 10 Sea Zone
                Americans undo move 1.
                1 cruiser and 1 submarine placed in 55 Sea Zone
                2 artilleries placed in Eastern United States
                2 transports placed in 54 Sea Zone

    Turn Complete - Americans
                Americans collect 40 PUs; end with 42 PUs total


  • I would have attacked your subs off of UK but i thought you would submerge them. If you would have fought let me know and we’ll roll on the forums. I just clicked “no” when it prompted “do you want to attack the sub in SZ8”.


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Archangel
                1 infantry moved from Caucasus to Ukraine S.S.R.
                1 fighter moved from West Russia to Ukraine S.S.R.
                1 infantry moved from West Russia to Belorussia
                1 artillery moved from West Russia to Belorussia
                1 fighter moved from West Russia to Belorussia
                1 artillery moved from West Russia to Archangel
                1 submarine moved from 3 Sea Zone to 8 Sea Zone
                1 infantry moved from Novosibirsk to Evenki National Okrug

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Ukraine S.S.R.
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belorussia
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Belorussia to West Russia
                3 infantry moved from Russia to West Russia
                1 infantry moved from Caucasus to West Russia
                1 armour moved from Kazakh S.S.R. to West Russia
                1 fighter moved from Ukraine S.S.R. to West Russia
                1 aaGun moved from West Russia to Russia
                3 armour moved from Kazakh S.S.R. to West Russia
                1 armour moved from Sinkiang to Russia
                1 infantry moved from Sinkiang to Novosibirsk
                1 infantry moved from Novosibirsk to Russia
                1 infantry moved from Novosibirsk to Russia
                1 aaGun moved from West Russia to Caucasus

    Place Units - Russians
                4 infantry placed in Caucasus
                Russians undo move 1.
                1 artillery and 3 infantry placed in Caucasus
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total


  • Shit sorry I forgot to include dice details.

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 3

    Purchase Units - Germans
                Germans repair 5 damage on 5 factories; Remaining resources: 37 PUs;
                Germans buy 2 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 8 Sea Zone to 13 Sea Zone
                1 bomber moved from Norway to 13 Sea Zone
                2 infantry moved from Southern Europe to Western Europe
                1 infantry moved from Southern Europe to Western Europe
                2 armour moved from Southern Europe to Western Europe
                1 infantry moved from Germany to Western Europe
                1 infantry moved from Germany to Western Europe
                2 infantry moved from Balkans to Ukraine S.S.R.
                3 infantry moved from Karelia S.S.R. to Archangel
                1 fighter moved from Karelia S.S.R. to Archangel
                2 infantry moved from Eastern Europe to Belorussia
                1 fighter moved from Norway to Archangel
                1 fighter moved from Eastern Europe to Belorussia
                1 fighter moved from Eastern Europe to Ukraine S.S.R.
                1 fighter moved from Norway to Belorussia
                1 infantry moved from Germany to Western Europe

    Combat - Germans
                Battle in 13 Sea Zone
                    Germans attack with 1 bomber and 2 submarines
                    British defend with 1 cruiser and 1 transport
                        Germans roll dice for 2 submarines in 13 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 bomber in 13 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 cruiser and 1 transport in 13 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 13 Sea Zone
                        Germans roll dice for 1 submarine in 13 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 bomber in 13 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 cruiser and 1 transport in 13 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the British and 1 submarine owned by the Germans lost in 13 Sea Zone
                        1 transport owned by the British lost in 13 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 cruiser and 1 transport
                Battle in Archangel
                    Germans attack with 2 fighters and 3 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 2 fighters and 3 infantry in Archangel, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 2 fighters and 2 infantry in Archangel, round 3 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 2 fighters and 1 infantry in Archangel, round 4 :  1/3 hits
                        Russians roll dice for 1 artillery in Archangel, round 4 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
                    Germans win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Ukraine S.S.R.
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine S.S.R.
                    Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Europe
                    Germans attack with 2 armour and 6 infantry
                    British defend with 1 aaGun and 1 armour
                        Germans roll dice for 2 armour and 6 infantry in Western Europe, round 2 :  2/8 hits
                        British roll dice for 1 armour in Western Europe, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Germans lost in Western Europe
                    Germans win, taking Western Europe from British with 2 armour and 5 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour
                Battle in Belorussia
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                        Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 3 :  2/3 hits
                        Russians roll dice for 1 artillery in Belorussia, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Belorussia
                    Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 bomber moved from 13 Sea Zone to Southern Europe
                8 infantry moved from Eastern Europe to Karelia S.S.R.
                1 artillery moved from Eastern Europe to Karelia S.S.R.
                3 infantry moved from Germany to Eastern Europe
                1 armour moved from Germany to Karelia S.S.R.
                1 artillery moved from Balkans to Eastern Europe
                1 fighter moved from Ukraine S.S.R. to Eastern Europe
                1 fighter moved from Archangel to Germany
                2 fighters moved from Belorussia to Eastern Europe
                1 fighter moved from Archangel to Eastern Europe

    Place Units - Germans
                1 armour and 2 infantry placed in Southern Europe
                1 armour and 7 infantry placed in Germany
                Germans undo move 1.
                1 infantry placed in Germany
                1 armour and 1 infantry placed in Southern Europe

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 1 armour, 1 factory, 1 fighter and 8 infantry
        Southern Europe : 1 aaGun, 1 armour, 1 bomber, 1 factory and 1 infantry
        Eastern Europe : 1 artillery, 4 fighters and 3 infantry
        Karelia S.S.R. : 1 flag, 8 armour, 2 artilleries and 12 infantry
        Norway : 1 infantry
        Western Europe : 1 aaGun, 2 armour and 5 infantry
        Ukraine S.S.R. : 2 infantry
        Belorussia : 1 infantry

    Production/PUs Summary :

    Russians : 21 / 26
        Germans : 40 / 40
        British : 27 / 33
        Japanese : 38 / 38
        Americans : 40 / 42

  • '16

    Yeah I was pretty fine not taking that battle :) You took both my subs with your single cruiser anyway :/

    In the future, could you also post the territory and production summary as well please? Thanks


  • Will do.


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 artillery, 1 cruiser, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Belgian Congo to Anglo Egypt
                1 infantry moved from Persia to India
                2 bombers moved from French Equatorial Africa to 37 Sea Zone
                2 fighters moved from Persia to India
                1 transport moved from 10 Sea Zone to 9 Sea Zone
                1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
                1 armour and 1 infantry moved from 12 Sea Zone to Algeria
                      British take Algeria from Germans
                1 destroyer moved from 8 Sea Zone to 12 Sea Zone
                1 battleship moved from 8 Sea Zone to 12 Sea Zone

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 2 bombers and 1 submarine
                    Japanese defend with 1 battleship
                        British roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        British roll dice for 2 bombers in 37 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship in 37 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Japanese lost in 37 Sea Zone
                    British win with 2 bombers and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 battleship
                Battle in India
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters and 1 infantry in India, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in India, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in India
                    British win, taking India from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 infantry moved from Persia to Caucasus
                1 aaGun moved from Persia to Caucasus
                2 bombers moved from 37 Sea Zone to Australia
                2 fighters moved from India to Russia

    Place Units - British
                1 cruiser and 2 transports placed in 8 Sea Zone
                1 artillery and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Territory Summary for British :

    Australia : 2 bombers and 3 infantry
        India : 1 infantry
        United Kingdom : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 3 infantry
        New Zealand : 1 infantry
        Caucasus : 1 aaGun and 2 infantry
        Algeria : 1 flag, 1 armour and 1 infantry
        Russia : 2 fighters
        Anglo Egypt : 1 infantry
        12 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        8 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
        37 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 21 / 26
        Germans : 39 / 40
        British : 31 / 31
        Japanese : 35 / 38
        Americans : 40 / 42

    Dice Statistics:

    Total
                1 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 4.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6


  • wow i’m rolling like a fiend.

  • '16

    Indeed. I’ve never seen anything quite like it! You also scored a hit on almost every single defense on my last german turn! If this goes on, I will lose the war on bad intel!


  • I completely agree, if it doesn’t regularize itself that’s a game to forget.

    in my experience 9/10 luck regularizes itself, all you need is to win a key battle with great dice and we’re even.


  • Don’t forget it’s your turn.

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 bomber and 6 infantry; Remaining resources: 3 PUs;

    Combat Move - Japanese
                1 battleship moved from 60 Sea Zone to 45 Sea Zone
                2 fighters moved from 60 Sea Zone to 45 Sea Zone
                2 carriers moved from 60 Sea Zone to 45 Sea Zone
                1 cruiser moved from 60 Sea Zone to 45 Sea Zone
                2 destroyers moved from 60 Sea Zone to 45 Sea Zone
                2 fighters moved from French Indochina to 45 Sea Zone
                1 bomber moved from Buryatia S.S.R. to 45 Sea Zone
                4 infantry moved from French Indochina to India
                2 fighters moved from French Indochina to India

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
                    Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport
                        Americans roll dice for 3 submarines in 45 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 45 Sea Zone, round 2 :  4/11 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport in 45 Sea Zone, round 2 :  2/6 hits
                        3 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 45 Sea Zone
                        Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 4 fighters in 45 Sea Zone, round 3 :  3/9 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport in 45 Sea Zone, round 3 :  2/6 hits
                        2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Japanese and 1 fighter owned by the Japanese lost in 45 Sea Zone
                        Japanese roll dice for 1 battleship, 1 bomber, 2 carriers and 3 fighters in 45 Sea Zone, round 4 :  5/7 hits
                        Americans roll dice for 1 battleship, 2 fighters and 1 transport in 45 Sea Zone, round 4 :  3/3 hits
                        2 fighters owned by the Americans , 1 battleship owned by the Americans , 1 bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 transport owned by the Americans , 2 infantry owned by the Americans and 1 fighter owned by the Japanese lost in 45 Sea Zone
                    Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
                    Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport
                Battle in India
                    Japanese attack with 2 fighters and 4 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters and 4 infantry in India, round 2 :  1/6 hits
                        British roll dice for 1 infantry in India, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
                    Japanese win, taking India from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 armour moved from Kwantung to India
                1 artillery moved from Manchuria to China
                2 infantry moved from Manchuria to China
                1 armour moved from Manchuria to China
                1 infantry moved from Soviet Far East to Yakut S.S.R.
                1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
                2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                1 armour moved from Japan to 60 Sea Zone
                1 infantry moved from Japan to 60 Sea Zone
                1 artillery moved from Japan to 61 Sea Zone
                3 infantry moved from Japan to 61 Sea Zone
                2 infantry moved from Japan to 60 Sea Zone
                1 armour moved from 60 Sea Zone to Buryatia S.S.R.
                3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                3 infantry moved from 61 Sea Zone to Manchuria
                1 artillery moved from 61 Sea Zone to Manchuria
                2 fighters moved from India to China

    Place Units - Japanese
                1 armour, 1 bomber and 6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 41 PUs total
                1 unit repaired.

    Territory Summary for Japanese :

    Manchuria : 1 artillery and 3 infantry
        India : 1 flag, 1 armour and 3 infantry
        Soviet Far East : 1 flag
        Borneo : 1 infantry
        Yakut S.S.R. : 1 flag, 1 artillery and 4 infantry
        East Indies : 2 infantry
        Solomon Islands : 1 infantry
        Wake Island : 1 infantry
        Buryatia S.S.R. : 1 flag, 1 armour and 3 infantry
        New Guinea : 1 infantry
        Okinawa : 1 infantry
        China : 1 flag, 1 armour, 1 artillery, 2 fighters and 3 infantry
        Japan : 1 aaGun, 1 armour, 1 bomber, 1 factory and 6 infantry
        Caroline Islands : 1 infantry
        61 Sea Zone : 2 transports
        45 Sea Zone : 1 battleship, 1 carrier and 2 fighters
        60 Sea Zone : 2 transports

    Production/PUs Summary :

    Russians : 21 / 26
        Germans : 39 / 40
        British : 28 / 31
        Japanese : 38 / 41
        Americans : 40 / 42

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 11 times
            Average roll : 3,519
            Median : 3,500
            Variance : 0,392
            Standard Deviation : 0,626
            Total rolls : 52

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3,485
            Median : 3,000
            Variance : 0,219
            Standard Deviation : 0,468
            Total rolls : 33

    British Combat
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3,722
            Median : 4,000
            Variance : 1,059
            Standard Deviation : 1,029
            Total rolls : 18

  • '16

    Well, guess that battle equalized the table a bit! I didn’t ask if you wanted to submerge since I assumed you wanted the subs for fodder?
    Also, when I have been playing with Innohub, we have taken fighters off before the AC. The reason is that you can withdraw after you have taken out the carrier, and let the fighters sink in the sea… However, I didn’t do this this time, since I knew I was going to fight til the end, I saved your fighters for last.

    But in the future, I think we should have this praxis as a default, that is, take the fighters off before the carrier. What do you say?


  • 1 bomber down.


  • @JEB:

    Well, guess that battle equalized the table a bit! I didn’t ask if you wanted to submerge since I assumed you wanted the subs for fodder?
    Also, when I have been playing with Innohub, we have taken fighters off before the AC. The reason is that you can withdraw after you have taken out the carrier, and let the fighters sink in the sea… However, I didn’t do this this time, since I knew I was going to fight til the end, I saved your fighters for last.

    But in the future, I think we should have this praxis as a default, that is, take the fighters off before the carrier. What do you say?

    Naval battle casualties are complex - I would appreciate if, in such cases, you msg me with how many hits you have, and attach save game. I’ll decide. Sometimes I take one fighter and something else.


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 battleship, 1 bomber and 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Southern Europe
                2 infantry moved from Sinkiang to Kazakh S.S.R.
                1 fighter moved from Russia to Novosibirsk
                2 transports moved from 54 Sea Zone to 19 Sea Zone
                1 infantry moved from Western Canada to Eastern Canada
                1 transport moved from 8 Sea Zone to 9 Sea Zone
                2 infantry moved from Eastern Canada to 9 Sea Zone
                2 infantry and 1 transport moved from 9 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to United Kingdom
                1 transport moved from 8 Sea Zone to 9 Sea Zone
                2 artilleries moved from Eastern United States to Eastern Canada

    Combat - Americans
                Strategic bombing raid in Southern Europe
                        AA fire in Southern Europe :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid costs 0  production in Southern Europe

    Non Combat Move - Americans

    Place Units - Americans
                1 battleship and 1 destroyer placed in 55 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 40 PUs; end with 42 PUs total

    Territory Summary for Americans :

    Eastern Canada : 2 artilleries and 1 infantry
        Midway : 1 infantry
        Novosibirsk : 1 fighter
        Western United States : 1 aaGun, 1 bomber and 1 factory
        Hawaiian Islands : 2 infantry
        Kazakh S.S.R. : 2 infantry
        United Kingdom : 1 armour, 1 artillery and 4 infantry
        Eastern United States : 1 aaGun and 1 factory
        8 Sea Zone : 1 cruiser and 1 transport
        9 Sea Zone : 1 transport
        55 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
        19 Sea Zone : 2 transports

    Production/PUs Summary :

    Russians : 21 / 26
        Germans : 39 / 40
        British : 28 / 31
        Japanese : 38 / 41
        Americans : 40 / 42


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Novosibirsk to Yakut S.S.R.
                2 armour moved from Russia to Yakut S.S.R.
                1 infantry moved from Evenki National Okrug to Yakut S.S.R.
                2 fighters moved from West Russia to Yakut S.S.R.
                3 infantry moved from Caucasus to Ukraine S.S.R.
                1 artillery moved from Caucasus to Ukraine S.S.R.
                1 infantry moved from West Russia to Archangel
                3 infantry moved from Sinkiang to Novosibirsk
                1 submarine moved from 8 Sea Zone to 13 Sea Zone

    Combat - Russians
                Battle in Ukraine S.S.R.
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Ukraine S.S.R., round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
                        Russians roll dice for 1 artillery and 2 infantry in Ukraine S.S.R., round 3 :  2/3 hits
                        Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine S.S.R.
                    Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Yakut S.S.R.
                    Russians attack with 2 armour, 2 fighters and 3 infantry
                    Japanese defend with 1 artillery and 4 infantry
                        Russians roll dice for 2 armour, 2 fighters and 3 infantry in Yakut S.S.R., round 2 :  3/7 hits
                        Japanese roll dice for 1 artillery and 4 infantry in Yakut S.S.R., round 2 :  1/5 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Yakut S.S.R.
                        Russians roll dice for 2 armour, 2 fighters and 2 infantry in Yakut S.S.R., round 3 :  3/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 3 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yakut S.S.R.
                    Russians win, taking Yakut S.S.R. from Japanese with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 artillery and 4 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Yakut S.S.R. to Novosibirsk
                4 armour and 12 infantry moved from West Russia to Russia
                1 aaGun moved from Caucasus to Russia
                1 aaGun moved from Russia to Novosibirsk

    Place Units - Russians
                4 infantry placed in Russia
                Russians undo move 1.
                4 infantry placed in Caucasus
                2 artilleries and 2 infantry placed in Russia
                Russians undo move 2.
                Russians undo move 1.
                1 artillery and 3 infantry placed in Caucasus
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

    Territory Summary for Russians :

    Archangel : 1 infantry
        Novosibirsk : 1 aaGun, 2 fighters and 3 infantry
        Yakut S.S.R. : 2 armour and 2 infantry
        Caucasus : 1 artillery, 1 factory and 3 infantry
        Ukraine S.S.R. : 1 flag, 1 artillery and 2 infantry
        West Russia : 1 flag, 1 infantry
        Russia : 1 aaGun, 4 armour, 1 artillery, 1 factory and 21 infantry
        13 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 25 / 25
        Germans : 36 / 40
        British : 28 / 31
        Japanese : 37 / 41
        Americans : 40 / 42

  • '16

    @atease:

    @JEB:

    Well, guess that battle equalized the table a bit! I didn’t ask if you wanted to submerge since I assumed you wanted the subs for fodder?
    Also, when I have been playing with Innohub, we have taken fighters off before the AC. The reason is that you can withdraw after you have taken out the carrier, and let the fighters sink in the sea… However, I didn’t do this this time, since I knew I was going to fight til the end, I saved your fighters for last.

    But in the future, I think we should have this praxis as a default, that is, take the fighters off before the carrier. What do you say?

    Naval battle casualties are complex - I would appreciate if, in such cases, you msg me with how many hits you have, and attach save game. I’ll decide. Sometimes I take one fighter and something else.

    Sure, we can do like this. It takes a bit more time, but if one if getting email notification from this site it shouldn’t be an issue.

    Nice with the bomber, finally I got some luck as well :)

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