German bid: 4 inf in Romania
Allied bid: 4 inf in Belorussia
JEB (Axis) vs Atease (Allies) Spring 42
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 24
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Evenki National Okrug
2 fighters moved from Caucasus to Evenki National Okrug
1 infantry moved from Novosibirsk to Sinkiang
1 armour moved from Caucasus to Sinkiang
1 armour moved from Caucasus to Karelia S.S.R.
1 infantry moved from Trans-Jordan to Anglo Egypt
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Caucasus to Kazakh S.S.R.Combat - Russians
Battle in Evenki National Okrug
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Evenki National Okrug, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sinkiang
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 aaGun, 1 armour and 1 factory
Russians roll dice for 1 armour and 1 infantry in Sinkiang, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Sinkiang
Russians roll dice for 1 armour in Sinkiang, round 3 : 1/1 hits
Japanese roll dice for 1 armour in Sinkiang, round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Sinkiang
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Russians
1 aaGun moved from West Russia to Karelia S.S.R.
2 fighters moved from Evenki National Okrug to CaucasusPlace Units - Russians
1 armour and 3 infantry placed in Caucasus
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 22 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 infantry
Karelia S.S.R. : 1 aaGun and 1 armour
Kazakh S.S.R. : 1 infantry
Caucasus : 1 aaGun, 1 armour, 4 artilleries, 1 factory, 2 fighters and 15 infantry
West Russia : 1 infantry
Russia : 1 aaGun, 1 armour, 1 factory and 2 infantry
Anglo Egypt : 1 infantryProduction/PUs Summary :
Russians : 20 / 22
Germans : 22 / 36
British : 35 / 33
Japanese : 31 / 36
Americans : 58 / 58 -
Yeah, I don’t think you can win this anymore.
I think your biggest problem is that you didn’t put enough pressure on Russia with Japan. You had a lot of men earlier on, then stopped sending troops. At this point you have a handful of infantries. I honestly think that if you had sent 20 more troops (3 turn x 6 troops) earlier on you might have won this.
And that big battle where you didn’t see my US fighters in Russia could come to the battle tipped the scale. and earlier good dice from me - they’ve been pretty average since round 6-7ish.
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I say the big tipping point was that sea battle between Japan and the US, when I didn’t take your extra fighters into account. After that you could hold your factories at Burma and Indonesia without problem. When US economy is twice as big and they can deploy troops at the backdoor of Japan… It’s an impossible battle fight for the japs. I don’t remember exactly, but that was probably the reason why my reinforcements to russia stopped as well - had to send everything I had towards US
Anyways - lets do I few more turns of this till a deciding battle
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WAR :evil: :evil: :evil: :evil:
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As an audience I am excited to see how this war evolves… :evil: good learning lesson.
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LOL innohub.
I’m happy you’re not rubbing my defeat at your hands in my face. Mucho appreciado.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 24
Purchase Units - Germans
Germans buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belorussia to Ukraine S.S.R.
14 infantry moved from Belorussia to Karelia S.S.R.
7 armour moved from Belorussia to Karelia S.S.R.
15 infantry moved from Eastern Europe to Karelia S.S.R.
1 artillery moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Eastern Europe to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
2 fighters moved from Germany to Karelia S.S.R.
1 infantry moved from Southern Europe to Western Europe
2 infantry moved from Germany to Balkans
3 infantry moved from Germany to Western Europe
3 armour moved from Germany to Karelia S.S.R.
1 infantry moved from Libya to Algeria
Germans take Algeria from British
1 bomber moved from French Equatorial Africa to Ukraine S.S.R.
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to BalkansCombat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits
Americans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Ukraine S.S.R.
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Balkans
Germans attack with 4 infantry
Americans defend with 1 armour
Germans roll dice for 4 infantry in Balkans, round 2 : 1/4 hits
Americans roll dice for 1 armour in Balkans, round 2 : 0/1 hits
1 armour owned by the Americans lost in Balkans
Germans win, taking Balkans from Americans with 4 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Battle in Western Europe
Germans attack with 4 infantry
British defend with 1 aaGun and 1 artillery
Germans roll dice for 4 infantry in Western Europe, round 2 : 0/4 hits
British roll dice for 1 artillery in Western Europe, round 2 : 0/1 hits
Germans roll dice for 4 infantry in Western Europe, round 3 : 0/4 hits
British roll dice for 1 artillery in Western Europe, round 3 : 0/1 hits
Germans roll dice for 4 infantry in Western Europe, round 4 : 0/4 hits
British roll dice for 1 artillery in Western Europe, round 4 : 0/1 hits
Germans roll dice for 4 infantry in Western Europe, round 5 : 0/4 hits
British roll dice for 1 artillery in Western Europe, round 5 : 1/1 hits
1 infantry owned by the Germans lost in Western Europe
Germans roll dice for 3 infantry in Western Europe, round 6 : 0/3 hits
British roll dice for 1 artillery in Western Europe, round 6 : 0/1 hits
Germans roll dice for 3 infantry in Western Europe, round 7 : 0/3 hits
British roll dice for 1 artillery in Western Europe, round 7 : 0/1 hits
Germans roll dice for 3 infantry in Western Europe, round 8 : 0/3 hits
British roll dice for 1 artillery in Western Europe, round 8 : 0/1 hits
Germans roll dice for 3 infantry in Western Europe, round 9 : 1/3 hits
British roll dice for 1 artillery in Western Europe, round 9 : 0/1 hits
1 artillery owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Karelia S.S.R.
Germans attack with 11 armour, 1 artillery, 1 bomber, 2 fighters and 29 infantry
Russians defend with 1 aaGun and 1 armour; British defend with 1 armour, 2 artilleries, 2 fighters and 11 infantry; Americans defend with 3 armour, 2 fighters and 11 infantry
AA fire in Karelia S.S.R. : 0/3 hits
Germans roll dice for 11 armour, 1 artillery, 1 bomber, 2 fighters and 29 infantry in Karelia S.S.R., round 2 : 13/44 hits
Russians roll dice for 5 armour, 2 artilleries, 4 fighters and 22 infantry in Karelia S.S.R., round 2 : 6/33 hits
11 infantry owned by the British , 6 infantry owned by the Germans and 2 infantry owned by the Americans lost in Karelia S.S.R.
Germans roll dice for 11 armour, 1 artillery, 1 bomber, 2 fighters and 23 infantry in Karelia S.S.R., round 3 : 7/38 hits
Russians roll dice for 5 armour, 2 artilleries, 4 fighters and 9 infantry in Karelia S.S.R., round 3 : 7/20 hits
7 infantry owned by the Germans and 7 infantry owned by the Americans lost in Karelia S.S.R.
Germans roll dice for 11 armour, 1 artillery, 1 bomber, 2 fighters and 16 infantry in Karelia S.S.R., round 4 : 11/31 hits
Russians roll dice for 5 armour, 2 artilleries, 4 fighters and 2 infantry in Karelia S.S.R., round 4 : 6/13 hits
1 armour owned by the Russians , 1 armour owned by the British , 6 infantry owned by the Germans , 2 artilleries owned by the British , 3 armour owned by the Americans , 2 fighters owned by the British and 2 infantry owned by the Americans lost in Karelia S.S.R.
Germans roll dice for 11 armour, 1 artillery, 1 bomber, 2 fighters and 10 infantry in Karelia S.S.R., round 5 : 7/25 hits
Russians roll dice for 2 fighters in Karelia S.S.R., round 5 : 2/2 hits
2 fighters owned by the Americans and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 11 armour, 1 artillery, 1 bomber, 2 fighters and 8 infantry remaining. Battle score for attacker is 76
Casualties for Germans: 21 infantry
Casualties for Russians: 1 armour
Casualties for British: 1 armour, 2 artilleries, 2 fighters and 11 infantry
Casualties for Americans: 3 armour, 2 fighters and 11 infantryNon Combat Move - Germans
1 bomber moved from Ukraine S.S.R. to Germany
1 bomber moved from Karelia S.S.R. to Germany
2 fighters moved from Karelia S.S.R. to GermanyPlace Units - Germans
10 infantry placed in Germany
2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 2 bombers, 1 factory, 2 fighters and 13 infantry
Southern Europe : 1 factory and 2 infantry
Eastern Europe : 1 aaGun
Karelia S.S.R. : 1 flag, 1 aaGun, 11 armour, 1 artillery and 8 infantry
Western Europe : 1 aaGun and 3 infantry
Algeria : 1 infantry
Balkans : 4 infantryProduction/PUs Summary :
Russians : 18 / 22
Germans : 34 / 34
British : 28 / 33
Japanese : 31 / 36
Americans : 55 / 58 -
Haha greetings innohub. Fun with an audience as well ;)
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 24
Purchase Units - British
British repair 3 damage on 3 factories; Remaining resources: 30 PUs;
British buy 1 armour and 8 infantry; Remaining resources: 1 PUs;Combat Move - British
6 infantry moved from United Kingdom to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Eastern Europe
British take Eastern Europe from Germans
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Eastern Europe
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Germany
Battle in Karelia S.S.R.
British attack with 4 infantry
Germans defend with 1 aaGun, 11 armour, 1 artillery and 8 infantry
British roll dice for 4 infantry in Karelia S.S.R., round 2 : 0/4 hits
Germans roll dice for 11 armour, 1 artillery and 8 infantry in Karelia S.S.R., round 2 : 8/20 hits
4 infantry owned by the British lost in Karelia S.S.R.
Germans win with 11 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is -12
Casualties for British: 4 infantryNon Combat Move - British
1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 bomber moved from Germany to CaucasusPlace Units - British
8 infantry placed in United Kingdom
1 armour placed in IndiaTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTerritory Summary for British :
Australia : 3 infantry
India : 1 aaGun, 1 armour and 1 factory
Eastern Europe : 1 flag, 1 aaGun and 2 infantry
Norway : 1 aaGun
United Kingdom : 1 aaGun, 1 factory and 8 infantry
New Zealand : 1 infantry
Caucasus : 1 bomber
West Russia : 1 flag
5 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 4 transportsProduction/PUs Summary :
Russians : 18 / 22
Germans : 31 / 34
British : 31 / 32
Japanese : 31 / 36
Americans : 55 / 58 -
Ah shit. I stupidly forgot to move my fleet with my transport, for what was meant as 4 bombardment. Seriously stupid. Could I roll 3 cruisers and 1 BB?
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ok
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:roll 3@3 1@4:
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:roll: 3@3 1@4
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Rolls: 1@4 3@3; Total Hits: 31@4: (3)3@3: (5, 2, 3)
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Ha! Sorry about the messing around, I forgot how to do it. You can edit the 3 hits on your turn please. Thanks,
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 24
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 3 infantry
EDIT: Turning off Edit Mode
Japanese buy 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
1 submarine moved from 60 Sea Zone to 49 Sea Zone
2 fighters moved from 60 Sea Zone to 59 Sea Zone
2 fighters moved from 60 Sea Zone to 49 Sea Zone
1 fighter moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from 60 Sea Zone to 49 Sea ZoneCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 59 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 59 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans lost in 59 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Kwantung to China
3 fighters moved from 59 Sea Zone to 60 Sea Zone
3 fighters moved from 49 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
1 artillery moved from 60 Sea Zone to Buryatia S.S.R.Place Units - Japanese
2 infantry placed in Sinkiang
1 destroyer, 2 submarines and 1 transport placed in 60 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs totalTerritory Summary for Japanese :
Manchuria : 1 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
Soviet Far East : 1 flag
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Hawaiian Islands : 1 flag
French Equatorial Africa : 1 flag
Sinkiang : 1 flag, 1 aaGun, 1 factory and 2 infantry
Wake Island : 1 infantry
Evenki National Okrug : 1 flag
Buryatia S.S.R. : 1 flag, 1 armour, 1 artillery and 2 infantry
China : 1 flag, 1 aaGun and 1 infantry
Japan : 1 factory and 4 infantry
Caroline Islands : 2 infantry
59 Sea Zone : 1 destroyer
49 Sea Zone : 1 submarine
60 Sea Zone : 1 battleship, 3 carriers, 3 destroyers, 6 fighters, 6 submarines and 3 transportsProduction/PUs Summary :
Russians : 18 / 22
Germans : 31 / 34
British : 31 / 32
Japanese : 31 / 31
Americans : 55 / 58 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 5 infantry and 4 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 48 Sea Zone to 49 Sea Zone
2 bombers moved from East Indies to 49 Sea Zone
2 fighters moved from 48 Sea Zone to 49 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines moved from 48 Sea Zone to 59 Sea Zone
1 battleship moved from 35 Sea Zone to 59 Sea Zone
1 cruiser moved from 35 Sea Zone to 59 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Anglo Egypt to Belgian Congo
British take Belgian Congo from Japanese
1 artillery and 2 infantry moved from India to French Indochina
Americans take French Indochina from Japanese
1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Kwantung
1 armour and 1 infantry moved from East Indies to 37 Sea Zone
1 armour, 3 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 armour and 3 infantry moved from 35 Sea Zone to India
1 fighter moved from Norway to RussiaCombat - Americans
Battle in 59 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 59 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 59 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 49 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Japanese lost in 49 Sea Zone
Americans win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in KwantungNon Combat Move - Americans
2 fighters moved from 49 Sea Zone to 59 Sea Zone
2 destroyers moved from 48 Sea Zone to 59 Sea Zone
2 bombers moved from 49 Sea Zone to Borneo
3 destroyers moved from 34 Sea Zone to 36 Sea Zone
1 transport moved from 34 Sea Zone to 37 Sea ZonePlace Units - Americans
3 infantry placed in Norway
4 submarines placed in 48 Sea Zone
1 armour, 1 bomber and 2 infantry placed in East IndiesTurn Complete - Americans
Americans collect 61 PUs; end with 63 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Formosa : 1 flag
Belgian Congo : 1 infantry
India : 1 armour and 3 infantry
Philipine Islands : 1 flag, 1 artillery
Western United States : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Kwantung : 1 flag, 1 artillery and 1 infantry
Borneo : 1 flag, 2 bombers and 1 factory
East Indies : 1 flag, 1 armour, 1 bomber, 1 factory and 2 infantry
Norway : 1 flag, 2 armour, 1 factory and 3 infantry
French Indochina : 1 flag, 1 artillery and 2 infantry
Solomon Islands : 1 flag
Ukraine S.S.R. : 1 flag
Eastern United States : 1 aaGun and 1 factory
Russia : 1 fighter
New Guinea : 1 flag
59 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 submarines and 1 transport
37 Sea Zone : 1 transport
36 Sea Zone : 3 destroyers
49 Sea Zone : 1 destroyer
48 Sea Zone : 4 submarines
35 Sea Zone : 2 transportsProduction/PUs Summary :
Russians : 18 / 22
Germans : 31 / 34
British : 32 / 32
Japanese : 24 / 31
Americans : 61 / 63 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 25
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 armour moved from Russia to Sinkiang
1 armour moved from Caucasus to Sinkiang
1 infantry moved from Russia to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Anglo Egypt to Libya
Russians take Libya from Germans
1 infantry moved from Caucasus to West RussiaCombat - Russians
Battle in Sinkiang
Russians attack with 2 armour and 2 infantry
Japanese defend with 1 aaGun, 1 factory and 2 infantry
Russians roll dice for 2 armour and 2 infantry in Sinkiang, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sinkiang
Russians roll dice for 2 armour and 1 infantry in Sinkiang, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits
Russians roll dice for 2 armour and 1 infantry in Sinkiang, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Sinkiang, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Sinkiang
Russians roll dice for 2 armour in Sinkiang, round 5 : 2/2 hits
Japanese roll dice for 1 infantry in Sinkiang, round 5 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Russians
Place Units - Russians
1 artillery and 2 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Caucasus : 1 aaGun, 5 artilleries, 1 factory, 2 fighters and 15 infantry
Sinkiang : 1 armour
Evenki National Okrug : 1 infantry
Libya : 1 flag, 1 infantry
Ukraine S.S.R. : 1 infantry
West Russia : 1 infantry
Belorussia : 1 flag, 1 infantry
Russia : 1 aaGun, 1 factory and 5 infantryProduction/PUs Summary :
Russians : 22 / 22
Germans : 28 / 34
British : 32 / 32
Japanese : 21 / 31
Americans : 63 / 63 -
I got “unknown error, post a bug to the tripleA develpment team” when trying to upload the turn. You’ve seen this before?
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maybe the server’s down. see other posts, or try later, or copy-paste the game history here, and attach savegame