German bid: 4 inf in Romania
Allied bid: 4 inf in Belorussia
JEB (Axis) vs Atease (Allies) Spring 42
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 22
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
1 artillery and 1 infantry moved from Caucasus to Persia
1 armour moved from French Indochina to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 1 armour
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits
1 armour owned by the Russians lost in Manchuria
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits
Germans roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 1/2 hits
Germans roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Persia, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Persia, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Persia, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Persia, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Persia, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Persia, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
5 armour moved from Caucasus to Persia
1 fighter moved from Kazakh S.S.R. to Russia
2 artilleries and 2 infantry moved from Caucasus to Persia
1 armour moved from Russia to Caucasus
1 armour moved from Caucasus to Persia
1 fighter moved from Ukraine S.S.R. to CaucasusPlace Units - Russians
3 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 19 PUs totalTerritory Summary for Russians :
Persia : 6 armour, 3 artilleries and 3 infantry
Caucasus : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 6 infantry
Russia : 2 aaGuns, 1 factory, 1 fighter and 8 infantryProduction/PUs Summary :
Russians : 17 / 19
Germans : 32 / 39
British : 27 / 27
Japanese : 30 / 34
Americans : 60 / 60 -
Can i make an edit, bring a Russia AA to caucasus and caucasus AA to persia?
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ok
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 22
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belorussia to West Russia
1 artillery moved from Germany to Eastern Europe
2 infantry moved from Germany to Eastern Europe
2 infantry moved from Trans-Jordan to Anglo Egypt
Germans take Anglo Egypt from British
1 bomber moved from Western Europe to West Russia
1 fighter moved from Germany to Eastern Europe
1 bomber moved from Western Europe to Norway
1 infantry moved from Germany to Eastern Europe
1 fighter moved from Germany to Eastern EuropeCombat - Germans
Battle in Eastern Europe
Germans attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 aaGun, 1 artillery and 1 infantry
AA fire in Eastern Europe : 0/2 hits
Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Eastern Europe, round 2 : 1/6 hits
British roll dice for 1 artillery and 1 infantry in Eastern Europe, round 2 : 0/2 hits
1 infantry owned by the British lost in Eastern Europe
Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Eastern Europe, round 3 : 0/6 hits
British roll dice for 1 artillery in Eastern Europe, round 3 : 0/1 hits
Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Eastern Europe, round 4 : 3/6 hits
British roll dice for 1 artillery in Eastern Europe, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Eastern Europe
Germans win, taking Eastern Europe from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in Norway
Battle in West Russia
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 armour
Germans roll dice for 1 bomber and 2 infantry in West Russia, round 2 : 0/3 hits
Americans roll dice for 1 armour in West Russia, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in West Russia, round 3 : 1/3 hits
Americans roll dice for 1 armour in West Russia, round 3 : 0/1 hits
1 armour owned by the Americans lost in West Russia
Germans win, taking West Russia from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armourNon Combat Move - Germans
2 armour moved from Belorussia to Ukraine S.S.R.
7 infantry moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Belorussia to Ukraine S.S.R.
1 bomber moved from West Russia to Western Europe
5 armour moved from Germany to Ukraine S.S.R.
8 infantry moved from Balkans to Ukraine S.S.R.
1 fighter moved from Eastern Europe to Germany
1 fighter moved from Eastern Europe to Germany
2 infantry moved from Southern Europe to Balkans
1 bomber moved from Norway to Western EuropePlace Units - Germans
1 artillery and 9 infantry placed in Germany
1 armour and 1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 artillery, 1 factory, 2 fighters and 15 infantry
Southern Europe : 1 armour, 1 factory and 1 infantry
Eastern Europe : 1 aaGun, 1 artillery and 2 infantry
Kazakh S.S.R. : 1 flag
Western Europe : 1 aaGun, 2 bombers and 14 infantry
Balkans : 2 infantry
Ukraine S.S.R. : 7 armour and 16 infantry
West Russia : 2 infantry
Belorussia : 1 infantry
Anglo Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Russians : 17 / 19
Germans : 39 / 39
British : 22 / 27
Japanese : 30 / 34
Americans : 58 / 60 -
This is not looking too good…
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 22
Purchase Units - British
British buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
4 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 2 infantry moved from 5 Sea Zone to Eastern Europe
2 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to West Russia
2 artilleries moved from Karelia S.S.R. to West Russia
1 bomber moved from Libya to Belorussia
1 fighter moved from Libya to Russia
9 infantry moved from Karelia S.S.R. to West Russia
1 fighter moved from Russia to Belorussia
1 artillery and 3 infantry moved from 5 Sea Zone to Karelia S.S.R.Combat - British
Battle in West Russia
British attack with 2 artilleries and 10 infantry
Germans defend with 2 infantry
British roll dice for 2 artilleries and 10 infantry in West Russia, round 2 : 5/12 hits
Germans roll dice for 2 infantry in West Russia, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in West Russia
British win, taking West Russia from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Eastern Europe
British attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
British roll dice for 1 battleship and 2 cruisers in Eastern Europe, round 2 : 3/3 hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Europe, round 2 : 2/3 hits
2 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Europe
British win, taking Eastern Europe from Germans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Belorussia
British attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Belorussia
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 armour moved from Karelia S.S.R. to Caucasus
1 bomber moved from Belorussia to Russia
1 fighter moved from Belorussia to 5 Sea ZonePlace Units - British
3 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTerritory Summary for British :
Australia : 3 infantry
Eastern Europe : 1 flag, 1 aaGun and 1 artillery
Karelia S.S.R. : 1 artillery and 3 infantry
Norway : 1 aaGun
United Kingdom : 1 aaGun, 3 artilleries, 1 factory and 5 infantry
New Zealand : 1 infantry
Caucasus : 1 armour
Algeria : 1 flag
Libya : 1 flag
West Russia : 1 flag, 2 artilleries and 9 infantry
Russia : 1 bomber and 1 fighter
5 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 4 transportsProduction/PUs Summary :
Russians : 17 / 19
Germans : 34 / 39
British : 27 / 27
Japanese : 30 / 34
Americans : 58 / 60 -
regardless of outcome this was epic to the power of Scarjo
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Japanese
3 infantry moved from India to French Indochina
2 armour moved from India to French Indochina
1 infantry moved from China to Kwantung
1 armour moved from China to Kwantung
2 armour moved from China to French Indochina
2 armour moved from Sinkiang to French Indochina
1 infantry moved from Novosibirsk to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Yakut S.S.R. to Novosibirsk
1 bomber moved from India to French Indochina
1 bomber moved from French Indochina to Kwantung
1 destroyer moved from 49 Sea Zone to 61 Sea ZoneCombat - Japanese
Battle in Kwantung
Japanese attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Kwantung, round 2 : 1/3 hits
Americans roll dice for 1 artillery in Kwantung, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Kwantung
Japanese win, taking Kwantung from Americans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in French Indochina
Japanese attack with 6 armour and 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 6 armour and 3 infantry in French Indochina, round 2 : 4/9 hits
Americans roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits
1 infantry owned by the Americans lost in French Indochina
Japanese win, taking French Indochina from Americans with 6 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 aaGun moved from India to French Indochina
3 fighters moved from India to 61 Sea Zone
1 bomber moved from Kwantung to Japan
1 artillery moved from Manchuria to 61 Sea Zone
1 infantry moved from Manchuria to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Japan
1 artillery moved from 61 Sea Zone to Japan
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 armour moved from Novosibirsk to SinkiangPlace Units - Japanese
1 carrier, 1 fighter and 1 submarine placed in 61 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs totalTerritory Summary for Japanese :
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 factory and 1 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 infantry
Italian East Africa : 1 flag
Kwantung : 1 armour and 1 infantry
Yakut S.S.R. : 1 flag
Hawaiian Islands : 1 flag
French Indochina : 1 aaGun, 6 armour and 3 infantry
Kazakh S.S.R. : 1 infantry
Trans-Jordan : 1 flag
French Equatorial Africa : 1 flag
Sinkiang : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Wake Island : 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
China : 1 flag, 1 aaGun
Japan : 1 artillery, 1 bomber, 1 factory and 7 infantry
Caroline Islands : 2 infantry
61 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 5 submarines and 1 transportProduction/PUs Summary :
Russians : 16 / 19
Germans : 34 / 39
British : 27 / 27
Japanese : 37 / 38
Americans : 52 / 60 -
Epic indeed
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 22
Purchase Units - Americans
Americans repair 4 damage on 4 factories; Remaining resources: 56 PUs;
Americans buy 1 armour, 1 bomber, 2 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Caucasus to Kazakh S.S.R.
1 armour moved from Karelia S.S.R. to Belorussia
Americans take Belorussia from Germans
1 infantry moved from Karelia S.S.R. to Belorussia
2 infantry moved from Norway to Karelia S.S.R.
1 artillery moved from Formosa to 59 Sea Zone
1 artillery and 1 transport moved from 59 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to India
1 armour, 1 infantry and 1 transport moved from 53 Sea Zone to 45 Sea Zone
1 destroyer moved from 48 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Solomon Islands
1 cruiser moved from 48 Sea Zone to 45 Sea Zone
1 cruiser moved from 59 Sea Zone to 35 Sea Zone
1 fighter moved from 59 Sea Zone to India
1 carrier moved from 59 Sea Zone to 35 Sea Zone
1 transport moved from 59 Sea Zone to 37 Sea Zone
1 carrier moved from 59 Sea Zone to 37 Sea Zone
2 destroyers moved from 59 Sea Zone to 37 Sea Zone
1 battleship, 3 destroyers, 1 fighter, 2 submarines and 1 transport moved from 59 Sea Zone to 48 Sea Zone
1 fighter moved from 59 Sea Zone to 48 Sea Zone
1 fighter moved from East Indies to India
1 bomber moved from East Indies to India
1 armour and 8 infantry moved from Karelia S.S.R. to West Russia
1 armour moved from Norway to West Russia
1 armour moved from Belorussia to West RussiaCombat - Americans
Battle in Kazakh S.S.R.
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Kazakh S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
Americans roll dice for 2 fighters in Kazakh S.S.R., round 3 : 1/2 hits
Germans roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in India
Americans attack with 1 artillery, 1 bomber and 2 fighters
Japanese defend with 1 factory and 1 infantry
Americans roll dice for 1 cruiser in India, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber and 2 fighters in India, round 2 : 4/4 hits
Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in India
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 48 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 bomber moved from India to East Indies
2 fighters moved from India to 35 Sea Zone
2 fighters moved from Kazakh S.S.R. to CaucasusPlace Units - Americans
2 destroyers and 1 submarine placed in 48 Sea Zone
Americans undo move 1.
1 destroyer placed in 37 Sea Zone
1 destroyer and 1 submarine placed in 48 Sea Zone
1 bomber and 1 fighter placed in Borneo
1 armour and 2 infantry placed in NorwayTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Formosa : 1 flag
Philipine Islands : 1 flag, 1 artillery
Western United States : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Karelia S.S.R. : 2 infantry
Borneo : 1 flag, 1 artillery, 1 bomber, 1 factory, 1 fighter and 1 infantry
East Indies : 1 flag, 1 bomber, 1 factory and 2 infantry
Norway : 1 flag, 1 armour, 1 factory and 2 infantry
Solomon Islands : 1 flag, 1 armour and 1 infantry
Caucasus : 2 fighters
West Russia : 3 armour and 8 infantry
Eastern United States : 1 aaGun and 1 factory
Belorussia : 1 flag, 1 infantry
New Guinea : 1 flag
59 Sea Zone : 1 destroyer
37 Sea Zone : 3 destroyers and 1 transport
45 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
48 Sea Zone : 1 battleship, 1 carrier, 4 destroyers, 2 fighters, 3 submarines and 1 transport
35 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transportProduction/PUs Summary :
Russians : 16 / 19
Germans : 32 / 39
British : 27 / 27
Japanese : 37 / 38
Americans : 54 / 55 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 23
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Persia to India
British take India from Japanese
4 armour moved from Persia to Sinkiang
Russians take Kazakh S.S.R. from Germans
1 infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Japanese
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 infantry moved from Russia to Evenki National Okrug
1 fighter moved from Caucasus to Evenki National Okrug
2 armour, 3 artilleries and 1 infantry moved from Persia to Caucasus
1 infantry moved from Russia to NovosibirskCombat - Russians
Battle in Sinkiang
Russians attack with 4 armour
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Russians roll dice for 4 armour in Sinkiang, round 2 : 2/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Sinkiang, round 2 : 0/3 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sinkiang
Russians roll dice for 4 armour in Sinkiang, round 3 : 1/4 hits
Japanese roll dice for 1 armour in Sinkiang, round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 3 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 armour
Battle in Evenki National Okrug
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Evenki National Okrug
retreated to Evenki National Okrug
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Novosibirsk to Caucasus
5 infantry moved from Russia to Caucasus
1 fighter moved from Evenki National Okrug to Caucasus
1 aaGun moved from Persia to Caucasus
1 aaGun moved from Caucasus to West RussiaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Adding units owned by Russians to West Russia: 1 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Caucasus
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 22 PUs totalTerritory Summary for Russians :
India : 1 infantry
Novosibirsk : 1 infantry
Trans-Jordan : 1 infantry
Caucasus : 1 aaGun, 2 armour, 4 artilleries, 1 factory, 2 fighters and 13 infantry
Sinkiang : 3 armour
West Russia : 1 aaGun and 1 infantry
Russia : 1 aaGun, 1 armour, 1 factory and 2 infantryProduction/PUs Summary :
Russians : 20 / 22
Germans : 30 / 39
British : 31 / 27
Japanese : 29 / 38
Americans : 56 / 55 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 23
Purchase Units - Germans
Germans buy 3 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
16 infantry moved from Ukraine S.S.R. to Belorussia
7 armour moved from Ukraine S.S.R. to Belorussia
15 infantry moved from Germany to Eastern Europe
1 artillery moved from Germany to Eastern Europe
1 armour moved from Southern Europe to Eastern Europe
1 bomber moved from Western Europe to United Kingdom
1 infantry moved from Anglo Egypt to Libya
Germans take Libya from British
1 bomber moved from Western Europe to Trans-Jordan
1 infantry moved from Anglo Egypt to Trans-JordanCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in United Kingdom
Battle in Eastern Europe
Germans attack with 1 armour, 1 artillery and 15 infantry
British defend with 1 aaGun and 1 artillery
Germans roll dice for 1 armour, 1 artillery and 15 infantry in Eastern Europe, round 2 : 4/17 hits
British roll dice for 1 artillery in Eastern Europe, round 2 : 0/1 hits
1 artillery owned by the British lost in Eastern Europe
Germans win, taking Eastern Europe from British with 1 armour, 1 artillery and 15 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Trans-Jordan
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Trans-Jordan
retreated to Trans-Jordan
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Belorussia
Germans attack with 7 armour and 16 infantry
Americans defend with 1 infantry
Germans roll dice for 7 armour and 16 infantry in Belorussia, round 2 : 4/23 hits
Americans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Belorussia
Germans win, taking Belorussia from Americans with 7 armour and 15 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 bomber moved from Trans-Jordan to French Equatorial Africa
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Balkans to Eastern Europe
1 infantry moved from Southern Europe to Germany
2 infantry moved from Western Europe to Germany
1 bomber moved from United Kingdom to GermanyPlace Units - Germans
3 armour and 7 infantry placed in Germany
1 infantry placed in Southern Europe
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Europe: 1 infantry
EDIT: Adding units owned by Germans to Balkans: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 3 armour, 1 bomber, 1 factory, 2 fighters and 10 infantry
Southern Europe : 1 factory and 1 infantry
Eastern Europe : 1 aaGun, 1 armour, 1 artillery and 15 infantry
Western Europe : 1 aaGun and 12 infantry
French Equatorial Africa : 1 bomber
Balkans : 1 infantry
Libya : 1 infantry
Ukraine S.S.R. : 1 infantry
Belorussia : 7 armour and 15 infantry
Anglo Egypt : 1 flagProduction/PUs Summary :
Russians : 20 / 22
Germans : 36 / 36
British : 27 / 27
Japanese : 29 / 38
Americans : 54 / 55 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 23
Purchase Units - British
British repair 3 damage on 3 factories; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Karelia S.S.R. to 5 Sea Zone
2 fighters moved from 5 Sea Zone to Western Europe
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 4 transports moved from 5 Sea Zone to 6 Sea Zone
3 artilleries moved from United Kingdom to 6 Sea Zone
4 infantry moved from United Kingdom to 6 Sea Zone
4 artilleries and 4 infantry moved from 6 Sea Zone to Western Europe
1 infantry moved from West Russia to Ukraine S.S.R.
1 bomber moved from Russia to Western Europe
1 fighter moved from Russia to Ukraine S.S.R.
1 armour moved from Caucasus to SinkiangCombat - British
Battle in Ukraine S.S.R.
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Ukraine S.S.R.
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Western Europe
British attack with 4 artilleries, 1 bomber, 2 fighters and 4 infantry
Germans defend with 1 aaGun and 12 infantry
AA fire in Western Europe : 1/3 hits
1 fighter owned by the British lost in Western Europe
British roll dice for 1 battleship and 3 cruisers in Western Europe, round 2 : 4/4 hits
British roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Western Europe, round 2 : 4/10 hits
Germans roll dice for 12 infantry in Western Europe, round 2 : 4/12 hits
4 infantry owned by the British and 8 infantry owned by the Germans lost in Western Europe
British roll dice for 4 artilleries, 1 bomber and 1 fighter in Western Europe, round 3 : 2/6 hits
Germans roll dice for 4 infantry in Western Europe, round 3 : 2/4 hits
2 infantry owned by the Germans and 2 artilleries owned by the British lost in Western Europe
British roll dice for 2 artilleries, 1 bomber and 1 fighter in Western Europe, round 4 : 3/4 hits
Germans roll dice for 2 infantry in Western Europe, round 4 : 1/2 hits
2 infantry owned by the Germans and 1 artillery owned by the British lost in Western Europe
British win, taking Western Europe from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 12 infantry
Casualties for British: 3 artilleries, 1 fighter and 4 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Sinkiang: 1 armour
EDIT: Turning off Edit Mode
1 bomber moved from Western Europe to United Kingdom
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
2 artilleries and 8 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from Western Europe to Karelia S.S.R.Place Units - British
5 infantry placed in United Kingdom
3 infantry placed in IndiaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Turning on Edit Mode
EDIT: Adding units owned by British to Karelia S.S.R.: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTerritory Summary for British :
Australia : 3 infantry
India : 1 factory and 3 infantry
Karelia S.S.R. : 1 armour, 2 artilleries, 2 fighters and 11 infantry
Norway : 1 aaGun
United Kingdom : 1 aaGun, 1 bomber, 1 factory and 6 infantry
Western Europe : 1 flag, 1 aaGun and 1 artillery
New Zealand : 1 infantry
Algeria : 1 flag
West Russia : 1 flag
6 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 4 transportsProduction/PUs Summary :
Russians : 20 / 22
Germans : 30 / 36
British : 33 / 33
Japanese : 29 / 38
Americans : 54 / 55 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese
1 bomber moved from Japan to Sinkiang
2 infantry moved from French Indochina to India
1 infantry moved from French Indochina to India
1 armour moved from Kwantung to Sinkiang
2 armour moved from French Indochina to Sinkiang
4 armour moved from French Indochina to India
1 destroyer moved from 61 Sea Zone to 59 Sea Zone
6 fighters moved from 61 Sea Zone to 59 Sea ZoneCombat - Japanese
Battle in Sinkiang
Japanese attack with 3 armour and 1 bomber
Russians defend with 3 armour; Americans defend with 1 aaGun and 1 factory
AA fire in Sinkiang : 0/1 hits
Japanese roll dice for 3 armour and 1 bomber in Sinkiang, round 2 : 2/4 hits
Americans roll dice for 3 armour in Sinkiang, round 2 : 2/3 hits
2 armour owned by the Russians and 2 armour owned by the Japanese lost in Sinkiang
Japanese roll dice for 1 armour and 1 bomber in Sinkiang, round 3 : 1/2 hits
Americans roll dice for 1 armour in Sinkiang, round 3 : 1/1 hits
1 armour owned by the Russians and 1 bomber owned by the Japanese lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 2 armour and 1 bomber
Casualties for Russians: 3 armour
Battle in India
Japanese attack with 4 armour and 3 infantry
Russians defend with 1 infantry; British defend with 1 factory and 3 infantry
Japanese roll dice for 4 armour and 3 infantry in India, round 2 : 1/7 hits
British roll dice for 4 infantry in India, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in India
Japanese roll dice for 4 armour and 2 infantry in India, round 3 : 0/6 hits
British roll dice for 3 infantry in India, round 3 : 1/3 hits
1 infantry owned by the Japanese lost in India
Japanese roll dice for 4 armour and 1 infantry in India, round 4 : 4/5 hits
British roll dice for 3 infantry in India, round 4 : 2/3 hits
3 infantry owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in India
Japanese win, taking India from British with 3 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 3 infantry
Casualties for British: 3 infantry
Casualties for Russians: 1 infantry
Battle in 59 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 6 fighters in 59 Sea Zone, round 2 : 6/7 hits
Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 59 Sea Zone
Japanese win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 carriers moved from 61 Sea Zone to 60 Sea Zone
1 battleship moved from 61 Sea Zone to 60 Sea Zone
5 submarines moved from 61 Sea Zone to 60 Sea Zone
6 fighters moved from 59 Sea Zone to 60 Sea Zone
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.Place Units - Japanese
3 destroyers and 1 transport placed in 60 Sea Zone
1 armour placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs totalTerritory Summary for Japanese :
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 3 armour and 1 factory
Soviet Far East : 1 flag
Italian East Africa : 1 flag
Kwantung : 1 infantry
Yakut S.S.R. : 1 flag
Hawaiian Islands : 1 flag
French Indochina : 1 aaGun
French Equatorial Africa : 1 flag
Sinkiang : 1 flag, 1 aaGun, 1 armour and 1 factory
Wake Island : 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
China : 1 flag, 1 aaGun
Japan : 1 armour, 1 artillery, 1 factory and 5 infantry
Caroline Islands : 2 infantry
59 Sea Zone : 1 destroyer
60 Sea Zone : 1 battleship, 3 carriers, 3 destroyers, 6 fighters, 5 submarines and 2 transportsProduction/PUs Summary :
Russians : 20 / 22
Germans : 30 / 36
British : 30 / 33
Japanese : 34 / 36
Americans : 52 / 55 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese
1 bomber moved from Japan to Sinkiang
2 infantry moved from French Indochina to India
1 infantry moved from French Indochina to India
1 armour moved from Kwantung to Sinkiang
2 armour moved from French Indochina to Sinkiang
4 armour moved from French Indochina to India
1 destroyer moved from 61 Sea Zone to 59 Sea Zone
6 fighters moved from 61 Sea Zone to 59 Sea ZoneCombat - Japanese
Battle in Sinkiang
Japanese attack with 3 armour and 1 bomber
Russians defend with 3 armour; Americans defend with 1 aaGun and 1 factory
AA fire in Sinkiang : 0/1 hits
Japanese roll dice for 3 armour and 1 bomber in Sinkiang, round 2 : 2/4 hits
Americans roll dice for 3 armour in Sinkiang, round 2 : 2/3 hits
2 armour owned by the Russians and 2 armour owned by the Japanese lost in Sinkiang
Japanese roll dice for 1 armour and 1 bomber in Sinkiang, round 3 : 1/2 hits
Americans roll dice for 1 armour in Sinkiang, round 3 : 1/1 hits
1 armour owned by the Russians and 1 bomber owned by the Japanese lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 2 armour and 1 bomber
Casualties for Russians: 3 armour
Battle in India
Japanese attack with 4 armour and 3 infantry
Russians defend with 1 infantry; British defend with 1 factory and 3 infantry
Japanese roll dice for 4 armour and 3 infantry in India, round 2 : 1/7 hits
British roll dice for 4 infantry in India, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in India
Japanese roll dice for 4 armour and 2 infantry in India, round 3 : 0/6 hits
British roll dice for 3 infantry in India, round 3 : 1/3 hits
1 infantry owned by the Japanese lost in India
Japanese roll dice for 4 armour and 1 infantry in India, round 4 : 4/5 hits
British roll dice for 3 infantry in India, round 4 : 2/3 hits
3 infantry owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in India
Japanese win, taking India from British with 3 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 3 infantry
Casualties for British: 3 infantry
Casualties for Russians: 1 infantry
Battle in 59 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 6 fighters in 59 Sea Zone, round 2 : 6/7 hits
Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 59 Sea Zone
Japanese win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 carriers moved from 61 Sea Zone to 60 Sea Zone
1 battleship moved from 61 Sea Zone to 60 Sea Zone
5 submarines moved from 61 Sea Zone to 60 Sea Zone
6 fighters moved from 59 Sea Zone to 60 Sea Zone
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.Place Units - Japanese
3 destroyers and 1 transport placed in 60 Sea Zone
1 armour placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indochina: 1 aaGun
EDIT: Adding units owned by Japanese to India: 1 aaGun
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 aaGun, 3 armour and 1 factory
Soviet Far East : 1 flag
Italian East Africa : 1 flag
Kwantung : 1 infantry
Yakut S.S.R. : 1 flag
Hawaiian Islands : 1 flag
French Equatorial Africa : 1 flag
Sinkiang : 1 flag, 1 aaGun, 1 armour and 1 factory
Wake Island : 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
China : 1 flag, 1 aaGun
Japan : 1 armour, 1 artillery, 1 factory and 5 infantry
Caroline Islands : 2 infantry
59 Sea Zone : 1 destroyer
60 Sea Zone : 1 battleship, 3 carriers, 3 destroyers, 6 fighters, 5 submarines and 2 transportsProduction/PUs Summary :
Russians : 20 / 22
Germans : 30 / 36
British : 30 / 33
Japanese : 34 / 36
Americans : 52 / 55 -
This is a loosing battle…
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Anglo Egypt
British take Anglo Egypt from Germans
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 artillery and 1 infantry moved from Borneo to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to India
1 battleship moved from 48 Sea Zone to 35 Sea Zone
1 infantry moved from Solomon Islands to 45 Sea Zone
1 armour moved from Solomon Islands to 45 Sea Zone
1 armour moved from West Russia to Ukraine S.S.R.
Americans take Ukraine S.S.R. from Germans
1 armour moved from Ukraine S.S.R. to Balkans
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Ukraine S.S.R.
2 armour and 6 infantry moved from West Russia to Karelia S.S.R.
1 armour and 2 infantry moved from Norway to Karelia S.S.R.
3 destroyers moved from 37 Sea Zone to 34 Sea Zone
1 bomber moved from East Indies to India
1 submarine moved from 48 Sea Zone to 59 Sea Zone
1 bomber moved from Borneo to 59 Sea Zone
1 destroyer moved from 48 Sea Zone to 49 Sea Zone
1 carrier moved from 35 Sea Zone to 48 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 45 Sea Zone to 48 Sea Zone
2 fighters moved from 35 Sea Zone to India
1 fighter moved from 48 Sea Zone to 59 Sea Zone
1 fighter moved from 48 Sea Zone to 59 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to East Indies
2 fighters moved from Caucasus to Karelia S.S.R.Combat - Americans
Battle in Balkans
Americans attack with 1 armour
Germans defend with 1 infantry
Americans roll dice for 1 armour in Balkans, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Balkans, round 2 : 0/1 hits
Americans roll dice for 1 armour in Balkans, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Balkans, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Balkans
Americans win, taking Balkans from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 59 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 59 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in India
Americans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 aaGun, 3 armour and 1 factory
AA fire in India : 1/3 hits
1 fighter owned by the Americans lost in India
Americans roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in India, round 2 : 2/5 hits
Japanese roll dice for 3 armour in India, round 2 : 0/3 hits
3 armour owned by the Japanese lost in India
Americans win, taking India from Japanese with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 3 armour
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from India to 48 Sea Zone
1 fighter moved from Borneo to 48 Sea Zone
2 fighters moved from 59 Sea Zone to 48 Sea Zone
1 bomber moved from India to East Indies
1 bomber moved from 59 Sea Zone to East IndiesPlace Units - Americans
1 artillery and 3 infantry placed in East Indies
2 destroyers and 1 submarine placed in 48 Sea Zone
2 armour and 1 fighter placed in NorwayTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Formosa : 1 flag
India : 1 artillery and 2 infantry
Philipine Islands : 1 flag, 1 artillery
Western United States : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Karelia S.S.R. : 3 armour, 2 fighters and 11 infantry
Borneo : 1 flag, 1 factory
East Indies : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 factory and 4 infantry
Norway : 1 flag, 2 armour, 1 factory and 1 fighter
Solomon Islands : 1 flag
Balkans : 1 flag, 1 armour
Ukraine S.S.R. : 1 flag, 1 infantry
Eastern United States : 1 aaGun and 1 factory
Anglo Egypt : 1 infantry
New Guinea : 1 flag
59 Sea Zone : 1 submarine
34 Sea Zone : 3 destroyers and 1 transport
37 Sea Zone : 1 transport
49 Sea Zone : 1 destroyer
48 Sea Zone : 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 3 submarines
35 Sea Zone : 1 battleship, 1 cruiser and 2 transportsProduction/PUs Summary :
Russians : 20 / 22
Germans : 22 / 36
British : 35 / 33
Japanese : 31 / 36
Americans : 58 / 58 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 24
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Evenki National Okrug
2 fighters moved from Caucasus to Evenki National Okrug
1 infantry moved from Novosibirsk to Sinkiang
1 armour moved from Caucasus to Sinkiang
1 armour moved from Caucasus to Karelia S.S.R.
1 infantry moved from Trans-Jordan to Anglo Egypt
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Caucasus to Kazakh S.S.R.Combat - Russians
Battle in Evenki National Okrug
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Evenki National Okrug, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sinkiang
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 aaGun, 1 armour and 1 factory
Russians roll dice for 1 armour and 1 infantry in Sinkiang, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Sinkiang
Russians roll dice for 1 armour in Sinkiang, round 3 : 1/1 hits
Japanese roll dice for 1 armour in Sinkiang, round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Sinkiang
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Russians
1 aaGun moved from West Russia to Karelia S.S.R.
2 fighters moved from Evenki National Okrug to CaucasusPlace Units - Russians
1 armour and 3 infantry placed in Caucasus
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 22 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 infantry
Karelia S.S.R. : 1 aaGun and 1 armour
Kazakh S.S.R. : 1 infantry
Caucasus : 1 aaGun, 1 armour, 4 artilleries, 1 factory, 2 fighters and 15 infantry
West Russia : 1 infantry
Russia : 1 aaGun, 1 armour, 1 factory and 2 infantry
Anglo Egypt : 1 infantryProduction/PUs Summary :
Russians : 20 / 22
Germans : 22 / 36
British : 35 / 33
Japanese : 31 / 36
Americans : 58 / 58 -
Yeah, I don’t think you can win this anymore.
I think your biggest problem is that you didn’t put enough pressure on Russia with Japan. You had a lot of men earlier on, then stopped sending troops. At this point you have a handful of infantries. I honestly think that if you had sent 20 more troops (3 turn x 6 troops) earlier on you might have won this.
And that big battle where you didn’t see my US fighters in Russia could come to the battle tipped the scale. and earlier good dice from me - they’ve been pretty average since round 6-7ish.